private void OnPlayerInfo(GameClientPacket packet) { if (Name != null) { return; } Name = packet.ReadUnicode(20); }
private void OnChat(GameClientPacket packet) { string msg = packet.ReadUnicode(256); Game.Chat(this, msg); }
private void OnPlayerInfo(GameClientPacket packet) { if (Name != null) return; Name = packet.ReadUnicode(20); }