public Engine() { //**** Size of the game "view port" int width = 600; int height = 800; bounds = new Rectangle(0, 0, width, height); bounds.Offset((int)((PROPERTIES.screen.Width - width) / 2.0f), (int)((PROPERTIES.screen.Height - height) / 2.0f)); //Create the (unloaded) level objects levels = new Level[4]; levels[0] = new Level01(bounds); levels[1] = new Level02(bounds); levels[2] = new Level03(bounds); levels[3] = new Level04(bounds); }
private GameObject deadImg; //image overlay when no lives remaining for all players public Engine() { //**** Size of the game "view port" int width = 600; int height = 800; bounds = new Rectangle(0, 0, width, height); bounds.Offset((int)((PROPERTIES.screen.Width - width) / 2.0f), (int)((PROPERTIES.screen.Height - height) / 2.0f)); //Create the (unloaded) level objects levels = new Level[4]; levels[0] = new Level01(bounds); levels[1] = new Level02(bounds); levels[2] = new Level03(bounds); levels[3] = new Level04(bounds); }