コード例 #1
0
        //[System.Obsolete("DeActive() is deprecated, please use Stop() instead.")]
        public void DeActive()
        {
            for (int i = 0; i < EventList.Count; i++)
            {
                XftEventComponent e = EventList[i];
                e.ResetCustom();
            }


            //foreach (Transform child in transform)
            //{
            //    SetActive(child.gameObject, false);
            //}
            //SetActive(gameObject, false);


            gameObject.SetActive(false);
        }
コード例 #2
0
        public void Reset()
        {
            mIsActive   = true;
            ElapsedTime = 0f;

            //reset times
            Start();

            for (int i = 0; i < EflList.Count; i++)
            {
                EffectLayer el = EflList[i];
                el.Reset();
            }


            for (int i = 0; i < EventList.Count; i++)
            {
                XftEventComponent e = EventList[i];
                e.ResetCustom();
            }
        }