public ResourceManager() { StreamingAssetsManager = new StreamingAssetsManager(); LocalAssetsManager = new LocalAssetsManager(); m_NeedDownloadList = new LinkedList <string>(); }
/// <summary> /// 读取只读区的资源包 /// </summary> /// <param name="fileUrl"></param> /// <param name="onComplete"></param> internal void ReadStreamingAssetsBundle(string fileUrl, Action <byte[]> onComplete) { StreamingAssetsManager.ReadAssetBundle(fileUrl, onComplete); }