public WindowBackend() { this.controller = new WindowBackendController (); controller.Window = this; StyleMask |= NSWindowStyle.Resizable; ContentView.AutoresizesSubviews = true; Center (); }
public WindowBackend() { this.controller = new WindowBackendController(); controller.Window = this; StyleMask |= NSWindowStyle.Resizable; ContentView.AutoresizesSubviews = true; Center(); }
public WindowBackend() { this.controller = new WindowBackendController(); controller.Window = this; StyleMask |= NSWindowStyle.Resizable | NSWindowStyle.Closable | NSWindowStyle.Miniaturizable; ContentView.AutoresizesSubviews = true; // TODO: do it only if mouse move events are enabled in a widget AcceptsMouseMovedEvents = true; Center(); }
public WindowBackend() { this.controller = new WindowBackendController (); controller.Window = this; StyleMask |= NSWindowStyle.Resizable | NSWindowStyle.Closable | NSWindowStyle.Miniaturizable; ContentView.AutoresizesSubviews = true; // TODO: do it only if mouse move events are enabled in a widget AcceptsMouseMovedEvents = true; Center (); }
public WindowBackend() { this.controller = new WindowBackendController(); controller.Window = this; StyleMask |= NSWindowStyle.Resizable | NSWindowStyle.Closable | NSWindowStyle.Miniaturizable; AutorecalculatesKeyViewLoop = true; ContentView.AutoresizesSubviews = true; ContentView.Hidden = true; // TODO: do it only if mouse move events are enabled in a widget AcceptsMouseMovedEvents = true; WillClose += delegate { OnClosed(); }; Center(); }
public WindowBackend () { this.controller = new WindowBackendController (); controller.Window = this; StyleMask |= NSWindowStyle.Resizable | NSWindowStyle.Closable | NSWindowStyle.Miniaturizable; AutorecalculatesKeyViewLoop = true; ContentView.AutoresizesSubviews = true; ContentView.Hidden = true; // TODO: do it only if mouse move events are enabled in a widget AcceptsMouseMovedEvents = true; WillClose += delegate { OnClosed (); }; Center (); }
protected override void Dispose(bool disposing) { if (!disposed && disposing) { this.disposing = true; try { if (VisibilityEventsEnabled() && ContentView != null) { ContentView.RemoveObserver(this, HiddenProperty); } // HACK: Xamarin.Mac/MonoMac limitation: no direct way to release a window manually // A NSWindow instance will be removed from NSApplication.SharedApplication.Windows // only if it is being closed with ReleasedWhenClosed set to true but not on Dispose // and there is no managed way to tell Cocoa to release the window manually (and to // remove it from the active window list). // see also: https://bugzilla.xamarin.com/show_bug.cgi?id=45298 // WORKAROUND: // bump native reference count by calling DangerousRetain() // base.Dispose will now unref the window correctly without crashing #if MONOMAC Messaging.void_objc_msgSend(this.Handle, retainSel.Handle); #else DangerousRetain(); #endif // tell Cocoa to release the window on Close ReleasedWhenClosed = true; // Close the window (Cocoa will do its job even if the window is already closed) Messaging.void_objc_msgSend(this.Handle, closeSel.Handle); } finally { this.disposing = false; this.disposed = true; } } if (controller != null) { controller.Dispose(); controller = null; } base.Dispose(disposing); }
protected override void Dispose(bool disposing) { if (!disposed && disposing) { this.disposing = true; try { if (VisibilityEventsEnabled() && ContentView != null) ContentView.RemoveObserver(this, HiddenProperty); // HACK: Xamarin.Mac/MonoMac limitation: no direct way to release a window manually // A NSWindow instance will be removed from NSApplication.SharedApplication.Windows // only if it is being closed with ReleasedWhenClosed set to true but not on Dispose // and there is no managed way to tell Cocoa to release the window manually (and to // remove it from the active window list). // see also: https://bugzilla.xamarin.com/show_bug.cgi?id=45298 // WORKAROUND: // bump native reference count by calling DangerousRetain() // base.Dispose will now unref the window correctly without crashing #if MONOMAC Messaging.void_objc_msgSend(this.Handle, retainSel.Handle); #else DangerousRetain(); #endif // tell Cocoa to release the window on Close ReleasedWhenClosed = true; // Close the window (Cocoa will do its job even if the window is already closed) Messaging.void_objc_msgSend (this.Handle, closeSel.Handle); } finally { this.disposing = false; this.disposed = true; } } if (controller != null) { controller.Dispose (); controller = null; } base.Dispose (disposing); }