コード例 #1
0
        /// <summary>
        /// 异步加载AB
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="abName"></param>
        /// <param name="assetName"></param>
        /// <param name="cb"></param>
        /// <returns></returns>
        IEnumerator LoadAssetAsync <T>(string abName, string assetName, System.Action <T> cb) where T : Object
        {
            //AB是否已加载
            if (!abLoadedDic.ContainsKey(abName))  //如果还没加载
            //先加载依赖项
            {
                foreach (string item in manifest.GetAllDependencies(abName))
                {
                    yield return(LoadAssetAsync <T>(item, null, null));
                }
                //加载AB
                AssetBundleCreateRequest request = AssetBundle.LoadFromFileAsync(PathHelper.AssetBundlePath + "/" + abName);

                while (!request.isDone)
                {
                    yield return(new WaitForSeconds(0.15f));
                }

                AssetBundleItem abItem = new AssetBundleItem(abName, request.assetBundle, manifest.GetAllDependencies(abName));
                abLoadedDic.Add(abName, abItem);
            }
            else
            {
                //AB内存已释放
                if (abLoadedDic[abName].V_AssetBundle == null)
                {
                    //先加载依赖项
                    foreach (string item in manifest.GetAllDependencies(abName))
                    {
                        yield return(LoadAssetAsync <T>(item, null, null));
                    }
                    //加载AB
                    AssetBundleCreateRequest request = AssetBundle.LoadFromFileAsync(PathHelper.AssetBundlePath + "/" + abName);

                    yield return(request);

                    if (request.assetBundle != null)
                    {
                        abLoadedDic[abName].V_AssetBundle = request.assetBundle;
                    }
                }
            }

            if (!string.IsNullOrEmpty(assetName) && cb != null)
            {
                StartCoroutine(abLoadedDic[abName].LoadAssetAsync <T>(assetName, cb));
            }
        }
コード例 #2
0
 /// <summary>
 /// 加载AB
 /// </summary>
 /// <param name="abName"></param>
 /// <returns></returns>
 bool LoadAssetBundle(string abName)
 {
     //AB是否已加载
     if (!abLoadedDic.ContainsKey(abName))  //如果还没加载
     //先加载依赖项
     {
         foreach (string item in manifest.GetAllDependencies(abName))
         {
             if (!LoadAssetBundle(item))
             {
                 return(false);
             }
         }
         //加载AB
         AssetBundle     ab     = AssetBundle.LoadFromFile(PathHelper.AssetBundlePath + "/" + abName);
         AssetBundleItem abItem = new AssetBundleItem(abName, ab, manifest.GetAllDependencies(abName));
         abLoadedDic.Add(abName, abItem);
         return(true);
     }
     else
     {
         //AB内存已释放
         if (abLoadedDic[abName].V_AssetBundle == null)
         {
             //先加载依赖项
             foreach (string item in manifest.GetAllDependencies(abName))
             {
                 if (!LoadAssetBundle(item))
                 {
                     return(false);
                 }
             }
             //加载AB
             AssetBundle ab = AssetBundle.LoadFromFile(PathHelper.AssetBundlePath + "/" + abName);
             abLoadedDic[abName].V_AssetBundle = ab;
             return(true);
         }
         else
         {
             //AB内存未释放
             return(true);
         }
     }
 }