コード例 #1
0
ファイル: Skeleton.cs プロジェクト: LazyBone152/XV2-Tools
        public static IKEntry Read(byte[] rawBytes, int offset)
        {
            IKEntry ikEntry = new IKEntry();

            ikEntry.I_00 = BitConverter.ToUInt16(rawBytes, offset + 0);
            ikEntry.I_02 = BitConverter.ToUInt16(rawBytes, offset + 2);
            ikEntry.I_04 = rawBytes[offset + 4];
            ikEntry.I_04 = rawBytes[offset + 4];
            ikEntry.I_06 = BitConverter.ToUInt16(rawBytes, offset + 6);
            ikEntry.I_08 = BitConverter.ToUInt16(rawBytes, offset + 8);
            ikEntry.I_10 = BitConverter.ToUInt16(rawBytes, offset + 10);
            ikEntry.I_12 = BitConverter.ToUInt16(rawBytes, offset + 12);
            ikEntry.I_14 = BitConverter.ToUInt16(rawBytes, offset + 14);
            ikEntry.I_16 = BitConverter.ToInt32(rawBytes, offset + 16);
            ikEntry.I_20 = BitConverter.ToInt32(rawBytes, offset + 20);

            return(ikEntry);
        }
コード例 #2
0
ファイル: Skeleton.cs プロジェクト: LazyBone152/XV2-Tools
        public static Skeleton Parse(byte[] rawBytes, List <byte> bytes, int skeletonOffset)
        {
            Skeleton skeleton = new Skeleton();

            skeleton.Bones = new List <Bone>();

            //Header
            skeleton.I_02 = BitConverter.ToUInt16(rawBytes, skeletonOffset + 2);
            skeleton.I_06 = BitConverter.ToUInt16(rawBytes, skeletonOffset + 6);
            skeleton.I_16 = BitConverter.ToInt32(rawBytes, skeletonOffset + 16);
            skeleton.I_20 = BitConverter.ToInt32(rawBytes, skeletonOffset + 20);
            skeleton.I_36 = BitConverter.ToInt32(rawBytes, skeletonOffset + 36);
            skeleton.I_40 = BitConverter.ToInt32(rawBytes, skeletonOffset + 40);
            skeleton.I_44 = BitConverter.ToInt32(rawBytes, skeletonOffset + 44);
            skeleton.I_48 = BitConverter.ToInt32(rawBytes, skeletonOffset + 48);
            skeleton.I_52 = BitConverter.ToUInt16(rawBytes, skeletonOffset + 52);
            skeleton.I_54 = BitConverter.ToUInt16(rawBytes, skeletonOffset + 54);
            skeleton.F_56 = BitConverter.ToSingle(rawBytes, skeletonOffset + 56);
            skeleton.F_60 = BitConverter.ToSingle(rawBytes, skeletonOffset + 60);

            int boneCount        = BitConverter.ToUInt16(rawBytes, skeletonOffset + 0);
            int ikCount          = BitConverter.ToUInt16(rawBytes, skeletonOffset + 4);
            int boneOffset       = BitConverter.ToInt32(rawBytes, skeletonOffset + 8);
            int namesOffset      = BitConverter.ToInt32(rawBytes, skeletonOffset + 12);
            int unkDataOffset    = BitConverter.ToInt32(rawBytes, skeletonOffset + 24);
            int matrixDataOffset = BitConverter.ToInt32(rawBytes, skeletonOffset + 28);
            int ikOffset         = BitConverter.ToInt32(rawBytes, skeletonOffset + 32);

            //Bones
            for (int i = 0; i < boneCount; i++)
            {
                skeleton.Bones.Add(Bone.Read(rawBytes, boneOffset + skeletonOffset, (unkDataOffset != 0) ? unkDataOffset + skeletonOffset : 0, i));
                boneOffset += 80;
                if (unkDataOffset > 0)
                {
                    unkDataOffset += 8;
                }
            }

            //Names
            for (int i = 0; i < boneCount; i++)
            {
                int directNameOffset = BitConverter.ToInt32(rawBytes, namesOffset + skeletonOffset) + skeletonOffset;
                skeleton.Bones[i].Name = Utils.GetString(bytes, directNameOffset);
                namesOffset           += 4;
            }

            //Matrix Data
            if (matrixDataOffset > 0)
            {
                Console.WriteLine("MatrixData present");
                Console.Read();
                skeleton.MatrixData = TransformMatrix.Read(rawBytes, matrixDataOffset + skeletonOffset);
            }

            if (ikCount > 0)
            {
                if (ikCount > 1)
                {
                    throw new Exception("ikCount > 1. Load failed.");
                }
                skeleton.IKEntries = new List <IKEntry>();

                skeleton.IKEntries.Add(IKEntry.Read(rawBytes, ikOffset + skeletonOffset));
            }

            return(skeleton);
        }