コード例 #1
0
ファイル: GraphicsPathOutline.cs プロジェクト: nakijun/adasg
        private void  CurveEnd(PointFP control1, PointFP control2, PointFP curveEnd)
        {
            drawingCurve = false;
            if (needDrawStartCap)
            {
                startCapP1 = new PointFP(curveBegin);
                startCapP2 = new PointFP(control1);
                //AddLineCap(control1, curveBegin, startLineCap);
                needDrawStartCap = false;
            }
            LineFP head = new LineFP();
            LineFP tail = new LineFP();

            CalcHeadTail(curveBegin, control1, head, new LineFP());
            outline.AddMoveTo(head.P1);
            outline.AddPath(curvePath1);
            CalcHeadTail(control2, curveEnd, new LineFP(), tail);
            outline.AddLineTo(tail.P1);
            outline.AddLineTo(tail.P2);
            outline.ExtendIfNeeded(curvePath1.cmdsSize, curvePath1.pntsSize);
            int j = curvePath2.pntsSize - 1;

            for (int i = curvePath2.cmdsSize - 1; i >= 0; i--)
            {
                outline.AddLineTo(curvePath2.pnts[j--]);
            }
            outline.AddLineTo(head.P2);
            outline.AddClose();
            curvePath1    = null;
            curvePath2    = null;
            lastCurveTail = null;
            lastPoint     = new PointFP(control2);
            drawingCurve  = false;
        }
コード例 #2
0
ファイル: GraphicsPathOutline.cs プロジェクト: nakijun/adasg
        private void  CalcHeadTail(PointFP p1, PointFP p2, LineFP head, LineFP tail)
        {
            LineFP curr = new LineFP(p1, p2);

            head.Reset(curr.GetHeadOutline(ff_rad));
            int dx = p2.X - p1.X;
            int dy = p2.Y - p1.Y;

            tail.Reset(head.P1.X + dx, head.P1.Y + dy, head.P2.X + dx, head.P2.Y + dy);
        }
コード例 #3
0
ファイル: GraphicsPathOutline.cs プロジェクト: nakijun/adasg
        private void  AddLineJoin(PointFP lastPoint, PointFP currPoint, PointFP nextPoint)
        {
            if (lastPoint == null || currPoint == null || nextPoint == null || nextPoint.Equals(currPoint) || lastPoint.Equals(currPoint))
            {
                return;
            }

            PointFP p1 = null, p2 = null;
            LineFP  head, tail, lastHead, lastTail;

            CalcHeadTail(currPoint, nextPoint, head     = new LineFP(), tail = new LineFP());
            CalcHeadTail(lastPoint, currPoint, lastHead = new LineFP(), lastTail = new LineFP());
            bool    cross1, cross2, needLineJoin = false;
            PointFP pi1 = new PointFP();
            PointFP pi2 = new PointFP();

            cross1 = LineFP.Intersects(new LineFP(head.P1, tail.P1), new LineFP(lastHead.P1, lastTail.P1), pi1);
            cross2 = LineFP.Intersects(new LineFP(head.P2, tail.P2), new LineFP(lastHead.P2, lastTail.P2), pi2);
            if (cross1 && !cross2 && pi1.X != SingleFP.NaN)
            {
                p1           = lastTail.P2;
                p2           = head.P2;
                needLineJoin = true;
            }
            else if (!cross1 && cross2 && pi2.X != SingleFP.NaN)
            {
                p1           = lastTail.P1;
                p2           = head.P1;
                needLineJoin = true;
            }
            if (needLineJoin)
            {
                outline.AddMoveTo(cross1 ? pi1 : pi2);
                outline.AddLineTo(cross1 ? p2 : p1);
                if (lineJoin == PenFP.LINEJOIN_MITER)
                {
                    outline.AddLineTo(cross1 ? pi2 : pi1);
                }
                outline.AddLineTo(cross1 ? p1 : p2);
                outline.AddClose();
                if (lineJoin == PenFP.LINEJOIN_ROUND)
                {
                    AddLineCap(cross2 ? pi2 : pi1, currPoint, PenFP.LINECAP_ROUND);
                }
            }
        }
コード例 #4
0
ファイル: GraphicsPathOutline.cs プロジェクト: nakijun/adasg
        public override void  LineTo(PointFP point)
        {
            if (point.Equals(currPoint))
            {
                return;
            }

            LineFP head, tail;

            CalcHeadTail(currPoint, point, head = new LineFP(), tail = new LineFP());

            if (drawingCurve)
            {
                if (lastCurveTail != null)
                {
                    curvePath1.AddLineTo(lastCurveTail.P1);
                    curvePath2.AddLineTo(lastCurveTail.P2);
                }
                lastCurveTail = new LineFP(tail);
            }
            else
            {
                if (needDrawStartCap)
                {
                    //AddLineCap(point, currPoint, startLineCap);
                    startCapP1       = new PointFP(currPoint);
                    startCapP2       = new PointFP(point);
                    needDrawStartCap = false;
                }
                AddLineJoin(lastPoint, currPoint, point);

                outline.AddMoveTo(head.P1);
                outline.AddLineTo(tail.P1);
                outline.AddLineTo(tail.P2);
                outline.AddLineTo(head.P2);
                outline.AddLineTo(head.P1);
                outline.AddClose();
                lastPoint = new PointFP(currPoint);
            }
            base.LineTo(point);
        }
コード例 #5
0
ファイル: LineFP.cs プロジェクト: nakijun/adasg
 public void  Reset(LineFP l)
 {
     Reset(l.P1, l.P2);
 }
コード例 #6
0
ファイル: LineFP.cs プロジェクト: nakijun/adasg
 public LineFP(LineFP l)
 {
     Reset(l.P1, l.P2);
 }
コード例 #7
0
ファイル: LineFP.cs プロジェクト: nakijun/adasg
        public static bool Intersects(LineFP l1, LineFP l2, PointFP intersection)
        {
            int x = SingleFP.NaN;
            int y = SingleFP.NaN;

            if (intersection != null)
            {
                intersection.Reset(x, y);
            }

            int ax0 = l1.P1.X;
            int ax1 = l1.P2.X;
            int ay0 = l1.P1.Y;
            int ay1 = l1.P2.Y;
            int bx0 = l2.P1.X;
            int bx1 = l2.P2.X;
            int by0 = l2.P1.Y;
            int by1 = l2.P2.Y;

            int adx = (ax1 - ax0);
            int ady = (ay1 - ay0);
            int bdx = (bx1 - bx0);
            int bdy = (by1 - by0);

            if (IsZero(adx) && IsZero(bdx))
            {
                return(IsEqual(ax0, bx0));
            }
            else if (IsZero(ady) && IsZero(bdy))
            {
                return(IsEqual(ay0, by0));
            }
            else if (IsZero(adx))
            {
                // A  vertical
                x = ax0;
                y = IsZero(bdy)?by0:MathFP.Mul(MathFP.Div(bdy, bdx), x - bx0) + by0;
            }
            else if (IsZero(bdx))
            {
                // B vertical
                x = bx0;
                y = IsZero(ady)?ay0:MathFP.Mul(MathFP.Div(ady, adx), x - ax0) + ay0;
            }
            else if (IsZero(ady))
            {
                y = ay0;
                x = MathFP.Mul(MathFP.Div(bdx, bdy), y - by0) + bx0;
            }
            else if (IsZero(bdy))
            {
                y = by0;
                x = MathFP.Mul(MathFP.Div(adx, ady), y - ay0) + ax0;
            }
            else
            {
                int xma = MathFP.Div(ady, adx);                 // slope segment A
                int xba = ay0 - (MathFP.Mul(ax0, xma));         // y intercept of segment A

                int xmb = MathFP.Div(bdy, bdx);                 // slope segment B
                int xbb = by0 - (MathFP.Mul(bx0, xmb));         // y intercept of segment B

                // parallel lines?
                if (xma == xmb)
                {
                    // Need trig functions
                    return(xba == xbb);
                }
                else
                {
                    // Calculate points of intersection
                    // At the intersection of line segment A and B, XA=XB=XINT and YA=YB=YINT
                    x = MathFP.Div((xbb - xba), (xma - xmb));
                    y = (MathFP.Mul(xma, x)) + xba;
                }
            }

            // After the point or points of intersection are calculated, each
            // solution must be checked to ensure that the point of intersection lies
            // on line segment A and B.

            int minxa = MathFP.Min(ax0, ax1);
            int maxxa = MathFP.Max(ax0, ax1);

            int minya = MathFP.Min(ay0, ay1);
            int maxya = MathFP.Max(ay0, ay1);

            int minxb = MathFP.Min(bx0, bx1);
            int maxxb = MathFP.Max(bx0, bx1);

            int minyb = MathFP.Min(by0, by1);
            int maxyb = MathFP.Max(by0, by1);

            if (intersection != null)
            {
                intersection.Reset(x, y);
            }
            return((x >= minxa) && (x <= maxxa) && (y >= minya) && (y <= maxya) && (x >= minxb) && (x <= maxxb) && (y >= minyb) && (y <= maxyb));
        }