async Task <int> SendEventAsync(DebugEvent evnt, IGgpDebugProgram program, IDebugThread2 thread) { await _taskContext.Factory.SwitchToMainThreadAsync(); if (((IDebugEvent2)evnt).GetAttributes(out uint attributes) != VSConstants.S_OK) { Trace.WriteLine($"Could not get event attributes of event ({evnt})"); return(VSConstants.E_FAIL); } Guid eventIid = evnt.Iid; DebugLogSend(evnt, program, thread, attributes); return(_eventCallback.Event(_debugEngine, null, program, thread, evnt, ref eventIid, attributes)); }
// Called when we receive a state changed LLDB event. void OnStateChangedEvent(SbEvent sbEvent) { if (sbEvent == null) { return; } var type = sbEvent.GetStateType(); Debug.WriteLine("Received LLDB event: " + Enum.GetName(type.GetType(), type)); switch (type) { case StateType.STOPPED: if (sbEvent.GetProcessRestarted()) { break; } var currentThread = _lldbProcess.GetSelectedThread(); var currentStopReason = StopReason.INVALID; if (currentThread != null) { currentStopReason = currentThread.GetStopReason(); } // When stopping pick the most relevant thread based on the stop reason. if (currentThread == null || currentStopReason == StopReason.INVALID || currentStopReason == StopReason.NONE) { int numThreads = _lldbProcess.GetNumThreads(); RemoteThread planThread = null; RemoteThread otherThread = null; for (int i = 0; i < numThreads; ++i) { RemoteThread thread = _lldbProcess.GetThreadAtIndex(i); switch (thread.GetStopReason()) { case StopReason.INVALID: // fall-through case StopReason.NONE: break; case StopReason.SIGNAL: if (otherThread == null) { var signalNumber = thread.GetStopReasonDataAtIndex(0); var unixSignals = _lldbProcess.GetUnixSignals(); if (unixSignals != null && unixSignals.GetShouldStop((int)signalNumber)) { otherThread = thread; } } break; case StopReason.TRACE: // fall-through case StopReason.BREAKPOINT: // fall-through case StopReason.WATCHPOINT: // fall-through case StopReason.EXCEPTION: // fall-through case StopReason.EXEC: // fall-through case StopReason.EXITING: // fall-through case StopReason.INSTRUMENTATION: if (otherThread == null) { otherThread = thread; } break; case StopReason.PLAN_COMPLETE: if (planThread == null) { planThread = thread; } break; } } if (planThread != null) { currentThread = planThread; } else if (otherThread != null) { currentThread = otherThread; } else if (currentThread == null) { currentThread = _lldbProcess.GetThreadAtIndex(0); } if (currentThread == null) { Trace.WriteLine("Error: Cannot handle event. No thread found."); return; } _lldbProcess.SetSelectedThreadById(currentThread.GetThreadId()); currentStopReason = currentThread.GetStopReason(); } // Log specific information about the stop event. string message = "Received stop event. Reason: " + currentStopReason; var stopReasonDataCount = currentThread.GetStopReasonDataCount(); if (stopReasonDataCount > 0) { message += " Data:"; for (uint i = 0; i < stopReasonDataCount; i++) { message += " " + currentThread.GetStopReasonDataAtIndex(i); } } Trace.WriteLine(message); _taskContext.Factory.Run(async() => { // We run the event resolution on the main thread to make sure // we do not race with concurrent modifications in the breakpoint // manager class (we could just have hit breakpoint that is being // added by the main thread!). await _taskContext.Factory.SwitchToMainThreadAsync(); DebugEvent eventToSend = null; switch (currentStopReason) { case StopReason.BREAKPOINT: eventToSend = HandleBreakpointStop(currentThread); break; case StopReason.WATCHPOINT: eventToSend = HandleWatchpointStop(currentThread); break; case StopReason.SIGNAL: eventToSend = HandleSignalStop(currentThread); break; case StopReason.PLAN_COMPLETE: eventToSend = new StepCompleteEvent(); break; default: break; } if (eventToSend == null) { eventToSend = new BreakEvent(); } _debugEngineHandler.SendEvent(eventToSend,_program,currentThread); }); break; case StateType.EXITED: { // There are two ways to exit a debug session without an error: // - We call program.Terminate, which causes LLDB to send this event. // - Program exits by itself, resulting in this event. // We distinguish these events by checking if we called Terminate. ExitReason exitReason = _program.TerminationRequested ? ExitReason.DebuggerTerminated : ExitReason.ProcessExited; _debugEngineHandler.Abort(_program,ExitInfo.Normal(exitReason)); } break; case StateType.DETACHED: { // Normally the only way to detach the process is by program.Detach. // However, this check was retained to mirror the EXITED case and to // record unexpected instances of detaching through some other path. ExitReason exitReason = _program.DetachRequested ? ExitReason.DebuggerDetached : ExitReason.ProcessDetached; _debugEngineHandler.Abort(_program,ExitInfo.Normal(exitReason)); } break; } }
/// <summary> /// Called to send a DebugEvent with no associated thread to the Visual Studio SDM. /// </summary> public static int SendEvent(this IDebugEngineHandler handler, DebugEvent evnt, IGgpDebugProgram program) => handler.SendEvent(evnt, program, (IDebugThread2)null);
public int SendEvent(DebugEvent evnt, IGgpDebugProgram program, RemoteThread thread) => SendEvent(evnt, program, program.GetDebugThread(thread));
// Uses the callback to send a debug event to the SDM. // The callback is provided to us when the SDM calls LaunchSuspended. // Certain events require, allow, or do not allow program or thread objects // to be sent with them. Reference: // https://docs.microsoft.com/en-us/visualstudio/extensibility/debugger/supported-event-types public int SendEvent(DebugEvent evnt, IGgpDebugProgram program, IDebugThread2 thread) => _taskContext.Factory.Run(async() => await SendEventAsync(evnt, program, thread));