コード例 #1
0
        void AutoInjectUGUI(BaseUI _go)
        {
            Type type = _go.GetType();

            //fields :Get All Pulic Fields
            FieldInfo[] fis = type.GetFields();
            for (int i = 0; i < fis.Length; i++)
            {
                FieldInfo fi = fis[i];

                // Get AutoUGUI Attribute
                object[] attributes = fi.GetCustomAttributes(typeof(AutoUGUI), true);
                if (attributes.Length > 0)
                {
                    AutoUGUI att = attributes[0] as AutoUGUI;
                    SetValueByAttribute(_go, att, fi);
                }
            }
        }
コード例 #2
0
        private void SetValueByAttribute(BaseUI _target, AutoUGUI attribute, FieldInfo _fi)
        {
            string     fieldName = _fi.Name;
            Type       type      = _fi.FieldType;
            GameObject obj       = _target.gameObject;
            Transform  tf        = null;

            if (!string.IsNullOrEmpty(attribute.Path))
            {
                tf = obj.transform.Find(attribute.Path);
            }
            else
            {
                Component[] pComp = obj.transform.GetComponentsInChildren(type);
                for (int i = 0; i < pComp.Length; i++)
                {
                    if (pComp[i].name.Equals(fieldName))
                    {
                        tf = pComp[i].transform;
                        break;
                    }
                }
            }
            if (tf != null && !type.IsValueType && tf.GetComponent(_fi.FieldType) != null)
            {
                try
                {
                    // _fi in _target,Set Value To _fi
                    _fi.SetValue(_target, tf.GetComponent(type));

                    //Debug.Log("注册UGUI:" + fieldName);
                }
                catch (Exception e)
                {
                    Debug.LogWarning("注册UGUI失败:" + e);
                }
            }
        }