public GameState(GameStateManager manager) : base(manager.Game) { StateManager = manager; Components = new List<GameComponent>(); Tag = this; }
public SkillScreen(GameStateManager stateManager, int skillPoints) : base(stateManager) { linkLabelHandler = new EventHandler(addSkillLabel_Selected); SkillPoints = skillPoints; SetTarget(GamePlayScreen.Player.Character); }
public BaseScreen(GameStateManager manager) : base(manager) { SpriteFont menuFont = Content.Load<SpriteFont>("SpriteFonts\\ControlFont"); ControlManager = new ControlManager(menuFont); PlayerIndexInControl = PlayerIndex.One; }
public GamePlayScreen(GameStateManager manager) : base(manager) { StateManager.Camera.CameraMode = CameraMode.Free; }
public StartMenuScreen(GameStateManager manager) : base(manager) { }
public CharacterGeneratorScreen(GameStateManager stateManager) : base(stateManager) { }
public TitleScreen(GameStateManager manager) : base(manager) { }