コード例 #1
0
 /// <summary>
 /// Get pdb file path<br/>
 /// 获取pdb文件的路径<br/>
 /// </summary>
 /// <param name="info">Plugin information</param>
 /// <returns></returns>
 public static string AssemblyPdbPath(this PluginInfo info)
 {
     return(Path.Combine(info.BinDirectory(), $"{info.DirectoryName()}.pdb"));
 }
コード例 #2
0
 /// <summary>
 /// Get source directory<br/>
 /// 获取源代码目录的路径<br/>
 /// </summary>
 /// <param name="info">Plugin information</param>
 /// <returns></returns>
 public static string SourceDirectory(this PluginInfo info)
 {
     return(Path.Combine(info.Directory, "src"));
 }
コード例 #3
0
        /// <summary>
        /// Get binary directory<br/>
        /// Path contains target platform name<br/>
        /// 获取程序集目录的路径<br/>
        /// 路径会包含平台名称<br/>
        /// </summary>
        /// <param name="info">Plugin information</param>
        /// <returns></returns>
        public static string BinDirectory(this PluginInfo info)
        {
            var compilerService = Application.Ioc.Resolve <ICompilerService>();

            return(Path.Combine(info.Directory, "bin", compilerService.TargetPlatform));
        }
コード例 #4
0
 /// <summary>
 /// Get directory name<br/>
 /// 获取目录名称<br/>
 /// </summary>
 /// <param name="info">Plugin information</param>
 /// <returns></returns>
 public static string DirectoryName(this PluginInfo info)
 {
     return(Path.GetFileName(info.Directory));
 }
コード例 #5
0
        /// <summary>
        /// Compile plugin<br/>
        /// 编译插件<br/>
        /// </summary>
        /// <param name="info">Plugin information</param>
        public static void Compile(this PluginInfo info)
        {
            // Get source files and releated paths
            var sourceDirectory = info.SourceDirectory();
            var sourceFiles     = info.SourceFiles();
            var assemblyName    = info.DirectoryName();
            var assemblyPath    = info.AssemblyPath();
            var assemblyPdbPath = info.AssemblyPdbPath();
            var compileInfoPath = info.CompileInfoPath();
            // Load reference assemblies
            var assemblyLoader = Application.Ioc.Resolve <IAssemblyLoader>();

            foreach (var reference in info.References)
            {
                assemblyLoader.Load(reference);
            }
            // Check if recompile is needed
            // If no source files exists then no need to compile
            var existCompileInfo = "";

            if (File.Exists(compileInfoPath))
            {
                existCompileInfo = File.ReadAllText(compileInfoPath);
            }
            var compileInfo = string.Join("\r\n", sourceFiles
                                          .Select(s => new {
                path = s.Substring(sourceDirectory.Length + 1),
                time = File.GetLastWriteTime(s)
            })                                                                 // Relative path and modify time
                                          .OrderBy(s => s.path)                // Order by path
                                          .Select(s => $"{s.path} {s.time}")); // Generate line

            if (sourceFiles.Length > 0 && compileInfo != existCompileInfo)
            {
                // Rename old files
                if (File.Exists(assemblyPath))
                {
                    File.Move(assemblyPath, $"{assemblyPath}.{DateTime.UtcNow.Ticks}.old");
                }
                if (File.Exists(assemblyPdbPath))
                {
                    File.Move(assemblyPdbPath, $"{assemblyPdbPath}.{DateTime.UtcNow.Ticks}.old");
                }
                // Invoke compile service
                // Default use debug configuration
                Directory.CreateDirectory(Path.GetDirectoryName(assemblyPath));
                var configManager = Application.Ioc.Resolve <WebsiteConfigManager>();
                var release       = configManager.WebsiteConfig.Extra.GetOrDefault <bool?>(
                    ExtraConfigKeys.CompilePluginsWithReleaseConfiguration) ?? false;
                var compilerService = Application.Ioc.Resolve <ICompilerService>();
                var options         = new CompilationOptions();
                options.Release         = release;
                options.GeneratePdbFile = true;
                compilerService.Compile(sourceFiles, assemblyName, assemblyPath, options);
                // Write compile information
                File.WriteAllText(compileInfoPath, compileInfo);
                // Remove old files, maybe they are locking but that's not matter
                Directory.EnumerateFiles(info.BinDirectory(), "*.old")
                .ForEach(path => { try { File.Delete(path); } catch { } });
            }
        }
コード例 #6
0
 /// <summary>
 /// Get compile infomation path<br/>
 /// Contains source code paths and it's modify time,<br/>
 /// use to determine if recompile is needed<br/>
 /// 获取编译信息的路径<br/>
 /// 编译信息包含了源代码列表和它的修改时间, 用于检测是否需要重新编译<br/>
 /// </summary>
 /// <param name="info">Plugin information</param>
 /// <returns></returns>
 public static string CompileInfoPath(this PluginInfo info)
 {
     return(Path.Combine(info.BinDirectory(), "CompileInfo.txt"));
 }
コード例 #7
0
        /// <summary>
        /// Compile plugin<br/>
        /// 编译插件<br/>
        /// </summary>
        /// <param name="info">Plugin information</param>
        public static void Compile(this PluginInfo info)
        {
            // Get source files and releated paths
            var sourceDirectory = info.SourceDirectory();
            var sourceFiles     = info.SourceFiles();
            var assemblyName    = info.DirectoryName();
            var assemblyPath    = info.AssemblyPath();
            var assemblyPdbPath = info.AssemblyPdbPath();
            var compileInfoPath = info.CompileInfoPath();
            // Load reference assemblies
            var assemblyLoader = Application.Ioc.Resolve <IAssemblyLoader>();

            foreach (var reference in info.References)
            {
                assemblyLoader.Load(reference);
            }
            // Check if recompile is needed
            // If no source files exists then no need to compile
            var existCompileInfo = "";

            if (File.Exists(compileInfoPath))
            {
                existCompileInfo = File.ReadAllText(compileInfoPath);
            }
            var compileInfoBuilder = new StringBuilder();

            compileInfoBuilder.AppendLine(Application.FullVersion);
            sourceFiles
            .Select(s => new {
                path = s.Substring(sourceDirectory.Length + 1),
                time = File.GetLastWriteTime(s)
            })                     // Relative path and modify time
            .OrderBy(s => s.path)  // Order by path
            .Select(s => $"{s.path} {s.time}")
            .ForEach(s => compileInfoBuilder.AppendLine(s));
            var compileInfo = compileInfoBuilder.ToString();

            if (sourceFiles.Length > 0 && compileInfo != existCompileInfo)
            {
                // Rename old files
                if (File.Exists(assemblyPath))
                {
                    File.Move(assemblyPath, $"{assemblyPath}.{DateTime.UtcNow.Ticks}.old");
                }
                if (File.Exists(assemblyPdbPath))
                {
                    File.Move(assemblyPdbPath, $"{assemblyPdbPath}.{DateTime.UtcNow.Ticks}.old");
                }
                // Invoke compile service
                // Default use debug configuration
                Directory.CreateDirectory(Path.GetDirectoryName(assemblyPath));
                var configManager = Application.Ioc.Resolve <WebsiteConfigManager>();
                var release       = configManager.WebsiteConfig.Extra.GetOrDefault <bool?>(
                    ExtraConfigKeys.CompilePluginsWithReleaseConfiguration) ?? false;
                var compilerService = Application.Ioc.Resolve <ICompilerService>();
                var options         = new CompilationOptions();
                options.Release         = release;
                options.GeneratePdbFile = true;
                compilerService.Compile(sourceFiles, assemblyName, assemblyPath, options);
                // Write compile information
                File.WriteAllText(compileInfoPath, compileInfo);
                // Remove old files, maybe they are locking but that's not matter
                Directory.EnumerateFiles(info.BinDirectory(), "*.old")
                .ForEach(path => { try { File.Delete(path); } catch { /* ignore error */ } });
                // Call gc collect to avoid OOM
#pragma warning disable S1215 // "GC.Collect" should not be called
                GC.Collect();
#pragma warning restore S1215 // "GC.Collect" should not be called
                GC.WaitForFullGCComplete(-1);
                GC.WaitForPendingFinalizers();
            }
        }
コード例 #8
0
ファイル: PluginManager.cs プロジェクト: nicetester/ZKWeb-1
 /// <summary>
 /// Check whether to load this plugin or not<br/>
 /// 检查是否要加载此插件<br/>
 /// </summary>
 protected virtual bool ShouldLoadPlugin(PluginInfo pluginInfo)
 {
     return(true);
 }