public static async void Handle(Player player, MsgText packet) { try { Output.WriteLine($"[{DateTime.UtcNow:G}] | [{packet.Channel}] {player.Name.Replace("\0", "")} - {packet.To().Replace("\0", "")} |=> {packet.Message().Replace("\0", "")}"); ChatLog.WriteLine(player, packet.To(), packet.Message(), packet.Channel); switch (packet.Channel) { case MsgTextType.Ghost: GhostChat(player, ref packet); break; case MsgTextType.Talk: TalkChat(player, ref packet); break; case MsgTextType.Whisper: WhisperChat(player, ref packet); break; case MsgTextType.Team: TeamChat(player, ref packet); break; case MsgTextType.Guild: GuildChat(player, ref packet); break; case MsgTextType.Friend: FriendChat(player, ref packet); break; case MsgTextType.Broadcast: BroadcastChat(player, ref packet); break; case MsgTextType.Service: ServiceChat(player, ref packet); break; case MsgTextType.VendorHawk: VendorHawk(player, ref packet); break; case MsgTextType.TradeBoard: break; case MsgTextType.FriendBoard: break; case MsgTextType.TeamBoard: break; case MsgTextType.GuildBulletin: GuildBulletin(player, ref packet); break; case MsgTextType.GuildBoard: GuildBoard(player, ref packet); break; case MsgTextType.OthersBoard: break; default: Output.WriteLine("Unknown ChatType: " + packet.Channel); Output.WriteLine(((byte[])packet).HexDump()); break; } var msg = packet.Message(); var frm = packet.From(); var to = packet.To(); var command = msg.Split(' '); switch (command[0]) { case "scroll": { switch (command[1].ToLower()) { case "tc": player.Teleport(430, 380, 1002); break; case "pc": player.Teleport(195, 260, 1011); break; case "ac": case "am": player.Teleport(566, 563, 1020); break; case "dc": player.Teleport(500, 645, 1000); break; case "bi": player.Teleport(723, 573, 1015); break; case "pka": player.Teleport(050, 050, 1005); break; case "ma": player.Teleport(211, 196, 1036); break; case "ja": player.Teleport(100, 100, 6000); break; } break; } case "testsave": var stopwatch = Stopwatch.StartNew(); var serializer = new JsonSerializer { DefaultValueHandling = DefaultValueHandling.Include, NullValueHandling = NullValueHandling.Ignore, TypeNameHandling = TypeNameHandling.Auto, Formatting = Formatting.Indented, Converters = { new BoolConverter() } }; var compressed = new byte[1]; using (var memStream = new MemoryStream()) { using (var stream = new StreamWriter(memStream)) { serializer.Serialize(stream, player, player.GetType()); stream.Flush(); var data = memStream.GetBuffer(); // compressed = Content.QuickLz.Compress(data, 0, (uint) data.Length); memStream.Seek(0, SeekOrigin.Begin); } } using (var compressedStream = new MemoryStream(compressed)) { TcpClient client = null; NetworkStream netstream = null; try { client = new TcpClient(YiCore.ServerIp, 9959); netstream = client.GetStream(); var noOfPackets = Convert.ToInt32(Math.Ceiling(Convert.ToDouble(compressedStream.Length) / Convert.ToDouble(1024))); var totalLength = (int)compressedStream.Length; for (var i = 0; i < noOfPackets; i++) { int currentPacketLength; if (totalLength > 1024) { currentPacketLength = 1024; totalLength = totalLength - currentPacketLength; } else { currentPacketLength = totalLength; } var sendingBuffer = new byte[currentPacketLength]; compressedStream.Read(sendingBuffer, 0, currentPacketLength); netstream.Write(sendingBuffer, 0, sendingBuffer.Length); } } catch (Exception ex) { Console.WriteLine(ex.Message); } finally { netstream?.Close(); client?.Close(); } stopwatch.Stop(); player.GetMessage("SYSTEM", "ALLUSERS", $"Serializing & Compression took {stopwatch.Elapsed.TotalMilliseconds:F1}ms.", MsgTextType.Action); } break; case "rev": MsgAction.Handle(player, MsgAction.Create(player, player.UniqueId, MsgActionType.MapShow)); player.Respawn(); break; case "tp": { player.Teleport(ushort.Parse(command[1]), ushort.Parse(command[2]), ushort.Parse(command[3])); break; } case "gc": YiCore.CompactLoh(); NativeMethods.MinimizeFootprint(); GCSettings.LatencyMode = GCLatencyMode.Interactive; break; case "dura+": player.Equipment.AddDura(MsgItemPosition.LeftWeapon); break; case "dura-": player.Equipment.RemoveDura(MsgItemPosition.LeftWeapon); break; case "resetcolor": player.Send(MsgColor.Create(player, 0)); break; case "getweather": WeatherSystem.Start(); break; case "weather": Thread.Sleep(5000); player.Send(MsgWeather.Create(WeatherType.Atoms, 150, 40, 0)); Thread.Sleep(5000); player.Send(MsgWeather.Create(WeatherType.AutumnLeaves, 150, 40, 0)); Thread.Sleep(5000); player.Send(MsgWeather.Create(WeatherType.BlowingCotten, 150, 40, 0)); Thread.Sleep(5000); player.Send(MsgWeather.Create(WeatherType.CherryBlossomPetals, 150, 40, 0)); Thread.Sleep(5000); player.Send(MsgWeather.Create(WeatherType.CherryBlossomPetalsWind, 150, 40, 0)); Thread.Sleep(5000); player.Send(MsgWeather.Create(WeatherType.Rain, 150, 40, 0)); Thread.Sleep(5000); player.Send(MsgWeather.Create(WeatherType.RainWind, 150, 40, 0)); Thread.Sleep(5000); player.Send(MsgWeather.Create(WeatherType.Snow, 150, 40, 0)); break; case "color": if (command.Length < 2) { player.Send(Create("Server", player.Name, "Usage: color HEX", MsgTextType.Talk)); break; } player.Send(MsgColor.Create(player, command[1].ToHex())); player.Send(Create("Server", player.Name, $"Color: {command[1].ToHex()}", MsgTextType.Talk)); break; case "color2": player.Send(MsgColor.Create(player, System.Drawing.Color.Aqua)); player.Send(Create("Server", player.Name, $"Color: {System.Drawing.Color.Aqua}", MsgTextType.Talk)); break; case "locate": { await Task.Run(() => { foreach (var o in from o in GameWorld.Maps[player.MapId].Entities.Values.OfType <Monster>() let mob = o where mob.Name.Contains("Guard") select o) { player.Send(MsgAction.Create(Environment.TickCount, o.UniqueId, 0, o.Location.X, o.Location.Y, 0, MsgActionType.QueryTeamMemberPos)); Thread.Sleep(1000); } }); break; } case "backup": await Db.SaveAsJsonAsync(SaveType.All); break; case "spawn": { if (command.Length < 2) { return; } var counter = 0; switch (command[1]) { case "0": Helpers.Message.SendTo(player, "Removing mobs...", MsgTextType.Center); foreach (var map in GameWorld.Maps.Values) { foreach (var mapObject in map.Entities.Values.OfType <Monster>()) { map.Leave(mapObject); } } Collections.Monsters.Clear(); Helpers.Message.SendTo(player, "Removed all mobs!", MsgTextType.Center); break; case "+": Helpers.Message.SendTo(player, "Increasing spawns...", MsgTextType.Center); foreach (var kvp in Collections.Spawns) { var id = kvp.Key; var spawn = kvp.Value; if (spawn.MobId > 899 && spawn.MobId < 911) { continue; } spawn.Amount += 3; counter += spawn.Amount; Collections.Spawns[id] = spawn; } Helpers.Message.SendTo(player, $"Increased spawns to {counter} mobs", MsgTextType.Center); break; case "-": Helpers.Message.SendTo(player, "Increasing spawns...", MsgTextType.Center); counter = 0; foreach (var kvp in Collections.Spawns) { var id = kvp.Key; var spawn = kvp.Value; if (spawn.MobId > 899 && spawn.MobId < 911) { continue; } spawn.Amount -= 3; Collections.Spawns[id] = spawn; } Helpers.Message.SendTo(player, $"Decreased spawns to {counter} mobs", MsgTextType.Center); break; case "=": await Task.Run(() => { Helpers.Message.SendTo(player, "Spawning mobs...", MsgTextType.Center); counter = Collections.Spawns.Select(kvp => kvp.Value).Aggregate(counter, (current, spawn) => current + spawn.Amount); MonsterDb.Spawn(counter).Wait(); foreach (var mapObject in GameWorld.Maps[player.MapId].Entities.Values.OfType <Monster>()) { ScreenSystem.Update(mapObject); ScreenSystem.SendSpawn(mapObject); } Helpers.Message.SendTo(player, $"Spawned {Collections.Monsters.Count} monsters!", MsgTextType.Center); }); break; } break; } case "snow": player.Skills.Add(SkillId.Snow, new Skill((ushort)SkillId.Snow, 6, 0)); break; case "npctest": player.ForceSend(MsgNpc.Create(player, ushort.Parse(command[1]), MsgNpcAction.LayNpc), 16); break; case "guild": player.Guild = new Guild(player, "Equinox"); break; case "dc": player.Disconnect(); break; case "awake": foreach (var obj in ScreenSystem.GetEntities(player)) { (obj as Monster)?.Brain?.Think(); } break; case "transfer": ConcurrentQueue <byte[]> ignored; OutgoingPacketQueue.PacketQueue.TryRemove(player, out ignored); player.ForceSend(MsgAction.Create(Environment.TickCount, player.UniqueId, 0, 0, 0, 0, MsgActionType.ChangeMap), 24); player.ForceSend(LegacyPackets.MsgTransfer(player.UniqueId, player.UniqueId, 5816), 32); break; case "transferback": OutgoingPacketQueue.PacketQueue.TryRemove(player, out ignored); player.ForceSend(MsgAction.Create(Environment.TickCount, player.UniqueId, 0, 0, 0, 0, MsgActionType.ChangeMap), 24); player.ForceSend(LegacyPackets.MsgTransfer(player.UniqueId, player.UniqueId, 9958), 32); break; case "path": var sw = Stopwatch.StartNew(); foreach (var mob in GameWorld.Maps[player.MapId].Entities.Values.OfType <Monster>()) { GameWorld.Maps[mob.MapId].Path(mob, mob.Location.X, mob.Location.Y); } sw.Stop(); Console.Title = $"Pathing for {GameWorld.Maps[player.MapId].Entities.Values.OfType<Monster>().Count()} took {sw.Elapsed.TotalMilliseconds} ms"; break; case "status": player.RemoveStatusEffect(StatusEffect.Die); break; case "nostatus": player.RemoveStatusEffect(StatusEffect.SuperMan); break; case "money": player.Money += 1000000; break; case "lvl": byte.TryParse(command[1], out var newlvl); player.Level = newlvl; EntityLogic.Recalculate(player); break; case "job": byte.TryParse(command[1], out var newclass); player.Class = newclass; EntityLogic.Recalculate(player); break; case "tc": player.Teleport(438, 377, 1002); break; case "bv": player.Teleport(650, 650, 1015); break; case "pet": var pet = new Monster(); pet.Id = 900; pet.Look = 920; pet.UniqueId = 700000 + player.UniqueId - 1000000; pet.MapId = player.MapId; pet.Location.X = player.Location.X; pet.Location.Y = player.Location.Y; player.Pet = pet; GameWorld.Maps[pet.MapId].Enter(pet); ScreenSystem.Create(player.Pet); ScreenSystem.Update(player.Pet); ScreenSystem.SendSpawn(pet); player.Send(MsgAssignPet.Create(player, pet.UniqueId)); break; case "testreborn": { if (command.Length == 2) { byte.TryParse(command[1], out var newjob); PlayerReborn.FirstReborn(player, newjob); } break; } case "skill": player.Skills = new Dictionary <SkillId, Skill> { [SkillId.Thunder] = new Skill(1000, 0, 0), [SkillId.Fire] = new Skill(1001, 0, 0), [SkillId.Tornado] = new Skill(1002, 0, 0), [SkillId.Cyclone] = new Skill(1110, 0, 0), [SkillId.Shield] = new Skill(1020, 0, 0), [SkillId.Superman] = new Skill(1025, 0, 0), [SkillId.AdvancedDispel] = new Skill(1070, 0, 0), [SkillId.Invisibility] = new Skill(1075, 0, 0), [SkillId.MagicShield] = new Skill(1090, 1, 0), [SkillId.RapidFire] = new Skill(8000, 5, 0), [SkillId.Scatter] = new Skill(8001, 5, 0), [SkillId.Fly] = new Skill(8002, 0, 0), [SkillId.AdvancedFly] = new Skill(8003, 0, 0), [SkillId.ArrowRain] = new Skill(8030, 0, 0), [SkillId.Penetration] = new Skill((ushort)SkillId.Penetration, 0, 0), [SkillId.Snow] = new Skill((ushort)SkillId.Snow, 0, 0), }; player.Skills.Add(SkillId.FireCircle, new Skill((ushort)SkillId.FireCircle, 2, 0)); player.MaximumMp = 10000; player.CurrentMp = 10000; player.MaximumHp = 10000; player.CurrentHp = 10000; player.Class = 135; player.Spirit = 100; player.Stamina = byte.MaxValue; foreach (var skill in player.Skills) { player.Send(MsgSkill.Create(skill.Value)); } break; case "prof": player.Profs = new Dictionary <int, Prof> { [134] = new Prof(134, 10, 0), [133] = new Prof(133, 10, 0), [130] = new Prof(130, 10, 0), [131] = new Prof(131, 10, 0), [117] = new Prof(117, 10, 0), [114] = new Prof(114, 10, 0), [113] = new Prof(113, 10, 0), [118] = new Prof(118, 10, 0), [111] = new Prof(111, 10, 0), [121] = new Prof(121, 10, 0), [120] = new Prof(120, 10, 0), [150] = new Prof(150, 10, 0), [151] = new Prof(151, 10, 0), [152] = new Prof(152, 10, 0), [160] = new Prof(160, 10, 0), [900] = new Prof(900, 10, 0), [400] = new Prof(400, 10, 0), [410] = new Prof(410, 10, 0), [420] = new Prof(420, 10, 0), [421] = new Prof(421, 10, 0), [430] = new Prof(430, 10, 0), [440] = new Prof(440, 10, 0), [450] = new Prof(450, 10, 0), [460] = new Prof(460, 10, 0), [480] = new Prof(480, 10, 0), [481] = new Prof(481, 10, 0), [490] = new Prof(490, 10, 0), [500] = new Prof(500, 20, 0), [510] = new Prof(510, 10, 0), [530] = new Prof(530, 10, 0), [540] = new Prof(540, 10, 0), [560] = new Prof(560, 10, 0), [561] = new Prof(561, 10, 0), [562] = new Prof(562, 10, 0), [580] = new Prof(580, 10, 0) }; foreach (var prof in player.Profs) { player.Send(MsgProf.Create(prof.Value)); } break; case "item": { try { int.TryParse(command[1], out var id); byte.TryParse(command[2], out var plus); byte.TryParse(command[3], out var bless); byte.TryParse(command[4], out var enchant); byte.TryParse(command[5], out var gem1); byte.TryParse(command[6], out var gem2); if (Collections.Items.ContainsKey(id)) { var cloned = Item.Factory.Create(id); cloned.Plus = Math.Min(plus, (byte)9); cloned.Bless = Math.Min(bless, (byte)7); cloned.Enchant = Math.Min(enchant, (byte)255); cloned.Gem1 = Math.Min(gem1, (byte)255); cloned.Gem2 = Math.Min(gem2, (byte)255); player.Inventory.AddItem(cloned); break; } Helpers.Message.SendTo(player, "Your id was invalid.", MsgTextType.Center); break; } catch { Helpers.Message.SendTo(player, "Your item command had null values. Use 'item ID PLUS BLESS ENCHANT GEM1 GEM2'", MsgTextType.Center); break; } } case "craft": player.Send(MsgAction.Create(player, 1088, MsgActionType.RemoteCommands)); //Crafting Window break; case "bottest": { var bot = new Bot { UniqueId = player.UniqueId + 10, Look = player.Look, Name = "Im_a_Bot", Partner = "Im_a_Bot", Location = { X = player.Location.X, Y = player.Location.Y }, MapId = player.MapId }; GameWorld.Maps[bot.MapId].LoadInEntity(bot); ScreenSystem.SendSpawn(bot); var workerAI = new WorkerAI(bot); workerAI.WorkerQueue.Enqueue(new WorkerTask(new Vector2(439, 379), false, null)); new Thread(() => { while (true) { workerAI.Think(); Thread.Sleep(1000); } }).Start(); break; } case "test": //for (uint i = 0; i < 10; i++) //{ // for (uint j = 0; j < 10; j++) // { // } // Thread.Sleep(1000); //} //player.ForceSend(MsgAction.Create(player, player.MapId,MsgActionType.ChangeMap), 24); player.ForceSend(MsgUpdate.Create(player, 1, (MsgUpdateType)24), 24); player.ForceSend(MsgAction.Pathfinding(player), 24); player.ForceSend(MsgAction.Create(player, 280, (MsgActionType)280), 24); player.ForceSend(MsgUpdate.Create(player, 0, MsgUpdateType.Nobility), 24); //player.Send(MsgAction.CreateFor(player, player.BoothId, MsgActionType.Shop)); //StorageSystem.NewStorageTest(player, 8); //StorageSystem.NewStorageTest(player, 8); //StorageSystem.NewStorageTest(player, 8); //foreach (var playerList in SelectorSystem.Players.Values) //{ // foreach (var pl in playerList) // { // GameWorld.Maps[pl.MapId].LoadInEntity(pl); // } //} //foreach (var item1 in Collections.Items) //{ // item1.Type.CustomTextId = 1000000001; //} //foreach (var yiObj in Collections.Npcs) //{ // if (yiObj.Type.Inventory?.Count > 0) // BoothSystem.Create(yiObj.Type); //} //Task.Run(() => //{ // for (int i = 0; i < 1000; i++) // { // player.Send(new MsgNpc // { // Action = MsgNpcAction.LayNpc, // UniqId = player.UniqueId, // Param = (uint)i, // }); // player.Send(CreateFor(player.Name, player.Name, $"Param: {i}", MsgTextType.Talk)); // Thread.Sleep(100); // } //}); //Task.Run(() => //{ // for (int i = 27; i < 1000; i++) // { // player.Send(MsgUpdate.CreateFor(player, 123, (MsgUpdateType) i)); // player.Send(CreateFor(player.Name, player.Name, $"Param: {i}", MsgTextType.Talk)); // Thread.Sleep(1000); // } //}); //Task.Run(() => //{ // for (ushort i = 1150; i < 5200; i++) // { // player.Send(MsgAction.Create2(player, i, MsgActionType.RemoteCommands)); // player.Send(CreateFor(player.Name, player.Name, $"Param: {i}", MsgTextType.Talk)); // Thread.Sleep(100); // } //}); //var owner = Collections.Npcs[1]; //owner.Inventory = new Inventory(owner); //for (int i = 0; i < 100; i++) //{ // owner.Inventory.AddBypass(Item.Factory.CreateFor(ItemNames.Dragonball)); //} //BoothSystem.CreateFor(owner); //var count = 0; //foreach (var kvp in owner.Inventory) //{ // count++; // BoothSystem.Add(owner, kvp.Key, (uint)count); //} break; case "setspawn": if (GameWorld.Maps.TryGetValue(player.MapId, out var fmap)) { fmap.SpawnVector2 = new Vector2(player.Location.X, player.Location.Y); player.GetMessage("SYSTEM", player.Name, $"Spawn Point set to {player.Location.X}-{player.Location.Y} SAVE THE DB NOW!", MsgTextType.Center); } else { player.GetMessage("SYSTEM", player.Name, $"SPAWN POINT NOT SET! MAP DIDNT EXIST ON THE SERVER!", MsgTextType.Center); } break; case "suck": BlackHoleSystem.Create(player); BlackHoleSystem.Suck(); break; case "removemob": Collections.Monsters.TryRemove(player.CurrentTarget.UniqueId, out var idc); Db.Serialize("Monsters", Collections.Monsters); ScreenSystem.Update(player); break; } } catch (Exception e) { Output.WriteLine(e); } }
private static void Process(int npcIdoverride = 0) { if (Control == 255 && Player.Online) { Player.CurrentNpcId = 0; } if (Player.CurrentNpcId == 0) { return; } var id = Player.CurrentNpcId; if (npcIdoverride != 0) { id = npcIdoverride; } switch (id) { case 1337: { switch (Control) { case 255: Player.CurrentNpcId = 1337; using (var packet = new NpcDialog(10)) { packet .Text("Select Char") .Link("Next", 1) .Link("Select", 10) .Link("New", 100) .Finish(); Player.Send(packet); } break; case 1: var players = SelectorSystem.GetPlayersFor(Player.AccountId).ToList(); var index = players.IndexOf(Player); if (index + 1 > players.Count - 1) { index = 0; } else { index++; } Player = SelectorSystem.SwapCharacter(Player, players[index]); Player.Send(LegacyPackets.CharacterInformation(Player)); Player.Send(MsgAction.MapShowPacket(Player)); Player.AddStatusEffect(StatusEffect.Frozen); ScreenSystem.Create(Player); ScreenSystem.Update(Player); break; case 10: Player.RemoveStatusEffect(StatusEffect.Frozen); ScreenSystem.Create(Player); Player.AddSpawnProtection(); Player.IncrementXp(); foreach (var kvp in Player.Skills) { Player.Send(MsgSkill.Create(kvp.Value)); } foreach (var prof in Player.Profs) { Player.Send(MsgProf.Create(prof.Value)); } EntityLogic.Recalculate(Player); Player.CurrentHp = Player.MaximumHp; Player.CurrentMp = Player.MaximumMp; GameWorld.Maps[Player.MapId].Enter(Player); Player.Send(MsgAction.Create(Player, (int)Player.PkMode, MsgActionType.ChangePkMode)); Player.Send(MsgUpdate.Create(Player, Player.Stamina, MsgUpdateType.Stamina)); Player.Send(MsgUpdate.Create(Player, Player.Class, MsgUpdateType.Class)); Player.Online = true; if (Player.HasFlag(StatusEffect.SuperMan)) { BuffSystem.Create(Player); BuffSystem.AddBuff(Player, new Buff(Player, SkillId.Superman, TimeSpan.FromSeconds(10))); } if (Player.HasFlag(StatusEffect.Cyclone)) { BuffSystem.Create(Player); BuffSystem.AddBuff(Player, new Buff(Player, SkillId.Cyclone, TimeSpan.FromSeconds(10))); } if (Player.PkPoints > 1) { Player.PkPJob = new Job(TimeSpan.FromSeconds(15), () => Player.PkPoints--); YiScheduler.Instance.Do(Player.PkPJob); } ScreenSystem.Send(Player, MsgAction.Create(Player, Player.UniqueId, MsgActionType.EntityRemove)); ScreenSystem.Send(Player, MsgSpawn.Create(Player)); break; case 100: SelectorSystem.CreateNewCharacterFor(Player.AccountId); Player.Disconnect(); break; } break; } default: { if (ScriptEngine.Scripts.TryGetValue(ScriptType.NpcDialog, out var sc) && !sc.Execute(Player, id, Control)) { Message.SendTo(Player, $"[{Player.CurrentNpcId}] Npc has no script.", MsgTextType.Talk); } break; } } }