コード例 #1
0
        public override TopDocs Rescore(IndexSearcher searcher, TopDocs firstPassTopDocs, int topN)
        {
            // Copy ScoreDoc[] and sort by ascending docID:
            ScoreDoc[] hits = (ScoreDoc[])firstPassTopDocs.ScoreDocs.Clone();
            Array.Sort(hits, new ComparerAnonymousInnerClassHelper(this));

            IList <AtomicReaderContext> leaves = searcher.IndexReader.Leaves;

            TopFieldCollector collector = TopFieldCollector.Create(sort, topN, true, true, true, false);

            // Now merge sort docIDs from hits, with reader's leaves:
            int hitUpto    = 0;
            int readerUpto = -1;
            int endDoc     = 0;
            int docBase    = 0;

            FakeScorer fakeScorer = new FakeScorer();

            while (hitUpto < hits.Length)
            {
                ScoreDoc            hit           = hits[hitUpto];
                int                 docID         = hit.Doc;
                AtomicReaderContext readerContext = null;
                while (docID >= endDoc)
                {
                    readerUpto++;
                    readerContext = leaves[readerUpto];
                    endDoc        = readerContext.DocBase + readerContext.Reader.MaxDoc;
                }

                if (readerContext != null)
                {
                    // We advanced to another segment:
                    collector.SetNextReader(readerContext);
                    collector.SetScorer(fakeScorer);
                    docBase = readerContext.DocBase;
                }

                fakeScorer.score = hit.Score;
                fakeScorer.doc   = docID - docBase;

                collector.Collect(fakeScorer.doc);

                hitUpto++;
            }

            return(collector.GetTopDocs());
        }
コード例 #2
0
        public override bool Score(ICollector collector, int max)
        {
            bool       more;
            Bucket     tmp;
            FakeScorer fs = new FakeScorer();

            // The internal loop will set the score and doc before calling collect.
            collector.SetScorer(fs);
            do
            {
                bucketTable.first = null;

                while (current != null) // more queued
                {
                    // check prohibited & required
                    if ((current.Bits & PROHIBITED_MASK) == 0)
                    {
                        // TODO: re-enable this if BQ ever sends us required
                        // clauses
                        //&& (current.bits & requiredMask) == requiredMask) {
                        // NOTE: Lucene always passes max =
                        // Integer.MAX_VALUE today, because we never embed
                        // a BooleanScorer inside another (even though
                        // that should work)... but in theory an outside
                        // app could pass a different max so we must check
                        // it:
                        if (current.Doc >= max)
                        {
                            tmp               = current;
                            current           = current.Next;
                            tmp.Next          = bucketTable.first;
                            bucketTable.first = tmp;
                            continue;
                        }

                        if (current.Coord >= minNrShouldMatch)
                        {
                            fs.score = (float)(current.Score * coordFactors[current.Coord]);
                            fs.doc   = current.Doc;
                            fs.freq  = current.Coord;
                            collector.Collect(current.Doc);
                        }
                    }

                    current = current.Next; // pop the queue
                }

                if (bucketTable.first != null)
                {
                    current           = bucketTable.first;
                    bucketTable.first = current.Next;
                    return(true);
                }

                // refill the queue
                more = false;
                end += BucketTable.SIZE;
                for (SubScorer sub = scorers; sub != null; sub = sub.Next)
                {
                    if (sub.More)
                    {
                        sub.More = sub.Scorer.Score(sub.Collector, end);
                        more    |= sub.More;
                    }
                }
                current = bucketTable.first;
            } while (current != null || more);

            return(false);
        }