コード例 #1
0
            public Z64File ToFile(Z64Game game)
            {
                if (!Valid())
                {
                    return(new Z64File(null, -1, -1, -1, false));
                }

                if (!Exist())
                {
                    return(Z64File.DeletedFile(VRomStart, RomStart, VRomEnd - VRomStart));
                }

                int len = GetSize();

                byte[] data = new byte[len];
                Buffer.BlockCopy(game.Rom.RawRom, RomStart, data, 0, len);

                int romEnd = RomStart + data.Length;

                if (Compressed())
                {
                    data = Yaz0.Decompress(data);
                }

                return(new Z64File(data, VRomStart, RomStart, romEnd, Compressed()));
            }
コード例 #2
0
ファイル: Z64Memory.cs プロジェクト: Random06457/Z64Utils
        public Z64Memory(Z64Game game)
        {
            _game   = game;
            _blocks = new List <MemBlock>();

            try
            {
                if (game.GetVrom("boot", out int vrom))
                {
                    _blocks.Add(new MemBlock(game.Rom.EntryPoint + 0x60, vrom));
                }

                if (Z64Version.CodeInfos.ContainsKey(_game.Version) && Z64Version.CodeInfos[_game.Version].CodeVram.HasValue && game.GetVrom("code", out vrom))
                {
                    _blocks.Add(new MemBlock(Z64Version.CodeInfos[game.Version].CodeVram.Value, vrom));
                }

                LoadOvls();
            }
            catch (Exception ex)
            {
                throw new Z64MemoryException("Error while creating the memory map. Please check your config file (versions/*.json)");
            }
        }