public Response Execute(User currentUser, string request) { var req = JsonConvert.DeserializeObject <Request <Game> >(request); var cmd = CommandHelper.CreateProcedure <Game>(text: "sp_GetGame"); cmd.Params.Add(CommandHelper.CreateParam("@userId", currentUser.Id)); cmd.Params.Add(CommandHelper.CreateParam("@gameId", req.Filter.Id)); var result = DbContext.GetInstance().Execute(cmd); if (result.Entities.IsNotNullOrEmpty()) { var game = result.FirstEntity <Game>(); SetHeadAndFiles(game); GameHelper.SetGameTeamList(game); game.SocketIpAndPort = UserHelper.GetConfig().IntranetSocketIpAndPort;//返回局域网内的地址 game.IsInLive = LiveHelper.Instance.IsInLive(game.Id); game.IsAudit = game.AuditId == null || !game.AuditId.Contains(currentUser.Id) ? false : true; game.IsManage = game.ManageId == null || !game.ManageId.Contains(currentUser.Id) ? false : true; game.AuditName = UserHelper.GetMultiUserName(game.AuditId); //返回名称 game.ManageName = UserHelper.GetMultiUserName(game.ManageId); game.WinGameArr = new int[] { 2, 3, 4 }; //小局胜局数 } return(result); }