/// <summary> /// 异步加载资源。 /// </summary> /// <param name="assetName">要加载资源的名称。</param> /// <param name="loadAssetCallbacks">加载资源回调函数集。</param> /// <param name="userData">用户自定义数据。</param> public void LoadAsset(string assetName, LoadAssetCallbackEvent loadAssetCallbacks, object userData) { var loginA = Resources.Load(assetName, typeof(GameObject)); if (loadAssetCallbacks.LoadAssetSuccessCallback != null) { loadAssetCallbacks.LoadAssetSuccessCallback.Invoke(assetName, loginA, GetDownloadProgress(), userData); } }
/// <summary> /// 异步加载资源。 /// </summary> /// <param name="assetName">要加载资源的名称。</param> /// <param name="loadAssetCallbacks">加载资源回调函数集。</param> public void LoadAsset(string assetName, LoadAssetCallbackEvent loadAssetCallbacks) { }