public static SCNSkinner Create(SCNGeometry baseGeometry, SCNNode [] bones, SCNMatrix4 [] boneInverseBindTransforms, SCNGeometrySource boneWeights, SCNGeometrySource boneIndices) { return(_Create( baseGeometry, bones, ToNSArray(boneInverseBindTransforms), boneWeights, boneIndices )); }
public static SCNSkinner Create(SCNGeometry baseGeometry, SCNNode [] bones, SCNMatrix4 [] boneInverseBindTransforms, SCNGeometrySource boneWeights, SCNGeometrySource boneIndices) { return _Create ( baseGeometry, bones, ToNSArray (boneInverseBindTransforms), boneWeights, boneIndices ); }
public static NSObject FromSources(SCNGeometrySource [] sources, SCNGeometryElement [] elements) { return Create (sources, elements); }