public RoutineService( StoryService storyService) { this.storyService = storyService; this.storyService.StoryOpened += StoryService_StoryOpened; this.storyService.StoryClosed += StoryService_StoryClosed; }
public VariableViewService( StoryService storyService) { this.storyService = storyService; localsViews = new Dictionary <KeyValuePair <int, int>, VariableView>(); globalsViews = new Dictionary <int, VariableView>(); }
public StorageService( StoryService storyService, GameScriptService gameScriptService) { this.storyPersistence = storyService; storyService.StoryOpened += StoryService_StoryOpened; storyService.StoryClosing += StoryService_StoryClosing; this.gameScriptPersistence = gameScriptService; }
public DebuggerService( StoryService storyService, BreakpointService breakpointService, RoutineService routineService) { this.storyService = storyService; this.storyService.StoryOpened += StoryService_StoryOpened; this.storyService.StoryClosing += StoryService_StoryClosing; this.breakpointService = breakpointService; this.routineService = routineService; }
public StorageService( StoryService storyService, BreakpointService breakpointService, GameScriptService gameScriptService, RoutineService routineService) { this.storyPersistence = storyService; storyService.StoryOpened += StoryService_StoryOpened; storyService.StoryClosing += StoryService_StoryClosing; this.breakpointPersistence = breakpointService; this.gameScriptPersistence = gameScriptService; this.routinePersistence = routineService; }
public StorageService( StoryService storyService, BreakpointService breakpointService, DataBreakpointService dataBreakpointService, GameScriptService gameScriptService, RoutineService routineService, VariableViewService variableViewService ) { this.storyPersistence = storyService; storyService.StoryOpened += StoryService_StoryOpened; storyService.StoryClosing += StoryService_StoryClosing; this.breakpointPersistence = breakpointService; this.dataBreakpointPersistence = dataBreakpointService; this.gameScriptPersistence = gameScriptService; this.routinePersistence = routineService; this.variableViewsPersistence = variableViewService; }
public DataBreakpointService(StoryService storyService) { this.storyService = storyService; this.storyService.StoryClosed += StoryService_StoryClosed; this.storyService.StoryOpened += StoryService_StoryOpened; }
public CommandLineArgumentsService(StoryService storyService, DebuggerService debuggerService) { this.storyService = storyService; this.debuggerService = debuggerService; }
public GameScriptService(StoryService storyService) { this.storyService = storyService; this.storyService.StoryClosed += StoryService_StoryClosed; }