コード例 #1
0
ファイル: Sprite.cs プロジェクト: luuthevinh/yugioh-new-gen
        private void RunMoveTo(ref MoveTo moveto)
        {
            float   time         = moveto.Time;
            Vector2 nextposition = moveto.NextPosition;

            if (time == 0)
            {
                Position       = nextposition;
                moveto.IsDone  = true;
                moveto.IsDoing = false;
                return;
            }

            if (!moveto.IsDoing)
            {
                moveto.IsDoing = true;
                var velocityX = (nextposition.X - Position.X) / (time * 60); //60 là fps
                var velocityY = (nextposition.Y - Position.Y) / (time * 60);
                m_Velocity = new Vector2(velocityX, velocityY);

                m_moveDistance = (float)Math.Sqrt(
                    (nextposition.X - Position.X) * (nextposition.X - Position.X) +
                    (nextposition.Y - Position.Y) * (nextposition.Y - Position.Y)
                    );
                m_oldPosition = Position;
            }

            var distance = (float)Math.Sqrt(((Position.X - m_oldPosition.X) * (Position.X - m_oldPosition.X) +
                                             (Position.Y - m_oldPosition.Y) * (Position.Y - m_oldPosition.Y)));

            if (m_moveDistance >= distance && !moveto.IsDone)
            {
                //Kiểm tra lần di chuyển cuối cùng có vượt ra khỏi vị trí đích hay không
                if ((float)Math.Sqrt(m_Velocity.X * m_Velocity.X + m_Velocity.Y * m_Velocity.Y) >= Math.Abs(m_moveDistance - distance))
                {
                    //Nếu có thì gán vận tốc bằng quãng đường còn lại
                    //m_Velocity.X = nextposition.X - Position.X;
                    //m_Velocity.Y = nextposition.Y - Position.Y;
                    Position       = new Vector2(nextposition.X, nextposition.Y);
                    moveto.IsDone  = true;
                    moveto.IsDoing = false;
                }
                else
                {
                    Position = new Vector2(Position.X + m_Velocity.X, Position.Y + m_Velocity.Y);
                }
            }
            else
            {
                moveto.IsDone  = true;
                moveto.IsDoing = false;
            }
        }
コード例 #2
0
ファイル: Sprite.cs プロジェクト: luuthevinh/yugioh-new-gen
 public virtual void AddMoveTo(MoveTo moveto)
 {
     _moveList.Add(moveto);
 }
コード例 #3
0
ファイル: Sprite.cs プロジェクト: luuthevinh/yugioh-new-gen
        private void RunMoveTo(ref MoveTo moveto)
        {
            float time = moveto.Time;
            Vector2 nextposition = moveto.NextPosition;

            if (time == 0)
            {
                Position = nextposition;
                moveto.IsDone = true;
                moveto.IsDoing = false;
                return;
            }

            if(!moveto.IsDoing)
            {
                moveto.IsDoing = true;
                var velocityX = (nextposition.X - Position.X) / (time * 60); //60 là fps
                var velocityY = (nextposition.Y - Position.Y) / (time * 60);
                m_Velocity = new Vector2(velocityX, velocityY);

                m_moveDistance = (float)Math.Sqrt(
                                            (nextposition.X - Position.X) * (nextposition.X - Position.X) +
                                            (nextposition.Y - Position.Y) * (nextposition.Y - Position.Y)
                                        );
                m_oldPosition = Position;
            }

            var distance = (float)Math.Sqrt(((Position.X - m_oldPosition.X) * (Position.X - m_oldPosition.X) +
                                        (Position.Y - m_oldPosition.Y) * (Position.Y - m_oldPosition.Y)));

            if (m_moveDistance >= distance && !moveto.IsDone)
            {
                //Kiểm tra lần di chuyển cuối cùng có vượt ra khỏi vị trí đích hay không
                if ((float)Math.Sqrt(m_Velocity.X * m_Velocity.X + m_Velocity.Y * m_Velocity.Y) >= Math.Abs(m_moveDistance - distance))
                {
                    //Nếu có thì gán vận tốc bằng quãng đường còn lại
                    //m_Velocity.X = nextposition.X - Position.X;
                    //m_Velocity.Y = nextposition.Y - Position.Y;
                    Position = new Vector2(nextposition.X, nextposition.Y);
                    moveto.IsDone = true;
                    moveto.IsDoing = false;
                }
                else
                {
                    Position = new Vector2(Position.X + m_Velocity.X, Position.Y + m_Velocity.Y);
                }

            }
            else
            {
                moveto.IsDone = true;
                moveto.IsDoing = false;
            }
        }
コード例 #4
0
ファイル: Sprite.cs プロジェクト: luuthevinh/yugioh-new-gen
 public virtual void AddMoveTo(MoveTo moveto)
 {
     _moveList.Add(moveto);
 }
コード例 #5
0
 public virtual void AddMoveTo(MoveTo moveto)
 {
     Sprite.AddMoveTo(moveto);
 }
コード例 #6
0
ファイル: MyObject.cs プロジェクト: luuthevinh/yugioh-new-gen
 public virtual void AddMoveTo(MoveTo moveto)
 {
     Sprite.AddMoveTo(moveto);
 }