protected void UpdateVehicles(float timeStep) { for (int i = 0; i < _vehicles.Count; i++) { RaycastVehicle vehicle = _vehicles[i]; vehicle.updateVehicle(timeStep); } }
public void RemoveVehicle(RaycastVehicle vehicle) { _vehicles.Remove(vehicle); }
public void AddVehicle(RaycastVehicle vehicle) { _vehicles.Add(vehicle); }