コード例 #1
0
ファイル: QuestCompletedComposer.cs プロジェクト: sgf/Yupi
 /// <summary>
 ///     Composes the specified session.
 /// </summary>
 /// <param name="session">The session.</param>
 /// <param name="quest">The quest.</param>
 /// <returns>ServerMessage.</returns>
 internal static ServerMessage Compose(GameClient session, Quest quest)
 {
     var amountOfQuestsInCategory = Yupi.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(quest.Category);
     var i = quest == null ? amountOfQuestsInCategory : quest.Number;
     var i2 = quest == null ? 0 : session.GetHabbo().GetQuestProgress(quest.Id);
     var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("QuestCompletedMessageComposer"));
     serverMessage.AppendString(quest.Category);
     serverMessage.AppendInteger(i);
     serverMessage.AppendInteger(quest.Name.Contains("xmas2012") ? 1 : amountOfQuestsInCategory);
     serverMessage.AppendInteger(quest == null ? 3 : quest.RewardType);
     serverMessage.AppendInteger(quest == null ? 0 : quest.Id);
     serverMessage.AppendBool(quest != null && session.GetHabbo().CurrentQuestId == quest.Id);
     serverMessage.AppendString(quest == null ? string.Empty : quest.ActionName);
     serverMessage.AppendString(quest == null ? string.Empty : quest.DataBit);
     serverMessage.AppendInteger(quest == null ? 0 : quest.Reward);
     serverMessage.AppendString(quest == null ? string.Empty : quest.Name);
     serverMessage.AppendInteger(i2);
     serverMessage.AppendInteger(quest == null ? 0u : quest.GoalData);
     serverMessage.AppendInteger(quest == null ? 0 : quest.TimeUnlock);
     serverMessage.AppendString("");
     serverMessage.AppendString("");
     serverMessage.AppendBool(true);
     serverMessage.AppendBool(true);
     return serverMessage;
 }
コード例 #2
0
ファイル: CatalogPageComposer.cs プロジェクト: AngelRmz/Yupi
        /// <summary>
        ///     Composes the index.
        /// </summary>
        /// <param name="rank">The rank.</param>
        /// <param name="type">The type.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage ComposeIndex(uint rank, string type)
        {
            IEnumerable<CatalogPage> pages =
                Yupi.GetGame().GetCatalogManager().Categories.Values.OfType<CatalogPage>().ToList();

            IOrderedEnumerable<CatalogPage> sortedPages = pages.Where(x => x.ParentId == -2 && x.MinRank <= rank).OrderBy(x => x.OrderNum);

            if (type == "NORMAL")
                sortedPages = pages.Where(x => x.ParentId == -1 && x.MinRank <= rank).OrderBy(x => x.OrderNum);

            ServerMessage message = new ServerMessage(LibraryParser.OutgoingRequest("CatalogueIndexMessageComposer"));

            message.AppendBool(true);
            message.AppendInteger(0);
            message.AppendInteger(-1);
            message.AppendString("root");
            message.AppendString(string.Empty);
            message.AppendInteger(0);
            message.AppendInteger(sortedPages.Count());

            foreach (CatalogPage cat in sortedPages)
            {
                message.AppendBool(cat.Visible);
                message.AppendInteger(cat.IconImage);
                message.AppendInteger(cat.PageId);
                message.AppendString(cat.CodeName);
                message.AppendString(cat.Caption);
                message.AppendInteger(cat.FlatOffers.Count);

                foreach (uint i in cat.FlatOffers.Keys)
                    message.AppendInteger(i);

                IOrderedEnumerable<CatalogPage> sortedSubPages =
                    pages.Where(x => x.ParentId == cat.PageId && x.MinRank <= rank).OrderBy(x => x.OrderNum);

                message.AppendInteger(sortedSubPages.Count());

                foreach (CatalogPage subCat in sortedSubPages)
                {
                    message.AppendBool(subCat.Visible);
                    message.AppendInteger(subCat.IconImage);
                    message.AppendInteger(subCat.PageId);
                    message.AppendString(subCat.CodeName);
                    message.AppendString(subCat.Caption);
                    message.AppendInteger(subCat.FlatOffers.Count);

                    foreach (uint i2 in subCat.FlatOffers.Keys)
                        message.AppendInteger(i2);

                    message.AppendInteger(0);
                }
            }

            message.AppendBool(false);
            message.AppendString(type);

            return message;
        }
コード例 #3
0
ファイル: SearchResult.cs プロジェクト: sgf/Yupi
 /// <summary>
 ///     Searializes the specified reply.
 /// </summary>
 /// <param name="reply">The reply.</param>
 internal void Searialize(ServerMessage reply)
 {
     reply.AppendInteger(UserId);
     reply.AppendString(UserName);
     reply.AppendString(Motto);
     reply.AppendBool(Yupi.GetGame().GetClientManager().GetClient(UserId) != null);
     reply.AppendBool(false);
     reply.AppendString(string.Empty);
     reply.AppendInteger(0);
     reply.AppendString(Look);
     reply.AppendString(LastOnline);
 }
コード例 #4
0
ファイル: RespectPetComposer.cs プロジェクト: bblackv/Yupi
 internal static void GenerateMessage(Pet pet)
 {
     ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("RespectPetComposer"));
     serverMessage.AppendInteger(pet.VirtualId);
     serverMessage.AppendBool(true);
     pet.Room.SendMessage(serverMessage);
 }
コード例 #5
0
ファイル: Chatlog.cs プロジェクト: sgf/Yupi
 internal void Serialize(ref ServerMessage message)
 {
     Habbo habbo = Yupi.GetHabboById(UserId);
     message.AppendInteger(Yupi.DifferenceInMilliSeconds(TimeStamp, DateTime.Now));
     message.AppendInteger(UserId);
     message.AppendString(habbo == null ? "*User not found*" : habbo.UserName);
     message.AppendString(Message);
     message.AppendBool(GlobalMessage);
 }
コード例 #6
0
ファイル: QuestListComposer.cs プロジェクト: sgf/Yupi
 /// <summary>
 ///     Composes the specified session.
 /// </summary>
 /// <param name="session">The session.</param>
 /// <param name="quests">The quests.</param>
 /// <param name="send">if set to <c>true</c> [send].</param>
 /// <returns>ServerMessage.</returns>
 internal static ServerMessage Compose(GameClient session, List<Quest> quests, bool send)
 {
     var dictionary = new Dictionary<string, int>();
     var dictionary2 = new Dictionary<string, Quest>();
     foreach (var current in quests)
     {
         if (!current.Category.Contains("xmas2012"))
         {
             if (!dictionary.ContainsKey(current.Category))
             {
                 dictionary.Add(current.Category, 1);
                 dictionary2.Add(current.Category, null);
             }
             if (current.Number >= dictionary[current.Category])
             {
                 var questProgress = session.GetHabbo().GetQuestProgress(current.Id);
                 if (session.GetHabbo().CurrentQuestId != current.Id && questProgress >= current.GoalData)
                 {
                     dictionary[current.Category] = current.Number + 1;
                 }
             }
         }
     }
     foreach (var current2 in quests)
     {
         foreach (var current3 in dictionary)
         {
             if (!current2.Category.Contains("xmas2012") && current2.Category == current3.Key &&
                 current2.Number == current3.Value)
             {
                 dictionary2[current3.Key] = current2;
                 break;
             }
         }
     }
     var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("QuestListMessageComposer"));
     serverMessage.AppendInteger(dictionary2.Count);
     foreach (var current4 in dictionary2)
     {
         if (current4.Value != null)
         {
             SerializeQuest(serverMessage, session, current4.Value, current4.Key);
         }
     }
     foreach (var current5 in dictionary2)
     {
         if (current5.Value == null)
         {
             SerializeQuest(serverMessage, session, current5.Value, current5.Key);
         }
     }
     serverMessage.AppendBool(send);
     return serverMessage;
 }
コード例 #7
0
ファイル: SearchResultList.cs プロジェクト: AngelRmz/Yupi
        /// <summary>
        ///     Serializes the promotions result list flatcats.
        /// </summary>
        /// <param name="flatCatId">The flat cat identifier.</param>
        /// <param name="direct">if set to <c>true</c> [direct].</param>
        /// <param name="message">The message.</param>
        internal static void SerializePromotionsResultListFlatcats(int flatCatId, bool direct, ServerMessage message)
        {
            PublicCategory flatCat = Yupi.GetGame().GetNavigator().GetFlatCat(flatCatId);

            message.AppendString("new_ads");
            message.AppendString(flatCat.Caption);
            message.AppendInteger(0);
            message.AppendBool(true);
            message.AppendInteger(-1);

            KeyValuePair<RoomData, uint>[] rooms = Yupi.GetGame().GetRoomManager().GetEventRooms();
            Yupi.GetGame().GetNavigator().SerializeNavigatorPopularRoomsNews(ref message, rooms, flatCatId, direct);
        }
コード例 #8
0
ファイル: SearchResultList.cs プロジェクト: AngelRmz/Yupi
        /// <summary>
        ///     Serializes the search result list flatcats.
        /// </summary>
        /// <param name="flatCatId">The flat cat identifier.</param>
        /// <param name="direct">if set to <c>true</c> [direct].</param>
        /// <param name="message">The message.</param>
        internal static void SerializeSearchResultListFlatcats(int flatCatId, bool direct, ServerMessage message)
        {
            PublicCategory flatCat = Yupi.GetGame().GetNavigator().GetFlatCat(flatCatId);

            if (flatCat == null)
                return;

            message.AppendString($"category__{flatCat.Caption}");
            message.AppendString(flatCat.Caption);
            message.AppendInteger(0);
            message.AppendBool(true);
            message.AppendInteger(-1);

            KeyValuePair<RoomData, uint>[] rooms = Yupi.GetGame().GetRoomManager().GetActiveRooms();
            Yupi.GetGame().GetNavigator().SerializeNavigatorPopularRoomsNews(ref message, rooms, flatCatId, direct);
        }
コード例 #9
0
ファイル: AvatarEffectComponent.cs プロジェクト: sgf/Yupi
        /// <summary>
        ///     Gets the packet.
        /// </summary>
        /// <returns>ServerMessage.</returns>
        internal ServerMessage GetPacket()
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("EffectsInventoryMessageComposer"));

            serverMessage.AppendInteger(_effects.Count);

            foreach (AvatarEffect current in _effects)
            {
                serverMessage.AppendInteger(current.EffectId);
                serverMessage.AppendInteger(current.Type); 
                serverMessage.AppendInteger(current.TotalDuration);
                serverMessage.AppendInteger(0);
                serverMessage.AppendInteger(current.TimeLeft);
                serverMessage.AppendBool(current.TotalDuration == -1);
            }

            return serverMessage;
        }
コード例 #10
0
        /// <summary>
        ///     Composes the specified achievement.
        /// </summary>
        /// <param name="achievement">The achievement.</param>
        /// <param name="level">The level.</param>
        /// <param name="pointReward">The point reward.</param>
        /// <param name="pixelReward">The pixel reward.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage Compose(Achievement achievement, uint level, uint pointReward, uint pixelReward)
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("UnlockAchievementMessageComposer"));

            serverMessage.AppendInteger(achievement.Id);
            serverMessage.AppendInteger(level);
            serverMessage.AppendInteger(144);
            serverMessage.AppendString($"{achievement.GroupName}{level}");
            serverMessage.AppendInteger(pointReward);
            serverMessage.AppendInteger(pixelReward);
            serverMessage.AppendInteger(0);
            serverMessage.AppendInteger(10);
            serverMessage.AppendInteger(21);
            serverMessage.AppendString(level > 1 ? $"{achievement.GroupName}{level - 1}" : string.Empty);
            serverMessage.AppendString(achievement.Category);
            serverMessage.AppendBool(true);

            return serverMessage;
        }
コード例 #11
0
        /// <summary>
        ///     Composes the specified achievement.
        /// </summary>
        /// <param name="achievement">The achievement.</param>
        /// <param name="targetLevel">The target level.</param>
        /// <param name="targetLevelData">The target level data.</param>
        /// <param name="totalLevels">The total levels.</param>
        /// <param name="userData">The user data.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage Compose(Achievement achievement, uint targetLevel, AchievementLevel targetLevelData, uint totalLevels, UserAchievement userData)
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("AchievementProgressMessageComposer"));

            serverMessage.AppendInteger(achievement.Id);
            serverMessage.AppendInteger(targetLevel);
            serverMessage.AppendString($"{achievement.GroupName}{targetLevel}");
            serverMessage.AppendInteger(targetLevelData.Requirement);
            serverMessage.AppendInteger(targetLevelData.Requirement);
            serverMessage.AppendInteger(targetLevelData.RewardPixels);
            serverMessage.AppendInteger(0);
            serverMessage.AppendInteger(userData.Progress);
            serverMessage.AppendBool(userData.Level >= totalLevels);
            serverMessage.AppendString(achievement.Category);
            serverMessage.AppendString(string.Empty);
            serverMessage.AppendInteger(totalLevels);
            serverMessage.AppendInteger(0);

            return serverMessage;
        }
コード例 #12
0
        /// <summary>
        ///     Composes the specified session.
        /// </summary>
        /// <param name="session">The session.</param>
        /// <param name="achievements">The achievements.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage Compose(GameClient session, List<Achievement> achievements)
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("AchievementListMessageComposer"));

            serverMessage.AppendInteger(achievements.Count);

            foreach (Achievement achievement in achievements)
            {
                UserAchievement achievementData = session.GetHabbo().GetAchievementData(achievement.GroupName);

                uint i = achievementData?.Level + 1 ?? 1;

                uint count = (uint) achievement.Levels.Count;

                if (i > count)
                    i = count;

                AchievementLevel achievementLevel = achievement.Levels[i];

                AchievementLevel oldLevel = achievement.Levels.ContainsKey(i - 1) ? achievement.Levels[i - 1] : achievementLevel;

                serverMessage.AppendInteger(achievement.Id);
                serverMessage.AppendInteger(i);
                serverMessage.AppendString($"{achievement.GroupName}{i}");
                serverMessage.AppendInteger(oldLevel.Requirement);
                serverMessage.AppendInteger(achievementLevel.Requirement);
                serverMessage.AppendInteger(achievementLevel.RewardPoints);
                serverMessage.AppendInteger(0);
                serverMessage.AppendInteger(achievementData?.Progress ?? 0);
                serverMessage.AppendBool(!(achievementData == null || achievementData.Level < count));
                serverMessage.AppendString(achievement.Category);
                serverMessage.AppendString(string.Empty);
                serverMessage.AppendInteger(count);
                serverMessage.AppendInteger(0);
            }

            serverMessage.AppendString(string.Empty);

            return serverMessage;
        }
コード例 #13
0
ファイル: QuestListComposer.cs プロジェクト: sgf/Yupi
        /// <summary>
        ///     Serializes the quest.
        /// </summary>
        /// <param name="message">The message.</param>
        /// <param name="session">The session.</param>
        /// <param name="quest">The quest.</param>
        /// <param name="category">The category.</param>
        internal static void SerializeQuest(ServerMessage message, GameClient session, Quest quest, string category)
        {
            if (message == null || session == null)
            {
                return;
            }
            var amountOfQuestsInCategory = Yupi.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(category);

            {
                var num = quest == null ? amountOfQuestsInCategory : quest.Number - 1;
                var num2 = quest == null ? 0 : session.GetHabbo().GetQuestProgress(quest.Id);
                if (quest != null && quest.IsCompleted(num2))
                {
                    num++;
                }
                message.AppendString(category);
                message.AppendInteger(quest == null ? 0 : (quest.Category.Contains("xmas2012") ? 0 : num));
                message.AppendInteger(quest == null
                    ? 0
                    : (quest.Category.Contains("xmas2012") ? 0 : amountOfQuestsInCategory));
                message.AppendInteger(quest?.RewardType ?? 3);
                message.AppendInteger(quest?.Id ?? 0);
                message.AppendBool(quest != null && session.GetHabbo().CurrentQuestId == quest.Id);
                message.AppendString(quest == null ? string.Empty : quest.ActionName);
                message.AppendString(quest == null ? string.Empty : quest.DataBit);
                message.AppendInteger(quest?.Reward ?? 0);
                message.AppendString(quest == null ? string.Empty : quest.Name);
                message.AppendInteger(num2);
                message.AppendInteger(quest?.GoalData ?? 0u);
                message.AppendInteger(quest?.TimeUnlock ?? 0);
                message.AppendString(string.Empty);
                message.AppendString(string.Empty);
                message.AppendBool(true);
            }
        }
コード例 #14
0
ファイル: InteractorWired.cs プロジェクト: weslley17w/Yupi
        public override void OnTrigger(GameClient session, RoomItem item, int request, bool hasRights)
        {
            if (session == null || item?.GetRoom() == null || !hasRights)
                return;

            IWiredItem wired = item.GetRoom().GetWiredHandler().GetWired(item);

            if (wired == null)
                return;

            string extraInfo = wired.OtherString;
            bool flag = wired.OtherBool;
            int delay = wired.Delay/500;
            List<RoomItem> list = wired.Items.Where(roomItem => roomItem != null).ToList();
            string extraString = wired.OtherExtraString;
            string extraString2 = wired.OtherExtraString2;

            switch (item.GetBaseItem().InteractionType)
            {
                case Interaction.TriggerTimer:
                {
                    ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("WiredTriggerMessageComposer"));
                    serverMessage.AppendBool(false);
                    serverMessage.AppendInteger(5);
                    serverMessage.AppendInteger(list.Count);
                    foreach (RoomItem current in list) serverMessage.AppendInteger(current.Id);
                    serverMessage.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage.AppendInteger(item.Id);
                    serverMessage.AppendString(extraInfo);
                    serverMessage.AppendInteger(1);
                    serverMessage.AppendInteger(delay);
                    serverMessage.AppendInteger(1);
                    serverMessage.AppendInteger(3);
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(0);
                    session.SendMessage(serverMessage);
                    return;
                }
                case Interaction.TriggerRoomEnter:
                {
                    ServerMessage serverMessage2 = new ServerMessage(LibraryParser.OutgoingRequest("WiredTriggerMessageComposer"));
                    serverMessage2.AppendBool(false);
                    serverMessage2.AppendInteger(0);
                    serverMessage2.AppendInteger(list.Count);
                    foreach (RoomItem current2 in list) serverMessage2.AppendInteger(current2.Id);
                    serverMessage2.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage2.AppendInteger(item.Id);
                    serverMessage2.AppendString(extraInfo);
                    serverMessage2.AppendInteger(0);
                    serverMessage2.AppendInteger(0);
                    serverMessage2.AppendInteger(7);
                    serverMessage2.AppendInteger(0);
                    serverMessage2.AppendInteger(0);
                    serverMessage2.AppendInteger(0);
                    session.SendMessage(serverMessage2);
                    return;
                }
                case Interaction.TriggerGameEnd:
                {
                    ServerMessage serverMessage3 = new ServerMessage(LibraryParser.OutgoingRequest("WiredTriggerMessageComposer"));
                    serverMessage3.AppendBool(false);
                    serverMessage3.AppendInteger(0);
                    serverMessage3.AppendInteger(list.Count);
                    foreach (RoomItem current3 in list) serverMessage3.AppendInteger(current3.Id);
                    serverMessage3.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage3.AppendInteger(item.Id);
                    serverMessage3.AppendString(extraInfo);
                    serverMessage3.AppendInteger(0);
                    serverMessage3.AppendInteger(0);
                    serverMessage3.AppendInteger(8);
                    serverMessage3.AppendInteger(0);
                    serverMessage3.AppendInteger(0);
                    serverMessage3.AppendInteger(0);
                    session.SendMessage(serverMessage3);
                    return;
                }
                case Interaction.TriggerGameStart:
                {
                    ServerMessage serverMessage4 = new ServerMessage(LibraryParser.OutgoingRequest("WiredTriggerMessageComposer"));
                    serverMessage4.AppendBool(false);
                    serverMessage4.AppendInteger(0);
                    serverMessage4.AppendInteger(list.Count);
                    foreach (RoomItem current4 in list) serverMessage4.AppendInteger(current4.Id);
                    serverMessage4.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage4.AppendInteger(item.Id);
                    serverMessage4.AppendString(extraInfo);
                    serverMessage4.AppendInteger(0);
                    serverMessage4.AppendInteger(0);
                    serverMessage4.AppendInteger(8);
                    serverMessage4.AppendInteger(0);
                    serverMessage4.AppendInteger(0);
                    serverMessage4.AppendInteger(0);
                    session.SendMessage(serverMessage4);
                    return;
                }
                case Interaction.TriggerLongRepeater:
                {
                    ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("WiredTriggerMessageComposer"));
                    serverMessage.AppendBool(false);
                    serverMessage.AppendInteger(5);
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage.AppendInteger(item.Id);
                    serverMessage.AppendString("");
                    serverMessage.AppendInteger(1);
                    serverMessage.AppendInteger(delay/10); //fix
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(12);
                    serverMessage.AppendInteger(0);
                    session.SendMessage(serverMessage);
                    return;
                }

                case Interaction.TriggerRepeater:
                {
                    ServerMessage serverMessage5 = new ServerMessage(LibraryParser.OutgoingRequest("WiredTriggerMessageComposer"));
                    serverMessage5.AppendBool(false);
                    serverMessage5.AppendInteger(5);
                    serverMessage5.AppendInteger(list.Count);
                    foreach (RoomItem current5 in list) serverMessage5.AppendInteger(current5.Id);
                    serverMessage5.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage5.AppendInteger(item.Id);
                    serverMessage5.AppendString(extraInfo);
                    serverMessage5.AppendInteger(1);
                    serverMessage5.AppendInteger(delay);
                    serverMessage5.AppendInteger(0);
                    serverMessage5.AppendInteger(6);
                    serverMessage5.AppendInteger(0);
                    serverMessage5.AppendInteger(0);
                    session.SendMessage(serverMessage5);
                    return;
                }
                case Interaction.TriggerOnUserSay:
                {
                    ServerMessage serverMessage6 = new ServerMessage(LibraryParser.OutgoingRequest("WiredTriggerMessageComposer"));
                    serverMessage6.AppendBool(false);
                    serverMessage6.AppendInteger(0);
                    serverMessage6.AppendInteger(list.Count);
                    foreach (RoomItem current6 in list) serverMessage6.AppendInteger(current6.Id);
                    serverMessage6.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage6.AppendInteger(item.Id);
                    serverMessage6.AppendString(extraInfo);
                    serverMessage6.AppendInteger(0);
                    serverMessage6.AppendInteger(0);
                    serverMessage6.AppendInteger(0);
                    serverMessage6.AppendInteger(0);
                    serverMessage6.AppendInteger(0);
                    serverMessage6.AppendInteger(0);
                    session.SendMessage(serverMessage6);
                    return;
                }
                case Interaction.TriggerScoreAchieved:
                {
                    ServerMessage serverMessage7 = new ServerMessage(LibraryParser.OutgoingRequest("WiredTriggerMessageComposer"));
                    serverMessage7.AppendBool(false);
                    serverMessage7.AppendInteger(5);
                    serverMessage7.AppendInteger(0);
                    serverMessage7.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage7.AppendInteger(item.Id);
                    serverMessage7.AppendString("");
                    serverMessage7.AppendInteger(1);
                    serverMessage7.AppendInteger(string.IsNullOrWhiteSpace(extraInfo) ? 100 : int.Parse(extraInfo));
                    serverMessage7.AppendInteger(0);
                    serverMessage7.AppendInteger(10);
                    serverMessage7.AppendInteger(0);
                    serverMessage7.AppendInteger(0);
                    session.SendMessage(serverMessage7);
                    return;
                }
                case Interaction.TriggerStateChanged:
                {
                    ServerMessage serverMessage8 = new ServerMessage(LibraryParser.OutgoingRequest("WiredTriggerMessageComposer"));
                    serverMessage8.AppendBool(false);
                    serverMessage8.AppendInteger(5);
                    serverMessage8.AppendInteger(list.Count);
                    foreach (RoomItem current8 in list) serverMessage8.AppendInteger(current8.Id);
                    serverMessage8.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage8.AppendInteger(item.Id);
                    serverMessage8.AppendString(extraInfo);
                    serverMessage8.AppendInteger(0);
                    serverMessage8.AppendInteger(0);
                    serverMessage8.AppendInteger(1);
                    serverMessage8.AppendInteger(delay);
                    serverMessage8.AppendInteger(0);
                    serverMessage8.AppendInteger(0);
                    session.SendMessage(serverMessage8);
                    return;
                }
                case Interaction.TriggerWalkOnFurni:
                {
                    ServerMessage serverMessage9 = new ServerMessage(LibraryParser.OutgoingRequest("WiredTriggerMessageComposer"));
                    serverMessage9.AppendBool(false);
                    serverMessage9.AppendInteger(5);
                    serverMessage9.AppendInteger(list.Count);
                    foreach (RoomItem current9 in list) serverMessage9.AppendInteger(current9.Id);
                    serverMessage9.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage9.AppendInteger(item.Id);
                    serverMessage9.AppendString(extraInfo);
                    serverMessage9.AppendInteger(0);
                    serverMessage9.AppendInteger(0);
                    serverMessage9.AppendInteger(1);
                    serverMessage9.AppendInteger(0);
                    serverMessage9.AppendInteger(0);
                    serverMessage9.AppendInteger(0);
                    session.SendMessage(serverMessage9);
                    return;
                }
                case Interaction.ActionMuteUser:
                {
                    ServerMessage serverMessage18 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage18.AppendBool(false);
                    serverMessage18.AppendInteger(5);
                    serverMessage18.AppendInteger(0);
                    serverMessage18.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage18.AppendInteger(item.Id);
                    serverMessage18.AppendString(extraInfo);
                    serverMessage18.AppendInteger(1);
                    serverMessage18.AppendInteger(delay);
                    serverMessage18.AppendInteger(0);
                    serverMessage18.AppendInteger(20);
                    serverMessage18.AppendInteger(0);
                    serverMessage18.AppendInteger(0);
                    session.SendMessage(serverMessage18);
                    return;
                }
                case Interaction.TriggerWalkOffFurni:
                {
                    ServerMessage serverMessage10 = new ServerMessage(LibraryParser.OutgoingRequest("WiredTriggerMessageComposer"));
                    serverMessage10.AppendBool(false);
                    serverMessage10.AppendInteger(5);
                    serverMessage10.AppendInteger(list.Count);
                    foreach (RoomItem current10 in list) serverMessage10.AppendInteger(current10.Id);
                    serverMessage10.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage10.AppendInteger(item.Id);
                    serverMessage10.AppendString(extraInfo);
                    serverMessage10.AppendInteger(0);
                    serverMessage10.AppendInteger(0);
                    serverMessage10.AppendInteger(1);
                    serverMessage10.AppendInteger(0);
                    serverMessage10.AppendInteger(0);
                    serverMessage10.AppendInteger(0);
                    serverMessage10.AppendInteger(0);
                    session.SendMessage(serverMessage10);
                    return;
                }

                case Interaction.TriggerCollision:
                {
                    ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("WiredTriggerMessageComposer"));
                    serverMessage.AppendBool(false);
                    serverMessage.AppendInteger(5);
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage.AppendInteger(item.Id);
                    serverMessage.AppendString(string.Empty);
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(11);
                    serverMessage.AppendInteger(0);
                    session.SendMessage(serverMessage);
                    return;
                }

                case Interaction.ActionGiveScore:
                {
                    // Por hacer.
                    ServerMessage serverMessage11 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage11.AppendBool(false);
                    serverMessage11.AppendInteger(5);
                    serverMessage11.AppendInteger(0);
                    serverMessage11.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage11.AppendInteger(item.Id);
                    serverMessage11.AppendString("");
                    serverMessage11.AppendInteger(2);
                    if (string.IsNullOrWhiteSpace(extraInfo))
                    {
                        serverMessage11.AppendInteger(10); // Puntos a dar
                        serverMessage11.AppendInteger(1); // Numero de veces por equipo
                    }
                    else
                    {
                        string[] integers = extraInfo.Split(',');
                        serverMessage11.AppendInteger(int.Parse(integers[0])); // Puntos a dar
                        serverMessage11.AppendInteger(int.Parse(integers[1])); // Numero de veces por equipo
                    }
                    serverMessage11.AppendInteger(0);
                    serverMessage11.AppendInteger(6);
                    serverMessage11.AppendInteger(0);
                    serverMessage11.AppendInteger(0);
                    serverMessage11.AppendInteger(0);
                    session.SendMessage(serverMessage11);
                    return;
                }

                case Interaction.ConditionGroupMember:
                case Interaction.ConditionNotGroupMember:
                {
                    ServerMessage message = new ServerMessage(LibraryParser.OutgoingRequest("WiredConditionMessageComposer"));
                    message.AppendBool(false);
                    message.AppendInteger(5);
                    message.AppendInteger(0);
                    message.AppendInteger(item.GetBaseItem().SpriteId);
                    message.AppendInteger(item.Id);
                    message.AppendString("");
                    message.AppendInteger(0);
                    message.AppendInteger(0);
                    message.AppendInteger(10);
                    session.SendMessage(message);
                    return;
                }

                case Interaction.ConditionItemsMatches:
                case Interaction.ConditionItemsDontMatch:
                {
                    ServerMessage serverMessage21 =
                        new ServerMessage(LibraryParser.OutgoingRequest("WiredConditionMessageComposer"));
                    serverMessage21.AppendBool(false);
                    serverMessage21.AppendInteger(5);
                    serverMessage21.AppendInteger(list.Count);
                    foreach (RoomItem current20 in list) serverMessage21.AppendInteger(current20.Id);
                    serverMessage21.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage21.AppendInteger(item.Id);
                    serverMessage21.AppendString(extraString2);
                    serverMessage21.AppendInteger(3);

                    if (string.IsNullOrWhiteSpace(extraInfo) || !extraInfo.Contains(","))
                    {
                        serverMessage21.AppendInteger(0);
                        serverMessage21.AppendInteger(0);
                        serverMessage21.AppendInteger(0);
                    }
                    else
                    {
                        string[] boolz = extraInfo.Split(',');

                        foreach (string stringy in boolz)
                            serverMessage21.AppendInteger(stringy.ToLower() == "true" ? 1 : 0);
                    }
                    serverMessage21.AppendInteger(0);
                    serverMessage21.AppendInteger(0);
                    session.SendMessage(serverMessage21);
                    return;
                }

                case Interaction.ActionPosReset:
                {
                    ServerMessage serverMessage12 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage12.AppendBool(false);
                    serverMessage12.AppendInteger(5);
                    serverMessage12.AppendInteger(list.Count);
                    foreach (RoomItem current12 in list) serverMessage12.AppendInteger(current12.Id);
                    serverMessage12.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage12.AppendInteger(item.Id);
                    serverMessage12.AppendString(extraString2);
                    serverMessage12.AppendInteger(3);

                    if (string.IsNullOrWhiteSpace(extraInfo))
                    {
                        serverMessage12.AppendInteger(0);
                        serverMessage12.AppendInteger(0);
                        serverMessage12.AppendInteger(0);
                    }
                    else
                    {
                        string[] boolz = extraInfo.Split(',');

                        foreach (string stringy in boolz)
                            serverMessage12.AppendInteger(stringy.ToLower() == "true" ? 1 : 0);
                    }
                    serverMessage12.AppendInteger(0);
                    serverMessage12.AppendInteger(3);
                    serverMessage12.AppendInteger(delay); // Delay
                    serverMessage12.AppendInteger(0);
                    session.SendMessage(serverMessage12);
                    return;
                }
                case Interaction.ActionMoveRotate:
                {
                    ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage.AppendBool(false);
                    serverMessage.AppendInteger(5);

                    serverMessage.AppendInteger(list.Count(roomItem => roomItem != null));
                    foreach (RoomItem roomItem in list.Where(roomItem => roomItem != null))
                        serverMessage.AppendInteger(roomItem.Id);

                    serverMessage.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage.AppendInteger(item.Id);
                    serverMessage.AppendString(string.Empty);
                    serverMessage.AppendInteger(2);
                    serverMessage.AppendIntegersArray(extraInfo, ';', 2);
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(4);
                    serverMessage.AppendInteger(delay);
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(0);
                    session.SendMessage(serverMessage);
                }
                    break;

                case Interaction.ActionMoveToDir:
                {
                    ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage.AppendBool(false);
                    serverMessage.AppendInteger(5);

                    serverMessage.AppendInteger(list.Count(roomItem => roomItem != null));
                    foreach (RoomItem roomItem in list.Where(roomItem => roomItem != null))
                        serverMessage.AppendInteger(roomItem.Id);

                    serverMessage.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage.AppendInteger(item.Id);
                    serverMessage.AppendString(string.Empty);
                    serverMessage.AppendInteger(2);
                    serverMessage.AppendIntegersArray(extraInfo, ';', 2);
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(13);
                    serverMessage.AppendInteger(delay);
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(0);
                    session.SendMessage(serverMessage);
                }
                    break;

                case Interaction.ActionResetTimer:
                {
                    ServerMessage serverMessage14 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage14.AppendBool(false);
                    serverMessage14.AppendInteger(0);
                    serverMessage14.AppendInteger(0);
                    serverMessage14.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage14.AppendInteger(item.Id);
                    serverMessage14.AppendString(extraInfo);
                    serverMessage14.AppendInteger(0);
                    serverMessage14.AppendInteger(0);
                    serverMessage14.AppendInteger(1);
                    serverMessage14.AppendInteger(delay);
                    serverMessage14.AppendInteger(0);
                    serverMessage14.AppendInteger(0);
                    session.SendMessage(serverMessage14);
                    return;
                }
                case Interaction.ActionShowMessage:
                case Interaction.ActionKickUser:
                case Interaction.ActionEffectUser:
                {
                    ServerMessage serverMessage15 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage15.AppendBool(false);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(list.Count);
                    foreach (RoomItem current15 in list) serverMessage15.AppendInteger(current15.Id);
                    serverMessage15.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage15.AppendInteger(item.Id);
                    serverMessage15.AppendString(extraInfo);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(7);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    session.SendMessage(serverMessage15);
                    return;
                }
                case Interaction.ActionTeleportTo:
                {
                    ServerMessage serverMessage16 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage16.AppendBool(false);
                    serverMessage16.AppendInteger(5);

                    serverMessage16.AppendInteger(list.Count);
                    foreach (RoomItem roomItem in list) serverMessage16.AppendInteger(roomItem.Id);

                    serverMessage16.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage16.AppendInteger(item.Id);
                    serverMessage16.AppendString(extraInfo);
                    serverMessage16.AppendInteger(0);
                    serverMessage16.AppendInteger(8);
                    serverMessage16.AppendInteger(0);
                    serverMessage16.AppendInteger(delay);
                    serverMessage16.AppendInteger(0);
                    serverMessage16.AppendByte(2);
                    session.SendMessage(serverMessage16);
                    return;
                }
                case Interaction.ActionToggleState:
                {
                    ServerMessage serverMessage17 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage17.AppendBool(false);
                    serverMessage17.AppendInteger(5);
                    serverMessage17.AppendInteger(list.Count);
                    foreach (RoomItem current17 in list) serverMessage17.AppendInteger(current17.Id);
                    serverMessage17.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage17.AppendInteger(item.Id);
                    serverMessage17.AppendString(extraInfo);
                    serverMessage17.AppendInteger(0);
                    serverMessage17.AppendInteger(8);
                    serverMessage17.AppendInteger(0);
                    serverMessage17.AppendInteger(delay);
                    serverMessage17.AppendInteger(0);
                    serverMessage17.AppendInteger(0);
                    session.SendMessage(serverMessage17);
                    return;
                }
                case Interaction.ActionGiveReward:
                {
                    if (!session.GetHabbo().HasFuse("fuse_use_superwired")) return;
                    ServerMessage serverMessage18 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage18.AppendBool(false);
                    serverMessage18.AppendInteger(5);
                    serverMessage18.AppendInteger(0);
                    serverMessage18.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage18.AppendInteger(item.Id);
                    serverMessage18.AppendString(extraInfo);
                    serverMessage18.AppendInteger(3);
                    serverMessage18.AppendInteger(extraString == "" ? 0 : int.Parse(extraString));
                    serverMessage18.AppendInteger(flag ? 1 : 0);
                    serverMessage18.AppendInteger(extraString2 == "" ? 0 : int.Parse(extraString2));
                    serverMessage18.AppendInteger(0);
                    serverMessage18.AppendInteger(17);
                    serverMessage18.AppendInteger(0);
                    serverMessage18.AppendInteger(0);
                    session.SendMessage(serverMessage18);
                    return;
                }

                case Interaction.ConditionHowManyUsersInRoom:
                case Interaction.ConditionNegativeHowManyUsers:
                {
                    ServerMessage serverMessage19 =
                        new ServerMessage(LibraryParser.OutgoingRequest("WiredConditionMessageComposer"));
                    serverMessage19.AppendBool(false);
                    serverMessage19.AppendInteger(5);
                    serverMessage19.AppendInteger(0);
                    serverMessage19.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage19.AppendInteger(item.Id);
                    serverMessage19.AppendString("");
                    serverMessage19.AppendInteger(2);
                    if (string.IsNullOrWhiteSpace(extraInfo))
                    {
                        serverMessage19.AppendInteger(1);
                        serverMessage19.AppendInteger(50);
                    }
                    else
                        foreach (string integers in extraInfo.Split(','))
                            serverMessage19.AppendInteger(int.Parse(integers));
                    serverMessage19.AppendBool(false);
                    serverMessage19.AppendInteger(0);
                    serverMessage19.AppendInteger(1290);
                    session.SendMessage(serverMessage19);
                    return;
                }

                case Interaction.ConditionFurnisHaveUsers:
                case Interaction.ConditionStatePos:
                case Interaction.ConditionTriggerOnFurni:
                case Interaction.ConditionFurniTypeMatches:
                case Interaction.ConditionFurnisHaveNotUsers:
                case Interaction.ConditionFurniTypeDontMatch:
                case Interaction.ConditionTriggererNotOnFurni:
                {
                    ServerMessage serverMessage19 =
                        new ServerMessage(LibraryParser.OutgoingRequest("WiredConditionMessageComposer"));
                    serverMessage19.AppendBool(false);
                    serverMessage19.AppendInteger(5);
                    serverMessage19.AppendInteger(list.Count);
                    foreach (RoomItem current18 in list) serverMessage19.AppendInteger(current18.Id);
                    serverMessage19.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage19.AppendInteger(item.Id);
                    serverMessage19.AppendInteger(0);
                    serverMessage19.AppendInteger(0);
                    serverMessage19.AppendInteger(0);
                    serverMessage19.AppendBool(false);
                    serverMessage19.AppendBool(true);
                    session.SendMessage(serverMessage19);
                    return;
                }
                case Interaction.ConditionFurniHasNotFurni:
                case Interaction.ConditionFurniHasFurni:
                {
                    ServerMessage serverMessage =
                        new ServerMessage(LibraryParser.OutgoingRequest("WiredConditionMessageComposer"));
                    serverMessage.AppendBool(false);
                    serverMessage.AppendInteger(5);
                    serverMessage.AppendInteger(list.Count);
                    foreach (RoomItem current18 in list) serverMessage.AppendInteger(current18.Id);
                    serverMessage.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage.AppendInteger(item.Id);
                    serverMessage.AppendString(string.Empty);
                    serverMessage.AppendInteger(1);
                    serverMessage.AppendInteger(flag); //bool
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(item.GetBaseItem().InteractionType == Interaction.ConditionFurniHasFurni
                        ? 7
                        : 18);
                    session.SendMessage(serverMessage);
                    return;
                }
                case Interaction.ConditionTimeLessThan:
                case Interaction.ConditionTimeMoreThan:
                {
                    ServerMessage serverMessage21 =
                        new ServerMessage(LibraryParser.OutgoingRequest("WiredConditionMessageComposer"));
                    serverMessage21.AppendBool(false);
                    serverMessage21.AppendInteger(0);
                    serverMessage21.AppendInteger(0);
                    serverMessage21.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage21.AppendInteger(item.Id);
                    serverMessage21.AppendString("");
                    serverMessage21.AppendInteger(1);
                    serverMessage21.AppendInteger(delay); //delay
                    serverMessage21.AppendInteger(0);
                    serverMessage21.AppendInteger(item.GetBaseItem().InteractionType ==
                                                  Interaction.ConditionTimeMoreThan
                        ? 3
                        : 4);
                    session.SendMessage(serverMessage21);
                    return;
                }

                case Interaction.ConditionUserWearingEffect:
                case Interaction.ConditionUserNotWearingEffect:
                {
                    int effect;
                    int.TryParse(extraInfo, out effect);
                    ServerMessage serverMessage21 =
                        new ServerMessage(LibraryParser.OutgoingRequest("WiredConditionMessageComposer"));
                    serverMessage21.AppendBool(false);
                    serverMessage21.AppendInteger(5);
                    serverMessage21.AppendInteger(0);
                    serverMessage21.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage21.AppendInteger(item.Id);
                    serverMessage21.AppendString("");
                    serverMessage21.AppendInteger(1);
                    serverMessage21.AppendInteger(effect);
                    serverMessage21.AppendInteger(0);
                    serverMessage21.AppendInteger(12);
                    session.SendMessage(serverMessage21);
                    return;
                }

                case Interaction.ConditionUserWearingBadge:
                case Interaction.ConditionUserNotWearingBadge:
                case Interaction.ConditionUserHasFurni:
                {
                    ServerMessage serverMessage21 =
                        new ServerMessage(LibraryParser.OutgoingRequest("WiredConditionMessageComposer"));
                    serverMessage21.AppendBool(false);
                    serverMessage21.AppendInteger(5);
                    serverMessage21.AppendInteger(0);
                    serverMessage21.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage21.AppendInteger(item.Id);
                    serverMessage21.AppendString(extraInfo);
                    serverMessage21.AppendInteger(0);
                    serverMessage21.AppendInteger(0);
                    serverMessage21.AppendInteger(11);
                    session.SendMessage(serverMessage21);
                    return;
                }

                case Interaction.ConditionDateRangeActive:
                {
                    int date1 = 0;
                    int date2 = 0;

                    try
                    {
                        string[] strArray = extraInfo.Split(',');
                        date1 = int.Parse(strArray[0]);
                        date2 = int.Parse(strArray[1]);
                    }
                    catch
                    {
                    }

                    ServerMessage serverMessage21 =
                        new ServerMessage(LibraryParser.OutgoingRequest("WiredConditionMessageComposer"));
                    serverMessage21.AppendBool(false);
                    serverMessage21.AppendInteger(5);
                    serverMessage21.AppendInteger(0);
                    serverMessage21.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage21.AppendInteger(item.Id);
                    serverMessage21.AppendString(extraInfo);
                    serverMessage21.AppendInteger(2);
                    serverMessage21.AppendInteger(date1);
                    serverMessage21.AppendInteger(date2);
                    serverMessage21.AppendInteger(0);
                    serverMessage21.AppendInteger(24);
                    session.SendMessage(serverMessage21);
                    return;
                }
                case Interaction.ActionJoinTeam:
                {
                    ServerMessage serverMessage15 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage15.AppendBool(false);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage15.AppendInteger(item.Id);
                    serverMessage15.AppendString(extraInfo);
                    serverMessage15.AppendInteger(1);
                    serverMessage15.AppendInteger(delay); // Team (1-4)
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(9);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    session.SendMessage(serverMessage15);
                    return;
                }
                case Interaction.ActionLeaveTeam:
                {
                    ServerMessage serverMessage15 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage15.AppendBool(false);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage15.AppendInteger(item.Id);
                    serverMessage15.AppendString(extraInfo);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(10);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    session.SendMessage(serverMessage15);
                    return;
                }
                case Interaction.TriggerBotReachedAvatar:
                {
                    ServerMessage serverMessage2 = new ServerMessage(LibraryParser.OutgoingRequest("WiredTriggerMessageComposer"));
                    serverMessage2.AppendBool(false);
                    serverMessage2.AppendInteger(0);
                    serverMessage2.AppendInteger(list.Count);
                    foreach (RoomItem current2 in list) serverMessage2.AppendInteger(current2.Id);
                    serverMessage2.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage2.AppendInteger(item.Id);
                    serverMessage2.AppendString(extraInfo);
                    serverMessage2.AppendInteger(0);
                    serverMessage2.AppendInteger(0);
                    serverMessage2.AppendInteger(14);
                    serverMessage2.AppendInteger(0);
                    serverMessage2.AppendInteger(0);
                    serverMessage2.AppendInteger(0);
                    session.SendMessage(serverMessage2);
                    return;
                }
                case Interaction.TriggerBotReachedStuff:
                {
                    ServerMessage serverMessage2 = new ServerMessage(LibraryParser.OutgoingRequest("WiredTriggerMessageComposer"));
                    serverMessage2.AppendBool(false);
                    serverMessage2.AppendInteger(5);
                    serverMessage2.AppendInteger(list.Count);
                    foreach (RoomItem current2 in list) serverMessage2.AppendInteger(current2.Id);
                    serverMessage2.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage2.AppendInteger(item.Id);
                    serverMessage2.AppendString(extraInfo);
                    serverMessage2.AppendInteger(0);
                    serverMessage2.AppendInteger(0);
                    serverMessage2.AppendInteger(13);
                    serverMessage2.AppendInteger(0);
                    serverMessage2.AppendInteger(0);
                    serverMessage2.AppendInteger(0);
                    session.SendMessage(serverMessage2);
                    return;
                }
                case Interaction.ActionBotClothes:
                {
                    ServerMessage serverMessage15 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage15.AppendBool(false);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage15.AppendInteger(item.Id);
                    serverMessage15.AppendString(extraInfo + (char) 9 + extraString);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(26);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    session.SendMessage(serverMessage15);
                    return;
                }
                case Interaction.ActionBotFollowAvatar:
                {
                    ServerMessage serverMessage15 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage15.AppendBool(false);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage15.AppendInteger(item.Id);
                    serverMessage15.AppendString(extraInfo);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(25);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    session.SendMessage(serverMessage15);
                    return;
                }
                case Interaction.ActionBotGiveHanditem:
                {
                    ServerMessage serverMessage15 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage15.AppendBool(false);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage15.AppendInteger(item.Id);
                    serverMessage15.AppendString(extraInfo);
                    serverMessage15.AppendInteger(1);
                    serverMessage15.AppendInteger(delay);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(24);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    session.SendMessage(serverMessage15);
                    return;
                }
                case Interaction.ActionBotMove:
                {
                    ServerMessage serverMessage15 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage15.AppendBool(false);
                    serverMessage15.AppendInteger(5);
                    serverMessage15.AppendInteger(list.Count);
                    foreach (RoomItem current2 in list) serverMessage15.AppendInteger(current2.Id);
                    serverMessage15.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage15.AppendInteger(item.Id);
                    serverMessage15.AppendString(extraInfo);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(22);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    session.SendMessage(serverMessage15);
                    return;
                }
                case Interaction.ActionBotTalk:
                {
                    ServerMessage serverMessage15 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage15.AppendBool(false);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage15.AppendInteger(item.Id);
                    serverMessage15.AppendString(extraInfo + (char) 9 + extraString);
                    serverMessage15.AppendInteger(1);
                    serverMessage15.AppendInteger(Yupi.BoolToInteger(flag));
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(23);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    session.SendMessage(serverMessage15);
                    return;
                }
                case Interaction.ActionBotTalkToAvatar:
                {
                    ServerMessage serverMessage15 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage15.AppendBool(false);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage15.AppendInteger(item.Id);
                    serverMessage15.AppendString(extraInfo + (char) 9 + extraString);
                    serverMessage15.AppendInteger(1);
                    serverMessage15.AppendInteger(Yupi.BoolToInteger(flag));
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(27);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    session.SendMessage(serverMessage15);
                    return;
                }
                case Interaction.ActionBotTeleport:
                {
                    ServerMessage serverMessage15 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage15.AppendBool(false);
                    serverMessage15.AppendInteger(5);
                    serverMessage15.AppendInteger(list.Count);
                    foreach (RoomItem current2 in list) serverMessage15.AppendInteger(current2.Id);
                    serverMessage15.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage15.AppendInteger(item.Id);
                    serverMessage15.AppendString(extraInfo);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(21);
                    serverMessage15.AppendInteger(0);
                    serverMessage15.AppendInteger(0);
                    session.SendMessage(serverMessage15);
                    return;
                }
                case Interaction.ActionChase:
                {
                    ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage.AppendBool(false);
                    serverMessage.AppendInteger(5);

                    serverMessage.AppendInteger(list.Count);
                    foreach (RoomItem roomItem in list) serverMessage.AppendInteger(roomItem.Id);

                    serverMessage.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage.AppendInteger(item.Id);
                    serverMessage.AppendString(string.Empty);
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(11);
                    serverMessage.AppendInteger(0);

                    serverMessage.AppendInteger(0);

                    session.SendMessage(serverMessage);
                    return;
                }
                case Interaction.ConditionUserHasHanditem:
                {
                    ServerMessage serverMessage21 =
                        new ServerMessage(LibraryParser.OutgoingRequest("WiredConditionMessageComposer"));
                    serverMessage21.AppendBool(false);
                    serverMessage21.AppendInteger(0);
                    serverMessage21.AppendInteger(0);
                    serverMessage21.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage21.AppendInteger(item.Id);
                    serverMessage21.AppendString(extraInfo);
                    serverMessage21.AppendInteger(0);
                    serverMessage21.AppendInteger(0);
                    serverMessage21.AppendInteger(25);
                    session.SendMessage(serverMessage21);
                    return;
                }
                case Interaction.ActionCallStacks:
                {
                    ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage.AppendBool(false);
                    serverMessage.AppendInteger(5);
                    serverMessage.AppendInteger(list.Count);
                    foreach (RoomItem current15 in list) serverMessage.AppendInteger(current15.Id);
                    serverMessage.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage.AppendInteger(item.Id);
                    serverMessage.AppendString(extraInfo);
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(18);
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(0);
                    serverMessage.AppendInteger(0);
                    session.SendMessage(serverMessage);
                    return;
                }

                case Interaction.ArrowPlate:
                case Interaction.PressurePad:
                case Interaction.PressurePadBed:
                case Interaction.RingPlate:
                case Interaction.ColorTile:
                case Interaction.ColorWheel:
                case Interaction.FloorSwitch1:
                case Interaction.FloorSwitch2:
                    break;

                case Interaction.SpecialRandom:
                {
                    ServerMessage serverMessage24 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage24.AppendBool(false);
                    serverMessage24.AppendInteger(5);
                    serverMessage24.AppendInteger(list.Count);
                    foreach (RoomItem current23 in list) serverMessage24.AppendInteger(current23.Id);
                    serverMessage24.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage24.AppendInteger(item.Id);
                    serverMessage24.AppendString(extraInfo);
                    serverMessage24.AppendInteger(0);
                    serverMessage24.AppendInteger(8);
                    serverMessage24.AppendInteger(0);
                    serverMessage24.AppendInteger(0);
                    serverMessage24.AppendInteger(0);
                    serverMessage24.AppendInteger(0);
                    session.SendMessage(serverMessage24);
                    return;
                }
                case Interaction.SpecialUnseen:
                {
                    ServerMessage serverMessage25 = new ServerMessage(LibraryParser.OutgoingRequest("WiredEffectMessageComposer"));
                    serverMessage25.AppendBool(false);
                    serverMessage25.AppendInteger(5);
                    serverMessage25.AppendInteger(list.Count);
                    foreach (RoomItem current24 in list) serverMessage25.AppendInteger(current24.Id);
                    serverMessage25.AppendInteger(item.GetBaseItem().SpriteId);
                    serverMessage25.AppendInteger(item.Id);
                    serverMessage25.AppendString(extraInfo);
                    serverMessage25.AppendInteger(0);
                    serverMessage25.AppendInteger(8);
                    serverMessage25.AppendInteger(0);
                    serverMessage25.AppendInteger(0);
                    serverMessage25.AppendInteger(0);
                    serverMessage25.AppendInteger(0);
                    session.SendMessage(serverMessage25);
                    return;
                }
                default:
                    return;
            }
        }
コード例 #15
0
ファイル: GroupManager.cs プロジェクト: AngelRmz/Yupi
        /// <summary>
        ///     Serializes the theGroup information.
        /// </summary>
        /// <param name="group">The theGroup.</param>
        /// <param name="response">The response.</param>
        /// <param name="session">The session.</param>
        /// <param name="room">The room.</param>
        /// <param name="newWindow">if set to <c>true</c> [new window].</param>
        internal void SerializeGroupInfo(Group group, ServerMessage response, GameClient session, Room room,
            bool newWindow = false)
        {
            if (room == null || group == null)
                return;

            DateTime dateTime = new DateTime(1970, 1, 1, 0, 0, 0, 0);
            DateTime dateTime2 = dateTime.AddSeconds(group.CreateTime);

            response.Init(LibraryParser.OutgoingRequest("GroupDataMessageComposer"));

            response.AppendInteger(group.Id);
            response.AppendBool(true);
            response.AppendInteger(group.State);
            response.AppendString(group.Name);
            response.AppendString(group.Description);
            response.AppendString(group.Badge);
            response.AppendInteger(group.RoomId);
            response.AppendString(Yupi.GetGame().GetRoomManager().GenerateRoomData(@group.RoomId) == null
                ? "No room found.."
                : Yupi.GetGame().GetRoomManager().GenerateRoomData(group.RoomId).Name);
            response.AppendInteger(@group.CreatorId == session.GetHabbo().Id
                ? 3
                : (group.Requests.ContainsKey(session.GetHabbo().Id)
                    ? 2
                    : (group.Members.ContainsKey(session.GetHabbo().Id) ? 1 : 0)));
            response.AppendInteger(group.Members.Count);
            response.AppendBool(session.GetHabbo().FavouriteGroup == group.Id);
            response.AppendString($"{dateTime2.Day.ToString("00")}-{dateTime2.Month.ToString("00")}-{dateTime2.Year}");
            response.AppendBool(group.CreatorId == session.GetHabbo().Id);
            response.AppendBool(group.Admins.ContainsKey(session.GetHabbo().Id));
            response.AppendString(Yupi.GetHabboById(@group.CreatorId) == null
                ? string.Empty
                : Yupi.GetHabboById(group.CreatorId).UserName);
            response.AppendBool(newWindow);
            response.AppendBool(group.AdminOnlyDeco == 0u);
            response.AppendInteger(group.Requests.Count);
            response.AppendBool(group.Forum.Id != 0);
            room.SendMessage(response);
        }
コード例 #16
0
ファイル: GroupManager.cs プロジェクト: AngelRmz/Yupi
        /// <summary>
        ///     Serializes the theGroup members.
        /// </summary>
        /// <param name="response">The response.</param>
        /// <param name="theGroup">The theGroup.</param>
        /// <param name="reqType">Type of the req.</param>
        /// <param name="session">The session.</param>
        /// <param name="searchVal">The search value.</param>
        /// <param name="page">The page.</param>
        /// <returns>ServerMessage.</returns>
        internal ServerMessage SerializeGroupMembers(ServerMessage response, Group theGroup, uint reqType, GameClient session, string searchVal = "", int page = 0)
        {
            if (theGroup == null || session == null)
                return null;

            if (page < 1)
                page = 0;

            response.AppendInteger(theGroup.Id);
            response.AppendString(theGroup.Name);
            response.AppendInteger(theGroup.RoomId);
            response.AppendString(theGroup.Badge);

            List<GroupMember> groupList = GetGroupUsersByString(theGroup, searchVal, reqType);

            if(groupList != null)
            {
                List<List<GroupMember>> list = Split(groupList);

                if(list != null)
                {
                    if (reqType == 0)
                    {
                        response.AppendInteger(list.Count);

                        if (theGroup.Members.Count > 0 && list.Count > 0 && list[page] != null)
                        {
                            response.AppendInteger(list[page].Count);

                            using (List<GroupMember>.Enumerator enumerator = list[page].GetEnumerator())
                            {
                                while (enumerator.MoveNext())
                                {
                                    GroupMember current = enumerator.Current;

                                    AddGroupMemberIntoResponse(response, current);
                                }
                            }
                        }
                        else
                            response.AppendInteger(0);
                    }
                    else if (reqType == 1)
                    {
                        response.AppendInteger(theGroup.Admins.Count);

                        List<GroupMember> paging = page <= list.Count ? list[page] : null;

                        if ((theGroup.Admins.Count > 0) && (list.Count > 0) && paging != null)
                        {
                            response.AppendInteger(list[page].Count);

                            using (List<GroupMember>.Enumerator enumerator = list[page].GetEnumerator())
                            {
                                while (enumerator.MoveNext())
                                {
                                    GroupMember current = enumerator.Current;

                                    AddGroupMemberIntoResponse(response, current);
                                }
                            }
                        }
                        else
                            response.AppendInteger(0);
                    }
                    else if (reqType == 2)
                    {
                        response.AppendInteger(theGroup.Requests.Count);

                        if (theGroup.Requests.Count > 0 && list.Count > 0 && list[page] != null)
                        {
                            response.AppendInteger(list[page].Count);

                            using (List<GroupMember>.Enumerator enumerator = list[page].GetEnumerator())
                            {
                                while (enumerator.MoveNext())
                                {
                                    GroupMember current = enumerator.Current;

                                    response.AppendInteger(3);

                                    if (current != null)
                                    {
                                        response.AppendInteger(current.Id);
                                        response.AppendString(current.Name);
                                        response.AppendString(current.Look);
                                    }

                                    response.AppendString(string.Empty);
                                }
                            }
                        }
                        else
                            response.AppendInteger(0);
                    }
                }
                else
                    response.AppendInteger(0);
            }
            else
                response.AppendInteger(0);

            response.AppendBool(session.GetHabbo().Id == theGroup.CreatorId);
            response.AppendInteger(14);
            response.AppendInteger(page);
            response.AppendInteger(reqType);
            response.AppendString(searchVal);

            return response;
        }
コード例 #17
0
ファイル: HabboMessenger.cs プロジェクト: sgf/Yupi
        /// <summary>
        ///     Serializes the update.
        /// </summary>
        /// <param name="friend">The friend.</param>
        /// <returns>ServerMessage.</returns>
        internal ServerMessage SerializeUpdate(MessengerBuddy friend)
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("FriendUpdateMessageComposer"));

            serverMessage.AppendInteger(0);
            serverMessage.AppendInteger(1);
            serverMessage.AppendInteger(0);
            friend.Serialize(serverMessage, GetClient());
            serverMessage.AppendBool(false);

            return serverMessage;
        }
コード例 #18
0
ファイル: RoomUserManager.cs プロジェクト: bblackv/Yupi
        /// <summary>
        ///     Updates the user status.
        /// </summary>
        /// <param name="user">The user.</param>
        /// <param name="cycleGameItems">if set to <c>true</c> [cyclegameitems].</param>
        internal void UpdateUserStatus(RoomUser user, bool cycleGameItems)
        {
            if (user == null) return;

            if (user.Statusses.ContainsKey("lay") || user.Statusses.ContainsKey("sit"))
            {
                user.Statusses.Remove("lay");
                user.Statusses.Remove("sit");
                user.UpdateNeeded = true;
            }

            bool isBot = user.IsBot;
            if (isBot) cycleGameItems = false;

            try
            {
                Gamemap roomMap = _userRoom.GetGameMap();
                Point userPoint = new Point(user.X, user.Y);
                RoomItem[] allRoomItemForSquare = roomMap.GetCoordinatedHeighestItems(userPoint).ToArray();
                List<RoomItem> itemsOnSquare = roomMap.GetCoordinatedItems(userPoint);

                double newZ = _userRoom.GetGameMap().SqAbsoluteHeight(user.X, user.Y, itemsOnSquare) +
                           (user.RidingHorse && user.IsPet == false ? 1 : 0);

                if (Math.Abs(newZ - user.Z) > 0)
                {
                    user.Z = newZ;
                    user.UpdateNeeded = true;
                }
                foreach (RoomItem item in allRoomItemForSquare)
                {
                    if (cycleGameItems)
                    {
                        item.UserWalksOnFurni(user);
                    }

                    if (item.GetBaseItem().IsSeat)
                    {
                        if (!user.Statusses.ContainsKey("sit"))
                        {
                            if (item.GetBaseItem().StackMultipler && !string.IsNullOrWhiteSpace(item.ExtraData))
                                if (item.ExtraData != "0")
                                {
                                    int num2 = Convert.ToInt32(item.ExtraData);
                                    if (!user.Statusses.ContainsKey("sit"))
                                        user.Statusses.Add("sit",
                                            item.GetBaseItem().ToggleHeight[num2].ToString(CultureInfo.InvariantCulture)
                                                .Replace(',', '.'));
                                }
                                else
                                {
                                    if (!user.Statusses.ContainsKey("sit"))
                                        user.Statusses.Add("sit", Convert.ToString(item.GetBaseItem().Height, CultureInfo.InvariantCulture));
                                }
                            else
                            {
                                if (!user.Statusses.ContainsKey("sit"))
                                    user.Statusses.Add("sit", Convert.ToString(item.GetBaseItem().Height, CultureInfo.InvariantCulture));
                            }
                        }

                        if (Math.Abs(user.Z - item.Z) > 0 || user.RotBody != item.Rot)
                        {
                            user.Z = item.Z;
                            user.RotHead = item.Rot;
                            user.RotBody = item.Rot;
                            user.UpdateNeeded = true;
                        }
                    }

                    Interaction interactionType = item.GetBaseItem().InteractionType;

                    switch (interactionType)
                    {
                        case Interaction.QuickTeleport:
                        case Interaction.GuildGate:
                        case Interaction.WalkInternalLink:
                        {
                            item.Interactor.OnUserWalk(user.GetClient(), item, user);
                            break;
                        }
                        case Interaction.None:
                            break;

                        case Interaction.PressurePadBed:
                        case Interaction.Bed:
                        {
                            if (!user.Statusses.ContainsKey("lay"))
                                user.Statusses.Add("lay", ServerUserChatTextHandler.GetString(item.GetBaseItem().Height));
                            else
                            {
                                if (user.Statusses["lay"] != ServerUserChatTextHandler.GetString(item.GetBaseItem().Height))
                                    user.Statusses["lay"] = ServerUserChatTextHandler.GetString(item.GetBaseItem().Height);
                            }

                            user.Z = item.Z;
                            user.RotHead = item.Rot;
                            user.RotBody = item.Rot;
                            user.UpdateNeeded = true;

                            if (item.GetBaseItem().InteractionType == Interaction.PressurePadBed)
                            {
                                item.ExtraData = "1";
                                item.UpdateState();
                            }
                            break;
                        }

                        case Interaction.Guillotine:
                        {
                            if (!user.Statusses.ContainsKey("lay"))
                                user.Statusses.Add("lay", ServerUserChatTextHandler.GetString(item.GetBaseItem().Height));
                            else if (user.Statusses["lay"] != ServerUserChatTextHandler.GetString(item.GetBaseItem().Height))
                                user.Statusses["lay"] = ServerUserChatTextHandler.GetString(item.GetBaseItem().Height);

                            user.Z = item.Z;
                            user.RotBody = item.Rot;

                            item.ExtraData = "1";
                            item.UpdateState();
                            AvatarEffectComponent avatarEffectsInventoryComponent =
                                user.GetClient().GetHabbo().GetAvatarEffectsInventoryComponent();

                            avatarEffectsInventoryComponent.ActivateCustomEffect(133);
                            break;
                        }

                        case Interaction.FootballGate:
                            break;

                        case Interaction.BanzaiGateBlue:
                        case Interaction.BanzaiGateRed:
                        case Interaction.BanzaiGateYellow:
                        case Interaction.BanzaiGateGreen:
                        {
                            int effect = (int) item.Team + 32;
                            TeamManager teamManagerForBanzai =
                                user.GetClient().GetHabbo().CurrentRoom.GetTeamManagerForBanzai();
                            AvatarEffectComponent avatarEffectsInventoryComponent =
                                user.GetClient().GetHabbo().GetAvatarEffectsInventoryComponent();
                            if (user.Team == Team.None)
                            {
                                if (!teamManagerForBanzai.CanEnterOnTeam(item.Team)) break;
                                if (user.Team != Team.None) teamManagerForBanzai.OnUserLeave(user);
                                user.Team = item.Team;
                                teamManagerForBanzai.AddUser(user);
                                if (avatarEffectsInventoryComponent.CurrentEffect != effect)
                                    avatarEffectsInventoryComponent.ActivateCustomEffect(effect);
                                break;
                            }
                            if (user.Team != Team.None && user.Team != item.Team)
                            {
                                teamManagerForBanzai.OnUserLeave(user);
                                user.Team = Team.None;
                                avatarEffectsInventoryComponent.ActivateCustomEffect(0);
                                break;
                            }
                            teamManagerForBanzai.OnUserLeave(user);

                            if (avatarEffectsInventoryComponent.CurrentEffect == effect)
                                avatarEffectsInventoryComponent.ActivateCustomEffect(0);
                            user.Team = Team.None;
                            break;
                        }

                        case Interaction.Jump:
                            break;

                        case Interaction.Pinata:
                        {
                            if (!user.IsWalking || item.ExtraData.Length <= 0) break;
                            int num5 = int.Parse(item.ExtraData);
                            if (num5 >= 100 || user.CurrentEffect != 158) break;
                            int num6 = num5 + 1;
                            item.ExtraData = num6.ToString();
                            item.UpdateState();
                            Yupi.GetGame()
                                .GetAchievementManager()
                                .ProgressUserAchievement(user.GetClient(), "ACH_PinataWhacker", 1);
                            if (num6 == 100)
                            {
                                Yupi.GetGame().GetPinataHandler().DeliverRandomPinataItem(user, _userRoom, item);
                                Yupi.GetGame()
                                    .GetAchievementManager()
                                    .ProgressUserAchievement(user.GetClient(), "ACH_PinataBreaker", 1);
                            }
                            break;
                        }
                        case Interaction.TileStackMagic:
                        case Interaction.Poster:
                            break;

                        case Interaction.Tent:
                        case Interaction.BedTent:
                            if (user.LastItem == item.Id) break;
                            if (!user.IsBot && !user.OnCampingTent)
                            {
                                ServerMessage serverMessage22 = new ServerMessage();
                                serverMessage22.Init(
                                    LibraryParser.OutgoingRequest("UpdateFloorItemExtraDataMessageComposer"));
                                serverMessage22.AppendString(item.Id.ToString());
                                serverMessage22.AppendInteger(0);
                                serverMessage22.AppendString("1");
                                user.GetClient().SendMessage(serverMessage22);
                                user.OnCampingTent = true;
                                user.LastItem = item.Id;
                            }
                            break;

                        case Interaction.RunWaySage:
                        {
                            int num7 = new Random().Next(1, 4);
                            item.ExtraData = num7.ToString();
                            item.UpdateState();
                            break;
                        }
                        case Interaction.Shower:
                        case Interaction.ChairState:
                        case Interaction.PressurePad:
                        {
                            item.ExtraData = "1";
                            item.UpdateState();
                            break;
                        }
                        case Interaction.BanzaiTele:
                        {
                            if (user.IsWalking)
                                _userRoom.GetGameItemHandler().OnTeleportRoomUserEnter(user, item);
                            break;
                        }
                        case Interaction.FreezeYellowGate:
                        case Interaction.FreezeRedGate:
                        case Interaction.FreezeGreenGate:
                        case Interaction.FreezeBlueGate:
                        {
                            if (cycleGameItems)
                            {
                                int num4 = (int) (item.Team + 39);
                                TeamManager teamManagerForFreeze =
                                    user.GetClient().GetHabbo().CurrentRoom.GetTeamManagerForFreeze();
                                AvatarEffectComponent avatarEffectsInventoryComponent2 =
                                    user.GetClient().GetHabbo().GetAvatarEffectsInventoryComponent();
                                if (user.Team != item.Team)
                                {
                                    if (teamManagerForFreeze.CanEnterOnTeam(item.Team))
                                    {
                                        if (user.Team != Team.None) teamManagerForFreeze.OnUserLeave(user);
                                        user.Team = item.Team;
                                        teamManagerForFreeze.AddUser(user);
                                        if (avatarEffectsInventoryComponent2.CurrentEffect != num4)
                                            avatarEffectsInventoryComponent2.ActivateCustomEffect(num4);
                                    }
                                }
                                else
                                {
                                    teamManagerForFreeze.OnUserLeave(user);
                                    if (avatarEffectsInventoryComponent2.CurrentEffect == num4)
                                        avatarEffectsInventoryComponent2.ActivateCustomEffect(0);
                                    user.Team = Team.None;
                                }
                                ServerMessage serverMessage33 =
                                    new ServerMessage(
                                        LibraryParser.OutgoingRequest("UserIsPlayingFreezeMessageComposer"));
                                serverMessage33.AppendBool(user.Team != Team.None);
                                user.GetClient().SendMessage(serverMessage33);
                            }
                            break;
                        }
                    }

                    if (item.GetBaseItem().InteractionType == Interaction.BedTent)
                        user.OnCampingTent = true;

                    user.LastItem = item.Id;
                }

                if (user.IsSitting && user.TeleportEnabled)
                {
                    user.Z -= 0.35;
                    user.UpdateNeeded = true;
                }
                if (cycleGameItems)
                {
                    _userRoom.GetSoccer().OnUserWalk(user);
                    _userRoom.GetBanzai().OnUserWalk(user);
                    _userRoom.GetFreeze().OnUserWalk(user);
                }
            }
            catch (Exception e)
            {
                ServerLogManager.HandleException(e, "RoomUserManager.cs:UpdateUserStatus");
            }
        }
コード例 #19
0
ファイル: RoomUserManager.cs プロジェクト: bblackv/Yupi
        /// <summary>
        ///     Removes the user from room.
        /// </summary>
        /// <param name="session">The session.</param>
        /// <param name="notifyClient">if set to <c>true</c> [notify client].</param>
        /// <param name="notifyKick">if set to <c>true</c> [notify kick].</param>
        internal void RemoveUserFromRoom(GameClient session, bool notifyClient, bool notifyKick)
        {
            try
            {
                if (session == null || session.GetHabbo() == null || _userRoom == null)
                    return;
                uint userId = session.GetHabbo().Id;

                session.GetHabbo().GetAvatarEffectsInventoryComponent().OnRoomExit();
                //using (var queryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
                //    queryReactor.RunFastQuery("UPDATE users_rooms_visits SET exit_timestamp = '" + Yupi.GetUnixTimeStamp() + "' WHERE room_id = '" + _room.RoomId + "' AND user_id = '" + session.GetHabbo().Id + "' ORDER BY entry_timestamp DESC LIMIT 1");

                RoomUser roomUserByHabbo = GetRoomUserByHabbo(userId);
                if (roomUserByHabbo == null)
                    return;
                if (notifyKick)
                {
                    Room room = Yupi.GetGame().GetRoomManager().GetRoom(roomUserByHabbo.RoomId);
                    DynamicRoomModel model = room.GetGameMap().Model;
                    roomUserByHabbo.MoveTo(model.DoorX, model.DoorY);
                    roomUserByHabbo.CanWalk = false;
                    session.GetMessageHandler()
                        .GetResponse()
                        .Init(LibraryParser.OutgoingRequest("RoomErrorMessageComposer"));
                    session.GetMessageHandler().GetResponse().AppendInteger(4008);
                    session.GetMessageHandler().SendResponse();

                    session.GetMessageHandler()
                        .GetResponse()
                        .Init(LibraryParser.OutgoingRequest("OutOfRoomMessageComposer"));
                    session.GetMessageHandler().GetResponse().AppendShort(2);
                    session.GetMessageHandler().SendResponse();
                }
                else if (notifyClient)
                {
                    ServerMessage serverMessage =
                        new ServerMessage(LibraryParser.OutgoingRequest("UserIsPlayingFreezeMessageComposer"));
                    serverMessage.AppendBool(roomUserByHabbo.Team != Team.None);
                    roomUserByHabbo.GetClient().SendMessage(serverMessage);
                    session.GetMessageHandler()
                        .GetResponse()
                        .Init(LibraryParser.OutgoingRequest("OutOfRoomMessageComposer"));
                    session.GetMessageHandler().GetResponse().AppendShort(2);
                    session.GetMessageHandler().SendResponse();
                }
                if (roomUserByHabbo.Team != Team.None)
                {
                    _userRoom.GetTeamManagerForBanzai().OnUserLeave(roomUserByHabbo);
                    _userRoom.GetTeamManagerForFreeze().OnUserLeave(roomUserByHabbo);
                }
                if (roomUserByHabbo.RidingHorse)
                {
                    roomUserByHabbo.RidingHorse = false;
                    RoomUser horse = GetRoomUserByVirtualId((int) roomUserByHabbo.HorseId);
                    if (horse != null)
                    {
                        horse.RidingHorse = false;
                        horse.HorseId = 0u;
                    }
                }
                if (roomUserByHabbo.IsLyingDown || roomUserByHabbo.IsSitting)
                {
                    roomUserByHabbo.IsSitting = false;
                    roomUserByHabbo.IsLyingDown = false;
                }
                RemoveRoomUser(roomUserByHabbo);
                if (session.GetHabbo() != null && !roomUserByHabbo.IsSpectator)
                {
                    if (roomUserByHabbo.CurrentItemEffect != ItemEffectType.None)
                        roomUserByHabbo.GetClient().GetHabbo().GetAvatarEffectsInventoryComponent().CurrentEffect = -1;
                    if (session.GetHabbo() != null)
                    {
                        if (_userRoom.HasActiveTrade(session.GetHabbo().Id))
                            _userRoom.TryStopTrade(session.GetHabbo().Id);
                        session.GetHabbo().CurrentRoomId = 0;
                        if (session.GetHabbo().GetMessenger() != null)
                            session.GetHabbo().GetMessenger().OnStatusChanged(true);
                    }

                    using (IQueryAdapter queryreactor2 = Yupi.GetDatabaseManager().GetQueryReactor())
                        if (session.GetHabbo() != null)
                            queryreactor2.RunFastQuery(string.Concat(
                                "UPDATE users_rooms_visits SET exit_timestamp = '", Yupi.GetUnixTimeStamp(),
                                "' WHERE room_id = '", _userRoom.RoomId, "' AND user_id = '", userId,
                                "' ORDER BY exit_timestamp DESC LIMIT 1"));
                }
                UsersByUserId.Remove(roomUserByHabbo.UserId);
                if (session.GetHabbo() != null)
                    UsersByUserName.Remove(session.GetHabbo().UserName.ToLower());
                roomUserByHabbo.Dispose();
            }
            catch (Exception ex)
            {
                ServerLogManager.LogCriticalException($"Error during removing user from room:{ex}");
            }
        }
コード例 #20
0
ファイル: RoomUserManager.cs プロジェクト: bblackv/Yupi
        internal void UserRoomTimeCycles(RoomUser roomUsers)
        {
            if (!roomUsers.IsAsleep && (roomUsers.IdleTime >= 600) && !roomUsers.IsBot && !roomUsers.IsPet)
            {
                roomUsers.IsAsleep = true;

                ServerMessage sleepEffectMessage = new ServerMessage(LibraryParser.OutgoingRequest("RoomUserIdleMessageComposer"));
                sleepEffectMessage.AppendInteger(roomUsers.VirtualId);
                sleepEffectMessage.AppendBool(true);
                _userRoom.SendMessage(sleepEffectMessage);
            }

            if (!roomUsers.IsOwner() && (roomUsers.IdleTime >= 300) && !roomUsers.IsBot && !roomUsers.IsPet)
            {
                try
                {
                    GameClient ownerAchievementMessage =
                        Yupi.GetGame().GetClientManager().GetClientByUserId((uint) _userRoom.RoomData.OwnerId);

                    if (ownerAchievementMessage != null)
                        Yupi.GetGame()
                            .GetAchievementManager()
                            .ProgressUserAchievement(ownerAchievementMessage, "ACH_RoomDecoHosting", 1, true);
                }
                catch (Exception)
                {
                    // ignored
                }
            }
        }
コード例 #21
0
ファイル: ModerationTool.cs プロジェクト: weslley17w/Yupi
        /// <summary>
        ///     Serializes the tool.
        /// </summary>
        /// <param name="session">The session.</param>
        /// <returns>ServerMessage.</returns>
        internal ServerMessage SerializeTool(GameClient session)
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("LoadModerationToolMessageComposer"));

            serverMessage.AppendInteger(Tickets.Count);

            foreach (SupportTicket current in Tickets)
                current.Serialize(serverMessage);

            serverMessage.AppendInteger(UserMessagePresets.Count);

            foreach (string current2 in UserMessagePresets)
                serverMessage.AppendString(current2);

            IEnumerable<ModerationTemplate> enumerable =
                (from x in ModerationTemplates.Values where x.Category == -1 select x).ToArray();

            serverMessage.AppendInteger(enumerable.Count());
            using (IEnumerator<ModerationTemplate> enumerator3 = enumerable.GetEnumerator())
            {
                bool first = true;

                while (enumerator3.MoveNext())
                {
                    ModerationTemplate template = enumerator3.Current;
                    IEnumerable<ModerationTemplate> enumerable2 =
                        (from x in ModerationTemplates.Values where x.Category == (long) (ulong) template.Id select x)
                            .ToArray();
                    serverMessage.AppendString(template.CName);
                    serverMessage.AppendBool(first);
                    serverMessage.AppendInteger(enumerable2.Count());

                    foreach (ModerationTemplate current3 in enumerable2)
                    {
                        serverMessage.AppendString(current3.Caption);
                        serverMessage.AppendString(current3.BanMessage);
                        serverMessage.AppendInteger(current3.BanHours);
                        serverMessage.AppendInteger(Yupi.BoolToInteger(current3.AvatarBan));
                        serverMessage.AppendInteger(Yupi.BoolToInteger(current3.Mute));
                        serverMessage.AppendInteger(Yupi.BoolToInteger(current3.TradeLock));
                        serverMessage.AppendString(current3.WarningMessage);
                        serverMessage.AppendBool(true);
                    }

                    first = false;
                }
            }

            // but = button
            serverMessage.AppendBool(true); //ticket_queue_but
            serverMessage.AppendBool(session.GetHabbo().HasFuse("fuse_chatlogs")); //chatlog_but
            serverMessage.AppendBool(session.GetHabbo().HasFuse("fuse_alert")); //message_but
            serverMessage.AppendBool(true); //modaction_but
            serverMessage.AppendBool(session.GetHabbo().HasFuse("fuse_ban")); //ban_but
            serverMessage.AppendBool(true);
            serverMessage.AppendBool(session.GetHabbo().HasFuse("fuse_kick")); //kick_but

            serverMessage.AppendInteger(RoomMessagePresets.Count);

            foreach (string current4 in RoomMessagePresets)
                serverMessage.AppendString(current4);

            return serverMessage;
        }
コード例 #22
0
ファイル: ModerationTool.cs プロジェクト: weslley17w/Yupi
        /// <summary>
        ///     Serializes the user chatlog.
        /// </summary>
        /// <param name="userId">The user identifier.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage SerializeUserChatlog(uint userId)
        {
            ServerMessage result;

            using (IQueryAdapter commitableQueryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
            {
                commitableQueryReactor.SetQuery($"SELECT DISTINCT room_id FROM users_chatlogs WHERE user_id = '{userId}' ORDER BY timestamp DESC LIMIT 4");

                DataTable table = commitableQueryReactor.GetTable();

                ServerMessage serverMessage =  new ServerMessage(LibraryParser.OutgoingRequest("ModerationToolUserChatlogMessageComposer"));
                serverMessage.AppendInteger(userId);
                serverMessage.AppendString(Yupi.GetGame().GetClientManager().GetNameById(userId));

                if (table != null)
                {
                    serverMessage.AppendInteger(table.Rows.Count);
                    IEnumerator enumerator = table.Rows.GetEnumerator();

                    try
                    {
                        while (enumerator.MoveNext())
                        {
                            DataRow dataRow = (DataRow) enumerator.Current;

                            commitableQueryReactor.SetQuery($"SELECT user_id,timestamp,message FROM users_chatlogs WHERE room_id = {dataRow["room_id"]} AND user_id = {userId} ORDER BY timestamp DESC LIMIT 30");

                            DataTable table2 = commitableQueryReactor.GetTable();
                            RoomData roomData = Yupi.GetGame().GetRoomManager().GenerateRoomData((uint) dataRow["room_id"]);

                            if (table2 != null)
                            {
                                serverMessage.AppendByte(1);
                                serverMessage.AppendShort(2);
                                serverMessage.AppendString("roomName");
                                serverMessage.AppendByte(2);
                                serverMessage.AppendString(roomData == null ? "This room was deleted" : roomData.Name);
                                serverMessage.AppendString("roomId");
                                serverMessage.AppendByte(1);
                                serverMessage.AppendInteger((uint) dataRow["room_id"]);
                                serverMessage.AppendShort(table2.Rows.Count);
                                IEnumerator enumerator2 = table2.Rows.GetEnumerator();
                                try
                                {
                                    while (enumerator2.MoveNext())
                                    {
                                        DataRow dataRow2 = (DataRow) enumerator2.Current;

                                        Habbo habboForId = Yupi.GetHabboById((uint) dataRow2["user_id"]);
                                        Yupi.UnixToDateTime((double) dataRow2["timestamp"]);

                                        if (habboForId == null)
                                            return null;

                                        serverMessage.AppendInteger(
                                            (int) (Yupi.GetUnixTimeStamp() - (double) dataRow2["timestamp"]));

                                        serverMessage.AppendInteger(habboForId.Id);
                                        serverMessage.AppendString(habboForId.UserName);
                                        serverMessage.AppendString(dataRow2["message"].ToString());
                                        serverMessage.AppendBool(false);
                                    }
                                    continue;
                                }
                                finally
                                {
                                    IDisposable disposable = enumerator2 as IDisposable;

                                    disposable?.Dispose();
                                }
                            }

                            serverMessage.AppendByte(1);
                            serverMessage.AppendShort(0);
                            serverMessage.AppendShort(0);
                        }

                        result = serverMessage;
                        return result;
                    }
                    finally
                    {
                        IDisposable disposable2 = enumerator as IDisposable;

                        disposable2?.Dispose();
                    }
                }

                serverMessage.AppendInteger(0);
                result = serverMessage;
            }
            return result;
        }
コード例 #23
0
ファイル: CatalogPageComposer.cs プロジェクト: AngelRmz/Yupi
        /// <summary>
        ///     Composes the item.
        /// </summary>
        /// <param name="item">The item.</param>
        /// <param name="message">The message.</param>
        internal static void ComposeItem(CatalogItem item, ServerMessage message)
        {
            message.AppendInteger(item.Id);

            string displayName = item.Name;

            if (PetTypeManager.ItemIsPet(item.Name))
                displayName = PetTypeManager.GetHabboPetType(item.Name);

            message.AppendString(displayName, true);
            message.AppendBool(false);
            message.AppendInteger(item.CreditsCost);

            if (item.DiamondsCost > 0)
            {
                message.AppendInteger(item.DiamondsCost);
                message.AppendInteger(105);
            }
            else
            {
                message.AppendInteger(item.DucketsCost);
                message.AppendInteger(0);
            }
            message.AppendBool(item.GetFirstBaseItem().AllowGift);

            switch (item.Name)
            {
                case "g0 group_product":
                    message.AppendInteger(0);
                    break;

                case "room_ad_plus_badge":
                    message.AppendInteger(1);
                    message.AppendString("b");
                    message.AppendString("RADZZ");
                    break;

                default:
                    if (item.Name.StartsWith("builders_club_addon_") || item.Name.StartsWith("builders_club_time_"))
                        message.AppendInteger(0);
                    else if (item.Badge == "")
                        message.AppendInteger(item.Items.Count);
                    else
                    {
                        message.AppendInteger(item.Items.Count + 1);
                        message.AppendString("b");
                        message.AppendString(item.Badge);
                    }
                    break;
            }
            foreach (Item baseItem in item.Items.Keys)
            {
                if (item.Name == "g0 group_product" || item.Name.StartsWith("builders_club_addon_") ||
                    item.Name.StartsWith("builders_club_time_"))
                    break;
                if (item.Name == "room_ad_plus_badge")
                {
                    message.AppendString("");
                    message.AppendInteger(0);
                }
                else
                {
                    message.AppendString(baseItem.Type.ToString());
                    message.AppendInteger(baseItem.SpriteId);

                    if (item.Name.Contains("wallpaper_single") || item.Name.Contains("floor_single") ||
                        item.Name.Contains("landscape_single"))
                    {
                        string[] array = item.Name.Split('_');
                        message.AppendString(array[2]);
                    }
                    else if (item.Name.StartsWith("bot_") || baseItem.InteractionType == Interaction.MusicDisc ||
                             item.GetFirstBaseItem().Name == "poster")
                        message.AppendString(item.ExtraData);
                    else if (item.Name.StartsWith("poster_"))
                    {
                        string[] array2 = item.Name.Split('_');
                        message.AppendString(array2[1]);
                    }
                    else if (item.Name.StartsWith("poster "))
                    {
                        string[] array3 = item.Name.Split(' ');
                        message.AppendString(array3[1]);
                    }
                    else if (item.SongId > 0u && baseItem.InteractionType == Interaction.MusicDisc)
                        message.AppendString(item.ExtraData);
                    else
                        message.AppendString(string.Empty);

                    message.AppendInteger(item.Items[baseItem]);
                    message.AppendBool(item.IsLimited);
                    if (!item.IsLimited)
                        continue;
                    message.AppendInteger(item.LimitedStack);
                    message.AppendInteger(item.LimitedStack - item.LimitedSelled);
                }
            }
            message.AppendInteger(item.ClubOnly ? 1 : 0);

            if (item.IsLimited || item.FirstAmount != 1)
            {
                message.AppendBool(false);
                return;
            }

            message.AppendBool(item.HaveOffer && !item.IsLimited);
        }
コード例 #24
0
ファイル: CatalogPageComposer.cs プロジェクト: AngelRmz/Yupi
        /// <summary>
        ///     Composes the club purchase page.
        /// </summary>
        /// <param name="session">The session.</param>
        /// <param name="windowId">The window identifier.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage ComposeClubPurchasePage(GameClient session, int windowId)
        {
            ServerMessage message = new ServerMessage(LibraryParser.OutgoingRequest("CatalogueClubPageMessageComposer"));
            List<CatalogItem> habboClubItems = Yupi.GetGame().GetCatalogManager().HabboClubItems;

            message.AppendInteger(habboClubItems.Count);

            foreach (CatalogItem item in habboClubItems)
            {
                message.AppendInteger(item.Id);
                message.AppendString(item.Name);
                message.AppendBool(false);
                message.AppendInteger(item.CreditsCost);

                if (item.DiamondsCost > 0)
                {
                    message.AppendInteger(item.DiamondsCost);
                    message.AppendInteger(105);
                }
                else
                {
                    message.AppendInteger(item.DucketsCost);
                    message.AppendInteger(0);
                }

                message.AppendBool(true);
                string[] fuckingArray = item.Name.Split('_');
                double dayTime = 31;

                if (item.Name.Contains("DAY"))
                    dayTime = int.Parse(fuckingArray[3]);
                else if (item.Name.Contains("MONTH"))
                {
                    int monthTime = int.Parse(fuckingArray[3]);
                    dayTime = monthTime*31;
                }
                else if (item.Name.Contains("YEAR"))
                {
                    int yearTimeOmg = int.Parse(fuckingArray[3]);
                    dayTime = yearTimeOmg*31*12;
                }

                DateTime newExpiryDate = DateTime.Now.AddDays(dayTime);

                if (session.GetHabbo().GetSubscriptionManager().HasSubscription)
                    newExpiryDate =
                        Yupi.UnixToDateTime(session.GetHabbo().GetSubscriptionManager().GetSubscription().ExpireTime)
                            .AddDays(dayTime);

                message.AppendInteger((int) dayTime/31);
                message.AppendInteger((int) dayTime);
                message.AppendBool(false);
                message.AppendInteger((int) dayTime);
                message.AppendInteger(newExpiryDate.Year);
                message.AppendInteger(newExpiryDate.Month);
                message.AppendInteger(newExpiryDate.Day);
            }

            message.AppendInteger(windowId);
            return message;
        }
コード例 #25
0
ファイル: Habbo.cs プロジェクト: sgf/Yupi
        /// <summary>
        ///     Serializes the club.
        /// </summary>
        internal void SerializeClub()
        {
            GameClient client = GetClient();
            ServerMessage serverMessage = new ServerMessage();
            serverMessage.Init(LibraryParser.OutgoingRequest("SubscriptionStatusMessageComposer"));
            serverMessage.AppendString("club_habbo");
            if (client.GetHabbo().GetSubscriptionManager().HasSubscription)
            {
                double num = client.GetHabbo().GetSubscriptionManager().GetSubscription().ExpireTime;
                double num2 = num - Yupi.GetUnixTimeStamp();
                int num3 = (int) Math.Ceiling(num2/86400.0);
                int i =
                    (int)
                        Math.Ceiling((Yupi.GetUnixTimeStamp() -
                                      (double) client.GetHabbo().GetSubscriptionManager().GetSubscription().ActivateTime)/
                                     86400.0);
                int num4 = num3/31;

                if (num4 >= 1)
                    num4--;

                serverMessage.AppendInteger(num3 - num4*31);
                serverMessage.AppendInteger(1);
                serverMessage.AppendInteger(num4);
                serverMessage.AppendInteger(1);
                serverMessage.AppendBool(true);
                serverMessage.AppendBool(true);
                serverMessage.AppendInteger(i);
                serverMessage.AppendInteger(i);
                serverMessage.AppendInteger(10);
            }
            else
            {
                serverMessage.AppendInteger(0);
                serverMessage.AppendInteger(0);
                serverMessage.AppendInteger(0);
                serverMessage.AppendInteger(0);
                serverMessage.AppendBool(false);
                serverMessage.AppendBool(false);
                serverMessage.AppendInteger(0);
                serverMessage.AppendInteger(0);
                serverMessage.AppendInteger(0);
            }

            client.SendMessage(serverMessage);

            ServerMessage serverMessage2 = new ServerMessage(LibraryParser.OutgoingRequest("UserClubRightsMessageComposer"));

            serverMessage2.AppendInteger(GetSubscriptionManager().HasSubscription ? 2 : 0);
            serverMessage2.AppendInteger(Rank);
            serverMessage2.AppendBool(Rank >= Convert.ToUInt32(Yupi.GetDbConfig().DbData["ambassador.minrank"]));

            client.SendMessage(serverMessage2);
        }
コード例 #26
0
ファイル: HotelBrowserManager.cs プロジェクト: sgf/Yupi
        /// <summary>
        ///     Serializes the search results.
        /// </summary>
        /// <param name="searchQuery">The search query.</param>
        /// <returns>ServerMessage.</returns>
        public static ServerMessage SerializeSearchResults(string searchQuery)
        {
            bool containsOwner = false;
            bool containsGroup = false;
            string originalQuery = searchQuery;

            if (searchQuery.StartsWith("owner:"))
            {
                searchQuery = searchQuery.Replace("owner:", string.Empty);
                containsOwner = true;
            }
            else if (searchQuery.StartsWith("group:"))
            {
                searchQuery = searchQuery.Replace("group:", string.Empty);
                containsGroup = true;
            }

            List<RoomData> rooms = new List<RoomData>();

            if (!containsOwner)
            {
                bool initForeach = false;

                KeyValuePair<RoomData, uint>[] activeRooms = Yupi.GetGame().GetRoomManager().GetActiveRooms();
                try
                {
                    if (activeRooms != null && activeRooms.Any())
                        initForeach = true;
                }
                catch
                {
                    initForeach = false;
                }

                if (initForeach)
                {
                    foreach (KeyValuePair<RoomData, uint> rms in activeRooms)
                    {
                        if (rms.Key.Name.ToLower().Contains(searchQuery.ToLower()) && rooms.Count <= 50)
                            rooms.Add(rms.Key);
                        else
                            break;
                    }
                }
            }

            if (rooms.Count < 50 || containsOwner || containsGroup)
            {
                DataTable dTable;

                using (IQueryAdapter dbClient = Yupi.GetDatabaseManager().GetQueryReactor())
                {
                    if (containsOwner)
                    {
                        dbClient.SetQuery("SELECT rooms_data.* FROM rooms_data LEFT OUTER JOIN users ON rooms_data.owner = users.id WHERE users.username = @query AND rooms_data.roomtype = 'private' LIMIT 50");
                        dbClient.AddParameter("query", searchQuery);
                        dTable = dbClient.GetTable();
                    }
                    else if (containsGroup)
                    {
                        dbClient.SetQuery("SELECT * FROM rooms_data JOIN groups_data ON rooms_data.id = groups_data.room_id WHERE groups_data.group_name LIKE @query AND roomtype = 'private' LIMIT 50");
                        dbClient.AddParameter("query", "%" + searchQuery + "%");
                        dTable = dbClient.GetTable();
                    }
                    else
                    {
                        dbClient.SetQuery("SELECT * FROM rooms_data WHERE caption = @query AND roomtype = 'private' LIMIT " +
                            (50 - rooms.Count));
                        dbClient.AddParameter("query", searchQuery);
                        dTable = dbClient.GetTable();
                    }
                }

                if (dTable != null)
                {
                    foreach (RoomData rData in dTable.Rows.Cast<DataRow>().Select(row => Yupi.GetGame()
                        .GetRoomManager()
                        .FetchRoomData(Convert.ToUInt32(row["id"]), row)).Where(rData => !rooms.Contains(rData)))
                        rooms.Add(rData);
                }
            }

            ServerMessage message = new ServerMessage(LibraryParser.OutgoingRequest("NavigatorListingsMessageComposer"));
            message.AppendInteger(8);
            message.AppendString(originalQuery);
            message.AppendInteger(rooms.Count);

            foreach (RoomData room in rooms)
                room.Serialize(message);

            message.AppendBool(false);

            return message;
        }
コード例 #27
0
ファイル: CatalogPageComposer.cs プロジェクト: AngelRmz/Yupi
        /// <summary>
        ///     Purchases the ok.
        /// </summary>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage PurchaseOk(uint itemId, string itemName, uint creditsCost,
            Dictionary<Item, uint> items = null, int clubLevel = 1,
            uint diamondsCost = 0,
            uint activityPointsCost = 0, bool isLimited = false,
            uint limitedStack = 0,
            uint limitedSelled = 0)
        {
            ServerMessage message = new ServerMessage(LibraryParser.OutgoingRequest("PurchaseOKMessageComposer"));
            message.AppendInteger(itemId);
            message.AppendString(itemName);
            message.AppendBool(false);
            message.AppendInteger(creditsCost);
            message.AppendInteger(diamondsCost);
            message.AppendInteger(activityPointsCost);
            message.AppendBool(true);
            message.AppendInteger(items?.Count ?? 0);

            if (items != null)
            {
                foreach (KeyValuePair<Item, uint> itemDic in items)
                {
                    Item item = itemDic.Key;
                    message.AppendString(item.Type.ToString());

                    if (item.Type == 'b')
                    {
                        message.AppendString(item.PublicName);
                        continue;
                    }

                    message.AppendInteger(item.SpriteId);
                    message.AppendString(item.PublicName);
                    message.AppendInteger(itemDic.Value); //productCount
                    message.AppendBool(isLimited);

                    if (!isLimited)
                        continue;

                    message.AppendInteger(limitedStack);
                    message.AppendInteger(limitedSelled);
                }
            }

            message.AppendInteger(clubLevel); //clubLevel
            message.AppendBool(false); //window.visible?

            return message;
        }
コード例 #28
0
ファイル: ModerationTool.cs プロジェクト: weslley17w/Yupi
        /// <summary>
        ///     Serializes the room tool.
        /// </summary>
        /// <param name="data">The data.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage SerializeRoomTool(RoomData data)
        {
            Room room = Yupi.GetGame().GetRoomManager().GetRoom(data.Id);

            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("ModerationRoomToolMessageComposer"));
            serverMessage.AppendInteger(data.Id);
            serverMessage.AppendInteger(data.UsersNow);

            if (room != null)
                serverMessage.AppendBool(room.GetRoomUserManager().GetRoomUserByHabbo(data.Owner) != null);
            else
                serverMessage.AppendBool(false);

            serverMessage.AppendInteger(room?.RoomData.OwnerId ?? 0);
            serverMessage.AppendString(data.Owner);
            serverMessage.AppendBool(room != null);
            serverMessage.AppendString(data.Name);
            serverMessage.AppendString(data.Description);
            serverMessage.AppendInteger(data.TagCount);

            foreach (string current in data.Tags)
                serverMessage.AppendString(current);

            serverMessage.AppendBool(false);

            return serverMessage;
        }
コード例 #29
0
ファイル: CatalogPageComposer.cs プロジェクト: AngelRmz/Yupi
        /// <summary>
        ///     Composes the page.
        /// </summary>
        /// <param name="page">The page.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage ComposePage(CatalogPage page)
        {
            ServerMessage message = new ServerMessage(LibraryParser.OutgoingRequest("CataloguePageMessageComposer"));
            message.AppendInteger(page.PageId);

            switch (page.Layout)
            {
                case "frontpage":
                    message.AppendString("NORMAL");
                    message.AppendString("frontpage4");
                    message.AppendInteger(2);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendString(page.LayoutTeaser);
                    message.AppendInteger(2);
                    message.AppendString(page.Text1);
                    message.AppendString(page.Text2);
                    message.AppendInteger(0);
                    message.AppendInteger(-1);
                    message.AppendBool(false);
                    break;

                case "roomads":
                    message.AppendString("NORMAL");
                    message.AppendString("roomads");
                    message.AppendInteger(2);
                    message.AppendString("events_header");
                    message.AppendString("");
                    message.AppendInteger(2);
                    message.AppendString(page.Text1);
                    message.AppendString("");
                    break;

                case "builders_club_frontpage_normal":
                    message.AppendString("NORMAL");
                    message.AppendString("builders_club_frontpage");
                    message.AppendInteger(0);
                    message.AppendInteger(1);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendInteger(3);
                    message.AppendInteger(8554);
                    message.AppendString("builders_club_1_month");
                    message.AppendString("");
                    message.AppendInteger(2560000);
                    message.AppendInteger(2560000);
                    message.AppendInteger(1024);
                    message.AppendInteger(0);
                    message.AppendInteger(0);
                    message.AppendBool(false);
                    message.AppendInteger(8606);
                    message.AppendString("builders_club_14_days");
                    message.AppendString("");
                    message.AppendInteger(2560000);
                    message.AppendInteger(2560000);
                    message.AppendInteger(1024);
                    message.AppendInteger(0);
                    message.AppendInteger(0);
                    message.AppendBool(false);
                    message.AppendInteger(8710);
                    message.AppendString("builders_club_31_days");
                    message.AppendString("");
                    message.AppendInteger(2560000);
                    message.AppendInteger(2560000);
                    message.AppendInteger(1024);
                    message.AppendInteger(0);
                    message.AppendInteger(0);
                    message.AppendBool(false);
                    break;

                case "bots":
                    message.AppendString("NORMAL");
                    message.AppendString("bots");
                    message.AppendInteger(2);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendString(page.LayoutTeaser);
                    message.AppendInteger(3);
                    message.AppendString(page.Text1);
                    message.AppendString(page.Text2);
                    message.AppendString(page.TextDetails);
                    break;

                case "badge_display":
                    message.AppendString("NORMAL");
                    message.AppendString("badge_display");
                    message.AppendInteger(2);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendString(page.LayoutTeaser);
                    message.AppendInteger(3);
                    message.AppendString(page.Text1);
                    message.AppendString(page.Text2);
                    message.AppendString(page.TextDetails);
                    break;

                case "info_loyalty":
                case "info_duckets":
                    message.AppendString("NORMAL");
                    message.AppendString(page.Layout);
                    message.AppendInteger(1);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendInteger(1);
                    message.AppendString(page.Text1);
                    break;

                case "sold_ltd_items":
                    message.AppendString("NORMAL");
                    message.AppendString("sold_ltd_items");
                    message.AppendInteger(2);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendString(page.LayoutTeaser);
                    message.AppendInteger(3);
                    message.AppendString(page.Text1);
                    message.AppendString(page.Text2);
                    message.AppendString(page.TextDetails);
                    break;

                case "recycler_info":
                    message.AppendString("NORMAL");
                    message.AppendString(page.Layout);
                    message.AppendInteger(2);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendString(page.LayoutTeaser);
                    message.AppendInteger(3);
                    message.AppendString(page.Text1);
                    message.AppendString(page.Text2);
                    message.AppendString(page.TextDetails);
                    break;

                case "recycler_prizes":
                    message.AppendString("NORMAL");
                    message.AppendString("recycler_prizes");
                    message.AppendInteger(1);
                    message.AppendString("catalog_recycler_headline3");
                    message.AppendInteger(1);
                    message.AppendString(page.Text1);
                    break;

                case "spaces_new":
                case "spaces":
                    message.AppendString("NORMAL");
                    message.AppendString("spaces_new");
                    message.AppendInteger(1);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendInteger(1);
                    message.AppendString(page.Text1);
                    break;

                case "recycler":
                    message.AppendString("NORMAL");
                    message.AppendString("recycler");
                    message.AppendInteger(2);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendString(page.LayoutTeaser);
                    message.AppendInteger(1);
                    message.AppendString(page.Text1);
                    break;

                case "trophies":
                    message.AppendString("NORMAL");
                    message.AppendString("trophies");
                    message.AppendInteger(1);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendInteger(2);
                    message.AppendString(page.Text1);
                    message.AppendString(page.TextDetails);
                    break;

                case "pets":
                case "pets2":
                case "pets3":
                    message.AppendString("NORMAL");
                    message.AppendString(page.Layout);
                    message.AppendInteger(2);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendString(page.LayoutTeaser);
                    message.AppendInteger(4);
                    message.AppendString(page.Text1);
                    message.AppendString(page.Text2);
                    message.AppendString(page.TextDetails);
                    message.AppendString(page.TextTeaser);
                    break;

                case "soundmachine":
                    message.AppendString("NORMAL");
                    message.AppendString(page.Layout);
                    message.AppendInteger(2);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendString(page.LayoutTeaser);
                    message.AppendInteger(2);
                    message.AppendString(page.Text1);
                    message.AppendString(page.TextDetails);
                    break;

                case "vip_buy":
                    message.AppendString("NORMAL");
                    message.AppendString(page.Layout);
                    message.AppendInteger(2);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendString(page.LayoutTeaser);
                    message.AppendInteger(0);
                    break;

                case "guild_custom_furni":
                    message.AppendString("NORMAL");
                    message.AppendString("guild_custom_furni");
                    message.AppendInteger(3);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendString("");
                    message.AppendString("");
                    message.AppendInteger(3);
                    message.AppendString(page.Text1);
                    message.AppendString(page.TextDetails);
                    message.AppendString(page.Text2);
                    break;

                case "guild_frontpage":
                    message.AppendString("NORMAL");
                    message.AppendString("guild_frontpage");
                    message.AppendInteger(2);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendString(page.LayoutTeaser);
                    message.AppendInteger(3);
                    message.AppendString(page.Text1);
                    message.AppendString(page.TextDetails);
                    message.AppendString(page.Text2);
                    break;

                case "guild_forum":
                    message.AppendString("NORMAL");
                    message.AppendString("guild_forum");
                    message.AppendInteger(0);
                    message.AppendInteger(2);
                    message.AppendString(page.Text1);
                    message.AppendString(page.Text2);
                    break;

                case "club_gifts":
                    message.AppendString("NORMAL");
                    message.AppendString("club_gifts");
                    message.AppendInteger(1);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendInteger(1);
                    message.AppendString(page.Text1);
                    break;

                case "default_3x3":
                    message.AppendString("NORMAL");
                    message.AppendString(page.Layout);
                    message.AppendInteger(3);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendString(page.LayoutTeaser);
                    message.AppendString(page.LayoutSpecial);
                    message.AppendInteger(3);
                    message.AppendString(page.Text1);
                    message.AppendString(page.TextDetails);
                    message.AppendString(page.TextTeaser);
                    break;

                default:
                    message.AppendString("NORMAL");
                    message.AppendString(page.Layout);
                    message.AppendInteger(3);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendString(page.LayoutTeaser);
                    message.AppendString(page.LayoutSpecial);
                    message.AppendInteger(4);
                    message.AppendString(page.Text1);
                    message.AppendString(page.Text2);
                    message.AppendString(page.TextTeaser);
                    message.AppendString(page.TextDetails);
                    break;

                case "builders_3x3":
                    message.AppendString("BUILDERS_CLUB");
                    message.AppendString("default_3x3");
                    message.AppendInteger(3);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendString(page.LayoutTeaser);
                    message.AppendString(page.LayoutSpecial);
                    message.AppendInteger(3);
                    message.AppendString(page.Text1);
                    message.AppendString(page.TextDetails.Replace("[10]", Convert.ToChar(10).ToString())
                        .Replace("[13]", Convert.ToChar(13).ToString()));
                    message.AppendString(page.TextTeaser.Replace("[10]", Convert.ToChar(10).ToString())
                        .Replace("[13]", Convert.ToChar(13).ToString()));
                    break;

                case "builders_3x3_color":
                    message.AppendString("BUILDERS_CLUB");
                    message.AppendString("default_3x3_color_grouping");
                    message.AppendInteger(3);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendString(page.LayoutTeaser);
                    message.AppendString(page.LayoutSpecial);
                    message.AppendInteger(3);
                    message.AppendString(page.Text1);
                    message.AppendString(page.TextDetails.Replace("[10]", Convert.ToChar(10).ToString())
                        .Replace("[13]", Convert.ToChar(13).ToString()));
                    message.AppendString(page.TextTeaser.Replace("[10]", Convert.ToChar(10).ToString())
                        .Replace("[13]", Convert.ToChar(13).ToString()));
                    break;

                case "builders_club_frontpage":
                    message.AppendString("BUILDERS_CLUB");
                    message.AppendString("builders_club_frontpage");
                    message.AppendInteger(0);
                    message.AppendInteger(1);
                    message.AppendString(page.LayoutHeadline);
                    message.AppendInteger(3);
                    message.AppendInteger(8554);
                    message.AppendString("builders_club_1_month");
                    message.AppendString("");
                    message.AppendInteger(2560000);
                    message.AppendInteger(2560000);
                    message.AppendInteger(1024);
                    message.AppendInteger(0);
                    message.AppendInteger(0);
                    message.AppendBool(false);
                    message.AppendInteger(8606);
                    message.AppendString("builders_club_14_days");
                    message.AppendString("");
                    message.AppendInteger(2560000);
                    message.AppendInteger(2560000);
                    message.AppendInteger(1024);
                    message.AppendInteger(0);
                    message.AppendInteger(0);
                    message.AppendBool(false);
                    message.AppendInteger(8710);
                    message.AppendString("builders_club_31_days");
                    message.AppendString("");
                    message.AppendInteger(2560000);
                    message.AppendInteger(2560000);
                    message.AppendInteger(1024);
                    message.AppendInteger(0);
                    message.AppendInteger(0);
                    message.AppendBool(false);
                    break;

                case "builders_club_addons":
                    message.AppendString("BUILDERS_CLUB");
                    message.AppendString("builders_club_addons");
                    message.AppendInteger(0);
                    message.AppendInteger(1);
                    message.AppendString(page.LayoutHeadline);
                    break;

                case "builders_club_addons_normal":
                    message.AppendString("NORMAL");
                    message.AppendString("builders_club_addons");
                    message.AppendInteger(0);
                    message.AppendInteger(1);
                    message.AppendString(page.LayoutHeadline);
                    break;
            }

            if (page.Layout.StartsWith("frontpage") || page.Layout == "vip_buy" || page.Layout == "recycler")
            {
                message.AppendInteger(0);
            }
            else
            {
                message.AppendInteger(page.Items.Count);

                foreach (CatalogItem item in page.Items.Values)
                    ComposeItem(item, message);
            }

            message.AppendInteger(-1);
            message.AppendBool(false);

            return message;
        }
コード例 #30
0
ファイル: ModerationTool.cs プロジェクト: weslley17w/Yupi
        /// <summary>
        ///     Serializes the user information.
        /// </summary>
        /// <param name="userId">The user identifier.</param>
        /// <returns>ServerMessage.</returns>
        /// <exception cref="System.NullReferenceException">User not found in database.</exception>
        internal static ServerMessage SerializeUserInfo(uint userId)
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("ModerationToolUserToolMessageComposer"));
            using (IQueryAdapter commitableQueryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
            {
                if (commitableQueryReactor != null)
                {
                    commitableQueryReactor.SetQuery(
                        "SELECT id, username, mail, look, trade_lock, trade_lock_expire, rank, ip_last, " +
                        "IFNULL(cfhs, 0) cfhs, IFNULL(cfhs_abusive, 0) cfhs_abusive, IFNULL(cautions, 0) cautions, IFNULL(bans, 0) bans, " +
                        "IFNULL(reg_timestamp, 0) reg_timestamp, IFNULL(login_timestamp, 0) login_timestamp " +
                        $"FROM users left join users_info on (users.id = users_info.user_id) WHERE id = '{userId}' LIMIT 1"
                        );

                    DataRow row = commitableQueryReactor.GetRow();

                    uint id = Convert.ToUInt32(row["id"]);
                    serverMessage.AppendInteger(id);
                    serverMessage.AppendString(row["username"].ToString());
                    serverMessage.AppendString(row["look"].ToString());
                    double regTimestamp = (double) row["reg_timestamp"];
                    double loginTimestamp = (double) row["login_timestamp"];
                    int unixTimestamp = Yupi.GetUnixTimeStamp();
                    serverMessage.AppendInteger(
                        (int) (regTimestamp > 0 ? Math.Ceiling((unixTimestamp - regTimestamp)/60.0) : regTimestamp));
                    serverMessage.AppendInteger(
                        (int)
                            (loginTimestamp > 0 ? Math.Ceiling((unixTimestamp - loginTimestamp)/60.0) : loginTimestamp));
                    serverMessage.AppendBool(true);
                    serverMessage.AppendInteger(Convert.ToInt32(row["cfhs"]));
                    serverMessage.AppendInteger(Convert.ToInt32(row["cfhs_abusive"]));
                    serverMessage.AppendInteger(Convert.ToInt32(row["cautions"]));
                    serverMessage.AppendInteger(Convert.ToInt32(row["bans"]));

                    serverMessage.AppendInteger(0);
                    uint rank = (uint) row["rank"];
                    serverMessage.AppendString(row["trade_lock"].ToString() == "1"
                        ? Yupi.UnixToDateTime(int.Parse(row["trade_lock_expire"].ToString())).ToLongDateString()
                        : "Not trade-locked");
                    serverMessage.AppendString(rank < 6 ? row["ip_last"].ToString() : "127.0.0.1");
                    serverMessage.AppendInteger(id);
                    serverMessage.AppendInteger(0);

                    serverMessage.AppendString($"E-Mail:         {row["mail"]}");
                    serverMessage.AppendString($"Rank ID:        {rank}");
                }
            }
            return serverMessage;
        }