public void Update(GameTime gameTime, TextBox inpuTextBox) { this.currentKeyboardState = Keyboard.GetState(); this.boxSelected = inpuTextBox.Selected; foreach (Keys key in this.keysToCheck) { if (this.CheckKey(key)) { this.AddKeyToText(key); break; } } this.lastKeyboardState = this.currentKeyboardState; }
public KeyboardInput(TextBox inputTextBox) { this.PrintedText = ""; this.Subscriber = inputTextBox; }
protected override void LoadContent() { mBackground = new Background(1); var mainMenuBackground = MGame.Content.Load<Texture2D>("Sprites/Backgrounds/MainMenuBackground"); mBackground.Load(MGame.GraphicsDevice, mainMenuBackground); offerSelectionTexture = MGame.Content.Load<Texture2D>("Sprites/UI/CC_hero_selection_texture"); offerSelectionSprite = new StillSprite(offerSelectionTexture); offerSelectionSprite.Position = new Vector2(MGame.GraphicsDevice.Viewport.Width / 2 - offerSelectionTexture.Width / 2, 80); //font font = MGame.Content.Load<SpriteFont>("Fonts/YoukaiFont"); forwardReg = MGame.Content.Load<Texture2D>("Sprites/UI/CC_ForwardButton"); forwardHover = MGame.Content.Load<Texture2D>("Sprites/UI/CC_ForwardButton_hover"); forwardButton = new Button(forwardReg, forwardHover); forwardButton.SetPosition(new Vector2(740, 420)); confirmationSignTexture = MGame.Content.Load<Texture2D>("Sprites/UI/CC_ConfirmationTexture"); confirmationSprite = new StillSprite(confirmationSignTexture) { Position = new Vector2(580, 420) }; samButtonReg = MGame.Content.Load<Texture2D>("Sprites/UI/CC_sam_sel_reg"); samButtonHover = MGame.Content.Load<Texture2D>("Sprites/UI/CC_sam_sel_hov"); monButtonReg = MGame.Content.Load<Texture2D>("Sprites/UI/CC_mon_sel_reg"); monButtonHover = MGame.Content.Load<Texture2D>("Sprites/UI/CC_mon_sel_hov"); ninButtonReg = MGame.Content.Load<Texture2D>("Sprites/UI/CC_nin_sel_reg"); ninButtonHover = MGame.Content.Load<Texture2D>("Sprites/UI/CC_nin_sel_hov"); showSamurai = new Button(samButtonReg, samButtonHover); showSamurai.SetPosition(new Vector2(MGame.GraphicsDevice.Viewport.Width / 4 - samButtonReg.Width / 2, 150)); showMonk = new Button(monButtonReg, monButtonHover); showMonk.SetPosition(new Vector2(MGame.GraphicsDevice.Viewport.Width / 2 - monButtonReg.Width / 2, 150)); showNinja = new Button(ninButtonReg, ninButtonHover); showNinja.SetPosition(new Vector2(MGame.GraphicsDevice.Viewport.Width - MGame.GraphicsDevice.Viewport.Width / 4 - ninButtonReg.Width / 2, 150)); showSamurai.EnteringSelection += PlaySound; showMonk.EnteringSelection += PlaySound; showNinja.EnteringSelection += PlaySound; forwardButton.EnteringSelection += PlaySound; classTextVector = new Vector2(300, 350); samuraiRep = MGame.Content.Load<Texture2D>("Sprites/playerClasses/Male_Samurai_Representation"); monkRep = MGame.Content.Load<Texture2D>("Sprites/playerClasses/Male_Monk_Representation"); ninjaRep = MGame.Content.Load<Texture2D>("Sprites/playerClasses/Female_Ninja_Representation"); representation = new StillSprite(samuraiRep) { Position = new Vector2(MGame.GraphicsDevice.Viewport.Width / 4 - 60, 200) }; textBackgroundTexture = MGame.Content.Load<Texture2D>("Sprites/UI/CC_text_frame"); textBackgroundSprite = new StillSprite(textBackgroundTexture) { Position = new Vector2(MGame.GraphicsDevice.Viewport.Width / 4 + samuraiRep.Width / 2 + 40, 200) }; classTextVector = new Vector2(MGame.GraphicsDevice.Viewport.Width / 4 + samuraiRep.Width / 2 + 50, 210); string desc = string.Concat( "INITIAL STATS\n", "Health: {0}\n", "Mana: {1}\n", "Attack: {2}\n", "Armor: {3}\n", "Starting weapon: {4}"); this.descriptionSam = new StringBuilder(); this.descriptionSam.AppendLine( string.Format( desc, Samurai.DefaultSamuraiHealth, Samurai.DefaultSamuraiMana, Samurai.DefaultSamuraiArmor, Samurai.DefaultSamuraiDamage, "One-handed sword")); this.descriptionMon = new StringBuilder(); this.descriptionMon.AppendLine( string.Format( desc, Monk.DefaultMonkHealth, Monk.DefaultMonkMana, Monk.DefaultMonkArmor, Monk.DefaultMonkDamage, "Staff")); this.descriptionNin = new StringBuilder(); this.descriptionNin.AppendLine( string.Format( desc, Ninja.DefaultNinjaHealth, Ninja.DefaultNinjaMana, Ninja.DefaultNinjaArmor, Ninja.DefaultNinjaDamage, "One-handed dagger")); currentClass = CharacterType.Samurai; showSamurai.IsSelected = true; nameLabelTexture = MGame.Content.Load<Texture2D>("Sprites/UI/CC_NameLabel"); nameLabel = new StillSprite(nameLabelTexture) { Position = new Vector2(20, 405) }; nameInputTexture = MGame.Content.Load<Texture2D>("Sprites/UI/CC_name_input"); nameInputTextbox = new TextBox(nameInputTexture, font); nameInputTextbox.SetPosition(new Vector2(107, 400)); typedText = ""; input = new KeyboardInput(nameInputTextbox); }