public void addPotsItems() { int item_address_snes = (01 << 16) + (ROM.DATA[ConstantsReader.GetAddress("room_items_pointers") + (index * 2) + 1] << 8) + ROM.DATA[ConstantsReader.GetAddress("room_items_pointers") + (index * 2)]; int item_address = Addresses.snestopc(item_address_snes); while (true) { byte b1 = ROM.DATA[item_address]; byte b2 = ROM.DATA[item_address + 1]; byte b3 = ROM.DATA[item_address + 2]; //0x20 = bg2 if (b1 == 0xFF && b2 == 0xFF) { break; } int address = ((b2 & 0x1F) << 8 | b1) >> 1; int px = address % 64; int py = address >> 6; roomPotSave p = new roomPotSave(b3, (ushort)index, (byte)((px)), (byte)((py)), (b2 & 0x20) == 0x20 ? true : false); pot_items.Add(p); //bit 7 is set if the object is a special object holes, switches //after 0x16 it goes to 0x80 item_address += 3; } }
public void isdamagePit() { int pitCount = (ROM.DATA[ConstantsReader.GetAddress("pit_count")] / 2); int pitPointer = AddressLoROM.SnesToPc(ConstantsReader.GetAddress("pit_pointer")); pitPointer = Addresses.snestopc(pitPointer); for (int i = 0; i < pitCount; i++) { if (((ROM.DATA[pitPointer + 1 + (i * 2)] << 8) + (ROM.DATA[pitPointer + (i * 2)])) == index) { damagepit = true; return; } } }
public void writeOverworldItems(string path) { if (!Directory.Exists(path + "Overworld//Items")) { Directory.CreateDirectory(path + "Overworld//Items"); } List <roomPotSave> items = new List <roomPotSave>(); for (int i = 0; i < 128; i++) { int addr = (ConstantsReader.GetAddress("overworldItemsBank") << 16) + (ROM.DATA[ConstantsReader.GetAddress("overworldItemsPointers") + (i * 2) + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("overworldItemsPointers") + (i * 2)]); addr = Addresses.snestopc(addr); if (all_maps[i].largeMap == true) { if (mapParent[i] != (byte)i) { continue; } } while (true) { byte b1 = ROM.DATA[addr]; byte b2 = ROM.DATA[addr + 1]; byte b3 = ROM.DATA[addr + 2]; if (b1 == 0xFF && b2 == 0xFF) { break; } int p = (((b2 & 0x1F) << 8) + b1) >> 1; int x = p % 64; int y = p >> 6; items.Add(new roomPotSave(b3, (ushort)i, (byte)x, (byte)y, false)); addr += 3; } } File.WriteAllText(path + "Overworld//Items/Items.json", JsonConvert.SerializeObject(items)); }
public void loadHeader() { //address of the room header int headerPointer = AddressLoROM.SnesToPc(ConstantsReader.GetAddress("room_header_pointer")); headerPointer = Addresses.snestopc(headerPointer); int address = (ROM.DATA[ConstantsReader.GetAddress("room_header_pointers_bank")] << 16) + (ROM.DATA[(headerPointer + 1) + (index * 2)] << 8) + ROM.DATA[(headerPointer) + (index * 2)]; header_location = Addresses.snestopc(address); bg2 = (byte)((ROM.DATA[header_location] >> 5) & 0x07); collision = (byte)((ROM.DATA[header_location] >> 2) & 0x07); light = (((ROM.DATA[header_location]) & 0x01) == 1 ? true : false); if (light) { bg2 = 00; } palette = (byte)((ROM.DATA[header_location + 1] & 0x3F)); blockset = (byte)((ROM.DATA[header_location + 2])); spriteset = (byte)((ROM.DATA[header_location + 3])); effect = (byte)((ROM.DATA[header_location + 4])); tag1 = (byte)((ROM.DATA[header_location + 5])); tag2 = (byte)((ROM.DATA[header_location + 6])); holewarp_plane = (byte)((ROM.DATA[header_location + 7]) & 0x03); staircase_plane[0] = (byte)((ROM.DATA[header_location + 7] >> 2) & 0x03); staircase_plane[1] = (byte)((ROM.DATA[header_location + 7] >> 4) & 0x03); staircase_plane[2] = (byte)((ROM.DATA[header_location + 7] >> 6) & 0x03); staircase_plane[3] = (byte)((ROM.DATA[header_location + 8]) & 0x03); holewarp = (byte)((ROM.DATA[header_location + 9])); staircase_rooms[0] = (byte)((ROM.DATA[header_location + 10])); staircase_rooms[1] = (byte)((ROM.DATA[header_location + 11])); staircase_rooms[2] = (byte)((ROM.DATA[header_location + 12])); staircase_rooms[3] = (byte)((ROM.DATA[header_location + 13])); }
public void loadChests(ref List <ChestData> chests_in_room) { int cpos = AddressLoROM.SnesToPc(ConstantsReader.GetAddress("chests_data_pointer1")); cpos = Addresses.snestopc(cpos); int clength = (ROM.DATA[ConstantsReader.GetAddress("chests_length_pointer") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("chests_length_pointer")]); for (int i = 0; i < (clength); i++) { if ((((ROM.DATA[cpos + (i * 3) + 1] << 8) + (ROM.DATA[cpos + (i * 3)])) & 0x7FFF) == index) { //there's a chest in that room ! bool big = false; if ((((ROM.DATA[cpos + (i * 3) + 1] << 8) + (ROM.DATA[cpos + (i * 3)])) & 0x8000) == 0x8000) //????? { big = true; } chests_in_room.Add(new ChestData(ROM.DATA[cpos + (i * 3) + 2], big)); // } } }
public static byte[] DecompressTiles() //to gfx.bin { int gfxPointer1 = Addresses.snestopc((ROM.DATA[ConstantsReader.GetAddress("gfx_1_pointer") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("gfx_1_pointer")])), gfxPointer2 = Addresses.snestopc((ROM.DATA[ConstantsReader.GetAddress("gfx_2_pointer") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("gfx_2_pointer")])), gfxPointer3 = Addresses.snestopc((ROM.DATA[ConstantsReader.GetAddress("gfx_3_pointer") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("gfx_3_pointer")])); byte[] buffer = new byte[0x6F800], // (185) bufferBlock; int bufferPos = 0; for (int i = 0; i < 96; i++) { byte[] b = new byte[] { ROM.DATA[gfxPointer3 + i], ROM.DATA[gfxPointer2 + i], ROM.DATA[gfxPointer1 + i], 0 }; int addr = BitConverter.ToInt32(b, 0); addresses[i] = Addresses.snestopc(addr); //Console.WriteLine(Addresses.snestopc(addr).ToString("X6")); byte[] tbufferBlock = Decompress.ALTTPDecompressGraphics(ROM.DATA, Addresses.snestopc(addr), 0x800, ref blockSize[i]); bufferBlock = tbufferBlock; if (tbufferBlock.Length != 0x600) { bpp[i] = 2; bufferBlock = new byte[0x600]; for (int j = 0; j < 0x600; j++) { bufferBlock[j] = tbufferBlock[j]; } } else { bpp[i] = 3; } //bufferBlock = Decompress(Addresses.snestopc(addr), ROM.DATA); for (int j = 0; j < bufferBlock.Length; j++) { buffer[bufferPos] = bufferBlock[j]; bufferPos++; } } for (int i = 96; i < 223; i++) { bpp[i] = 3; if (i < 115 || i > 126) //not compressed { byte[] b = new byte[] { ROM.DATA[gfxPointer3 + i], ROM.DATA[gfxPointer2 + i], ROM.DATA[gfxPointer1 + i], 0 }; int addr = BitConverter.ToInt32(b, 0); addresses[i] = Addresses.snestopc(addr); byte[] tbufferBlock = Decompress.ALTTPDecompressGraphics(ROM.DATA, Addresses.snestopc(addr), 0x800, ref blockSize[i]); bufferBlock = tbufferBlock; if (tbufferBlock.Length != 0x600) { bpp[i] = 2; bufferBlock = new byte[0xC00]; //Console.WriteLine(tbufferBlock.Length); for (int j = 0; j < tbufferBlock.Length; j++) { bufferBlock[j] = tbufferBlock[j]; } //Console.WriteLine("Buffer Size :" + tbufferBlock.Length.ToString("X4")); } for (int j = 0; j < bufferBlock.Length; j++) { buffer[bufferPos] = bufferBlock[j]; bufferPos++; } } else { byte[] b = new byte[] { ROM.DATA[gfxPointer3 + i], ROM.DATA[gfxPointer2 + i], ROM.DATA[gfxPointer1 + i], 0 }; int addr = BitConverter.ToInt32(b, 0); addr = Addresses.snestopc(addr); bpp[i] = 3; for (int j = 0; j < 0x600; j++) { buffer[bufferPos] = ROM.DATA[addr + j]; bufferPos++; } } } /*FileStream fs = new FileStream("testgfx.gfx", FileMode.OpenOrCreate, FileAccess.Write); * fs.Write(buffer.ToArray(), 0, buffer.Length); * fs.Close();*/ return(buffer); }
public void loadTilesObjects(bool floor = true) { //adddress of the room objects int objectPointer = (ROM.DATA[ConstantsReader.GetAddress("room_object_pointer") + 2] << 16) + (ROM.DATA[ConstantsReader.GetAddress("room_object_pointer") + 1] << 8) + (ROM.DATA[ConstantsReader.GetAddress("room_object_pointer")]); objectPointer = Addresses.snestopc(objectPointer); int room_address = objectPointer + (index * 3); int tile_address = (ROM.DATA[room_address + 2] << 16) + (ROM.DATA[room_address + 1] << 8) + ROM.DATA[room_address]; int objects_location = Addresses.snestopc(tile_address); if (floor) { floor1 = (byte)(ROM.DATA[objects_location] & 0x0F); floor2 = (byte)((ROM.DATA[objects_location] >> 4) & 0x0F); } layout = (byte)((ROM.DATA[objects_location + 1] >> 2) & 0x07); List <ChestData> chests_in_room = new List <ChestData>(); loadChests(ref chests_in_room); int pos = objects_location + 2; byte b1 = 0; byte b2 = 0; byte b3 = 0; byte posX = 0; byte posY = 0; byte sizeX = 0; byte sizeY = 0; byte sizeXY = 0; short oid = 0; int layer = 0; bool door = false; bool endRead = false; while (endRead == false) { b1 = ROM.DATA[pos]; b2 = ROM.DATA[pos + 1]; if (b1 == 0xFF && b2 == 0xFF) { pos += 2; //we jump to layer2 layer++; door = false; if (layer == 3) { endRead = true; break; } continue; } if (b1 == 0xF0 && b2 == 0xFF) { pos += 2; //we jump to layer2 door = true; continue; } b3 = ROM.DATA[pos + 2]; if (door) { pos += 2; } else { pos += 3; } if (door == false) { if (b3 >= 0xF8) { oid = (short)((b3 << 4) | 0x80 + (((b2 & 0x03) << 2) + ((b1 & 0x03)))); posX = (byte)((b1 & 0xFC) >> 2); posY = (byte)((b2 & 0xFC) >> 2); sizeXY = (byte)((((b1 & 0x03) << 2) + (b2 & 0x03))); } else //subtype1 { oid = b3; posX = (byte)((b1 & 0xFC) >> 2); posY = (byte)((b2 & 0xFC) >> 2); sizeX = (byte)((b1 & 0x03)); sizeY = (byte)((b2 & 0x03)); sizeXY = (byte)(((sizeX << 2) + sizeY)); } if (b1 >= 0xFC) //subtype2 (not scalable? ) { oid = (short)((b3 & 0x3F) + 0x100); posX = (byte)(((b2 & 0xF0) >> 4) + ((b1 & 0x3) << 4)); posY = (byte)(((b2 & 0x0F) << 2) + ((b3 & 0xC0) >> 6)); sizeXY = 0; } tilesObjects.Add(new Room_Object(oid, posX, posY, sizeXY, (byte)layer)); //IF Object is a chest loaded and there's object in the list chest if (oid == 0xF99) { if (chests_in_room.Count > 0) { chest_list.Add(new ChestData(chests_in_room[0].itemIn, false)); chests_in_room.RemoveAt(0); } } else if (oid == 0xFB1) { if (chests_in_room.Count > 0) { chest_list.Add(new ChestData(chests_in_room[0].itemIn, true)); chests_in_room.RemoveAt(0); } } } else { doors.Add(new DoorSave((short)((b2 << 8) + b1))); continue; } } }
public static void readAllText() { int maxMessage = 0; int pos = 0xE0000; int msgid = 0; while (true) { messages.Add(""); messagesPos[msgid] = pos; messages[msgid] = ""; byte byteRead = ROM.DATA[pos]; if (byteRead == 0xFF) { break; } while (byteRead != 0x7F) //7F = end of string { if (byteRead == 0x80) { pos = 0x75F40; byteRead = ROM.DATA[pos]; } if (getTextCharacter(byteRead, msgid)) { pos++; } //Commands else if (byteRead == 0x67) // $67[NextPic] command { messages[msgid] += "[PIC]"; pos++; } else if (byteRead == 0x68) //$68[Choose] command { messages[msgid] += "[CHS]"; pos++; } else if (byteRead == 0x69) //$69[Item] command(for waterfall of wishing) { messages[msgid] += "[ITM]"; pos++; } else if (byteRead == 0x6A) //$6A[Name] command(insert's player's name) { messages[msgid] += "[NAM]"; pos++; } else if (byteRead == 0x6B) //$6B[Window XX] command(takes next byte as argument) { messages[msgid] += "[WND="; pos++; byteRead = ROM.DATA[pos]; messages[msgid] += byteRead.ToString("X2") + "]"; pos++; } else if (byteRead == 0x6C) // $6C[Number XX] command(takes next byte as argument) { messages[msgid] += "[NBR="; pos++; byteRead = ROM.DATA[pos]; messages[msgid] += byteRead.ToString("X2") + "]"; pos++; } else if (byteRead == 0x6D) // $6D[Position XX] command(takes next byte as argument) { messages[msgid] += "[POS="; pos++; byteRead = ROM.DATA[pos]; messages[msgid] += byteRead.ToString("X2") + "]"; pos++; } else if (byteRead == 0x6E) //$6E[ScrollSpd XX] command(takes next byte as argument) { messages[msgid] += "[SSP="; pos++; byteRead = ROM.DATA[pos]; messages[msgid] += byteRead.ToString("X2") + "]"; pos++; } else if (byteRead == 0x6F) //$6F[SelChng] command { messages[msgid] += "[SCH]"; pos++; } else if (byteRead == 0x70) //$70 (Crash) { messages[msgid] += "[REM]"; pos++; } else if (byteRead == 0x71) //$71[Choose2] command { messages[msgid] += "[CH1]"; pos++; } else if (byteRead == 0x72) //$71[Choose3] command { messages[msgid] += "[CH2]"; pos++; } else if (byteRead == 0x73) //$73[SCROLL] command { messages[msgid] += "[SCL]"; pos++; } else if (byteRead == 0x74) //$74[1] command(aka[Line1]) { messages[msgid] += "[LN1]"; pos++; } else if (byteRead == 0x75) //$75[1] command(aka[Line2]) { messages[msgid] += "[LN2]"; pos++; } else if (byteRead == 0x76) //$76[1] command(aka[Line3]) { messages[msgid] += "[LN3]"; pos++; } else if (byteRead == 0x77) //$77[Color XX] command(takes next byte as argument) { messages[msgid] += "[COL="; pos++; byteRead = ROM.DATA[pos]; messages[msgid] += byteRead.ToString("X2") + "]"; pos++; } else if (byteRead == 0x78) //$78[Wait XX] command(takes next byte as argument) { messages[msgid] += "[WAI="; pos++; byteRead = ROM.DATA[pos]; messages[msgid] += byteRead.ToString("X2") + "]"; pos++; } else if (byteRead == 0x79) //$79[Sound XX] command(takes next byte as argument) { messages[msgid] += "[SND="; pos++; byteRead = ROM.DATA[pos]; messages[msgid] += byteRead.ToString("X2") + "]"; pos++; } else if (byteRead == 0x7A) //$7A[Speed XX] command(takes next byte as argument) { messages[msgid] += "[SPD="; pos++; byteRead = ROM.DATA[pos]; messages[msgid] += byteRead.ToString("X2") + "]"; pos++; } else if (byteRead == 0x7E) //$7A[Speed XX] command(takes next byte as argument) { messages[msgid] += "[WFK]"; pos++; } else if (byteRead == 0x80) { pos++; break; } else if (byteRead >= 0x88 && byteRead <= 0xF9) { //Dictionary byte dictionaryIndex = (byte)(byteRead - 0x88); byte a0 = 0x0E; byte a1 = ROM.DATA[0x74703 + (dictionaryIndex * 2) + 1]; byte a2 = ROM.DATA[0x74703 + (dictionaryIndex * 2)]; int dictionaryPos = Addresses.snestopc(((a0 << 16) | (a1 << 8) | (a2))); a0 = 0x0E; a1 = ROM.DATA[0x74703 + (dictionaryIndex * 2) + 3]; a2 = ROM.DATA[0x74703 + (dictionaryIndex * 2) + 2]; int dictionaryNextPos = Addresses.snestopc(((a0 << 16) | (a1 << 8) | (a2))); byte length = (byte)(dictionaryNextPos - dictionaryPos); for (int i = 0; i < length; i++) { getTextCharacter(ROM.DATA[dictionaryPos + i], msgid); } pos++; } else { //Console.WriteLine(byteRead.ToString("X2")); break; } byteRead = ROM.DATA[pos]; if (pos >= 0xE8000) { maxMessage = msgid; break; } continue; } if (pos >= 0xE8000) { maxMessage = msgid; break; } pos++; msgid++; byteRead = ROM.DATA[pos]; } }
public int getLongPointerSnestoPc(int pos) { int p = (ROM.DATA[pos + 2] << 16) + (ROM.DATA[pos + 1] << 8) + (ROM.DATA[pos]); return(Addresses.snestopc(p)); }
public void writeOverworldSprites(string path) { if (!Directory.Exists(path + "Overworld//Sprites")) { Directory.CreateDirectory(path + "Overworld//Sprites"); } List <Room_Sprite> sprites = new List <Room_Sprite>(); int spritesAddress = ConstantsReader.GetAddress("overworldSpritesBegining"); //09 bank ? Need to check if HM change that for (int i = 0; i < 64; i++) { if (all_maps[i].largeMap == true) { if (mapParent[i] != (byte)i) { continue; } } int sprite_address_snes = (09 << 16) + (ROM.DATA[spritesAddress + (i * 2) + 1] << 8) + ROM.DATA[spritesAddress + (i * 2)]; int sprite_address = Addresses.snestopc(sprite_address_snes); while (true) { byte b1 = ROM.DATA[sprite_address]; byte b2 = ROM.DATA[sprite_address + 1]; byte b3 = ROM.DATA[sprite_address + 2]; if (b1 == 0xFF) { break; } sprites.Add(new Room_Sprite(b3, (byte)(b2 & 0x3F), (byte)(b1 & 0x3F), (ushort)i, Sprites_Names.name[b3], 0, 0, 0, 0)); sprite_address += 3; } } File.WriteAllText(path + "Overworld//Sprites//Beginning Sprites.json", JsonConvert.SerializeObject(sprites)); sprites.Clear(); spritesAddress = ConstantsReader.GetAddress("overworldSpritesZelda"); for (int i = 0; i < 143; i++) { if (all_maps[i].largeMap == true) { if (mapParent[i] != (byte)i) { continue; } } int sprite_address_snes = (09 << 16) + (ROM.DATA[spritesAddress + (i * 2) + 1] << 8) + ROM.DATA[spritesAddress + (i * 2)]; int sprite_address = Addresses.snestopc(sprite_address_snes); while (true) { byte b1 = ROM.DATA[sprite_address]; byte b2 = ROM.DATA[sprite_address + 1]; byte b3 = ROM.DATA[sprite_address + 2]; if (b1 == 0xFF) { break; } sprites.Add(new Room_Sprite(b3, (byte)(b2 & 0x3F), (byte)(b1 & 0x3F), (ushort)i, Sprites_Names.name[b3], 0, 0, 0, 0)); sprite_address += 3; } } File.WriteAllText(path + "Overworld//Sprites//ZeldaRescued Sprites.json", JsonConvert.SerializeObject(sprites)); sprites.Clear(); spritesAddress = ConstantsReader.GetAddress("overworldSpritesAgahnim"); for (int i = 0; i < 143; i++) { if (all_maps[i].largeMap == true) { if (mapParent[i] != (byte)i) { continue; } } int sprite_address_snes = (09 << 16) + (ROM.DATA[spritesAddress + (i * 2) + 1] << 8) + ROM.DATA[spritesAddress + (i * 2)]; int sprite_address = Addresses.snestopc(sprite_address_snes); while (true) { byte b1 = ROM.DATA[sprite_address]; byte b2 = ROM.DATA[sprite_address + 1]; byte b3 = ROM.DATA[sprite_address + 2]; if (b1 == 0xFF) { break; } sprites.Add(new Room_Sprite(b3, (byte)(b2 & 0x3F), (byte)(b1 & 0x3F), (ushort)i, Sprites_Names.name[b3], 0, 0, 0, 0)); sprite_address += 3; } } File.WriteAllText(path + "Overworld//Sprites//AgahnimDefeated Sprites.json", JsonConvert.SerializeObject(sprites)); }
public void writeOverlays(string path) { for (int index = 0; index < 128; index++) { overlaysDatas[index] = new List <OverlayData>(); //overlayPointers int addr = (ConstantsReader.GetAddress("overlayPointersBank") << 16) + (ROM.DATA[ConstantsReader.GetAddress("overlayPointers") + (index * 2) + 1] << 8) + ROM.DATA[ConstantsReader.GetAddress("overlayPointers") + (index * 2)]; addr = Addresses.snestopc(addr); int a = 0; int x = 0; int sta = 0; //16-bit mode : //A9 (LDA #$) //A2 (LDX #$) //8D (STA $xxxx) //9D (STA $xxxx ,x) //8F (STA $xxxxxx) //1A (INC A) //4C (JMP) //60 (END) byte b = 0; while (b != 0x60) { b = ROM.DATA[addr]; if (b == 0xFF) { break; } else if (b == 0xA9) //LDA #$xxxx (Increase addr+3) { a = (ROM.DATA[addr + 2] << 8) + ROM.DATA[addr + 1]; addr += 3; continue; } else if (b == 0xA2) //LDX #$xxxx (Increase addr+3) { x = (ROM.DATA[addr + 2] << 8) + ROM.DATA[addr + 1]; addr += 3; continue; } else if (b == 0x8D) //STA $xxxx (Increase addr+3) { sta = (ROM.DATA[addr + 2] << 8) + ROM.DATA[addr + 1]; //draw tile at sta position //Console.WriteLine("Draw Tile" + a + " at " + sta.ToString("X4")); //64 sta = sta & 0x1FFF; int yp = ((sta / 2) / 0x40); int xp = (sta / 2) - (yp * 0x40); overlaysDatas[index].Add(new OverlayData((byte)xp, (byte)yp, (ushort)a)); addr += 3; continue; } else if (b == 0x9D) //STA $xxxx, x (Increase addr+3) { sta = (ROM.DATA[addr + 2] << 8) + ROM.DATA[addr + 1]; //draw tile at sta,X position //Console.WriteLine("Draw Tile" + a + " at " + (sta + x).ToString("X4")); int stax = (sta & 0x1FFF) + x; int yp = ((stax / 2) / 0x40); int xp = (stax / 2) - (yp * 0x40); overlaysDatas[index].Add(new OverlayData((byte)xp, (byte)yp, (ushort)a)); addr += 3; continue; } else if (b == 0x8F) //STA $xxxxxx (Increase addr+4) { sta = (ROM.DATA[addr + 2] << 8) + ROM.DATA[addr + 1]; //draw tile at sta,X position //Console.WriteLine("Draw Tile" + a + " at " + (sta + x).ToString("X4")); int stax = (sta & 0x1FFF) + x; int yp = ((stax / 2) / 0x40); int xp = (stax / 2) - (yp * 0x40); overlaysDatas[index].Add(new OverlayData((byte)xp, (byte)yp, (ushort)a)); addr += 4; continue; } else if (b == 0x1A) //INC A (Increase addr+1) { a += 1; addr += 1; continue; } else if (b == 0x4C) //JMP $xxxx (move addr to the new address) { addr = (ConstantsReader.GetAddress("overlayPointersBank") << 16) + (ROM.DATA[addr + 2] << 8) + ROM.DATA[addr + 1]; addr = Addresses.snestopc(addr); continue; } else if (b == 0x60) //RTS { break; //just to be sure } } } File.WriteAllText(path + "Overworld//Overlays.json", JsonConvert.SerializeObject(overlaysDatas)); }