void SetupWaveformProperties() { areaWidth = EditorGUIUtility.currentViewWidth; waveRect.x = 20.0f; waveRect.xMax = areaWidth - waveRect.x; waveRect.yMax = 100; tex = new Texture2D((int)areaWidth, 100, TextureFormat.RGBA32, false); if (waveFormTex == null && source != null) { waveFormTex = XLSoundUtils.PaintWaveformSpectrum(source.clip, (int)areaWidth, 100, Color.green); } }