public static GraphicsPathFP CreateOval(int ff_xmin, int ff_ymin, int ff_xmax, int ff_ymax) { GraphicsPathFP path = GraphicsPathFP.CreateArc(ff_xmin, ff_ymin, ff_xmax, ff_ymax, 0, MathFP.PI * 2, false); path.AddClose(); return(path); }
public static GraphicsPathFP CreateRoundRect(int ff_xmin, int ff_ymin, int ff_xmax, int ff_ymax, int ff_rx, int ff_ry) { int ff_rmax; int FF_PI = MathFP.PI; GraphicsPathFP path = new GraphicsPathFP(); path.AddMoveTo(new PointFP(ff_xmin + ff_rx, ff_ymin)); path.AddLineTo(new PointFP(ff_xmax - ff_rx, ff_ymin)); ff_rmax = MathFP.Min(ff_xmax - ff_xmin, ff_ymax - ff_ymin) / 2; if (ff_rx > ff_rmax) { ff_rx = ff_rmax; } if (ff_ry > ff_rmax) { ff_ry = ff_rmax; } if (ff_rx != 0 && ff_ry != 0) { path.AddPath(GraphicsPathFP.CreateArc(ff_xmax - ff_rx * 2, ff_ymin, ff_xmax, ff_ymin + ff_ry * 2, (-FF_PI) / 2, 0, false, false)); } path.AddLineTo(new PointFP(ff_xmax, ff_ymin + ff_ry)); path.AddLineTo(new PointFP(ff_xmax, ff_ymax - ff_ry)); if (ff_rx != 0 && ff_ry != 0) { path.AddPath(GraphicsPathFP.CreateArc(ff_xmax - ff_rx * 2, ff_ymax - ff_ry * 2, ff_xmax, ff_ymax, 0, FF_PI / 2, false, false)); } path.AddLineTo(new PointFP(ff_xmax - ff_rx, ff_ymax)); path.AddLineTo(new PointFP(ff_xmin + ff_rx, ff_ymax)); if (ff_rx != 0 && ff_ry != 0) { path.AddPath(GraphicsPathFP.CreateArc(ff_xmin, ff_ymax - ff_ry * 2, ff_xmin + ff_rx * 2, ff_ymax, FF_PI / 2, FF_PI, false, false)); } path.AddLineTo(new PointFP(ff_xmin, ff_ymax - ff_ry)); path.AddLineTo(new PointFP(ff_xmin, ff_ymin + ff_ry)); if (ff_rx != 0 && ff_ry != 0) { path.AddPath(GraphicsPathFP.CreateArc(ff_xmin, ff_ymin, ff_xmin + ff_rx * 2, ff_ymin + ff_ry * 2, -FF_PI, (-FF_PI) / 2, false, false)); } path.AddClose(); return(path); }
public void FillPie(int ff_xmin, int ff_ymin, int ff_xmax, int ff_ymax, int ff_startangle, int ff_sweepangle) { FillPath(GraphicsPathFP.CreateArc(ff_xmin, ff_ymin, ff_xmax, ff_ymax, ff_startangle, ff_sweepangle, true)); }
public void DrawArc(int ff_xmin, int ff_ymin, int ff_xmax, int ff_ymax, int ff_startangle, int ff_sweepangle) { DrawPath(GraphicsPathFP.CreateArc(ff_xmin, ff_ymin, ff_xmax, ff_ymax, ff_startangle, ff_sweepangle, false)); }