protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } player.Update(gameTime); monster.Update(gameTime, player); enemyMonster.Update(gameTime, player); cam.LookAt(player.position); base.Update(gameTime); }