/// <summary> /// Loads the screens contents /// </summary> public override void LoadContent() { base.LoadContent(); ContentManager Content = GameRef.Content; Button btnAttack = new Button(); btnAttack.Text = "Attack"; btnAttack.Position = new Vector2(cmdPosX, cmdPosY); btnAttack.HasFocus = true; ControlManager.Add(btnAttack); Button btnDefend = new Button(); btnDefend.Text = "Defend"; btnDefend.Position = new Vector2(cmdPosX, cmdPosY + spacing); ControlManager.Add(btnDefend); Button btnRun = new Button(); btnRun.Text = "Run"; btnRun.Position = new Vector2(cmdPosX, cmdPosY + spacing *2); ControlManager.Add(btnRun); Button test = new Button(); test.Text = "TEst"; test.Position = new Vector2(cmdPosX, cmdPosY + spacing * 3); ControlManager.Add(test); }
/// <summary> /// Loads the screens contents /// </summary> public override void LoadContent() { base.LoadContent(); ContentManager Content = GameRef.Content; // debug map screen Button mapDebug = new Button(); mapDebug.Text = "Debug Map"; mapDebug.Position = new Vector2(cmdPosX, cmdPosY); ControlManager.Add(mapDebug); // debug BattleScreen button Button battleDebug = new Button(); battleDebug.Text = "Debug Battle"; battleDebug.Position = new Vector2(cmdPosX, cmdPosY + spacing); battleDebug.HasFocus = true; battleDebug.Selected += new EventHandler(battleDebug_Selected); ControlManager.Add(battleDebug); }