protected override void Running() { using (XnaGame xnaGame = new XnaGame(this)) { xnaGame.Run(); } }
private long parseKeyboard(KeyboardState state) { long num = 0L; num = (num << 5 | (long)((ulong)XnaGame.parse_7FFE(state))); num = (num << 5 | (long)((ulong)XnaGame.parse_BFFE(state))); num = (num << 5 | (long)((ulong)XnaGame.parse_DFFE(state))); num = (num << 5 | (long)((ulong)XnaGame.parse_EFFE(state))); num = (num << 5 | (long)((ulong)XnaGame.parse_F7FE(state))); num = (num << 5 | (long)((ulong)XnaGame.parse_FBFE(state))); num = (num << 5 | (long)((ulong)XnaGame.parse_FDFE(state))); return(num << 5 | (long)((ulong)XnaGame.parse_FEFE(state))); }