protected override void ReadLine(BinaryReader reader) { RandomSceneTable.RowData rowData = new RandomSceneTable.RowData(); base.Read <uint>(reader, ref rowData.RandomID, CVSReader.uintParse); this.columnno = 0; base.Read <uint>(reader, ref rowData.SceneID, CVSReader.uintParse); this.columnno = 1; base.Read <uint>(reader, ref rowData.Prob, CVSReader.uintParse); this.columnno = 2; this.Table.Add(rowData); this.columnno = -1; }
protected override bool OnLine(string[] Fields) { RandomSceneTable.RowData rowData = new RandomSceneTable.RowData(); if (!base.Parse(Fields[this.ColMap[0]], ref rowData.RandomID)) { return(false); } if (!base.Parse(Fields[this.ColMap[1]], ref rowData.SceneID)) { return(false); } if (!base.Parse(Fields[this.ColMap[2]], ref rowData.Prob)) { return(false); } this.Table.Add(rowData); return(true); }