public void UpdateBulletCollision(GameTime gameTime, AbilityManager abilityManager, ObjectManager objectManager, Collision collision, ParticleManager particleManager, EnemyManager enemyManager, Movement movement, int currentSpieler, Player _player, Game1 game) { for (int i = 0; i < abilityManager.lstAbility.Count || i < enemyManager.lstGegnerShot.Count || i < objectManager.lstDynamitArrowTrapBullets.Count; i++) //Wenn sich ein Objekt in einer der Listen befindet { if (i < abilityManager.lstAbility.Count) //Spieler Schüsse { abilityManager.lstAbility[i].Update(gameTime); if (abilityManager.lstAbility[i].ShotXY.X > 1920 || abilityManager.lstAbility[i].ShotXY.Y > 1080 || abilityManager.lstAbility[i].ShotXY.X < 0 || abilityManager.lstAbility[i].ShotXY.Y <0 || abilityManager.lstAbility[i].CurrentTime> 10f || collision.BulletCollision(new Vector2(Convert.ToInt32(abilityManager.lstAbility[i].ShotXY.X), Convert.ToInt32(abilityManager.lstAbility[i].ShotXY.Y)), (int)abilityManager.lstAbility[i].ShotSize.Y, (int)abilityManager.lstAbility[i].ShotSize.X, abilityManager.lstAbility[i].Rotation)) { particleManager.SpawnStandardParticle(abilityManager.lstAbility[i].ShotXY - abilityManager.lstAbility[i].ShotSize / 2); abilityManager.lstAbility.Remove(abilityManager.lstAbility[i]);//lstAbility entfernen continue; } for (int j = 0; j < objectManager.lstDynamit.Count; j++) { if (new Rectangle((int)abilityManager.lstAbility[i].ShotXY.X - (int)abilityManager.lstAbility[i].ShotSize.X / 2, (int)abilityManager.lstAbility[i].ShotXY.Y - (int)abilityManager.lstAbility[i].ShotSize.Y / 2, (int)abilityManager.lstAbility[i].ShotSize.X / 2, (int)abilityManager.lstAbility[i].ShotSize.Y / 2).Intersects (new Rectangle((int)objectManager.lstDynamit[j].Position.X, (int)objectManager.lstDynamit[j].Position.Y, 64, 64)) && !objectManager.lstDynamit[j].Exploded) { objectManager.lstDynamit[j].Explosion = true; abilityManager.lstAbility.Remove(abilityManager.lstAbility[i]);//lstAbility entfernen break; } } } if (i < enemyManager.lstGegnerShot.Count)//Gegner Schüsse { enemyManager.lstGegnerShot[i].Update(gameTime); if (enemyManager.lstGegnerShot[i].ShotXY.X > 1920 || enemyManager.lstGegnerShot[i].ShotXY.Y > 1080 || enemyManager.lstGegnerShot[i].ShotXY.X < 0 || enemyManager.lstGegnerShot[i].ShotXY.Y <0 || enemyManager.lstGegnerShot[i].CurrentTime> 10f || collision.BulletCollision(new Vector2(Convert.ToInt32(enemyManager.lstGegnerShot[i].ShotXY.X), Convert.ToInt32(enemyManager.lstGegnerShot[i].ShotXY.Y)), (int)enemyManager.lstGegnerShot[i].ShotSize.Y, (int)enemyManager.lstGegnerShot[i].ShotSize.X, enemyManager.lstGegnerShot[i].Rotation)) { particleManager.SpawnStandardParticle(enemyManager.lstGegnerShot[i].ShotXY - enemyManager.lstGegnerShot[i].ShotSize / 2); enemyManager.lstGegnerShot.Remove(enemyManager.lstGegnerShot[i]);//EnemyShot entfernen continue; } if (new Rectangle((int)(enemyManager.lstGegnerShot[i].ShotXY.X), (int)(enemyManager.lstGegnerShot[i].ShotXY.Y), (int)enemyManager.lstGegnerShot[i].ShotSize.X, (int)enemyManager.lstGegnerShot[i].ShotSize.Y).Intersects (new Rectangle((int)movement.position.X, (int)movement.position.Y, 32, 48))) { _player.LebenAbziehen(enemyManager.lstGegnerShot[i].ShotDamage, (int)currentSpieler, particleManager, enemyManager.lstGegnerShot[i].ShotXY, game); enemyManager.lstGegnerShot.Remove(enemyManager.lstGegnerShot[i]);//EnemyShot entfernen } } if (i < objectManager.lstDynamitArrowTrapBullets.Count)//Dynamit { objectManager.lstDynamitArrowTrapBullets[i].Update(gameTime); if (objectManager.lstDynamitArrowTrapBullets[i].ShotXY.X > 1920 || objectManager.lstDynamitArrowTrapBullets[i].ShotXY.Y > 1080 || objectManager.lstDynamitArrowTrapBullets[i].ShotXY.X < 0 || objectManager.lstDynamitArrowTrapBullets[i].ShotXY.Y <0 || objectManager.lstDynamitArrowTrapBullets[i].CurrentTime> 10f || collision.BulletCollision(new Vector2(Convert.ToInt32(objectManager.lstDynamitArrowTrapBullets[i].ShotXY.X), Convert.ToInt32(objectManager.lstDynamitArrowTrapBullets[i].ShotXY.Y)), (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.Y, (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.X, objectManager.lstDynamitArrowTrapBullets[i].Rotation)) { particleManager.SpawnStandardParticle(objectManager.lstDynamitArrowTrapBullets[i].ShotXY - objectManager.lstDynamitArrowTrapBullets[i].ShotSize / 2); objectManager.lstDynamitArrowTrapBullets.Remove(objectManager.lstDynamitArrowTrapBullets[i]);//EnemyShot entfernen continue; } if (new Rectangle(Convert.ToInt32(objectManager.lstDynamitArrowTrapBullets[i].ShotXY.X - (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.X / 2), Convert.ToInt32(objectManager.lstDynamitArrowTrapBullets[i].ShotXY.Y - (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.Y / 2), (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.X / 2, (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.Y / 2).Intersects (new Rectangle((int)movement.position.X, (int)movement.position.Y, 32, 48))) { _player.LebenAbziehen(objectManager.lstDynamitArrowTrapBullets[i].ShotDamage, (int)currentSpieler, particleManager, objectManager.lstDynamitArrowTrapBullets[i].ShotXY, game); objectManager.lstDynamitArrowTrapBullets.Remove(objectManager.lstDynamitArrowTrapBullets[i]);//EnemyShot entfernen continue; } for (int j = 0; j < objectManager.lstDynamit.Count; j++) { if (new Rectangle((int)objectManager.lstDynamitArrowTrapBullets[i].ShotXY.X - (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.X / 2, (int)objectManager.lstDynamitArrowTrapBullets[i].ShotXY.Y - (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.Y / 2, (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.X / 2, (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.Y / 2).Intersects (new Rectangle((int)objectManager.lstDynamit[j].Position.X, (int)objectManager.lstDynamit[j].Position.Y, 64, 64)) && !objectManager.lstDynamit[j].Exploded) { objectManager.lstDynamit[j].Explosion = true; objectManager.lstDynamitArrowTrapBullets.Remove(objectManager.lstDynamitArrowTrapBullets[i]);//AutoAttack entfernen break; } } } } for (int j = 0; j < enemyManager.lstGegnerRanged.Count; j++)//Bullet Collision { for (int i = 0; i < abilityManager.lstAbility.Count || i < objectManager.lstDynamitArrowTrapBullets.Count; i++) { if (i < abilityManager.lstAbility.Count) { if (new Rectangle((int)abilityManager.lstAbility[i].ShotXY.X - (int)abilityManager.lstAbility[i].ShotSize.X / 2, (int)abilityManager.lstAbility[i].ShotXY.Y - (int)abilityManager.lstAbility[i].ShotSize.Y / 2, (int)abilityManager.lstAbility[i].ShotSize.X / 2, (int)abilityManager.lstAbility[i].ShotSize.Y / 2).Intersects (new Rectangle((int)enemyManager.lstGegnerRanged[j].EnemyXY.X, (int)enemyManager.lstGegnerRanged[j].EnemyXY.Y, (int)enemyManager.lstGegnerRanged[j].EnemySize.X, (int)enemyManager.lstGegnerRanged[j].EnemySize.Y))) { particleManager.SpawnHitParticle(abilityManager.lstAbility[i].ShotXY, -abilityManager.lstAbility[i].ShotDamage, Color.LightBlue); particleManager.SpawnStandardParticle(abilityManager.lstAbility[i].ShotXY - abilityManager.lstAbility[i].ShotSize / 2); if (enemyManager.lstGegnerRanged[j].EnemyXY.X + abilityManager.lstAbility[i].DirectionXY.X / 64 < 1920 - 64 && enemyManager.lstGegnerRanged[j].EnemyXY.Y + abilityManager.lstAbility[i].DirectionXY.Y / 64 < 1080 - 64 && enemyManager.lstGegnerRanged[j].EnemyXY.X + abilityManager.lstAbility[i].DirectionXY.X / 64 > 0 + 64 && enemyManager.lstGegnerRanged[j].EnemyXY.Y + abilityManager.lstAbility[i].DirectionXY.Y / 64 > 0 + 64)//+-64 = 2*RandCollision { if (abilityManager.lstAbility[i].DirectionXY.X < 0 && collision.KnockbackCollision(new Vector2(enemyManager.lstGegnerRanged[j].EnemyXY.X + (int)abilityManager.lstAbility[i].DirectionXY.X / 64, enemyManager.lstGegnerRanged[j].EnemyXY.Y), (int)enemyManager.lstGegnerRanged[j].EnemySize.Y, (int)enemyManager.lstGegnerRanged[j].EnemySize.X)) { enemyManager.lstGegnerRanged[j].EnemyXY = new Vector2(enemyManager.lstGegnerRanged[j].EnemyXY.X + (int)abilityManager.lstAbility[i].DirectionXY.X / 64, enemyManager.lstGegnerRanged[j].EnemyXY.Y); } if (abilityManager.lstAbility[i].DirectionXY.X >= 0 && collision.KnockbackCollision(new Vector2(enemyManager.lstGegnerRanged[j].EnemyXY.X + (int)abilityManager.lstAbility[i].DirectionXY.X / 64, enemyManager.lstGegnerRanged[j].EnemyXY.Y), (int)enemyManager.lstGegnerRanged[j].EnemySize.Y, (int)enemyManager.lstGegnerRanged[j].EnemySize.X)) { enemyManager.lstGegnerRanged[j].EnemyXY = new Vector2(enemyManager.lstGegnerRanged[j].EnemyXY.X + (int)abilityManager.lstAbility[i].DirectionXY.X / 64, enemyManager.lstGegnerRanged[j].EnemyXY.Y); } if (abilityManager.lstAbility[i].DirectionXY.Y < 0 && collision.KnockbackCollision(new Vector2(enemyManager.lstGegnerRanged[j].EnemyXY.X, enemyManager.lstGegnerRanged[j].EnemyXY.Y + (int)abilityManager.lstAbility[i].DirectionXY.Y / 64), (int)enemyManager.lstGegnerRanged[j].EnemySize.Y, (int)enemyManager.lstGegnerRanged[j].EnemySize.X)) { enemyManager.lstGegnerRanged[j].EnemyXY = new Vector2(enemyManager.lstGegnerRanged[j].EnemyXY.X, enemyManager.lstGegnerRanged[j].EnemyXY.Y + (int)abilityManager.lstAbility[i].DirectionXY.Y / 64); } if (abilityManager.lstAbility[i].DirectionXY.Y >= 0 && collision.KnockbackCollision(new Vector2(enemyManager.lstGegnerRanged[j].EnemyXY.X, enemyManager.lstGegnerRanged[j].EnemyXY.Y + (int)abilityManager.lstAbility[i].DirectionXY.Y / 64), (int)enemyManager.lstGegnerRanged[j].EnemySize.Y, (int)enemyManager.lstGegnerRanged[j].EnemySize.X)) { enemyManager.lstGegnerRanged[j].EnemyXY = new Vector2(enemyManager.lstGegnerRanged[j].EnemyXY.X, enemyManager.lstGegnerRanged[j].EnemyXY.Y + (int)abilityManager.lstAbility[i].DirectionXY.Y / 64); } } enemyManager.lstGegnerRanged[j].EnemyHP -= abilityManager.lstAbility[i].ShotDamage; //Leben abziehen enemyManager.lstGegnerRanged[j].EnemyTarget = true; //Damit Spieler im visier ist auch wenn der Spieler nicht in range ist if (enemyManager.lstGegnerRanged[j].EnemyHP <= 0) { objectManager.SpawnCoinXP(enemyManager.lstGegnerRanged[j].EnemyXY); enemyManager.lstGegnerRanged.RemoveAt(j); abilityManager.lstAbility.Remove(abilityManager.lstAbility[i]); break; } abilityManager.lstAbility.Remove(abilityManager.lstAbility[i]); continue; } } if (i < objectManager.lstDynamitArrowTrapBullets.Count) { if (new Rectangle((int)objectManager.lstDynamitArrowTrapBullets[i].ShotXY.X - (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.X / 2, (int)objectManager.lstDynamitArrowTrapBullets[i].ShotXY.Y - (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.Y / 2, (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.X / 2, (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.Y / 2).Intersects (new Rectangle((int)enemyManager.lstGegnerRanged[j].EnemyXY.X, (int)enemyManager.lstGegnerRanged[j].EnemyXY.Y, (int)enemyManager.lstGegnerRanged[j].EnemySize.X, (int)enemyManager.lstGegnerRanged[j].EnemySize.Y))) { particleManager.SpawnStandardParticle(objectManager.lstDynamitArrowTrapBullets[i].ShotXY - objectManager.lstDynamitArrowTrapBullets[i].ShotSize / 2); particleManager.SpawnHitParticle(objectManager.lstDynamitArrowTrapBullets[i].ShotXY, -objectManager.lstDynamitArrowTrapBullets[i].ShotDamage, Color.LightBlue); enemyManager.lstGegnerRanged[j].EnemyHP -= objectManager.lstDynamitArrowTrapBullets[i].ShotDamage; enemyManager.lstGegnerRanged[j].EnemyTarget = true; if (enemyManager.lstGegnerRanged[j].EnemyHP <= 0) { objectManager.SpawnCoinXP(enemyManager.lstGegnerRanged[j].EnemyXY); enemyManager.lstGegnerRanged.RemoveAt(j); objectManager.lstDynamitArrowTrapBullets.Remove(objectManager.lstDynamitArrowTrapBullets[i]); break; } objectManager.lstDynamitArrowTrapBullets.Remove(objectManager.lstDynamitArrowTrapBullets[i]); continue; } } } } for (int j = 0; j < enemyManager.lstGegnerMelee.Count; j++)//Bullet Collision { if (new Rectangle((int)enemyManager.lstGegnerMelee[j].EnemyXY.X, (int)enemyManager.lstGegnerMelee[j].EnemyXY.Y, (int)enemyManager.lstGegnerMelee[j].EnemySize.X, (int)enemyManager.lstGegnerMelee[j].EnemySize.Y).Intersects(new Rectangle((int)movement.position.X, (int)movement.position.Y, 32, 48)) && enemyManager.lstGegnerMelee[j].EnemyCooldown >= enemyManager.lstGegnerMelee[j].EnemyCooldownMax) { _player.LebenAbziehen(enemyManager.lstGegnerMelee[j].EnemyDamage, currentSpieler, particleManager, movement.position, game); enemyManager.lstGegnerMelee[j].EnemyCooldown = 0f; } for (int i = 0; i < abilityManager.lstAbility.Count || i < objectManager.lstDynamitArrowTrapBullets.Count; i++) { if (i < abilityManager.lstAbility.Count) { if (new Rectangle((int)abilityManager.lstAbility[i].ShotXY.X - (int)abilityManager.lstAbility[i].ShotSize.X / 2, (int)abilityManager.lstAbility[i].ShotXY.Y - (int)abilityManager.lstAbility[i].ShotSize.Y / 2, (int)abilityManager.lstAbility[i].ShotSize.X / 2, (int)abilityManager.lstAbility[i].ShotSize.Y / 2).Intersects (new Rectangle((int)enemyManager.lstGegnerMelee[j].EnemyXY.X, (int)enemyManager.lstGegnerMelee[j].EnemyXY.Y, (int)enemyManager.lstGegnerMelee[j].EnemySize.X, (int)enemyManager.lstGegnerMelee[j].EnemySize.Y))) { particleManager.SpawnHitParticle(abilityManager.lstAbility[i].ShotXY, -abilityManager.lstAbility[i].ShotDamage, Color.LightBlue); particleManager.SpawnStandardParticle(abilityManager.lstAbility[i].ShotXY); if (enemyManager.lstGegnerMelee[j].EnemyXY.X + abilityManager.lstAbility[i].DirectionXY.X / 64 < 1920 - 64 && enemyManager.lstGegnerMelee[j].EnemyXY.Y + abilityManager.lstAbility[i].DirectionXY.Y / 64 < 1080 - 64 && enemyManager.lstGegnerMelee[j].EnemyXY.X + abilityManager.lstAbility[i].DirectionXY.X / 64 > 0 + 64 && enemyManager.lstGegnerMelee[j].EnemyXY.Y + abilityManager.lstAbility[i].DirectionXY.Y / 64 > 0 + 64)//+-64 = 2*RandCollision { if (abilityManager.lstAbility[i].DirectionXY.X < 0 && collision.KnockbackCollision(new Vector2(enemyManager.lstGegnerMelee[j].EnemyXY.X + (int)abilityManager.lstAbility[i].DirectionXY.X / 64, enemyManager.lstGegnerMelee[j].EnemyXY.Y), (int)enemyManager.lstGegnerMelee[j].EnemySize.Y, (int)enemyManager.lstGegnerMelee[j].EnemySize.X)) { enemyManager.lstGegnerMelee[j].EnemyXY = new Vector2(enemyManager.lstGegnerMelee[j].EnemyXY.X + (int)abilityManager.lstAbility[i].DirectionXY.X / 64, enemyManager.lstGegnerMelee[j].EnemyXY.Y); } if (abilityManager.lstAbility[i].DirectionXY.X >= 0 && collision.KnockbackCollision(new Vector2(enemyManager.lstGegnerMelee[j].EnemyXY.X + (int)abilityManager.lstAbility[i].DirectionXY.X / 64, enemyManager.lstGegnerMelee[j].EnemyXY.Y), (int)enemyManager.lstGegnerMelee[j].EnemySize.Y, (int)enemyManager.lstGegnerMelee[j].EnemySize.X)) { enemyManager.lstGegnerMelee[j].EnemyXY = new Vector2(enemyManager.lstGegnerMelee[j].EnemyXY.X + (int)abilityManager.lstAbility[i].DirectionXY.X / 64, enemyManager.lstGegnerMelee[j].EnemyXY.Y); } if (abilityManager.lstAbility[i].DirectionXY.Y < 0 && collision.KnockbackCollision(new Vector2(enemyManager.lstGegnerMelee[j].EnemyXY.X, enemyManager.lstGegnerMelee[j].EnemyXY.Y + (int)abilityManager.lstAbility[i].DirectionXY.Y / 64), (int)enemyManager.lstGegnerMelee[j].EnemySize.Y, (int)enemyManager.lstGegnerMelee[j].EnemySize.X)) { enemyManager.lstGegnerMelee[j].EnemyXY = new Vector2(enemyManager.lstGegnerMelee[j].EnemyXY.X, enemyManager.lstGegnerMelee[j].EnemyXY.Y + (int)abilityManager.lstAbility[i].DirectionXY.Y / 64); } if (abilityManager.lstAbility[i].DirectionXY.Y >= 0 && collision.KnockbackCollision(new Vector2(enemyManager.lstGegnerMelee[j].EnemyXY.X, enemyManager.lstGegnerMelee[j].EnemyXY.Y + (int)abilityManager.lstAbility[i].DirectionXY.Y / 64), (int)enemyManager.lstGegnerMelee[j].EnemySize.Y, (int)enemyManager.lstGegnerMelee[j].EnemySize.X)) { enemyManager.lstGegnerMelee[j].EnemyXY = new Vector2(enemyManager.lstGegnerMelee[j].EnemyXY.X, enemyManager.lstGegnerMelee[j].EnemyXY.Y + (int)abilityManager.lstAbility[i].DirectionXY.Y / 64); } } enemyManager.lstGegnerMelee[j].EnemyHP -= abilityManager.lstAbility[i].ShotDamage; enemyManager.lstGegnerMelee[j].EnemyTarget = true; if (enemyManager.lstGegnerMelee[j].EnemyHP <= 0) { objectManager.SpawnCoinXP(enemyManager.lstGegnerMelee[j].EnemyXY); enemyManager.lstGegnerMelee.RemoveAt(j); abilityManager.lstAbility.Remove(abilityManager.lstAbility[i]); break; } abilityManager.lstAbility.Remove(abilityManager.lstAbility[i]); continue; } } if (i < objectManager.lstDynamitArrowTrapBullets.Count) { if (new Rectangle((int)objectManager.lstDynamitArrowTrapBullets[i].ShotXY.X - (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.X / 2, (int)objectManager.lstDynamitArrowTrapBullets[i].ShotXY.Y - (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.Y / 2, (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.X / 2, (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.Y / 2).Intersects (new Rectangle((int)enemyManager.lstGegnerMelee[j].EnemyXY.X, (int)enemyManager.lstGegnerMelee[j].EnemyXY.Y, (int)enemyManager.lstGegnerMelee[j].EnemySize.X, (int)enemyManager.lstGegnerMelee[j].EnemySize.Y))) { particleManager.SpawnHitParticle(objectManager.lstDynamitArrowTrapBullets[i].ShotXY, -objectManager.lstDynamitArrowTrapBullets[i].ShotDamage, Color.LightBlue); particleManager.SpawnStandardParticle(objectManager.lstDynamitArrowTrapBullets[i].ShotXY); enemyManager.lstGegnerMelee[j].EnemyHP -= objectManager.lstDynamitArrowTrapBullets[i].ShotDamage; enemyManager.lstGegnerMelee[j].EnemyTarget = true; if (enemyManager.lstGegnerMelee[j].EnemyHP <= 0) { objectManager.SpawnCoinXP(enemyManager.lstGegnerMelee[j].EnemyXY); enemyManager.lstGegnerMelee.RemoveAt(j); objectManager.lstDynamitArrowTrapBullets.Remove(objectManager.lstDynamitArrowTrapBullets[i]); break; } objectManager.lstDynamitArrowTrapBullets.Remove(objectManager.lstDynamitArrowTrapBullets[i]); continue; } } } } for (int j = 0; j < enemyManager.lstBoss.Count; j++) { if (enemyManager.lstBoss[j].State == 1) { for (int i = 0; i < abilityManager.lstAbility.Count || i < abilityManager.lstNoCollision.Count || i < objectManager.lstDynamitArrowTrapBullets.Count; i++) { if (i < abilityManager.lstAbility.Count) { if (new Rectangle((int)abilityManager.lstAbility[i].ShotXY.X - (int)abilityManager.lstAbility[i].ShotSize.X / 2, (int)abilityManager.lstAbility[i].ShotXY.Y - (int)abilityManager.lstAbility[i].ShotSize.Y / 2, (int)abilityManager.lstAbility[i].ShotSize.X / 2, (int)abilityManager.lstAbility[i].ShotSize.Y / 2).Intersects (new Rectangle((int)enemyManager.lstBoss[j].EnemyXY.X, (int)enemyManager.lstBoss[j].EnemyXY.Y, (int)enemyManager.lstBoss[j].EnemySize.X, (int)enemyManager.lstBoss[j].EnemySize.Y))) { particleManager.SpawnHitParticle(abilityManager.lstAbility[i].ShotXY, -abilityManager.lstAbility[i].ShotDamage, Color.LightBlue); particleManager.SpawnStandardParticle(abilityManager.lstAbility[i].ShotXY); if (enemyManager.lstBoss[j].EnemyXY.X + abilityManager.lstAbility[i].DirectionXY.X / 64 < 1920 - 64 && enemyManager.lstBoss[j].EnemyXY.Y + abilityManager.lstAbility[i].DirectionXY.Y / 64 < 1080 - 64 && enemyManager.lstBoss[j].EnemyXY.X + abilityManager.lstAbility[i].DirectionXY.X / 64 > 0 + 64 && enemyManager.lstBoss[j].EnemyXY.Y + abilityManager.lstAbility[i].DirectionXY.Y / 64 > 0 + 64)//+-64 = 2*RandCollision { if (abilityManager.lstAbility[i].DirectionXY.X < 0 && collision.KnockbackCollision(new Vector2(enemyManager.lstBoss[j].EnemyXY.X + (int)abilityManager.lstAbility[i].DirectionXY.X / 64, enemyManager.lstBoss[j].EnemyXY.Y), (int)enemyManager.lstBoss[j].EnemySize.Y, (int)enemyManager.lstBoss[j].EnemySize.X)) { enemyManager.lstBoss[j].EnemyXY = new Vector2(enemyManager.lstBoss[j].EnemyXY.X + (int)abilityManager.lstAbility[i].DirectionXY.X / 64, enemyManager.lstBoss[j].EnemyXY.Y); } if (abilityManager.lstAbility[i].DirectionXY.X >= 0 && collision.KnockbackCollision(new Vector2(enemyManager.lstBoss[j].EnemyXY.X + (int)abilityManager.lstAbility[i].DirectionXY.X / 64, enemyManager.lstBoss[j].EnemyXY.Y), (int)enemyManager.lstBoss[j].EnemySize.Y, (int)enemyManager.lstBoss[j].EnemySize.X)) { enemyManager.lstBoss[j].EnemyXY = new Vector2(enemyManager.lstBoss[j].EnemyXY.X + (int)abilityManager.lstAbility[i].DirectionXY.X / 64, enemyManager.lstBoss[j].EnemyXY.Y); } if (abilityManager.lstAbility[i].DirectionXY.Y < 0 && collision.KnockbackCollision(new Vector2(enemyManager.lstBoss[j].EnemyXY.X, enemyManager.lstBoss[j].EnemyXY.Y + (int)abilityManager.lstAbility[i].DirectionXY.Y / 64), (int)enemyManager.lstBoss[j].EnemySize.Y, (int)enemyManager.lstBoss[j].EnemySize.X)) { enemyManager.lstBoss[j].EnemyXY = new Vector2(enemyManager.lstBoss[j].EnemyXY.X, enemyManager.lstBoss[j].EnemyXY.Y + (int)abilityManager.lstAbility[i].DirectionXY.Y / 64); } if (abilityManager.lstAbility[i].DirectionXY.Y >= 0 && collision.KnockbackCollision(new Vector2(enemyManager.lstBoss[j].EnemyXY.X, enemyManager.lstBoss[j].EnemyXY.Y + (int)abilityManager.lstAbility[i].DirectionXY.Y / 64), (int)enemyManager.lstBoss[j].EnemySize.Y, (int)enemyManager.lstBoss[j].EnemySize.X)) { enemyManager.lstBoss[j].EnemyXY = new Vector2(enemyManager.lstBoss[j].EnemyXY.X, enemyManager.lstBoss[j].EnemyXY.Y + (int)abilityManager.lstAbility[i].DirectionXY.Y / 64); } } enemyManager.lstBoss[j].EnemyHP -= abilityManager.lstAbility[i].ShotDamage; enemyManager.lstBoss[j].EnemyTarget = true; if (enemyManager.lstBoss[j].EnemyHP <= 0) { objectManager.SpawnChest(enemyManager.lstBoss[j].EnemyXY + enemyManager.lstBoss[j].EnemySize / 2); enemyManager.lstBoss.RemoveAt(j); abilityManager.lstAbility.Remove(abilityManager.lstAbility[i]); break; } abilityManager.lstAbility.Remove(abilityManager.lstAbility[i]); continue; } } if (i < objectManager.lstDynamitArrowTrapBullets.Count) { if (new Rectangle((int)objectManager.lstDynamitArrowTrapBullets[i].ShotXY.X - (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.X / 2, (int)objectManager.lstDynamitArrowTrapBullets[i].ShotXY.Y - (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.Y / 2, (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.X / 2, (int)objectManager.lstDynamitArrowTrapBullets[i].ShotSize.Y / 2).Intersects (new Rectangle((int)enemyManager.lstBoss[j].EnemyXY.X, (int)enemyManager.lstBoss[j].EnemyXY.Y, (int)enemyManager.lstBoss[j].EnemySize.X, (int)enemyManager.lstBoss[j].EnemySize.Y))) { particleManager.SpawnHitParticle(objectManager.lstDynamitArrowTrapBullets[i].ShotXY, -objectManager.lstDynamitArrowTrapBullets[i].ShotDamage, Color.LightBlue); particleManager.SpawnStandardParticle(objectManager.lstDynamitArrowTrapBullets[i].ShotXY); enemyManager.lstBoss[j].EnemyHP -= objectManager.lstDynamitArrowTrapBullets[i].ShotDamage; enemyManager.lstBoss[j].EnemyTarget = true; if (enemyManager.lstBoss[j].EnemyHP <= 0) { objectManager.SpawnCoinXP(enemyManager.lstBoss[j].EnemyXY); enemyManager.lstBoss.RemoveAt(j); objectManager.lstDynamitArrowTrapBullets.Remove(objectManager.lstDynamitArrowTrapBullets[i]); break; } objectManager.lstDynamitArrowTrapBullets.Remove(objectManager.lstDynamitArrowTrapBullets[i]); continue; } } if (i < abilityManager.lstNoCollision.Count) { if (new Rectangle((int)abilityManager.lstNoCollision[i].ShotXY.X - (int)abilityManager.lstNoCollision[i].ShotSize.X / 2, (int)abilityManager.lstNoCollision[i].ShotXY.Y - (int)abilityManager.lstNoCollision[i].ShotSize.Y / 2, (int)abilityManager.lstNoCollision[i].ShotSize.X / 2, (int)abilityManager.lstNoCollision[i].ShotSize.Y / 2).Intersects (new Rectangle((int)enemyManager.lstBoss[j].EnemyXY.X, (int)enemyManager.lstBoss[j].EnemyXY.Y, (int)enemyManager.lstBoss[j].EnemySize.X, (int)enemyManager.lstBoss[j].EnemySize.Y))) { abilityManager.lstNoCollision[i].CurrentTime = 0.89f; abilityManager.lstNoCollision[i].ShotSpeed = 0f; } } } } } }