public void DrawLines(Color color, Vector2[] points) { var col = (RawColor4)color; points.ToList().ForEach(el => { GeometryBuffer.AppendVertex(new Detail.Vertex2D { Origin = el, Color = col }); }); GeometryBuffer.SetupTexture(Renderer.WhiteView); GeometryBuffer.SetPrimitiveType(PrimitiveTopology.LineList); GeometryBuffer.Trim(); }