protected void SetMarker(ParseEngine engine) { hasMarker = engine.HasMarker(Marker.Breakable); if (!hasMarker) engine.InsertMarker(Marker.Breakable); }
protected void SetMarker(ParseEngine engine) { hasMarker = engine.HasMarker(Marker.Breakable); if (!hasMarker) { engine.InsertMarker(Marker.Breakable); } }