public static GameConfig Build(GameClientPacket packet)
        {
            GameConfig config = new GameConfig();

            config.LfList         = BanlistManager.GetIndex(packet.ReadUInt32());
            config.BanList        = BanlistManager.GetName(config.LfList);
            config.Rule           = packet.ReadByte();
            config.Mode           = packet.ReadByte();
            config.EnablePriority = Convert.ToBoolean(packet.ReadByte());
            config.NoCheckDeck    = Convert.ToBoolean(packet.ReadByte());
            config.NoShuffleDeck  = Convert.ToBoolean(packet.ReadByte());
            //C++ padding: 5 bytes + 3 bytes = 8 bytes
            for (int i = 0; i < 3; i++)
            {
                packet.ReadByte();
            }
            config.StartLp   = packet.ReadInt32();
            config.StartHand = packet.ReadByte();
            config.DrawCount = packet.ReadByte();
            config.GameTimer = packet.ReadInt16();
            packet.ReadUnicode(20);
            config.Name = packet.ReadUnicode(30);

            if (string.IsNullOrEmpty(config.Name))
            {
                config.Name = RoomManager.NewRandomRoomName();
            }
            config.RoomString = config.Name;
            return(config);
        }
        public static GameConfig Build(string gameinfo)
        {
            //The default value
            GameConfig config = new GameConfig();

            config.IsRandom       = true;
            config.LfList         = 0;
            config.BanList        = BanlistManager.GetName(0);
            config.Rule           = 2;
            config.Mode           = 0;
            config.EnablePriority = false;
            config.NoCheckDeck    = false;
            config.NoShuffleDeck  = false;
            config.StartLp        = 8000;
            config.StartHand      = 5;
            config.DrawCount      = 1;
            config.GameTimer      = 120;
            if (!string.IsNullOrEmpty(gameinfo))
            {
                gameinfo = gameinfo.Trim();
            }
            gameinfo          = gameinfo.Replace("*", "");
            gameinfo          = gameinfo.Replace(":", "");
            config.RoomString = gameinfo;
            if (string.IsNullOrEmpty(gameinfo) || gameinfo == "random" || gameinfo == "#")
            {
                //random
                config.Name = RoomManager.RandomRoomName();
                Logger.Debug("random:" + config.Name);
                return(config);
            }
            config.Parse(gameinfo);
            config.BanList = BanlistManager.GetName(config.LfList);
            if (string.IsNullOrEmpty(config.Name))
            {
                if (gameinfo.EndsWith("#"))
                {
                    string _name = RoomManager.RandomRoomName(gameinfo);
                    if (_name == null)
                    {
                        //# Random room,the condition name not found,Create
                        config.Name = gameinfo + RoomManager.NewRandomRoomName();
                    }
                    else
                    {
                        //Conditional random room # name,Entered ,Probably repeat watching
                        config.Name = _name;
                        Logger.Debug("1," + config.Name);
                    }
                }
                else
                {
                    config.IsRandom = false;
                    config.Name     = gameinfo;
                }
            }
            Logger.Debug("2," + config.Name);
            return(config);
        }
 public static void Parse(this GameConfig config, HostInfo info)
 {
     config.LfList         = BanlistManager.GetIndex(info.LfList);
     config.BanList        = BanlistManager.GetName(config.LfList);
     config.Rule           = info.Rule;
     config.Mode           = info.Mode;
     config.EnablePriority = info.EnablePriority == 1;
     config.NoCheckDeck    = info.NoCheckDeck == 1;
     config.NoShuffleDeck  = info.NoShuffleDeck == 1;
     config.StartLp        = (int)info.StartLp;
     config.StartHand      = info.StartHand;
     config.DrawCount      = info.DrawCount;
     config.GameTimer      = info.GameTimer;
 }
コード例 #4
0
 public GameConfig(GameClientPacket packet)
 {
     LfList         = BanlistManager.GetIndex(packet.ReadUInt32());
     Rule           = packet.ReadByte();
     Mode           = packet.ReadByte();
     EnablePriority = Convert.ToBoolean(packet.ReadByte());
     NoCheckDeck    = Convert.ToBoolean(packet.ReadByte());
     NoShuffleDeck  = Convert.ToBoolean(packet.ReadByte());
     //C++ padding: 5 bytes + 3 bytes = 8 bytes
     for (int i = 0; i < 3; i++)
     {
         packet.ReadByte();
     }
     StartLp   = packet.ReadInt32();
     StartHand = packet.ReadByte();
     DrawCount = packet.ReadByte();
     GameTimer = packet.ReadInt16();
     packet.ReadUnicode(20);
     Name = packet.ReadUnicode(30);
     if (string.IsNullOrEmpty(Name))
     {
         Name = GameManager.RandomRoomName();
     }
 }