コード例 #1
0
        public static XyzGame Create(String game, List <User> users, GameConfig config = null)
        {
            if (config == null)
            {
                config = GameConfig.Default();
            }

            if (game.Equals("tic-tac-toe"))
            {
                if (users.Count != 2)
                {
                    throw new Exception("tic-tac-toe must be played with 2 players");
                }

                XyzGame           result = new TicTacToe(users[0], users[1], 3);
                GameResultHandler win    = new WinHandler(new Multiplier(new TicTacToeWin(), config.WinMult));
                GameResultHandler lose   = new LoseHandler(new Multiplier(new TicTacToeLose(), config.LoseMult));

                result.Attach(win);
                result.Attach(lose);

                return(result);
            }

            throw new Exception("game not found");
        }
コード例 #2
0
ファイル: GameFactory.cs プロジェクト: lgenesius/psd-guide
        public static XyzGame Create(String game, List <Guid> users, GameConfig config = null, string lastState = "", IUserRepository userRepo = null)
        {
            if (config == null)
            {
                config = GameConfig.Default();
            }

            XyzGame result;

            if (game.Equals("tic-tac-toe"))
            {
                if (users.Count != 2)
                {
                    throw new Exception("tic-tac-toe must be played with 2 players");
                }

                result = new TicTacToe(users[0], users[1], 3);
                GameResultHandler win  = new WinHandler(userRepo, new Multiplier(new TicTacToeWin(), config.WinMult));
                GameResultHandler lose = new LoseHandler(userRepo, new Multiplier(new TicTacToeLose(), config.LoseMult));

                result.Attach(win);
                result.Attach(lose);
            }
            else
            {
                throw new Exception("game not found");
            }

            if (lastState == null || lastState == "")
            {
                return(result);
            }

            if (game.Equals("tic-tac-toe"))
            {
                TicTacToeMemento memento = JsonSerializer.Deserialize <TicTacToeMemento>(lastState);
                result.LoadMemento(memento);
            }
            return(result);
        }