コード例 #1
0
ファイル: Program.cs プロジェクト: gaoshoufenmu/GLDotNet
        public static void Main(string[] args)
        {
            XmlSpecParser xmlParser = new XmlSpecParser();
            DotNetTranslator translator = new DotNetTranslator();
            DotNetFileWriter writer = new DotNetFileWriter();

            var glSpec = xmlParser.Parse(@"specs\gl.xml", @"specs\gl.overrides.xml", new XmlSpecParser.Options()
                {
                    Prefix = "gl",
                });
            XmlSerializer.WriteToFile(glSpec, "glSpecData.xml");

            var glCommands = glSpec.Features.Where(x => x.Api == "gl" && (x.VersionMajor <= 3 || (x.VersionMajor == 4 && x.VersionMinor <= 5))).SelectMany(x => x.Commands);

            var glApi = translator.Translate(glSpec, new DotNetTranslator.Options()
                {
                    Prefix = "gl",
                    CommandFilter = x => glCommands.Contains(x.Name)
                });
            XmlSerializer.WriteToFile(glApi, "glDotNetData.xml");

            writer.WriteFiles(glApi, new DotNetFileWriter.Options()
                {
                    Prefix = "GL",
                    OutputPath = @"..\..\..\GLDotNet.GL\",
                    Namespace = "GLDotNet.GL",
                    ConstantsFileName = "GLContext.Constants.Generated.cs",
                    EnumsFileName = "GLEnums.Generated.cs",
                    FunctionsFileName = "GLFunctions.Generated.cs",
                    FunctionsClassName = "GLFunctions",
                    ContextFileName = "GLContext.Generated.cs",
                    ContextClassName = "GLContext"
                });
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: smack0007/GLDotNet
        public static void Main(string[] args)
		{
			XmlSpecParser xmlParser = new XmlSpecParser();
			DotNetTranslator translator = new DotNetTranslator();
			DotNetFileWriter writer = new DotNetFileWriter();

            var glSpec = xmlParser.Parse(@"specs\gl.xml", @"specs\gl.overrides.xml", new XmlSpecParser.Options()
                {
                    Prefix = "gl",
                });
			//XmlSerializer.WriteToFile(glSpec, "glSpecData.xml");

            WriteGL(glSpec, translator, writer);

            WriteGLVersions(glSpec, translator, writer);
		}