//----------------------------------------------------------------------------- // Constructor //----------------------------------------------------------------------------- public GameControl(GameManager gameManager) { this.gameManager = gameManager; this.roomStateStack = null; this.roomControl = null; this.world = null; this.player = null; this.hud = null; this.inventory = null; this.rewardManager = null; this.isAdvancedGame = false; this.updateRoom = true; this.animateRoom = true; this.menuWeapons = null; this.menuSecondaryItems = null; this.menuEssences = null; }
//----------------------------------------------------------------------------- // Drop Lists Loading //----------------------------------------------------------------------------- public static void LoadDrops(DropManager dropManager, RewardManager rewardManager) { DropList dropsRupees = dropManager.CreateDropList("rupees"); dropsRupees.AddDrop(3, rewardManager.GetReward("rupees_1")); dropsRupees.AddDrop(1, rewardManager.GetReward("rupees_5")); DropList dropsHearts = dropManager.CreateDropList("hearts"); dropsHearts.AddDrop(4, rewardManager.GetReward("hearts_1")); dropsHearts.AddDrop(1, typeof(CollectibleFairy)); DropList dropsSeeds = dropManager.CreateDropList("seeds"); dropsSeeds.AddDrop(1, rewardManager.GetReward("ammo_ember_seeds_5")); dropsSeeds.AddDrop(1, rewardManager.GetReward("ammo_scent_seeds_5")); dropsSeeds.AddDrop(1, rewardManager.GetReward("ammo_pegasus_seeds_5")); dropsSeeds.AddDrop(1, rewardManager.GetReward("ammo_gale_seeds_5")); dropsSeeds.AddDrop(1, rewardManager.GetReward("ammo_mystery_seeds_5")); DropList dropsAmmo = dropManager.CreateDropList("ammo"); dropsAmmo.AddDrop(1, rewardManager.GetReward("ammo_bombs_5")); dropsAmmo.AddDrop(1, rewardManager.GetReward("ammo_arrows_5")); dropsAmmo.AddDrop(5, dropsSeeds); // Drops that are created by default for tiles. DropList dropsDefault = dropManager.CreateDropList("default", 1, 3); dropsDefault.AddDrop(50, dropsAmmo); dropsDefault.AddDrop(46, dropsRupees); dropsDefault.AddDrop(25, dropsHearts); // Drops that are created when a ground tile is dug up. DropList dropsDigRupees = new DropList(); dropsDigRupees.AddDrop(25, dropsRupees); dropsDigRupees.AddDrop(1, rewardManager.GetReward("rupees_100")); DropList dropsDigMonsters = new DropList(); dropsDigMonsters.AddDrop(5, typeof(MonsterBeetle)); dropsDigMonsters.AddDrop(2, typeof(MonsterRope)); DropList dropsDig = dropManager.CreateDropList("dig", 1, 4); dropsDig.AddDrop(46, dropsDigRupees); dropsDig.AddDrop(25, dropsHearts); dropsDig.AddDrop(7, dropsDigMonsters); //DropList dropsDig = dropManager.CreateDropList("dig", 1, 1); //dropsDig.AddDrop(1, typeof(MonsterRope)); //dropsDig.AddDrop(1, typeof(MonsterBeetle)); //dropsDig.AddDrop(1, typeof(MonsterLynel)); }
public void Setup(RewardManager rewardManager) { this.rewardManager = rewardManager; listBox1.Items.Clear(); textBox1.AutoCompleteCustomSource.Clear(); // Add rewards to the list. listBox1.Items.Add(""); textBox1.AutoCompleteCustomSource.Add(""); textBox1.AutoCompleteSource = AutoCompleteSource.CustomSource; foreach (KeyValuePair<string, Reward> entry in rewardManager.RewardDictionary) { listBox1.Items.Add(entry.Key); textBox1.AutoCompleteCustomSource.Add(entry.Key); } textBox1.Text = ""; }
//----------------------------------------------------------------------------- // Constructor //----------------------------------------------------------------------------- public RewardPropertyEditorForm(RewardManager rewardManager, string startValue) { this.rewardManager = rewardManager; InitializeComponent(); buttonOkay.DialogResult = DialogResult.OK; buttonCancel.DialogResult = DialogResult.Cancel; // Add rewards to the list. listBox1.Items.Add(""); textBox1.AutoCompleteCustomSource.Add(""); textBox1.AutoCompleteSource = AutoCompleteSource.CustomSource; foreach (KeyValuePair<string, Reward> entry in rewardManager.RewardDictionary) { listBox1.Items.Add(entry.Key); textBox1.AutoCompleteCustomSource.Add(entry.Key); } textBox1.Text = startValue; }
// Start a new game. public void StartGame() { roomTicks = 0; // Setup the player beforehand so certain classes such as the HUD can reference it player = new Player(); inventory = new Inventory(this); menuWeapons = new MenuWeapons(gameManager); menuSecondaryItems = new MenuSecondaryItems(gameManager); menuEssences = new MenuEssences(gameManager); menuWeapons.PreviousMenu = menuEssences; menuWeapons.NextMenu = menuSecondaryItems; menuSecondaryItems.PreviousMenu = menuWeapons; menuSecondaryItems.NextMenu = menuEssences; menuEssences.PreviousMenu = menuSecondaryItems; menuEssences.NextMenu = menuWeapons; mapDungeon = new ScreenDungeonMap(gameManager); GameData.LoadInventory(inventory, true); inventory.ObtainAmmo("ammo_ember_seeds"); inventory.ObtainAmmo("ammo_scent_seeds"); inventory.ObtainAmmo("ammo_pegasus_seeds"); inventory.ObtainAmmo("ammo_gale_seeds"); inventory.ObtainAmmo("ammo_mystery_seeds"); hud = new HUD(this); hud.DynamicHealth = player.Health; rewardManager = new RewardManager(this); GameData.LoadRewards(rewardManager); dropManager = new DropManager(this); GameData.LoadDrops(dropManager, rewardManager); // Create the script runner. scriptRunner = new ScriptRunner(this); // Create the room control. roomControl = new RoomControl(); gameManager.PushGameState(roomControl); // Load the world. //WorldFile worldFile = new WorldFile(); //world = worldFile.Load("Content/Worlds/temp_world.zwd"); // Begin the room state. if (gameManager.LaunchParameters.Length > 0) { LoadWorld(gameManager.LaunchParameters[0]); if (gameManager.LaunchParameters.Length > 1 && gameManager.LaunchParameters[1] == "-test") { // Launch parameters can define player's start position. int startLevel = Int32.Parse(gameManager.LaunchParameters[2]); int startRoomX = Int32.Parse(gameManager.LaunchParameters[3]); int startRoomY = Int32.Parse(gameManager.LaunchParameters[4]); int startPlayerX = Int32.Parse(gameManager.LaunchParameters[5]); int startPlayerY = Int32.Parse(gameManager.LaunchParameters[6]); player.SetPositionByCenter(new Point2I(startPlayerX, startPlayerY) * GameSettings.TILE_SIZE + new Point2I(8, 8)); player.MarkRespawn(); roomControl.BeginRoom(world.Levels[startLevel].Rooms[startRoomX, startRoomY]); } else { player.SetPositionByCenter(world.StartTileLocation * GameSettings.TILE_SIZE + new Point2I(8, 8)); player.MarkRespawn(); roomControl.BeginRoom(world.StartRoom); } } else { //WorldFile worldFile = new WorldFile(); //world = worldFile.Load("temp_world.zwd"); LoadWorld(GameDebug.CreateTestWorld()); player.SetPositionByCenter(world.StartTileLocation * GameSettings.TILE_SIZE + new Point2I(8, 8)); player.MarkRespawn(); roomControl.BeginRoom(world.StartRoom); } roomStateStack = new RoomStateStack(new RoomStateNormal()); roomStateStack.Begin(this); if (!roomControl.Room.IsHiddenFromMap) lastRoomOnMap = roomControl.Room; AudioSystem.MasterVolume = 0.04f; // The way David likes it. }
//----------------------------------------------------------------------------- // Constructors //----------------------------------------------------------------------------- public EditorControl() { this.propertyGridControl = null; this.worldFilePath = String.Empty; this.worldFileName = "untitled"; this.world = null; this.level = null; this.tileset = null; this.zone = null; this.rewardManager = null; this.inventory = null; this.timer = null; this.ticks = 0; this.roomSpacing = 1; this.playAnimations = false; this.isInitialized = false; this.hasMadeChanges = false; this.currentLayer = 0; this.currentToolIndex = 0; this.aboveTileDrawMode = TileDrawModes.Fade; this.belowTileDrawMode = TileDrawModes.Fade; this.showRewards = true; this.showGrid = false; this.showEvents = false; this.highlightMouseTile = true; this.selectedRoom = -Point2I.One; this.selectedTile = -Point2I.One; this.selectedTilesetTile = Point2I.Zero; this.selectedTilesetTileData = null; this.playerPlaceMode = false; this.sampleFromAllLayers = false; }
public void Initialize(ContentManager contentManager, GraphicsDevice graphicsDevice) { if (!isInitialized) { Resources.Initialize(contentManager, graphicsDevice); GameData.Initialize(); EditorResources.Initialize(); this.inventory = new Inventory(null); this.rewardManager = new RewardManager(null); this.timer = Stopwatch.StartNew(); this.ticks = 0; this.roomSpacing = 1; this.playAnimations = false; this.tileset = GameData.TILESET_CLIFFS; this.zone = GameData.ZONE_PRESENT; this.selectedTilesetTileData = this.tileset.TileData[0, 0]; this.eventMode = false; GameData.LoadInventory(inventory); GameData.LoadRewards(rewardManager); // Create tileset combo box. editorForm.ComboBoxTilesets.Items.Clear(); foreach (KeyValuePair<string, Tileset> entry in Resources.GetResourceDictionary<Tileset>()) { editorForm.ComboBoxTilesets.Items.Add(entry.Key); } editorForm.ComboBoxTilesets.SelectedIndex = 0; // Create zone combo box. editorForm.ComboBoxZones.Items.Clear(); foreach (KeyValuePair<string, Zone> entry in Resources.GetResourceDictionary<Zone>()) { if (tileset.SpriteSheet.Image.HasVariant(entry.Key)) editorForm.ComboBoxZones.Items.Add(entry.Key); } editorForm.ComboBoxZones.SelectedIndex = 0; // Create controllers. propertyGridControl = new PropertyGridControl(this, editorForm.PropertyGrid); // Create tools. tools = new List<EditorTool>(); AddTool(toolPointer = new ToolPointer()); AddTool(toolPlace = new ToolPlace()); AddTool(toolSelection = new ToolSelection()); AddTool(toolEyedrop = new ToolEyedrop()); currentToolIndex = 0; tools[currentToolIndex].OnBegin(); this.isInitialized = true; } }
//----------------------------------------------------------------------------- // Reward Loading //----------------------------------------------------------------------------- public static void LoadRewards(RewardManager rewardManager) { // Key Items. rewardManager.AddReward(new RewardItem("item_flippers_1", "item_flippers", Item.Level1, RewardHoldTypes.TwoHands, "You got <red>Zora's Flippers<red>! You can now go for a swim! Press A to swim, B to dive!", GameData.SPR_ITEM_ICON_FLIPPERS_1)); rewardManager.AddReward(new RewardItem("item_flippers_2", "item_flippers", Item.Level2, RewardHoldTypes.TwoHands, "You got a <red>Mermaid Suit<red>! Now you can swim in deep waters. Press DPAD to swim, B to dive and A to use items.", GameData.SPR_ITEM_ICON_FLIPPERS_2)); // Weapons. rewardManager.AddReward(new RewardItem("item_sword_1", "item_sword", Item.Level1, RewardHoldTypes.OneHand, "You got a Hero's <red>Wooden Sword<red>! Hold A or B to charge it up, then release it for a spin attack!", GameData.SPR_ITEM_ICON_SWORD_1)); rewardManager.AddReward(new RewardItem("item_sword_2", "item_sword", Item.Level2, RewardHoldTypes.OneHand, "You got the sacred <red>Noble Sword<red>!", GameData.SPR_ITEM_ICON_SWORD_2)); rewardManager.AddReward(new RewardItem("item_sword_3", "item_sword", Item.Level3, RewardHoldTypes.OneHand, "You got the legendary <red>Master Sword<red>!", GameData.SPR_ITEM_ICON_SWORD_3)); rewardManager.AddReward(new RewardItem("item_shield_1", "item_shield", Item.Level1, RewardHoldTypes.TwoHands, "You got a <red>Wooden Shield<red>!", GameData.SPR_ITEM_ICON_SHIELD_1)); rewardManager.AddReward(new RewardItem("item_shield_2", "item_shield", Item.Level2, RewardHoldTypes.TwoHands, "You got an <red>Iron Shield<red>!", GameData.SPR_ITEM_ICON_SHIELD_2)); rewardManager.AddReward(new RewardItem("item_shield_3", "item_shield", Item.Level3, RewardHoldTypes.TwoHands, "You got the <red>Mirror Shield<red>!", GameData.SPR_ITEM_ICON_SHIELD_3)); rewardManager.AddReward(new RewardItem("item_biggoron_sword", "item_biggoron_sword", Item.Level1, RewardHoldTypes.TwoHands, "You got <red>Biggoron's Sword<red>! This two-handed sword is huge!", GameData.SPR_ITEM_ICON_BIGGORON_SWORD)); rewardManager.AddReward(new RewardItem("item_seed_satchel_1", "item_seed_satchel", Item.Level1, RewardHoldTypes.TwoHands, "You got a <red>Seed Satchel<red>! And it has <red>20 Ember Seeds<red>!", GameData.SPR_ITEM_ICON_SATCHEL)); rewardManager.AddReward(new RewardItem("item_seed_satchel_2", "item_seed_satchel", Item.Level2, RewardHoldTypes.TwoHands, "You can now hold more <red>Mystical Seeds<red> than before!", GameData.SPR_ITEM_ICON_SATCHEL)); rewardManager.AddReward(new RewardItem("item_seed_satchel_3", "item_seed_satchel", Item.Level3, RewardHoldTypes.TwoHands, "You can now hold even more <red>Mystical Seeds<red> than before!", GameData.SPR_ITEM_ICON_SATCHEL)); rewardManager.AddReward(new RewardItem("item_bombs_1", "item_bombs", Item.Level1, RewardHoldTypes.TwoHands, "You got <red>Bombs<red>! Use them to blow open false walls. Press A or B to set a Bomb. If you also press DPAD, you can throw the Bomb.", GameData.SPR_ITEM_ICON_BOMB)); rewardManager.AddReward(new RewardItem("item_bombs_2", "item_bombs", Item.Level2, RewardHoldTypes.TwoHands, "You can now hold more <red>Bombs<red> than before!", GameData.SPR_ITEM_ICON_BOMB)); rewardManager.AddReward(new RewardItem("item_bombs_3", "item_bombs", Item.Level3, RewardHoldTypes.TwoHands, "You can now hold even more <red>Bombs<red> than before!", GameData.SPR_ITEM_ICON_BOMB)); rewardManager.AddReward(new RewardItem("item_bracelet_1", "item_bracelet", Item.Level1, RewardHoldTypes.TwoHands, "You got the <red>Power Bracelet<red>! Hold the button and press DPAD to lift heavy objects!", GameData.SPR_ITEM_ICON_BRACELET)); rewardManager.AddReward(new RewardItem("item_bracelet_2", "item_bracelet", Item.Level2, RewardHoldTypes.TwoHands, "You got the <red>Power Glove<red>! You can now lift heavy objects.", GameData.SPR_ITEM_ICON_POWER_GLOVES)); rewardManager.AddReward(new RewardItem("item_boomerang_1", "item_boomerang", Item.Level1, RewardHoldTypes.TwoHands, "You got the <red>Boomerang<red>! Use it to stop enemies in their tracks!", GameData.SPR_ITEM_ICON_BOOMERANG_1)); rewardManager.AddReward(new RewardItem("item_boomerang_2", "item_boomerang", Item.Level2, RewardHoldTypes.TwoHands, "It's the <red>Magical Boomerang<red>! Press DPAD while holding the button to control its flight path!", GameData.SPR_ITEM_ICON_BOOMERANG_2)); rewardManager.AddReward(new RewardItem("item_feather_1", "item_feather", Item.Level1, RewardHoldTypes.TwoHands, "You got <red>Roc's Feather<red>! You feel as light as a feather!", GameData.SPR_ITEM_ICON_FEATHER)); rewardManager.AddReward(new RewardItem("item_feather_2", "item_feather", Item.Level2, RewardHoldTypes.TwoHands, "You got <red>Roc's Cape<red>! Press and hold the button to do a double jump!", GameData.SPR_ITEM_ICON_CAPE)); rewardManager.AddReward(new RewardItem("item_shovel", "item_shovel", Item.Level1, RewardHoldTypes.TwoHands, "You got the <red>Shovel<red>! Now start digging!", GameData.SPR_ITEM_ICON_SHOVEL)); rewardManager.AddReward(new RewardItem("item_seed_shooter", "item_seed_shooter", Item.Level1, RewardHoldTypes.TwoHands, "You got the <red>Seed Shooter<red>! Pick your seeds, fire, then watch them ricochet.", GameData.SPR_ITEM_ICON_SEED_SHOOTER)); rewardManager.AddReward(new RewardItem("item_slingshot_1", "item_slingshot", Item.Level1, RewardHoldTypes.TwoHands, "You got the <red>Slingshot<red>! Choose your seeds and take aim!", GameData.SPR_ITEM_ICON_SLINGSHOT_1)); rewardManager.AddReward(new RewardItem("item_slingshot_2", "item_slingshot", Item.Level2, RewardHoldTypes.TwoHands, "You got the <red>Hyper Slingshot<red>! It shoots three seeds at a time!", GameData.SPR_ITEM_ICON_SLINGSHOT_2)); rewardManager.AddReward(new RewardItem("item_bow_1", "item_bow", Item.Level1, RewardHoldTypes.TwoHands, "You got <red>Bow<red>! Shoot arrows at your enemies!", GameData.SPR_ITEM_ICON_BOW)); rewardManager.AddReward(new RewardItem("item_bow_2", "item_bow", Item.Level2, RewardHoldTypes.TwoHands, "Your <red>Bow<red> has been upgraded! You can now hold more arrows.", GameData.SPR_ITEM_ICON_BOW)); rewardManager.AddReward(new RewardItem("item_bow_3", "item_bow", Item.Level3, RewardHoldTypes.TwoHands, "Your <red>Bow<red> has been upgraded! You can now hold even more arrows.", GameData.SPR_ITEM_ICON_BOW)); // Rupees. rewardManager.AddReward(new RewardRupee("rupees_1", 1, "You got <red>1 Rupee<red>!<n>...", GameData.SPR_REWARD_RUPEE_SMALL_GREEN)); rewardManager.AddReward(new RewardRupee("rupees_5", 5, "You got<n><red>5 Rupees<red>!", GameData.SPR_REWARD_RUPEE_RED)); rewardManager.AddReward(new RewardRupee("rupees_10", 10, "You got<n><red>10 Rupees<red>!", GameData.SPR_REWARD_RUPEE_RED)); rewardManager.AddReward(new RewardRupee("rupees_20", 20, "You got<n><red>20 Rupees<red>!<n>That's not bad.", GameData.SPR_REWARD_RUPEE_BLUE)); rewardManager.AddReward(new RewardRupee("rupees_30", 30, "You got<n><red>30 Rupees<red>!<n>That's nice.", GameData.SPR_REWARD_RUPEE_BLUE)); rewardManager.AddReward(new RewardRupee("rupees_50", 50, "You got<n><red>50 Rupees<red>!<n>How lucky!", GameData.SPR_REWARD_RUPEE_BLUE)); rewardManager.AddReward(new RewardRupee("rupees_100", 100, "You got <red>100<n>Rupees<red>! I bet<n>you're thrilled!", GameData.SPR_REWARD_RUPEE_BIG_BLUE)); rewardManager.AddReward(new RewardRupee("rupees_150", 150, "You got <red>150<n>Rupees<red>!<n>Way to go!!!", GameData.SPR_REWARD_RUPEE_BIG_RED)); rewardManager.AddReward(new RewardRupee("rupees_200", 200, "You got <red>200<n>Rupees<red>! That's<n>pure bliss!", GameData.SPR_REWARD_RUPEE_BIG_RED)); // Hearts. rewardManager.AddReward(new RewardHeartPiece()); rewardManager.AddReward(new RewardHeartContainer()); rewardManager.AddReward(new RewardRecoveryHeart("hearts_1", 1, "You recovered<n>only one <red>heart<red>!", GameData.SPR_REWARD_HEART)); rewardManager.AddReward(new RewardRecoveryHeart("hearts_3", 3, "You got three<n><red>hearts<red>!", GameData.SPR_REWARD_HEARTS_3)); // Ammo. rewardManager.AddReward(new RewardAmmo("ammo_ember_seeds_5", "ammo_ember_seeds", 5, "You got<n><red>5 Ember Seeds<red>!", GameData.SPR_REWARD_SEED_EMBER)); rewardManager.AddReward(new RewardAmmo("ammo_scent_seeds_5", "ammo_scent_seeds", 5, "You got<n><red>5 Scent Seeds<red>!", GameData.SPR_REWARD_SEED_SCENT)); rewardManager.AddReward(new RewardAmmo("ammo_pegasus_seeds_5", "ammo_pegasus_seeds", 5, "You got<n><red>5 Pegasus Seeds<red>!", GameData.SPR_REWARD_SEED_PEGASUS)); rewardManager.AddReward(new RewardAmmo("ammo_gale_seeds_5", "ammo_gale_seeds", 5, "You got<n><red>5 Gale Seeds<red>!", GameData.SPR_REWARD_SEED_GALE)); rewardManager.AddReward(new RewardAmmo("ammo_mystery_seeds_5", "ammo_mystery_seeds", 5, "You got<n><red>5 Mystery Seeds<red>!", GameData.SPR_REWARD_SEED_MYSTERY)); rewardManager.AddReward(new RewardAmmo("ammo_bombs_5", "ammo_bombs", 5, "You got<n><red>5 Bombs<red>!", GameData.SPR_ITEM_AMMO_BOMB)); rewardManager.AddReward(new RewardAmmo("ammo_arrows_5", "ammo_arrows", 5, "You got<n><red>5 Arrows<red>!", GameData.SPR_ITEM_AMMO_ARROW)); // Dungeon. rewardManager.AddReward(new RewardDungeonItem("small_key", GameData.SPR_REWARD_SMALL_KEY, RewardHoldTypes.Raise, "You found a <red>Small Key<red>!<n>Use it to open a locked door or block in this dungeon.")); rewardManager.AddReward(new RewardDungeonItem("boss_key", GameData.SPR_REWARD_BOSS_KEY, RewardHoldTypes.Raise, "You found the <red>Boss Key<red>!")); rewardManager.AddReward(new RewardDungeonItem("map", GameData.SPR_REWARD_MAP, RewardHoldTypes.TwoHands, "It<ap>s a <red>Dungeon Map<red>! Press SELECT to see it. The darkened rooms are ones you haven<ap>t been to yet.")); rewardManager.AddReward(new RewardDungeonItem("compass", GameData.SPR_REWARD_COMPASS, RewardHoldTypes.TwoHands, "You found the <red>Compass<red>!<n>Use it to track your position, locate chests, and find keys.")); }
public RewardPropertyEditor(RewardManager rewardManager) { this.rewardManager = rewardManager; }
//----------------------------------------------------------------------------- // Methods //----------------------------------------------------------------------------- // Start a new game. public void StartGame() { roomTicks = 0; roomTicks = 0; // Setup the player beforehand so certain classes such as the HUD can reference it player = new Player(); inventory = new Inventory(this); menuWeapons = new MenuWeapons(gameManager); menuSecondaryItems = new MenuSecondaryItems(gameManager); menuEssences = new MenuEssences(gameManager); menuWeapons.PreviousMenu = menuEssences; menuWeapons.NextMenu = menuSecondaryItems; menuSecondaryItems.PreviousMenu = menuWeapons; menuSecondaryItems.NextMenu = menuEssences; menuEssences.PreviousMenu = menuSecondaryItems; menuEssences.NextMenu = menuWeapons; GameData.LoadInventory(inventory, true); inventory.ObtainAmmo("ammo_scent_seeds"); //inventory.ObtainAmmo("ammo_pegasus_seeds"); //inventory.ObtainAmmo("ammo_gale_seeds"); inventory.ObtainAmmo("ammo_mystery_seeds"); hud = new HUD(this); hud.DynamicHealth = player.Health; rewardManager = new RewardManager(this); GameData.LoadRewards(rewardManager); // Create the room control. roomControl = new RoomControl(); gameManager.PushGameState(roomControl); // Create the test world. // Load the world. //WorldFile worldFile = new WorldFile(); //world = worldFile.Load("Content/Worlds/temp_world.zwd"); // Begin the room state. if (gameManager.LaunchParameters.Length > 0) { WorldFile worldFile = new WorldFile(); world = worldFile.Load(gameManager.LaunchParameters[0]); if (gameManager.LaunchParameters.Length > 1 && gameManager.LaunchParameters[1] == "-test") { int startLevel = Int32.Parse(gameManager.LaunchParameters[2]); int startRoomX = Int32.Parse(gameManager.LaunchParameters[3]); int startRoomY = Int32.Parse(gameManager.LaunchParameters[4]); int startPlayerX = Int32.Parse(gameManager.LaunchParameters[5]); int startPlayerY = Int32.Parse(gameManager.LaunchParameters[6]); player.Position = new Point2I(startPlayerX, startPlayerY) * GameSettings.TILE_SIZE + new Point2I(8, 16); roomControl.BeginRoom(world.Levels[startLevel].Rooms[startRoomX, startRoomY]); } else { player.Position = world.StartTileLocation * GameSettings.TILE_SIZE + new Point2I(8, 16); roomControl.BeginRoom(world.StartRoom); } } else { world = GameDebug.CreateTestWorld(); player.Position = world.StartTileLocation * GameSettings.TILE_SIZE + new Point2I(8, 16); roomControl.BeginRoom(world.StartRoom); } roomStateStack = new RoomStateStack(new RoomStateNormal()); roomStateStack.Begin(this); AudioSystem.MasterVolume = 0.06f; }
public RewardChooser(RewardManager rewardManager) { InitializeComponent(); Setup(rewardManager); }
public RewardChooser() { InitializeComponent(); rewardManager = null; }