コード例 #1
0
ファイル: Zone.cs プロジェクト: trigger-death/ZeldaOracle
 //-----------------------------------------------------------------------------
 // Constructor
 //-----------------------------------------------------------------------------
 public Zone(string id, string name, int imageVariantID, TileData defaultTileData)
 {
     this.id					= id;
     this.name				= name;
     this.imageVariantID		= imageVariantID;
     this.defaultTileData	= defaultTileData;
     this.isSideScrolling	= false;
 }
コード例 #2
0
 //-----------------------------------------------------------------------------
 // Constructors
 //-----------------------------------------------------------------------------
 public TileDataInstance()
 {
     this.room		= null;
     this.location	= Point2I.Zero;
     this.layer		= 0;
     this.tileData	= null;
     this.properties = new Properties();
     this.properties.PropertyObject = this;
 }
コード例 #3
0
 public TileDataInstance(TileData tileData, int x, int y, int layer)
 {
     this.room		= null;
     this.location	= new Point2I(x, y);
     this.layer		= layer;
     this.tileData	= tileData;
     this.properties = new Properties();
     this.properties.PropertyObject = this;
     this.properties.BaseProperties = tileData.Properties;
 }
コード例 #4
0
 //-----------------------------------------------------------------------------
 // Tile Methods
 //-----------------------------------------------------------------------------
 // Returns true if there is free space to place the given tile at a location.
 public bool CanPlaceTile(TileData tile, Room room, Point2I location, int layer)
 {
     Point2I size = tile.Size;
     for (int x = 0; x < size.X; x++) {
         for (int y = 0; y < size.Y; y++) {
             Point2I loc = location + new Point2I(x, y);
             if (room.GetTile(loc, layer) != null)
                 return false;
         }
     }
     return true;
 }
コード例 #5
0
ファイル: ItemCane.cs プロジェクト: trigger-death/ZeldaOracle
        //-----------------------------------------------------------------------------
        // Constructor
        //-----------------------------------------------------------------------------
        public ItemCane()
        {
            this.id				= "item_cane";
            this.name			= new string[] { "Cane of Somaria" };
            this.description	= new string[] { "Used to create blocks." };
            this.maxLevel		= Item.Level1;
            this.flags			= ItemFlags.UsableInMinecart | ItemFlags.UsableWhileJumping | ItemFlags.UsableWhileInHole;
            this.sprite			= new Sprite[] { GameData.SPR_ITEM_ICON_CANE };

            this.somariaBlockTile		= null;
            this.somariaBlockTileData	= null;
        }
コード例 #6
0
        //-----------------------------------------------------------------------------
        // Begin/End
        //-----------------------------------------------------------------------------
        public TilesetBuilder Begin(int tileX, int tileY)
        {
            tileData = tileset.TileData[tileX, tileY];
            if (tileData == null)
                tileData = new TileData();

            tileData.SheetLocation = new Point2I(tileX, tileY);
            tileData.Tileset = tileset;
            tileData.Sprite = new Sprite(tileset.SpriteSheet, tileX, tileY, 0, 0);

            tileset.TileData[tileX, tileY] = tileData;
            return this;
        }
コード例 #7
0
ファイル: Tileset.cs プロジェクト: dreamsxin/ZeldaOracle
        public Tileset(string id, SpriteSheet sheet, int width, int height)
        {
            this.id				= id;
            this.sheet			= sheet;
            this.size			= new Point2I(width, height);
            this.defaultTile	= Point2I.Zero;
            this.tileData		= new TileData[width, height];

            // Create default tiledata.
            for (int x = 0; x < size.X; x++) {
                for (int y = 0; y < size.Y; y++) {
                    tileData[x, y] = new TileData();
                    tileData[x, y].Tileset = this;
                    tileData[x, y].SheetLocation = new Point2I(x, y);
                    tileData[x, y].Sprite = new Sprite(sheet, x, y);
                }
            }
        }
コード例 #8
0
ファイル: TileData.cs プロジェクト: dreamsxin/ZeldaOracle
        public TileData(TileData copy)
            : this()
        {
            type				= copy.type;
            size				= copy.size;
            flags				= copy.flags;
            spriteList			= new SpriteAnimation[copy.spriteList.Length];
            spriteAsObject		= new SpriteAnimation(copy.spriteAsObject);
            breakAnimation		= copy.breakAnimation;
            collisionModel		= copy.collisionModel;
            sheetLocation		= copy.sheetLocation;
            tileset				= copy.tileset;
            properties			= new Properties();

            properties.Merge(copy.properties, true);

            for (int i = 0; i < spriteList.Length; i++)
                spriteList[i] = new SpriteAnimation(copy.spriteList[i]);
        }
コード例 #9
0
ファイル: ItemCane.cs プロジェクト: trigger-death/ZeldaOracle
        public override void OnAdded(Inventory inventory)
        {
            base.OnAdded(inventory);

            somariaBlockTile = null;

            // Create the somaria block tile data.
            somariaBlockTileData = new TileData(
                    typeof(TileSomariaBlock),
                    TileFlags.Movable |
                    TileFlags.Cuttable |
                    TileFlags.Bombable |
                    TileFlags.Boomerangable |
                    TileFlags.Pickupable |
                    TileFlags.InstantPickup);
            somariaBlockTileData.SolidType		= TileSolidType.Solid;
            somariaBlockTileData.CollisionModel	= GameData.MODEL_BLOCK;
            somariaBlockTileData.Sprite			= GameData.SPR_TILE_SOMARIA_BLOCK;
            somariaBlockTileData.BreakAnimation	= GameData.ANIM_EFFECT_SOMARIA_BLOCK_DESTROY;
            somariaBlockTileData.BreakSound		= GameData.SOUND_APPEAR_VANISH;
        }
コード例 #10
0
ファイル: Room.cs プロジェクト: trigger-death/ZeldaOracle
 public TileDataInstance CreateTile(TileData data, Point2I location, int layer)
 {
     return CreateTile(data, location.X, location.Y, layer);
 }
コード例 #11
0
ファイル: TileData.cs プロジェクト: trigger-death/ZeldaOracle
        public TileData(TileData copy)
            : base(copy)
        {
            //size				= copy.size;
            spriteAsObject		= new SpriteAnimation(copy.spriteAsObject);
            breakAnimation		= copy.breakAnimation;
            spriteList			= new SpriteAnimation[copy.spriteList.Length];

            for (int i = 0; i < spriteList.Length; i++)
                spriteList[i] = new SpriteAnimation(copy.spriteList[i]);
        }
コード例 #12
0
        //-----------------------------------------------------------------------------
        // Constructor
        //-----------------------------------------------------------------------------
        public TilesetSR()
        {
            //this.loadingMode	= LoadingModes.Tilesets;
            this.resources		= new TemporaryResources();
            this.useTemporary	= false;
            this.spriteBuilder	= new SpriteBuilder();

            //=====================================================================================
            // LOADING MODE
            //=====================================================================================
            AddCommand("Load", "string resourceType",
            delegate(CommandParam parameters) {
                /*string loadType = parameters.GetString(0).ToLower();
                if (loadType == "tilesets")
                    loadingMode = LoadingModes.Tilesets;
                else if (loadType == "animations")
                    loadingMode = LoadingModes.Animations;
                else if (loadType == "sprites")
                    loadingMode = LoadingModes.Sprites;
                else
                    ThrowParseError("Invalid Load type", true);*/
            });
            //=====================================================================================
            // TILE/TILESET BEGIN/END
            //=====================================================================================
            AddCommand("Tileset", "string name, string sheetName, (int width, int height)",
            delegate(CommandParam parameters) {
                SpriteSheet sheet = Resources.GetSpriteSheet(parameters.GetString(1));
                tileset = new Tileset(parameters.GetString(0), sheet,
                                      parameters.GetPoint(2));
            });
            //=====================================================================================
            AddCommand("EventTileset", "string name, (int width, int height)",
            delegate(CommandParam parameters) {
                eventTileset = new EventTileset(parameters.GetString(0),
                    null, parameters.GetPoint(1));
            });
            //=====================================================================================
            AddCommand("Tile",
                "string name",
                "(int sheetX, int sheetY)",
            delegate(CommandParam parameters) {
                useTemporary = false;
                if (tileset != null) {
                    Point2I location = parameters.GetPoint(0);
                    tileData = tileset.TileData[location.X, location.Y];
                }
                else {
                    tileData = new TileData();
                    tileData.Name = parameters.GetString(0);
                }
                baseTileData = tileData;
            });
            //=====================================================================================
            AddCommand("TempTile", "string name",
            delegate(CommandParam parameters) {
                useTemporary = true;
                tileData = new TileData();
                tileData.Name = parameters.GetString(0);
                baseTileData = tileData;
            });
            //=====================================================================================
            AddCommand("EventTile", "string name",
            delegate(CommandParam parameters) {
                useTemporary = false;
                eventTileData = new EventTileData();
                eventTileData.Name = parameters.GetString(0);
                baseTileData = eventTileData;
            });
            //=====================================================================================
            AddCommand("Monster", "string name, string sprite, string monsterType, string monsterColor",
            delegate(CommandParam parameters) {
                useTemporary = false;
                eventTileData = new EventTileData();
                eventTileData.Clone(Resources.GetResource<EventTileData>("monster"));
                eventTileData.Name = parameters.GetString(0);
                baseTileData = eventTileData;

                if (parameters.ChildCount > 1)
                    eventTileData.Sprite = resources.GetSpriteAnimation(parameters.GetString(1));
                if (parameters.ChildCount > 2)
                    eventTileData.Properties.Set("monster_type", parameters.GetString(2));
                if (parameters.ChildCount > 3) {
                    MonsterColor color;
                    if (!Enum.TryParse<MonsterColor>(parameters.GetString(3), true, out color))
                        ThrowParseError("Invalid monster color: \"" + parameters.GetString(3) + "\"!");
                    eventTileData.Properties.Set("color", (int) color);
                    int imageVariantID = GameData.VARIANT_RED;
                    if (color == MonsterColor.Red)
                        imageVariantID = GameData.VARIANT_RED;
                    else if (color == MonsterColor.Blue)
                        imageVariantID = GameData.VARIANT_BLUE;
                    else if (color == MonsterColor.Green)
                        imageVariantID = GameData.VARIANT_GREEN;
                    else if (color == MonsterColor.Orange)
                        imageVariantID = GameData.VARIANT_ORANGE;
                    eventTileData.Properties.Set("image_variant", imageVariantID);
                }
            });
            //=====================================================================================
            AddCommand("End", "", delegate(CommandParam parameters) {
                if (tileData != null) {
                    if (tileData.Tileset == null) {
                        if (useTemporary)
                            resources.AddResource<TileData>(tileData.Name, tileData);
                        else
                            Resources.AddResource<TileData>(tileData.Name, tileData);
                    }
                    tileData = null;
                    baseTileData = null;
                }
                else if (eventTileData != null) {
                    if (eventTileData.Tileset == null) {
                        if (useTemporary)
                            resources.AddResource<EventTileData>(eventTileData.Name, eventTileData);
                        else
                            Resources.AddResource<EventTileData>(eventTileData.Name, eventTileData);
                    }
                    eventTileData = null;
                    baseTileData = null;
                }
                else if (tileset != null) {
                    Resources.AddResource<Tileset>(tileset.ID, tileset);
                    tileset = null;
                }
                else if (eventTileset != null) {
                    Resources.AddResource<EventTileset>(eventTileset.ID, eventTileset);
                    eventTileset = null;
                }
            });
            //=====================================================================================
            // TILESET SETUP
            //=====================================================================================
            AddCommand("Default", "(int defaultSheetX, int defaultSheetY)",
            delegate(CommandParam parameters) {
                tileset.DefaultTile = parameters.GetPoint(0);
            });
            //=====================================================================================
            // Config: data to configure tiles with a single character per tile.
            AddCommand("Config", "", delegate(CommandParam parameters) {
                string line = NextLine();
                int y = 0;
                while (!line.StartsWith("END;", StringComparison.OrdinalIgnoreCase)) {
                    if (y < tileset.Height) {
                        for (int x = 0; x < line.Length && x < tileset.Width; x++)
                            tileset.ConfigureTile(tileset.TileData[x, y], line[x]);
                    }
                    line = NextLine();
                    y++;
                }
            });
            //=====================================================================================
            AddCommand("SetTile", "(int sheetX, int sheetY), string tileName",
            delegate(CommandParam parameters) {
                Point2I location = parameters.GetPoint(0);

                if (tileset != null) {
                    tileset.TileData[location.X, location.Y] =
                        resources.GetResource<TileData>(parameters.GetString(1));
                }
                else if (eventTileset != null) {
                    eventTileset.TileData[location.X, location.Y] =
                        resources.GetResource<EventTileData>(parameters.GetString(1));
                }
            });
            //=====================================================================================
            // TILES
            //=====================================================================================
            AddCommand("Type", "string type",
            delegate(CommandParam parameters) {
                baseTileData.Type = Tile.GetType(parameters.GetString(0), true);
            });
            //=====================================================================================
            AddCommand("Flags", "string flags...",
            delegate(CommandParam parameters) {
                for (int i = 0; i < parameters.ChildCount; i++) {
                    TileFlags flags = TileFlags.None;
                    if (Enum.TryParse<TileFlags>(parameters.GetString(i), true, out flags))
                        tileData.Flags |= flags;
                    else
                        ThrowParseError("Invalid tile flag: \"" + parameters.GetString(i) + "\"!", parameters[i]);
                }
            });
            //=====================================================================================
            AddCommand("EnvType", "string envType",
            delegate(CommandParam parameters) {
                TileEnvironmentType envType = TileEnvironmentType.Normal;
                if (Enum.TryParse<TileEnvironmentType>(parameters.GetString(0), true, out envType))
                    tileData.Properties.Set("environment_type", (int) envType);
                else
                    ThrowParseError("Invalid tile environment type: \"" + parameters.GetString(0) + "\"!", parameters[0]);
            });
            //=====================================================================================
            AddCommand("ResetWhen", "string resetCondition",
            delegate(CommandParam parameters) {
                TileResetCondition envType = TileResetCondition.LeaveRoom;
                if (Enum.TryParse<TileResetCondition>(parameters.GetString(0), true, out envType))
                    tileData.ResetCondition = envType;
                else
                    ThrowParseError("Invalid tile reset condition: \"" + parameters.GetString(0) + "\"!", parameters[0]);
            });
            //=====================================================================================
            AddCommand("Conveyor", "string angle, float speed",
            delegate(CommandParam parameters) {
                string str = parameters.GetString(0).ToLower();
                int angle = -1;
                if (Angles.TryParse(str, true, out angle))
                    tileData.ConveyorAngle = angle;
                else if (parameters[0].Type == CommandParamType.Integer)
                    tileData.ConveyorAngle = parameters.GetInt(0);
                else
                    ThrowParseError("Unknown value for conveyor angle: " + str, parameters[0]);

                tileData.ConveyorSpeed = parameters.GetFloat(1);
            });
            //=====================================================================================
            // (string type, string name, var value)...
            // (string type, string name, var value, string readableName, string editorType, string category, string description)...
            // (string type, string name, var value, string readableName, (string editorType, string editorSubType), string category, string description, bool isHidden = false)...
            AddCommand("Properties",
                "(string type, string name, var otherData...)...",
                CommandProperties);
            //=====================================================================================
            AddCommand("Event",
                "string name, string readableName, string description",
                "string name, string readableName, string description, (string params...)", // Params = (type1, name1, type2, name2...)
            delegate(CommandParam parameters) {
                Property property = Property.CreateString(parameters.GetString(0), "");
                //property.SetDocumentation(parameters.GetString(1), "script", "", "Events", parameters.GetString(2), true, false);
                baseTileData.Properties.Set(property.Name, property)
                    .SetDocumentation(parameters.GetString(1), "script", "", "Events", parameters.GetString(2), true, false);

                // Create the event's script parameter list.
                ScriptParameter[] scriptParams;
                if (parameters.ChildCount > 3) {
                    CommandParam paramList = parameters[3];
                    scriptParams = new ScriptParameter[paramList.ChildCount / 2];
                    for (int i = 0; i < scriptParams.Length; i++) {
                        scriptParams[i] = new ScriptParameter() {
                            Type = paramList.GetString(i * 2),
                            Name = paramList.GetString((i * 2) + 1)
                        };
                    }
                }
                else
                    scriptParams = new ScriptParameter[0];

                // Add the event to the tile-data.
                baseTileData.Events.AddEvent(new ObjectEvent(
                        parameters.GetString(0), // Name
                        parameters.GetString(1), // Readable name
                        parameters.GetString(2), // Description
                        scriptParams));
            });
            //=====================================================================================
            AddCommand("Sprite",
                "string spriteOrAnimationName",
                "string spriteSheetName, (int sourceX, int sourceY), (int offsetX, int offsetY) = (0, 0)",
            delegate(CommandParam parameters) {
                if (parameters.ChildCount >= 2) {
                    spriteBuilder.Begin(new Sprite(
                        resources.GetResource<SpriteSheet>(parameters.GetString(0)),
                        parameters.GetPoint(1),
                        parameters.GetPoint(2, Point2I.Zero)
                    ));
                    baseTileData.Sprite = spriteBuilder.End();
                }
                else {
                    baseTileData.Sprite = resources.GetSpriteAnimation(parameters.GetString(0));
                }
            });
            //=====================================================================================
            AddCommand("Size", "(int width, int height)", delegate(CommandParam parameters) {
                tileData.Size = parameters.GetPoint(0);
            });
            //=====================================================================================
            AddCommand("SpriteIndex",
                "int index, string spriteOrAnim, string spriteAnimationName",
                "int index, string spriteAnimationName",
                "int index, string spriteSheetName, (int sourceX, int sourceY), (int offsetX, int offsetY) = (0, 0)",
            delegate(CommandParam parameters) {
                int index = parameters.GetInt(0);
                if (tileData.SpriteList.Length <= index) {
                    SpriteAnimation[] spriteList = new SpriteAnimation[index + 1];
                    for (int i = 0; i < spriteList.Length; i++) {
                        if (i < tileData.SpriteList.Length)
                            spriteList[i] = tileData.SpriteList[i];
                        else
                            spriteList[i] = null;
                    }
                    tileData.SpriteList = spriteList;
                }
                if (parameters.ChildCount > 2 && parameters[2].Type == CommandParamType.Array) {
                    spriteBuilder.Begin(new Sprite(
                        resources.GetResource<SpriteSheet>(parameters.GetString(1)),
                        parameters.GetPoint(2),
                        parameters.GetPoint(3, Point2I.Zero)
                    ));
                    tileData.SpriteList[index] = spriteBuilder.End();
                }
                else {
                    if (parameters.ChildCount == 3) {
                        string typeName = parameters.GetString(1);
                        if (typeName == "sprite")
                            tileData.SpriteList[index] = resources.GetResource<Sprite>(parameters.GetString(2));
                        else if (typeName == "animation")
                            tileData.SpriteList[index] = resources.GetResource<Animation>(parameters.GetString(2));
                        else
                            ThrowParseError("Unknown sprite/animation type '" + typeName + "' (expected \"sprite\" or \"animation\")");
                    }
                    else {
                        tileData.SpriteList[index] = resources.GetSpriteAnimation(parameters.GetString(1));
                    }
                }
            });
            //=====================================================================================
            AddCommand("SpriteList", "string spriteAnimationNames...", delegate(CommandParam parameters) {
                SpriteAnimation[] spriteList = new SpriteAnimation[parameters.ChildCount];
                for (int i = 0; i < parameters.ChildCount; i++)
                    spriteList[i] = resources.GetSpriteAnimation(parameters.GetString(i));

                tileData.SpriteList = spriteList;
            });
            //=====================================================================================
            AddCommand("SpriteObj",
                "string spriteAnimationName",
                "string spriteSheetName, (int sourceX, int sourceY), (int offsetX, int offsetY) = (0, 0)",
            delegate(CommandParam parameters) {
                if (parameters.ChildCount >= 2) {
                    spriteBuilder.Begin(new Sprite(
                        resources.GetResource<SpriteSheet>(parameters.GetString(0)),
                        parameters.GetPoint(1),
                        parameters.GetPoint(2, Point2I.Zero)
                    ));
                    tileData.SpriteAsObject = spriteBuilder.End();
                }
                else {
                    tileData.SpriteAsObject = resources.GetSpriteAnimation(parameters.GetString(0));
                }
            });
            //=====================================================================================
            AddCommand("BreakAnim", "string animationName",
            delegate(CommandParam parameters) {
                tileData.BreakAnimation = resources.GetResource<Animation>(parameters.GetString(0));
            });
            //=====================================================================================
            AddCommand("BreakSound", "string soundName",
            delegate(CommandParam parameters) {
                tileData.BreakSound = Resources.GetResource<Sound>(parameters.GetString(0));
            });
            //=====================================================================================
            AddCommand("Model", "string collisionModelName",
            delegate(CommandParam parameters) {
                tileData.CollisionModel = resources.GetResource<CollisionModel>(parameters.GetString(0));
            });
            //=====================================================================================
            AddCommand("Solid", "string collisionModelName",
            delegate(CommandParam parameters) {
                tileData.SolidType = TileSolidType.Solid;
                tileData.CollisionModel = resources.GetResource<CollisionModel>(parameters.GetString(0));
            });
            //=====================================================================================
            AddCommand("HalfSolid", "string collisionModelName",
            delegate(CommandParam parameters) {
                tileData.SolidType = TileSolidType.HalfSolid;
                tileData.CollisionModel = resources.GetResource<CollisionModel>(parameters.GetString(0));
            });
            //=====================================================================================
            AddCommand("Ledge", "string collisionModelName, string ledgeDirection",
            delegate(CommandParam parameters) {
                tileData.SolidType = TileSolidType.Ledge;
                tileData.CollisionModel = resources.GetResource<CollisionModel>(parameters.GetString(0));
                string dirName = parameters.GetString(1);
                int direction;
                if (Directions.TryParse(dirName, true, out direction))
                    tileData.LedgeDirection = direction;
                else
                    ThrowParseError("Unknown value for ledge direction: " + dirName);
            });
            //=====================================================================================
            AddCommand("Hurt", "int damage, (int areaX, int areaY, int areaWidth, int areaHeight)",
            delegate(CommandParam parameters) {
                tileData.HurtDamage = parameters.GetInt(0);
                tileData.HurtArea = new Rectangle2I(
                    parameters[1].GetInt(0),
                    parameters[1].GetInt(1),
                    parameters[1].GetInt(2),
                    parameters[1].GetInt(3));
            });

            AddCommand("Clone", "string tileDataName",
            delegate(CommandParam parameters) {
                if (tileData != null)
                    tileData.Clone(resources.GetResource<TileData>(parameters.GetString(0)));
                else if (eventTileData != null)
                    eventTileData.Clone(resources.GetResource<EventTileData>(parameters.GetString(0)));
            });

            // SPRITE SHEET ---------------------------------------------------------------

            AddCommand("SpriteSheet",
                "string path, (int cellWidth, int cellHeight), (int spacingX, int spacingY), (int offsetX, int offsetY)",
                "string name, string path, (int cellWidth, int cellHeight), (int spacingX, int spacingY), (int offsetX, int offsetY)",
            delegate(CommandParam parameters) {
            //AddSpriteCommand("SpriteSheet", delegate(CommandParam parameters) {
                if (parameters.ChildCount == 1) {
                    // Start using the given sprite sheet.
                    SpriteSheet sheet = Resources.GetResource<SpriteSheet>(parameters.GetString(0));
                    spriteBuilder.SpriteSheet = sheet;
                }
                else {
                    int i = 1;
                    // Create a new sprite sheet.
                    Image image = null;
                    string imagePath = parameters.GetString(0);
                    string sheetName = imagePath;

                    if (parameters.ChildCount == 5) {
                        imagePath = parameters.GetString(1);
                        i = 2;
                    }

                    if (Resources.ImageExists(imagePath))
                        image = Resources.GetResource<Image>(imagePath);
                    else
                        image = Resources.LoadImage(Resources.ImageDirectory + imagePath);

                    if (sheetName.IndexOf('/') >= 0)
                        sheetName = sheetName.Substring(sheetName.LastIndexOf('/') + 1);

                    SpriteSheet sheet = new SpriteSheet(image,
                            parameters.GetPoint(i + 0),
                            parameters.GetPoint(i + 2),
                            parameters.GetPoint(i + 1));
                    if (useTemporary)
                        resources.AddResource<SpriteSheet>(sheetName, sheet);
                    else
                        Resources.AddResource<SpriteSheet>(sheetName, sheet);
                    spriteBuilder.SpriteSheet = sheet;
                }
            });
        }
コード例 #13
0
 //-----------------------------------------------------------------------------
 // Constructors
 //-----------------------------------------------------------------------------
 public TilesetBuilder()
 {
     tileset		= null;
     tileData	= null;
 }
コード例 #14
0
        //-----------------------------------------------------------------------------
        // Constructors
        //-----------------------------------------------------------------------------
        public EditorControl()
        {
            this.propertyGridControl	= null;
            this.worldFilePath	= String.Empty;
            this.worldFileName	= "untitled";
            this.world			= null;
            this.level			= null;
            this.tileset		= null;
            this.zone			= null;
            this.rewardManager	= null;
            this.inventory		= null;
            this.timer			= null;
            this.ticks			= 0;
            this.roomSpacing	= 1;
            this.playAnimations	= false;
            this.isInitialized	= false;
            this.hasMadeChanges	= false;

            this.currentLayer				= 0;
            this.currentToolIndex			= 0;
            this.aboveTileDrawMode			= TileDrawModes.Fade;
            this.belowTileDrawMode			= TileDrawModes.Fade;
            this.showRewards				= true;
            this.showGrid					= false;
            this.showEvents					= false;
            this.highlightMouseTile			= true;
            this.selectedRoom				= -Point2I.One;
            this.selectedTile				= -Point2I.One;
            this.selectedTilesetTile		= Point2I.Zero;
            this.selectedTilesetTileData	= null;
            this.playerPlaceMode			= false;
            this.sampleFromAllLayers		= false;
        }
コード例 #15
0
ファイル: ToolFill.cs プロジェクト: trigger-death/ZeldaOracle
        private void ReplaceTile(Point2I levelTileCoord, TileData tileData)
        {
            Room room = editorControl.Level.GetRoomAt(levelTileCoord / editorControl.Level.RoomSize);
            Point2I tileCoord = levelTileCoord % editorControl.Level.RoomSize;

            if (tileData != null)
                room.CreateTile(tileData, tileCoord, editorControl.CurrentLayer);
            else
                room.RemoveTile(tileCoord.X, tileCoord.Y, editorControl.CurrentLayer);
        }
コード例 #16
0
ファイル: ToolFill.cs プロジェクト: trigger-death/ZeldaOracle
        private void Fill(Point2I target, TileData fillData)
        {
            Point2I totalSize = editorControl.Level.Dimensions * editorControl.Level.RoomSize;
            TileDataInstance targetTile = GetTileAt(target);
            Point2I point;

            // Don't fill in the same tiles.
            if (fillData == null && targetTile == null)
                return;
            if (targetTile != null && targetTile.TileData == fillData)
                return;

            Queue<Point2I> nodes = new Queue<Point2I>();
            nodes.Enqueue(target);

            while (nodes.Count > 0) {
                point = nodes.Dequeue();
                if (Matches(targetTile, point)) {
                    int width = 1;
                    // Travel as far left as possible.
                    for (; point.X - 1 >= 0 && Matches(targetTile, point - new Point2I(1, 0)); point.X--, width++) ;
                    // Travel as far right as possible.
                    for (; point.X + width < totalSize.X && Matches(targetTile, point + new Point2I(width, 0)); width++) ;

                    // Fill the row of tiles.
                    for (int i = 0; i < width; i++)
                        ReplaceTile(point + new Point2I(i, 0), fillData);

                    // This continue makes sure that one node is added for every range of pixels in a row.
                    bool northContinue = false, southContinue = false;
                    for (int i = 0; i < width; i++) {
                        if (point.Y - 1 >= 0) {
                            if (Matches(targetTile, point + new Point2I(i, -1))) {
                                if (!northContinue) {
                                    nodes.Enqueue(point + new Point2I(i, -1));
                                    northContinue = true;
                                }
                            }
                            else {
                                northContinue = false;
                            }
                        }
                        if (point.Y + 1 < totalSize.Y) {
                            if (Matches(targetTile, point + new Point2I(i, 1))) {
                                if (!southContinue) {
                                    nodes.Enqueue(point + new Point2I(i, 1));
                                    southContinue = true;
                                }
                            }
                            else {
                                southContinue = false;
                            }
                        }
                    }
                }
            }
        }
コード例 #17
0
ファイル: Tile.cs プロジェクト: radtek/ZeldaOracle
        //-----------------------------------------------------------------------------
        // Static Methods
        //-----------------------------------------------------------------------------

        // Construct a tile from the given tile-data.
        public static Tile CreateTile(TileData data)
        {
            return(CreateTile(new TileDataInstance(data, 0, 0, 0)));
        }
コード例 #18
0
ファイル: TilesetSR.cs プロジェクト: dreamsxin/ZeldaOracle
        //-----------------------------------------------------------------------------
        // Override
        //-----------------------------------------------------------------------------
        public TilesetSR()
        {
            this.tilesetCommands	= new List<ScriptCommand>();
            this.animationCommands	= new List<ScriptCommand>();
            this.spriteCommands		= new List<ScriptCommand>();

            this.loadingMode	= LoadingModes.Tilesets;
            this.resources		= new TemporaryResources();
            this.useTemporary	= false;

            this.animationBuilder	= new AnimationBuilder();
            this.spriteBuilder	= new SpriteBuilder();

            // Tileset <name> <sheet-name> <size(width, height)>
            AddCommand("Load", delegate(CommandParam parameters) {
                string loadType = parameters.GetString(0).ToLower();
                if (loadType == "tilesets")
                    loadingMode = LoadingModes.Tilesets;
                else if (loadType == "animations")
                    loadingMode = LoadingModes.Animations;
                else if (loadType == "sprites")
                    loadingMode = LoadingModes.Sprites;
                else
                    ThrowParseError("Invalid Load type", true);
            });

            // BEGIN/END.

            // Tileset <name> <sheet-name> <size(width, height)>
            AddTilesetCommand("Tileset", delegate(CommandParam parameters) {
                SpriteSheet sheet = Resources.GetSpriteSheet(parameters.GetString(1));
                tileset = new Tileset(parameters.GetString(0),
                    sheet, parameters.GetPoint(2));
            });
            // With a tileset:
            //   Tile <sheet-location>
            // Without a tileset:
            //   Tile <name>
            AddTilesetCommand("Tile", delegate(CommandParam parameters) {
                useTemporary = false;
                if (tileset != null) {
                    Point2I location = parameters.GetPoint(0);
                    tileData = tileset.TileData[location.X, location.Y];
                }
                else {
                    tileData = new TileData();
                    tileDataName = parameters.GetString(0);
                }
            });
            // TempTile <name>
            AddTilesetCommand("TempTile", delegate(CommandParam parameters) {
                useTemporary = true;
                tileData = new TileData();
                tileDataName = parameters.GetString(0);
            });
            AddTilesetCommand("End", delegate(CommandParam parameters) {
                if (tileData != null) {
                    if (tileData.Tileset == null) {
                        if (useTemporary)
                            resources.AddResource<TileData>(tileDataName, tileData);
                        else
                            Resources.AddResource<TileData>(tileDataName, tileData);
                    }
                    tileData = null;
                }
                else if (tileset != null) {
                    Resources.AddResource<Tileset>(tileset.ID, tileset);
                    tileset = null;
                }
            });

            // TILESETS.

            // Default <default-tile-location(x, y)>
            AddTilesetCommand("Default", delegate(CommandParam parameters) {
                tileset.DefaultTile = parameters.GetPoint(0);
            });
            // Config: data to configure tiles with a single character per tile.
            AddTilesetCommand("Config", delegate(CommandParam parameters) {
                string line = NextLine();
                int y = 0;
                while (!line.StartsWith("END;", StringComparison.OrdinalIgnoreCase)) {
                    if (y < tileset.Height) {
                        for (int x = 0; x < line.Length && x < tileset.Width; x++)
                            tileset.ConfigureTile(tileset.TileData[x, y], line[x]);
                    }
                    line = NextLine();
                    y++;
                }
            });

            // TILES.

            // Type <type>
            AddTilesetCommand("Type", delegate(CommandParam parameters) {
                tileData.Type = Tile.GetType(parameters.GetString(0), true);

            });
            // Flags <flags[]...>
            AddTilesetCommand("Flags", delegate(CommandParam parameters) {
                for (int i = 0; i < parameters.Count; i++) {
                    tileData.Flags |= (TileFlags) Enum.Parse(typeof(TileFlags), parameters.GetString(i), true);
                }
            });
            // Properties <(type, name, value, editor-type, category, description)...>
            // Properties <(hide, name)...>
            // Properties <(show, name)...>
            AddTilesetCommand("Properties", delegate(CommandParam parameters) {
                // TODO: handle lists.
                for (int i = 0; i < parameters.Count; i++) {
                    CommandParam param = parameters[i];

                    string name = param.GetString(1);

                    if (String.Compare(param.GetString(0), "hide", StringComparison.CurrentCultureIgnoreCase) == 0) {
                        tileData.Properties[name].Documentation.IsHidden = true;
                    }
                    else if (String.Compare(param.GetString(0), "show", StringComparison.CurrentCultureIgnoreCase) == 0) {
                        tileData.Properties[name].Documentation.IsHidden = false;
                    }
                    else {

                        Property property = null;
                        PropertyType type = (PropertyType)Enum.Parse(typeof(PropertyType), param.GetString(0), true);

                        if (type == PropertyType.String)
                            property = Property.CreateString(name, param.GetString(2));
                        else if (type == PropertyType.Integer)
                            property = Property.CreateInt(name, param.GetInt(2));
                        else if (type == PropertyType.Float)
                            property = Property.CreateFloat(name, param.GetFloat(2));
                        else if (type == PropertyType.Boolean)
                            property = Property.CreateBool(name, (param.GetString(2) == "true"));
                        else
                            ThrowParseError("Unsupported property type for " + name);

                        if (param.Count > 3) {
                            property.SetDocumentation(
                                param.GetString(3),
                                param.GetString(4),
                                param.GetString(5),
                                param.GetString(6),
                                true,
                                param.GetBool(7));
                        }

                        if (property != null)
                            tileData.Properties.Add(property);
                    }
                }
            });
            // Sprite <sprite-animation>
            // Sprite <spritesheet> <x-index> <y-index> <x-offset> <y-offset>
            AddTilesetCommand("Sprite", delegate(CommandParam parameters) {
                if (parameters.Count >= 2) {
                    spriteBuilder.Begin(new Sprite(
                        resources.GetResource<SpriteSheet>(parameters.GetString(0)),
                        parameters.GetPoint(1),
                        parameters.GetPoint(2, Point2I.Zero)
                    ));
                    tileData.Sprite = spriteBuilder.End();
                }
                else {
                    tileData.Sprite = resources.GetSpriteAnimation(parameters.GetString(0));
                }
            });
            // SpriteIndex <index> <sprite-animation>
            // SpriteIndex <index> <spritesheet> <x-index> <y-index> <x-offset> <y-offset>
            AddTilesetCommand("SpriteIndex", delegate(CommandParam parameters) {
                int index = parameters.GetInt(0);
                if (tileData.SpriteList.Length <= index) {
                    SpriteAnimation[] spriteList = new SpriteAnimation[index + 1];
                    for (int i = 0; i < spriteList.Length; i++) {
                        if (i < tileData.SpriteList.Length)
                            spriteList[i] = tileData.SpriteList[i];
                        else
                            spriteList[i] = null;
                    }
                    tileData.SpriteList = spriteList;
                }
                if (parameters.Count >= 3) {
                    spriteBuilder.Begin(new Sprite(
                        resources.GetResource<SpriteSheet>(parameters.GetString(1)),
                        parameters.GetPoint(2),
                        parameters.GetPoint(3, Point2I.Zero)
                    ));
                    tileData.SpriteList[index] = spriteBuilder.End();
                }
                else {
                    tileData.SpriteList[index] = resources.GetSpriteAnimation(parameters.GetString(1));
                }
            });
            // SpriteList [sprite-animation-1] [sprite-animation-2]...
            AddTilesetCommand("SpriteList", delegate(CommandParam parameters) {
                SpriteAnimation[] spriteList = new SpriteAnimation[parameters.Count];
                for (int i = 0; i < parameters.Count; i++)
                    spriteList[i] = resources.GetSpriteAnimation(parameters.GetString(i));

                tileData.SpriteList = spriteList;
            });
            // SpriteObj <sprite-animation>
            // SpriteObj <spritesheet> <x-index> <y-index> <x-offset> <y-offset>
            AddTilesetCommand("SpriteObj", delegate(CommandParam parameters) {
                if (parameters.Count >= 2) {
                    spriteBuilder.Begin(new Sprite(
                        resources.GetResource<SpriteSheet>(parameters.GetString(0)),
                        parameters.GetPoint(1),
                        parameters.GetPoint(2, Point2I.Zero)
                    ));
                    tileData.SpriteAsObject = spriteBuilder.End();
                }
                else {
                    tileData.SpriteAsObject = resources.GetSpriteAnimation(parameters.GetString(0));
                }
            });
            // BreakAnim <animation>
            AddTilesetCommand("BreakAnim", delegate(CommandParam parameters) {
                tileData.BreakAnimation = resources.GetResource<Animation>(parameters.GetString(0));
            });
            // Model <collision-model>
            AddTilesetCommand("Model", delegate(CommandParam parameters) {
                tileData.CollisionModel = resources.GetResource<CollisionModel>(parameters.GetString(0));
            });
            // Solid <collision-model>
            AddTilesetCommand("Solid", delegate(CommandParam parameters) {
                tileData.Flags |= TileFlags.Solid;
                tileData.CollisionModel = resources.GetResource<CollisionModel>(parameters.GetString(0));
            });
            // Ledge <collision-model> <direction>
            AddTilesetCommand("Ledge", delegate(CommandParam parameters) {
                tileData.Flags |= TileFlags.Solid;
                tileData.CollisionModel = resources.GetResource<CollisionModel>(parameters.GetString(0));
                string dirName = parameters.GetString(1);
                if (dirName == "right" || dirName == "east")
                    tileData.Flags |= TileFlags.LedgeRight;
                else if (dirName == "left" || dirName == "west")
                    tileData.Flags |= TileFlags.LedgeLeft;
                else if (dirName == "up" || dirName == "north")
                    tileData.Flags |= TileFlags.LedgeUp;
                else if (dirName == "down" || dirName == "south")
                    tileData.Flags |= TileFlags.LedgeDown;
            });
            // Clone <tiledata>
            AddTilesetCommand("Clone", delegate(CommandParam parameters) {
                tileData.Clone(resources.GetResource<TileData>(parameters.GetString(0)));// = new TileData();
                //tileData.Tileset = tileset;
            });

            // SPRITE SHEET.

            AddAnimationCommand("SpriteSheet", delegate(CommandParam parameters) {
                SpriteSheet sheet = Resources.GetResource<SpriteSheet>(parameters.GetString(0));
                animationBuilder.SpriteSheet = sheet;
            });

            // BEGIN/END.

            AddAnimationCommand("Anim", delegate(CommandParam parameters) {
                animationName = parameters.GetString(0);
                animationBuilder.BeginNull();
                animation = null;
                useTemporary = false;
            });
            AddAnimationCommand("TempAnim", delegate(CommandParam parameters) {
                animationName = parameters.GetString(0);
                animationBuilder.BeginNull();
                animation = null;
                useTemporary = true;
            });
            AddAnimationCommand("End", delegate(CommandParam parameters) {
                if (animation != null) {
                    animationBuilder.End();
                    if (useTemporary)
                        resources.AddResource<Animation>(animationName, animation);
                    else
                        Resources.AddResource<Animation>(animationName, animation);
                }
            });
            AddAnimationCommand("SubStrip", delegate(CommandParam parameters) {
                LoopMode loopMode = LoopMode.Repeat;
                if (parameters.GetString(0) == "reset")
                    loopMode = LoopMode.Reset;
                else if (parameters.GetString(0) == "repeat" || parameters.GetString(0) == "loop")
                    loopMode = LoopMode.Repeat;
                else if (parameters.GetString(0) == "clamp")
                    loopMode = LoopMode.Clamp;
                else
                    ThrowParseError("Unknown loop mode '" + parameters.GetString(0) + "' for animation");

                animationBuilder.CreateSubStrip();
                animationBuilder.SetLoopMode(loopMode);
                if (animation == null)
                    animation = animationBuilder.Animation;
            });
            AddAnimationCommand("Clone", delegate(CommandParam parameters) {
                if (resources.ExistsResource<Animation>(parameters.GetString(0))) {
                    animationBuilder.CreateClone(resources.GetResource<Animation>(parameters.GetString(0)));
                    animation = animationBuilder.Animation;
                }
                else {
                    // ERROR: can't clone nonexistant animation.
                }
            });

            // FRAME BUILDING.

            AddAnimationCommand("Add", delegate(CommandParam parameters) {
                if (parameters.GetString(0) == "strip") {
                    animationBuilder.AddFrameStrip(
                        parameters.GetInt(1),
                        parameters.GetPoint(3).X,
                        parameters.GetPoint(3).Y,
                        parameters.GetInt(2),
                        parameters.GetPoint(4, Point2I.Zero).X,
                        parameters.GetPoint(4, Point2I.Zero).Y,
                        parameters.GetPoint(5, new Point2I(1, 0)).X,
                        parameters.GetPoint(5, new Point2I(1, 0)).Y);
                }
                else if (parameters.GetString(0) == "frame") {
                    animationBuilder.AddFrame(
                        parameters.GetInt(1),
                        parameters.GetPoint(2).X,
                        parameters.GetPoint(2).Y,
                        parameters.GetPoint(3, Point2I.Zero).X,
                        parameters.GetPoint(3, Point2I.Zero).Y);
                }
                else if (parameters.GetString(0) == "part") {
                    animationBuilder.AddPart(
                        parameters.GetInt(1),
                        parameters.GetPoint(2).X,
                        parameters.GetPoint(2).Y,
                        parameters.GetPoint(3, Point2I.Zero).X,
                        parameters.GetPoint(3, Point2I.Zero).Y);
                }
                else
                    ThrowParseError("Unknown add type '" + parameters.GetString(0) + "' for animation");
            });
            AddAnimationCommand("Insert", delegate(CommandParam parameters) {
                if (parameters.GetString(0) == "strip") {
                    animationBuilder.InsertFrameStrip(
                        parameters.GetInt(1),
                        parameters.GetInt(2),
                        parameters.GetPoint(4).X,
                        parameters.GetPoint(4).Y,
                        parameters.GetInt(3),
                        parameters.GetPoint(5, Point2I.Zero).X,
                        parameters.GetPoint(5, Point2I.Zero).Y,
                        parameters.GetPoint(6, new Point2I(1, 0)).X,
                        parameters.GetPoint(6, new Point2I(1, 0)).Y);
                }
                else if (parameters.GetString(0) == "frame") {
                    animationBuilder.InsertFrame(
                        parameters.GetInt(1),
                        parameters.GetInt(2),
                        parameters.GetPoint(3).X,
                        parameters.GetPoint(3).Y,
                        parameters.GetPoint(4, Point2I.Zero).X,
                        parameters.GetPoint(4, Point2I.Zero).Y);
                }
                else
                    ThrowParseError("Unknown insert type '" + parameters.GetString(0) + "' for animation");
            });

            // MODIFICATIONS.

            AddAnimationCommand("MakeQuad", delegate(CommandParam parameters) {
                animationBuilder.MakeQuad();
            });
            AddAnimationCommand("MakeDynamic", delegate(CommandParam parameters) {
                animationBuilder.MakeDynamic(
                    parameters.GetInt(0),
                    parameters.GetPoint(1).X,
                    parameters.GetPoint(1).Y);
            });
            AddAnimationCommand("Offset", delegate(CommandParam parameters) {
                animationBuilder.Offset(
                    parameters.GetPoint(0).X,
                    parameters.GetPoint(0).Y);
            });
            AddAnimationCommand("Flicker", delegate(CommandParam parameters) {
                // FLICKER <alternateDelay> <on/off>

                bool startOn = true;
                if (parameters.GetString(1) == "on")
                    startOn = true;
                else if (parameters.GetString(1) == "off")
                    startOn = false;
                else
                    ThrowParseError("Must be either on or off for flicker start state");

                animationBuilder.MakeFlicker(parameters.GetInt(0), startOn);
            });

            // SPRITE SHEET.

            AddSpriteCommand("SpriteSheet", delegate(CommandParam parameters) {
                if (parameters.Count == 1) {
                    // Start using the given sprite sheet.
                    SpriteSheet sheet = Resources.GetResource<SpriteSheet>(parameters.GetString(0));
                    spriteBuilder.SpriteSheet = sheet;
                }
                else {
                    int i = 1;
                    // Create a new sprite sheet.
                    Image image = null;
                    string imagePath = parameters.GetString(0);
                    string sheetName = imagePath;

                    if (parameters.Count == 5) {
                        imagePath = parameters.GetString(1);
                        i = 2;
                    }

                    if (Resources.ImageExists(imagePath))
                        image = Resources.GetResource<Image>(imagePath);
                    else
                        image = Resources.LoadImage(Resources.ImageDirectory + imagePath);

                    if (sheetName.IndexOf('/') >= 0)
                        sheetName = sheetName.Substring(sheetName.LastIndexOf('/') + 1);

                    SpriteSheet sheet = new SpriteSheet(image,
                            parameters.GetPoint(i + 0),
                            parameters.GetPoint(i + 2),
                            parameters.GetPoint(i + 1));
                    if (useTemporary)
                        resources.AddResource<SpriteSheet>(sheetName, sheet);
                    else
                        Resources.AddResource<SpriteSheet>(sheetName, sheet);
                    spriteBuilder.SpriteSheet = sheet;
                }
            });

            // BEGIN/END.

            // Sprite <name> <grid-location> <draw-offset = (0, 0)>
            AddSpriteCommand("Sprite", delegate(CommandParam parameters) {
                spriteName = parameters.GetString(0);
                sprite = new Sprite(
                    spriteBuilder.SpriteSheet,
                    parameters.GetPoint(1),
                    parameters.GetPoint(2, Point2I.Zero));
                spriteBuilder.Begin(sprite);
                useTemporary = false;
            });
            // TempSprite <name> <grid-location> <draw-offset = (0, 0)>
            AddSpriteCommand("TempSprite", delegate(CommandParam parameters) {
                spriteName = parameters.GetString(0);
                sprite = new Sprite(
                    spriteBuilder.SpriteSheet,
                    parameters.GetPoint(1),
                    parameters.GetPoint(2, Point2I.Zero));
                spriteBuilder.Begin(sprite);
                useTemporary = true;
            });
            AddSpriteCommand("End", delegate(CommandParam parameters) {
                if (sprite != null) {
                    spriteBuilder.End();
                    if (useTemporary)
                        resources.AddResource<Sprite>(spriteName, sprite);
                    else
                        Resources.AddResource<Sprite>(spriteName, sprite);
                    sprite = null;
                }
            });

            // BUILDING.

            // Add <grid-location> <draw-offset = (0, 0)>
            AddSpriteCommand("Add", delegate(CommandParam parameters) {
                spriteBuilder.AddPart(
                    parameters.GetPoint(0).X,
                    parameters.GetPoint(0).Y,
                    parameters.GetPoint(1, Point2I.Zero).X,
                    parameters.GetPoint(1, Point2I.Zero).Y);
            });
            // Size <size>
            AddSpriteCommand("Size", delegate(CommandParam parameters) {
                spriteBuilder.SetSize(
                    parameters.GetPoint(0).X,
                    parameters.GetPoint(0).Y);
            });

            // Add each command type as a command.

            for (int i = 0; i < tilesetCommands.Count; i++) {
                string command = tilesetCommands[i].Name;
                AddCommand(tilesetCommands[i].Name, delegate(CommandParam parameters) {
                    ReadSpecialCommand(command, parameters);
                });
            }
            for (int i = 0; i < animationCommands.Count; i++) {
                string command = animationCommands[i].Name;
                AddCommand(animationCommands[i].Name, delegate(CommandParam parameters) {
                    ReadSpecialCommand(command, parameters);
                });
            }
            for (int i = 0; i < spriteCommands.Count; i++) {
                string command = spriteCommands[i].Name;
                AddCommand(spriteCommands[i].Name, delegate(CommandParam parameters) {
                    ReadSpecialCommand(command, parameters);
                });
            }
        }
コード例 #19
0
ファイル: TilesetSR.cs プロジェクト: dreamsxin/ZeldaOracle
        // Begins reading the script.
        protected override void BeginReading()
        {
            tileset  = null;
            tileData = null;

            animation = null;
            animationName = "";
            animationBuilder.SpriteSheet = null;

            sprite = null;
            spriteName = "";
            spriteBuilder.SpriteSheet = null;
        }
コード例 #20
0
ファイル: Room.cs プロジェクト: trigger-death/ZeldaOracle
 public TileDataInstance CreateTile(TileData data, int x, int y, int layer)
 {
     TileDataInstance dataInstance = new TileDataInstance(data, x, y, layer);
     dataInstance.Room = this;
     PlaceTile(dataInstance, new Point2I(x, y), layer);
     return dataInstance;
 }
コード例 #21
0
ファイル: Tileset.cs プロジェクト: dreamsxin/ZeldaOracle
        public void LoadConfig(string filename)
        {
            // Create default tile data.
            for (int x = 0; x < size.X; x++) {
                for (int y = 0; y < size.Y; y++) {
                    tileData[x, y] = new TileData();
                    tileData[x, y].Tileset			= this;
                    tileData[x, y].SheetLocation	= new Point2I(x, y);
                    tileData[x, y].Sprite			= new Sprite(sheet, x, y, 0, 0);
                }
            }

            // Read the character grid.
            try {
                Stream stream = TitleContainer.OpenStream(filename);
                StreamReader reader = new StreamReader(stream, Encoding.ASCII);

                for (int y = 0; y < size.Y; y++) {
                    string line = reader.ReadLine();
                    for (int x = 0; x < size.X && x < line.Length; x++)
                        ConfigureTile(tileData[x, y], line[x]);
                    stream.Close();
                }
            }
            catch (FileNotFoundException) {
                Console.WriteLine("Error loading tileset config \"" + filename + "\"");
            }
        }
コード例 #22
0
        public void Initialize(ContentManager contentManager, GraphicsDevice graphicsDevice)
        {
            if (!isInitialized) {
                Resources.Initialize(contentManager, graphicsDevice);
                GameData.Initialize();
                EditorResources.Initialize();

                this.inventory		= new Inventory(null);
                this.rewardManager	= new RewardManager(null);
                this.timer			= Stopwatch.StartNew();
                this.ticks			= 0;
                this.roomSpacing	= 1;
                this.playAnimations = false;
                this.tileset		= GameData.TILESET_CLIFFS;
                this.zone			= GameData.ZONE_PRESENT;
                this.selectedTilesetTileData = this.tileset.TileData[0, 0];
                this.eventMode		= false;

                GameData.LoadInventory(inventory);
                GameData.LoadRewards(rewardManager);

                // Create tileset combo box.
                editorForm.ComboBoxTilesets.Items.Clear();
                foreach (KeyValuePair<string, Tileset> entry in Resources.GetResourceDictionary<Tileset>()) {
                    editorForm.ComboBoxTilesets.Items.Add(entry.Key);
                }
                editorForm.ComboBoxTilesets.SelectedIndex = 0;

                // Create zone combo box.
                editorForm.ComboBoxZones.Items.Clear();
                foreach (KeyValuePair<string, Zone> entry in Resources.GetResourceDictionary<Zone>()) {
                    if (tileset.SpriteSheet.Image.HasVariant(entry.Key))
                        editorForm.ComboBoxZones.Items.Add(entry.Key);
                }
                editorForm.ComboBoxZones.SelectedIndex = 0;

                // Create controllers.
                propertyGridControl = new PropertyGridControl(this, editorForm.PropertyGrid);

                // Create tools.
                tools = new List<EditorTool>();
                AddTool(toolPointer		= new ToolPointer());
                AddTool(toolPlace		= new ToolPlace());
                AddTool(toolSelection	= new ToolSelection());
                AddTool(toolEyedrop		= new ToolEyedrop());
                currentToolIndex = 0;
                tools[currentToolIndex].OnBegin();

                this.isInitialized = true;
            }
        }
コード例 #23
0
 public TilesetBuilder Begin(TileData tileData)
 {
     this.tileData = tileData;
     this.tileData.Tileset = tileset;
     return this;
 }
コード例 #24
0
 //-----------------------------------------------------------------------------
 // Overridden Methods
 //-----------------------------------------------------------------------------
 // Begins reading the script.
 protected override void BeginReading()
 {
     //loadingMode	= LoadingModes.Tilesets;
     tileset		= null;
     tileData	= null;
     spriteBuilder.SpriteSheet = null;
 }
コード例 #25
0
ファイル: Tile.cs プロジェクト: trigger-death/ZeldaOracle
 //-----------------------------------------------------------------------------
 // Static Methods
 //-----------------------------------------------------------------------------
 // Construct a tile from the given tile-data.
 public static Tile CreateTile(TileData data)
 {
     return CreateTile(new TileDataInstance(data, 0, 0, 0));
 }
コード例 #26
0
 public TileDataInstance(TileData tileData)
     : this(tileData, -1, -1, -1)
 {
 }
コード例 #27
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ファイル: Room.cs プロジェクト: dreamsxin/ZeldaOracle
 public TileDataInstance CreateTile(TileData data, int x, int y, int layer)
 {
     TileDataInstance dataInstance = new TileDataInstance(data, x, y, layer);
     dataInstance.Room = this;
     tileData[x, y, layer] = dataInstance;
     return dataInstance;
 }
コード例 #28
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ファイル: Tileset.cs プロジェクト: dreamsxin/ZeldaOracle
 //-----------------------------------------------------------------------------
 // Functions
 //----------------------------------------------------------------------------
 /*
 public Tile CreateTile(Point2I sheetLocation) {
     TileData data = tileData[sheetLocation.X, sheetLocation.Y];
     return Tile.CreateTile(data);
 }*/
 public void ConfigureTile(TileData data, char configChar)
 {
     switch (configChar) {
         case 'S':
             data.Flags |= TileFlags.Solid;
             data.CollisionModel = GameData.MODEL_BLOCK;
             break;
         case 'F':
             data.Flags |= TileFlags.Waterfall | TileFlags.Solid | TileFlags.LedgeDown;
             data.CollisionModel = GameData.MODEL_BLOCK;
             break;
         case 'G': data.Flags |= TileFlags.Diggable;		break;
         case 'H': data.Flags |= TileFlags.Hole;			break;
         case 'V': data.Flags |= TileFlags.Lava;			break;
         case 'W': data.Flags |= TileFlags.Water;		break;
         case 'I': data.Flags |= TileFlags.Ice;			break;
         case 'R': data.Flags |= TileFlags.Stairs;		break;
         case 'D': data.Flags |= TileFlags.Ladder;		break;
         case 'A': data.Flags |= TileFlags.HalfSolid;	break;
         case 'P': data.Flags |= TileFlags.Puddle;		break;
         case 'O': data.Flags |= TileFlags.Water | TileFlags.Ocean; break;
     }
 }
コード例 #29
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ファイル: TileData.cs プロジェクト: dreamsxin/ZeldaOracle
        public void Clone(TileData copy)
        {
            type				= copy.type;
            size				= copy.size;
            flags				= copy.flags;
            breakAnimation		= copy.breakAnimation;
            collisionModel		= copy.collisionModel;
            properties			= new Properties();

            properties.Merge(copy.properties, true);
        }