protected override void LoadContent() { //Interface mBackground = new Background(1); Texture2D mainMenuBackground = MGame.Content.Load<Texture2D>("Sprites/Backgrounds/MainMenuBackground"); mBackground.Load(MGame.GraphicsDevice, mainMenuBackground); //font font = MGame.Content.Load<SpriteFont>("Fonts/YoukaiFontSmall"); descriptionBackgroundTexture = MGame.Content.Load<Texture2D>("Sprites/UI/InvScreen_DescBackground"); descriptionBackgroundTextureBig = MGame.Content.Load<Texture2D>("Sprites/UI/InvScreen_DescBackground_Big"); currentItemDescription = new StringBuilder(); inventoryGridTexture = MGame.Content.Load<Texture2D>("Sprites/UI/InvScreen_Grid"); goBackTextureRegular = MGame.Content.Load<Texture2D>("Sprites/UI/CC_ForwardButton"); goBackTextureHover = MGame.Content.Load<Texture2D>("Sprites/UI/CC_ForwardButton_hover"); goBackButton = new Button(goBackTextureRegular, goBackTextureHover); goBackButton.SetPosition(new Vector2(30, 420)); slotsTexture = MGame.Content.Load<Texture2D>("Sprites/UI/InvScreen_Slots"); Texture2D throwButtonTexture = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_ThrowButton"); Texture2D throwButtonTextureHover = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_ThrowButton_hover"); throwButton = new Button(throwButtonTexture, throwButtonTextureHover); Texture2D cancelButtonTexture = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_CancelButton"); Texture2D cancelButtonTextureHover = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_CancelButton_hover"); cancelButton = new Button(cancelButtonTexture, cancelButtonTextureHover); Texture2D mainHandButtonTexture = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_MHand"); Texture2D mainHandButtonTextureHover = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_MHand_hover"); Texture2D offHandButtonTexture = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_OffHand"); Texture2D offHandButtonTextureHover = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_OffHand_hover"); mainHandButton = new Button(mainHandButtonTexture, mainHandButtonTextureHover); offHandButton = new Button(offHandButtonTexture, offHandButtonTextureHover); itemSpritesCurrentlyUpdateable = true; //End interface //Equippables FillEquippables(); //items and slots bagItemsVisualization = new List<ItemSprite>(); FillBag(); }
protected override void LoadContent() { lme = new LevelManagement(); this.LoadBackground(this.LevelNumber); //font setup this.font = MGame.Content.Load<SpriteFont>("Fonts/YoukaiFont"); this.smallFont = MGame.Content.Load<SpriteFont>("Fonts/YoukaiFontSmall"); this.gameLogQueue = new Queue<string>(); if (this.LevelNumber == LevelNumber.One) { this.currentLog1 = "Please, destroy the monster which threatens our village!"; this.currentLog2 = string.Format("Welcome, {0}!", this.MGame.Engine.Hero.Name); this.currentLog3 = ""; } else { this.currentLog1 = "Your journey continues..."; this.currentLog2 = ""; this.currentLog3 = ""; } heroDeathMessage = true; this.logBackgroundTexture = MGame.Content.Load<Texture2D>("Sprites/UI/UI_LogBackground"); this.deathTimer = new Timer(3000); this.LoadAnimations(); //UI //player health healthTexture = MGame.Content.Load<Texture2D>("Sprites/UI/Game_HealthBar"); fillHealthTexture = new Texture2D(MGame.GraphicsDevice, 1, 1, false, SurfaceFormat.Color); fillHealthTexture.SetData<Color>(new Color[] { Color.Red }); currentHealthTexture = new Texture2D(MGame.GraphicsDevice, 1, 1, false, SurfaceFormat.Color); currentHealthTexture.SetData<Color>(new Color[] { Color.GreenYellow }); //player mana fillManaTexture = new Texture2D(MGame.GraphicsDevice, 1, 1, false, SurfaceFormat.Color); fillManaTexture.SetData<Color>(new Color[] { Color.DimGray }); currentManaTexture = new Texture2D(MGame.GraphicsDevice, 1, 1, false, SurfaceFormat.Color); currentManaTexture.SetData<Color>(new Color[] { Color.SkyBlue }); //guide screen this.guideBackgroundTexture = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_message_field"); this.takeButtonTexture = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_TakeButton"); this.takeButtonHoverTexture = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_TakeButton_hover"); this.throwButtonTexture = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_ThrowButton"); this.throwButtonHoverTexture = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_ThrowButton_hover"); this.cancelButtonTexture = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_CancelButton"); this.cancelButtonHoverTexture = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_CancelButton_hover"); this.enterButtonTexture = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_EnterButton"); this.enterButtonHoverTexture = MGame.Content.Load<Texture2D>("Sprites/UI/Guide_EnterButton_hover"); this.lootButton1 = new Button(takeButtonTexture, takeButtonHoverTexture); this.lootButton2 = new Button(takeButtonTexture, takeButtonHoverTexture); this.lootButton3 = new Button(takeButtonTexture, takeButtonHoverTexture); this.lootButton4 = new Button(takeButtonTexture, takeButtonHoverTexture); this.lootButton5 = new Button(takeButtonTexture, takeButtonHoverTexture); this.throwButton = new Button(throwButtonTexture, throwButtonHoverTexture); this.cancelButton = new Button(cancelButtonTexture, cancelButtonHoverTexture); this.enterButton = new Button(enterButtonTexture, enterButtonHoverTexture); //PLAYER #region PLAYER switch (this.MGame.HeroType) { case CharacterType.Samurai: { this.playerSprite = this.MGame.Content.Load<Texture2D>("Sprites/PlayerClasses/Male_Samurai"); break; } case CharacterType.Monk: { this.playerSprite = this.MGame.Content.Load<Texture2D>("Sprites/PlayerClasses/Male_Monk"); break; } case CharacterType.Ninja: { this.playerSprite = this.MGame.Content.Load<Texture2D>("Sprites/PlayerClasses/Female_Ninja"); break; } } #endregion mPlayerSprite = new PlayerSprite(playerSprite, animations, this.MGame.Engine.Hero); if (this.LevelNumber == LevelNumber.Two) { mPlayerSprite.Position = new Vector2(1000, 1900); } //Spells fireballTexture = MGame.Content.Load<Texture2D>("Sprites/Spells/Spell_Fireball"); var spellAnimation = new Animation(2, 50, 50, 0, 0); fireballSprite = new SpecialEffectSprite(fireballTexture, spellAnimation); enemySpellTexture = MGame.Content.Load<Texture2D>("Sprites/Spells/Spell_Lightningball"); enemySpellSprite = new SpecialEffectSprite(enemySpellTexture, spellAnimation); equaizerTexture = MGame.Content.Load<Texture2D>("Sprites/Spells/Spell_Equalizer"); equalizerSprite = new SpecialEffectSprite(equaizerTexture, spellAnimation); protectingShadowTexture = MGame.Content.Load<Texture2D>("Sprites/Spells/Spell_ProtectingShadow"); var protectionAnimation = new Animation(2, 48, 64, 0, 0); protectingShadowSprite = new SpecialEffectSprite(protectingShadowTexture, protectionAnimation); //sounds weaponHitSoundEffect = MGame.Content.Load<SoundEffect>("Sounds/Weapon_Hit_SFX"); fireballSoundEffect = MGame.Content.Load<SoundEffect>("Sounds/Fireball_SFX"); openChestSoundEffect = MGame.Content.Load<SoundEffect>("Sounds/Open_Chest_SFX"); playBGM = true; bgm01 = MGame.Content.Load<SoundEffect>("Sounds/BGM_01"); bgm02 = MGame.Content.Load<SoundEffect>("Sounds/BGM_02"); //Loot lootTexture = MGame.Content.Load<Texture2D>("Sprites/Inventory/Int_Loot"); lootList = new List<string>(); var levCallDelegate = new LevelCallDelegate(LoadBackground); levCallDelegate += LoadEnvironment; levCallDelegate += LoadEnemySprites; levCallDelegate += PlayBgm; levCallDelegate(this.LevelNumber); }
protected override void LoadContent() { lme = new LevelManagement(); mBackground = new Background(1); Texture2D mainMenuBackground = MGame.Content.Load<Texture2D>("Sprites/Backgrounds/MainMenuBackground"); returnToGameTextureRegular = MGame.Content.Load<Texture2D>("Sprites/UI/PauseScreen_ReturnToGame"); returnToGameTextureHover = MGame.Content.Load<Texture2D>("Sprites/UI/PauseScreen_ReturnToGame_hover"); loadTextureRegular = MGame.Content.Load<Texture2D>("Sprites/UI/MainMenu_LoadButtonRegular"); loadTextureHover = MGame.Content.Load<Texture2D>("Sprites/UI/MainMenu_LoadButtonHover"); exitTextureRegular = MGame.Content.Load<Texture2D>("Sprites/UI/MainMenu_ExitButtonRegular"); exitTextureHover = MGame.Content.Load<Texture2D>("Sprites/UI/MainMenu_ExitButtonHover"); saveTextureRegular = MGame.Content.Load<Texture2D>("Sprites/UI/PauseScreen_SaveGame"); saveTextureHover = MGame.Content.Load<Texture2D>("Sprites/UI/PauseScreen_SaveGame_hover"); inventoryTextureRegular = MGame.Content.Load<Texture2D>("Sprites/UI/PauseScreen_Inventory"); inventoryTextureHover = MGame.Content.Load<Texture2D>("Sprites/UI/PauseScreen_Inventory_hover"); loadButton = new Button(loadTextureRegular, loadTextureHover); exitButton = new Button(exitTextureRegular, exitTextureHover); returnToGameButton = new Button(returnToGameTextureRegular, returnToGameTextureHover); saveButton = new Button(saveTextureRegular, saveTextureHover); inventoryButton = new Button(inventoryTextureRegular, inventoryTextureHover); loadButton.EnteringSelection += PlaySound; exitButton.EnteringSelection += PlaySound; returnToGameButton.EnteringSelection += PlaySound; saveButton.EnteringSelection += PlaySound; inventoryButton.EnteringSelection += PlaySound; returnToGameButton.SetPosition(new Vector2(MGame.GraphicsDevice.Viewport.Width / 2 - returnToGameTextureRegular.Width / 2, 150)); saveButton.SetPosition(new Vector2(MGame.GraphicsDevice.Viewport.Width / 2 - saveTextureRegular.Width / 2, 200)); loadButton.SetPosition(new Vector2(MGame.GraphicsDevice.Viewport.Width / 2 - loadTextureRegular.Width / 2, 250)); inventoryButton.SetPosition(new Vector2(MGame.GraphicsDevice.Viewport.Width / 2 - inventoryTextureRegular.Width / 2, 300)); exitButton.SetPosition(new Vector2(MGame.GraphicsDevice.Viewport.Width / 2 - exitTextureRegular.Width / 2, 350)); mBackground.Load(MGame.GraphicsDevice, mainMenuBackground); }
protected override void LoadContent() { mBackground = new Background(1); var mainMenuBackground = MGame.Content.Load<Texture2D>("Sprites/Backgrounds/MainMenuBackground"); mBackground.Load(MGame.GraphicsDevice, mainMenuBackground); offerSelectionTexture = MGame.Content.Load<Texture2D>("Sprites/UI/CC_hero_selection_texture"); offerSelectionSprite = new StillSprite(offerSelectionTexture); offerSelectionSprite.Position = new Vector2(MGame.GraphicsDevice.Viewport.Width / 2 - offerSelectionTexture.Width / 2, 80); //font font = MGame.Content.Load<SpriteFont>("Fonts/YoukaiFont"); forwardReg = MGame.Content.Load<Texture2D>("Sprites/UI/CC_ForwardButton"); forwardHover = MGame.Content.Load<Texture2D>("Sprites/UI/CC_ForwardButton_hover"); forwardButton = new Button(forwardReg, forwardHover); forwardButton.SetPosition(new Vector2(740, 420)); confirmationSignTexture = MGame.Content.Load<Texture2D>("Sprites/UI/CC_ConfirmationTexture"); confirmationSprite = new StillSprite(confirmationSignTexture) { Position = new Vector2(580, 420) }; samButtonReg = MGame.Content.Load<Texture2D>("Sprites/UI/CC_sam_sel_reg"); samButtonHover = MGame.Content.Load<Texture2D>("Sprites/UI/CC_sam_sel_hov"); monButtonReg = MGame.Content.Load<Texture2D>("Sprites/UI/CC_mon_sel_reg"); monButtonHover = MGame.Content.Load<Texture2D>("Sprites/UI/CC_mon_sel_hov"); ninButtonReg = MGame.Content.Load<Texture2D>("Sprites/UI/CC_nin_sel_reg"); ninButtonHover = MGame.Content.Load<Texture2D>("Sprites/UI/CC_nin_sel_hov"); showSamurai = new Button(samButtonReg, samButtonHover); showSamurai.SetPosition(new Vector2(MGame.GraphicsDevice.Viewport.Width / 4 - samButtonReg.Width / 2, 150)); showMonk = new Button(monButtonReg, monButtonHover); showMonk.SetPosition(new Vector2(MGame.GraphicsDevice.Viewport.Width / 2 - monButtonReg.Width / 2, 150)); showNinja = new Button(ninButtonReg, ninButtonHover); showNinja.SetPosition(new Vector2(MGame.GraphicsDevice.Viewport.Width - MGame.GraphicsDevice.Viewport.Width / 4 - ninButtonReg.Width / 2, 150)); showSamurai.EnteringSelection += PlaySound; showMonk.EnteringSelection += PlaySound; showNinja.EnteringSelection += PlaySound; forwardButton.EnteringSelection += PlaySound; classTextVector = new Vector2(300, 350); samuraiRep = MGame.Content.Load<Texture2D>("Sprites/playerClasses/Male_Samurai_Representation"); monkRep = MGame.Content.Load<Texture2D>("Sprites/playerClasses/Male_Monk_Representation"); ninjaRep = MGame.Content.Load<Texture2D>("Sprites/playerClasses/Female_Ninja_Representation"); representation = new StillSprite(samuraiRep) { Position = new Vector2(MGame.GraphicsDevice.Viewport.Width / 4 - 60, 200) }; textBackgroundTexture = MGame.Content.Load<Texture2D>("Sprites/UI/CC_text_frame"); textBackgroundSprite = new StillSprite(textBackgroundTexture) { Position = new Vector2(MGame.GraphicsDevice.Viewport.Width / 4 + samuraiRep.Width / 2 + 40, 200) }; classTextVector = new Vector2(MGame.GraphicsDevice.Viewport.Width / 4 + samuraiRep.Width / 2 + 50, 210); string desc = string.Concat( "INITIAL STATS\n", "Health: {0}\n", "Mana: {1}\n", "Attack: {2}\n", "Armor: {3}\n", "Starting weapon: {4}"); this.descriptionSam = new StringBuilder(); this.descriptionSam.AppendLine( string.Format( desc, Samurai.DefaultSamuraiHealth, Samurai.DefaultSamuraiMana, Samurai.DefaultSamuraiArmor, Samurai.DefaultSamuraiDamage, "One-handed sword")); this.descriptionMon = new StringBuilder(); this.descriptionMon.AppendLine( string.Format( desc, Monk.DefaultMonkHealth, Monk.DefaultMonkMana, Monk.DefaultMonkArmor, Monk.DefaultMonkDamage, "Staff")); this.descriptionNin = new StringBuilder(); this.descriptionNin.AppendLine( string.Format( desc, Ninja.DefaultNinjaHealth, Ninja.DefaultNinjaMana, Ninja.DefaultNinjaArmor, Ninja.DefaultNinjaDamage, "One-handed dagger")); currentClass = CharacterType.Samurai; showSamurai.IsSelected = true; nameLabelTexture = MGame.Content.Load<Texture2D>("Sprites/UI/CC_NameLabel"); nameLabel = new StillSprite(nameLabelTexture) { Position = new Vector2(20, 405) }; nameInputTexture = MGame.Content.Load<Texture2D>("Sprites/UI/CC_name_input"); nameInputTextbox = new TextBox(nameInputTexture, font); nameInputTextbox.SetPosition(new Vector2(107, 400)); typedText = ""; input = new KeyboardInput(nameInputTextbox); }
protected override void LoadContent() { mBackground = new Background(1); var mainMenuBackground = MGame.Content.Load<Texture2D>("Sprites/Backgrounds/MainMenuBackground"); startTextureRegular = MGame.Content.Load<Texture2D>("Sprites/UI/MainMenu_StartButtonRegular"); startTextureHover = MGame.Content.Load<Texture2D>("Sprites/UI/MainMenu_StartButtonHover"); loadTextureRegular = MGame.Content.Load<Texture2D>("Sprites/UI/MainMenu_LoadButtonRegular"); loadTextureHover = MGame.Content.Load<Texture2D>("Sprites/UI/MainMenu_LoadButtonHover"); exitTextureRegular = MGame.Content.Load<Texture2D>("Sprites/UI/MainMenu_ExitButtonRegular"); exitTextureHover = MGame.Content.Load<Texture2D>("Sprites/UI/MainMenu_ExitButtonHover"); startButton = new Button(startTextureRegular, startTextureHover); loadButton = new Button(loadTextureRegular, loadTextureHover); exitButton = new Button(exitTextureRegular, exitTextureHover); startButton.SetPosition(new Vector2(MGame.GraphicsDevice.Viewport.Width/2-startTextureRegular.Width/2, 200)); loadButton.SetPosition(new Vector2(MGame.GraphicsDevice.Viewport.Width / 2 - loadTextureRegular.Width / 2, 250)); exitButton.SetPosition(new Vector2(MGame.GraphicsDevice.Viewport.Width / 2 - exitTextureRegular.Width / 2, 300)); mBackground.Load(MGame.GraphicsDevice, mainMenuBackground); startButton.EnteringSelection += PlaySound; loadButton.EnteringSelection += PlaySound; exitButton.EnteringSelection += PlaySound; }