private void Hand_CardOutHover(Card sender, EventArgs e) { sender.Position = new Vector2( x: sender.Position.X, y: GlobalSetting.Default.PlayerHand.Y + 0); }
public void Show(Card _card) { //System.Diagnostics.Trace.WriteLine("Atttack from: " + (_card as Monster).Original.Name); this.Position = new Vector2(_card.Sprite.Bound.Center.X, _card.Sprite.Bound.Center.Y); this.Sprite.Frame = new Rectangle(0, 0, 35, 70); this.IsShow = true; this.Status = STATUS.SWORD_FULL; }
/// <summary> /// Add Card to Deck's Top (Last of List) /// </summary> /// <param name="_card"></param> public virtual void AddTop(Card _card) { ListCard.AddLast(_card); OnCardAdded(new CardEventArgs(_card)); }
public virtual void SendTo(Card _card, eDeckId _deck) { this.OutCard = this.RemoveCard(_card); this.DestDeck = _deck; }
private void MonsterField_CardLeftClick(Card sender, EventArgs e) { switch (PlayScene.Player.Status) { case ePlayerStatus.IDLE: break; case ePlayerStatus.WAITFORTRIBUTE: break; case ePlayerStatus.SUMONNING: break; case ePlayerStatus.ATTACKING: //PlayScene.Player.MonsterBeAttack = sender; break; default: break; } }
private void MonsterField_CardRightClick(Card sender, EventArgs e) { // System.Diagnostics.Debug.WriteLine("Right click"); }
public override void AddTop(Card _card) { base.AddTop(_card); }
private void Hand_CardOutHover(Card sender, EventArgs e) { sender.Position = new Vector2( x: sender.Position.X, y: ComputerSetting.Default.Hand.Y - Hand.ListCard.First.Value.Sprite.Bound.Height); }
private void SpellField_CardOutHover(Card sender, EventArgs e) { }
private void Hand_CardLeftClick(Card sender, EventArgs e) { if (this.Status != ePlayerStatus.IDLE) return; if (IsTurn == false) return; if (Phase != ePhase.MAIN1 && Phase != ePhase.MAIN2) return; switch (sender.CardType) { case eCardType.MONSTER: if (this.CurNormalSummon <= 0) return; if (this.MonsterField.Count == MonsterField.MaxCard) return; this.tribute = 0; this.RequireTribute = 0; if (((Monster)sender).Original.Level >= 5 && this.Status == ePlayerStatus.IDLE) { if (((Monster)sender).Original.Level == 5 || ((Monster)sender).Original.Level == 6) { this.RequireTribute = 1; } else { this.RequireTribute = 2; } if (this.MonsterField.Count < this.RequireTribute) return; this.Status = ePlayerStatus.WAITFORTRIBUTE; if (!PlayScene.YNDialog.IsShow && this.SummonBuffer == null) { PlayScene.YNDialog.Show("Summon this monster require " + this.RequireTribute.ToString() + " monster tribute. Do you want to summon?"); this.SummonBuffer = sender; //sender.STATUS = STATUS.ATK; (sender as Monster).BattlePosition = eBattlePosition.ATK; return; } } SummonBuffer = sender; this.Status = ePlayerStatus.SUMONNING; //sender.STATUS = STATUS.ATK; (sender as Monster).BattlePosition = eBattlePosition.ATK; break; case eCardType.TRAP: break; case eCardType.SPELL: Hand.SendTo(sender, eDeckId.SPELLFIELD); break; case eCardType.XYZ: break; case eCardType.SYNCHRO: break; case eCardType.FUSION: break; default: break; } // switch }
private void SpellField_CardLeftClick(Card sender, EventArgs e) { // System.Diagnostics.Debug.WriteLine("Clicked"); //this.MonsterField.RemoveCard(sender); }
private void MonsterField_CardOnHover(Card sender, EventArgs e) { PlayScene.DetailSideBar.SetCardPreview(sender.ToString()); }
private void MonsterField_CardLeftClick(Card sender, EventArgs e) { switch (this.Status) { case ePlayerStatus.IDLE: if ((sender as Monster).SwitchBattlePosition == false) break; if (this.Phase == ePhase.BATTLE) break; switch ((sender as Monster).BattlePosition) { case eBattlePosition.ATK: (sender as Monster).SwitchToDef(); break; case eBattlePosition.DEF: (sender as Monster).SwitchToAtk(); break; default: break; } break; case ePlayerStatus.WAITFORTRIBUTE: sender.STATUS = STATUS.TRIBUTE; this.MonsterField.SendTo(sender, eDeckId.GRAVEYARD); this.tribute++; if (this.tribute == this.RequireTribute) { this.Status = ePlayerStatus.SUMONNING; } break; case ePlayerStatus.SUMONNING: break; default: break; } }
public void AttackTo(Card _card) { //System.Diagnostics.Trace.WriteLine("Atttack to: " + (_card as Monster).Original.Name); this.Rotation = this.SetRotation(_card.Sprite.Bound.Center); this.AddMoveTo( new MoveTo(0.25f, new Vector2( _card.Sprite.Bound.Center.X, _card.Sprite.Bound.Center.Y))); }
public override LinkedListNode<Card> RemoveCard(Card _card) { return base.RemoveCard(_card); }
private void Hand_CardOnHover(Card sender, EventArgs e) { if (sender.IsAction) return; if (this.Hand.Count >= 6) { var card = this.Hand.ListCard.Find(sender).Previous; if (card != null) if (card.Value.Button.Hovered == true) { card.Value.outHovered(EventArgs.Empty); } } if (sender.IsAction) return; sender.Position = new Vector2( x: sender.Position.X, y: ComputerSetting.Default.Hand.Y + 30 - Hand.ListCard.First.Value.Sprite.Bound.Height); }
public CardEventArgs(Card card) { this.Card = card; }
private void Hand_CardRightClick(Card sender, EventArgs e) { }
private void computer_card_LeftClick(Card sender, EventArgs e) { if (this.Step != eBattleStep.BATTLE_STEP) return; if (this.MonsterATK != null && this.MonsterBeATK == null) { this.MonsterBeATK = (sender as Monster); } }
private void MonsterField_CardOutHover(Card sender, EventArgs e) { }
private void player_card_LeftClick(Card sender, EventArgs e) { if (this.Step != eBattleStep.BATTLE_STEP) return; if (this.MonsterATK == null) this.MonsterATK = (sender as Monster); }
public virtual void AddBot(Card _card) { ListCard.AddFirst(_card); OnCardAdded(new CardEventArgs(_card)); }
private void Card_Hovered(Card sender, EventArgs e) { //#if DEBUG // if (true) //#else if (sender.IsFaceUp) //#endif PlayScene.DetailSideBar.SetCardPreview(sender.ToString()); else { PlayScene.DetailSideBar.SetDefaultCardPreview(); } }
public virtual LinkedListNode<Card> RemoveCard(Card _card) { LinkedListNode<Card> temp = ListCard.Find(_card); ListCard.Remove(temp); OnCardRemoved(new CardEventArgs(temp.Value)); return temp; }
protected void Tribute(Card _card) { this.MonsterField.SendTo(_card, eDeckId.GRAVEYARD); this.tribute++; }
public void Shuffle() { Card[] _cards = new Card[ListCard.Count]; bool[] _index = new bool[ListCard.Count]; int temp = 0; foreach (Card item in ListCard) { while (true) { temp = Rnd.Rand(0, ListCard.Count - 1); if (_index[temp] == false) break; } _cards[temp] = item; _index[temp] = true; } ListCard.Clear(); foreach (Card c in _cards) { ListCard.AddLast(c); } }
private void Hand_CardOnHover(Card sender, EventArgs e) { if (sender.IsAction) return; if (this.Hand.Count >= 6) { var card = this.Hand.ListCard.Find(sender).Previous; if (card != null) if (card.Value.Button.Hovered == true) { card.Value.outHovered(EventArgs.Empty); card.Value.Button.Hovered = false; } } sender.Position = new Vector2( x: sender.Position.X, y: GlobalSetting.Default.PlayerHand.Y - 30); }