public override void Update(GameTime time) { string delim = mainDelim; interval--; if (interval <= 0) { interval = defInterval; mainDelim = (mainDelim == "") ? "|" : ""; } if (!selected) { mainDelim = ""; } tdI.text = offsetText; if (active) { tdI.Update(time); } base.Update(time); }
public override void Update(GameTime time) { label.Update(time); base.Update(time); }
public override void Update(GameTime time) { tdI.Update(time); base.Update(time); }