public void LoadFromFile() { this.BackgroundImage = Zamki.Properties.Resources.grass; BinaryFormatter formatter = new BinaryFormatter(); using (FileStream fs = new FileStream("save.bin", FileMode.OpenOrCreate)) { List <GameElements.Stuff> stuff = (List <GameElements.Stuff>)formatter.Deserialize(fs); GameElements.Stuff.BeautifulSquare z = new GameElements.Stuff.BeautifulSquare(0, 0, 0, 0, picInvisible); GameElements.Stuff.ScenicObject y = new GameElements.Stuff.ScenicObject(0, 0, true, 0, 0, picInvisible); GameElements.Stuff.Player x = new GameElements.Stuff.Player(25, 200, picPlayer); GameElements.Stuff.GameProgress w = new GameElements.Stuff.GameProgress(); foreach (GameElements.Stuff s in stuff) { if (Object.ReferenceEquals(s.GetType(), z.GetType())) { object zs = s; GameElements.Stuff.BeautifulSquare sz = (GameElements.Stuff.BeautifulSquare)zs; allRooms.Add(sz); } else if (Object.ReferenceEquals(s.GetType(), y.GetType())) { object ys = s; GameElements.Stuff.ScenicObject sy = (GameElements.Stuff.ScenicObject)ys; if (sy.noclip) { allDoors.Add(sy); } allObjects.Add(sy); } else if (Object.ReferenceEquals(s.GetType(), x.GetType())) { object xs = s; GameElements.Stuff.Player sx = (GameElements.Stuff.Player)xs; hero = sx; } else if (Object.ReferenceEquals(s.GetType(), w.GetType())) { object ws = s; GameElements.Stuff.GameProgress sw = (GameElements.Stuff.GameProgress)ws; allGP.Add(sw); } } } currentRoom = new GameElements.Stuff.BeautifulSquare(0, 0, 0, 0, null); previousRoom = new GameElements.Stuff.BeautifulSquare(0, 0, 0, 0, null); picNextPage.Visible = false; hideMenuButtons(); Invalidate(); }
public winGame(bool isOk, GameElements.Stuff.GameProgress GP) { InitializeComponent(); }