コード例 #1
0
        /// <summary>
        /// Initialize a new dice handler.
        /// </summary>
        /// <param name="graphicsDevice">The <see cref="GraphicsDevice"/> depicting the display.</param>
        /// <param name="state">The state of the player's dice.</param>
        public DiceHandler(GraphicsDevice graphicsDevice, DiceState state)
        {
            screenBounds = graphicsDevice.Viewport.Bounds;

            if (state == null)
            {
                DiceState = new DiceState();
                Reset(false);
            }
            else
            {
                DiceState = state;
            }
        }
コード例 #2
0
        /// <summary>
        /// Generates a Yacht state from its XML representation.
        /// </summary>
        /// <param name="reader">The <see cref="System.Xml.XmlReader"/> stream from which the object
        /// is deserialized.</param>
        /// <remarks>This method updates the singleton instance of <see cref="NetworkManager"/> with data read
        /// from the XML representation.</remarks>
        public void ReadXml(XmlReader reader)
        {
            // Read the start element
            reader.Read();

            YachGameState       = null;
            PlayerDiceState     = null;
            NetworkManagerState = NetworkManager.Instance;

            // Read the start element of the first sub-element
            reader.Read();

            // Read the yacht state's sub-elements
            while (reader.IsStartElement())
            {
                if (reader.LocalName == typeof(GameState).Name)
                {
                    YachGameState = new GameState();
                    YachGameState.Deserialize(reader);
                }
                else if (reader.LocalName == typeof(DiceState).Name)
                {
                    PlayerDiceState = new DiceState();
                    PlayerDiceState.Deserialize(reader);
                }
                else if (reader.LocalName == typeof(NetworkManager).Name)
                {
                    NetworkManagerState.Deserialize(reader);
                }

                // Read the next sub-element start element
                reader.Read();
            }

            // Read the end element
            reader.Read();
        }
コード例 #3
0
 /// <summary>
 /// Initializes the dice handler used to handle the player's dice, and loads resources used for displaying
 /// it.
 /// </summary>
 /// <param name="diceState">State to initialize the dice handler according to, or null to use the default
 /// initial state.</param>
 /// <param name="gameType">The game type for which the dice are initialized.</param>
 private void InitializeDiceHandler(DiceState diceState, GameTypes gameType)
 {
     diceHandler = new DiceHandler(ScreenManager.Game.GraphicsDevice, diceState);
     diceHandler.LoadAssets(ScreenManager.Game.Content);
 }
コード例 #4
0
 /// <summary>
 /// Serializes the DiceHandler object.
 /// </summary>
 /// <param name="writer">The xml writer to use when writing.</param>
 public void WriteXml(System.Xml.XmlWriter writer)
 {
     DiceState.WriteXml(writer);
 }
コード例 #5
0
 /// <summary>
 /// Reads a serialized DiceHandler object.
 /// </summary>
 /// <param name="reader">The xml reader from which to read.</param>
 public void ReadXml(System.Xml.XmlReader reader)
 {
     DiceState.ReadXml(reader);
 }
コード例 #6
0
 /// <summary>
 /// Positions the player's dice according to a supplied state.
 /// </summary>
 /// <param name="state">Dice state to use when positioning the dice.</param>
 public void LoadState(DiceState state)
 {
     DiceState = state;
     PositionDice();
 }