// Paint this widget in response to an "Expose" event. protected override void OnPaint(Graphics graphics) { // Draw the thick 3D border around the outside first. graphics.DrawEffect(0, 0, width, height, Effect.Raised); // Get the rectangle containing the caption area. Rectangle rect = new Rectangle (FrameBorderSize, FrameBorderSize, width - FrameBorderSize * 2, captionHeight - FrameBorderSize); // If the rectangle does not overlap the expose region, // then there is no point drawing the main caption area. if(!graphics.ExposeRegion.Overlaps(rect)) { return; } // Get the colors to use for the foreground and background. Color foreground, background, endBackground; if((flags & CaptionFlags.Active) != 0) { foreground = new Color(StandardColor.HighlightForeground); background = new Color(StandardColor.HighlightBackground); endBackground = new Color(StandardColor.HighlightEndBackground); } else { foreground = new Color(StandardColor.Background); background = new Color(StandardColor.BottomShadow); endBackground = new Color(StandardColor.EndBackground); } // Create a gradient for the title bar, if necessary. if(gradient != null && (gradient.Width != rect.width || gradient.Height != rect.height)) { // The size has changed and we need a new gradient. gradient.Dispose(); gradient = null; } if(gradient == null && screen.DefaultDepth >= 15) { DotGNU.Images.Image image = CreateGradient (rect.width, rect.height, background, endBackground); gradient = new Xsharp.Image(screen, image.GetFrame(0)); image.Dispose(); } // Clear the caption background. if(gradient == null) { graphics.Foreground = background; graphics.SetFillSolid(); graphics.FillRectangle(rect); } else { graphics.SetFillTiled(gradient.Pixmap, rect.x, rect.y); graphics.FillRectangle(rect); graphics.SetFillSolid(); } // Draw the caption buttons and then subtract that // region off the caption rectangle so we don't get // bleed through when we draw the caption text. rect.width -= DrawCaptionButtons (graphics, rect, flags, (CaptionFlags)(~0)); // Bail out if the rectangle is too small for the text. if(rect.width <= 2) { return; } // Position the caption text. Font font = GetCaptionFont(); FontExtents extents = font.GetFontExtents(graphics); int textY = (rect.height - extents.Ascent) / 2; textY += rect.y + extents.Ascent; // Draw the caption text, clipped to the caption area // so that it won't overwrite the buttons on the right. using(Region region = new Region(graphics.ExposeRegion)) { region.Intersect(rect); graphics.SetClipRegion(region); graphics.Foreground = foreground; graphics.DrawString(rect.x + 2, textY, child.Name, font); } }
// Paint this widget in response to an "Expose" event. protected override void OnPaint(Graphics graphics) { XPixmap pixmap; if((flags & CaptionWidget.CaptionFlags.HasClose) != 0) { pixmap = graphics.dpy.bitmaps.Close; } else if((flags & CaptionWidget.CaptionFlags.HasRestore) != 0) { pixmap = graphics.dpy.bitmaps.Restore; } else { pixmap = graphics.dpy.bitmaps.Minimize; } int x = (width - 9) / 2; int y = (height - 9) / 2; if(pressed && entered) { graphics.DrawEffect(0, 0, width, height, Effect.CaptionButtonIndented); ++x; ++y; } else { graphics.DrawEffect(0, 0, width, height, Effect.CaptionButtonRaised); } graphics.DrawBitmap(x, y, 9, 9, pixmap); }
// Draw a caption button. Returns the width of the button. private static int DrawCaptionButton (Graphics graphics, Rectangle rect, int subtract, bool pressed, bool draw, XPixmap buttonPixmap) { int buttonSize = rect.height - 4; int x = rect.x + rect.width - subtract - buttonSize; int y = rect.y + 2; if(draw) { if(pressed) { graphics.DrawEffect(x, y, buttonSize, buttonSize, Effect.CaptionButtonIndented); ++x; ++y; } else { graphics.DrawEffect(x, y, buttonSize, buttonSize, Effect.CaptionButtonRaised); } x += (buttonSize - 9) / 2; y += (buttonSize - 9) / 2; graphics.DrawBitmap(x, y, 9, 9, buttonPixmap); } return buttonSize; }