private GuildRelaxGameList.RowData BinarySearchModuleID(int key, int min, int max) { GuildRelaxGameList.RowData rowData = this.Table[min]; if (rowData.ModuleID == key) { return(rowData); } GuildRelaxGameList.RowData rowData2 = this.Table[max]; if (rowData2.ModuleID == key) { return(rowData2); } if (max - min <= 1) { return(null); } int num = min + (max - min) / 2; GuildRelaxGameList.RowData rowData3 = this.Table[num]; if (rowData3.ModuleID.CompareTo(key) > 0) { return(this.BinarySearchModuleID(key, min, num)); } if (rowData3.ModuleID.CompareTo(key) < 0) { return(this.BinarySearchModuleID(key, num, max)); } return(rowData3); }
protected override void ReadLine(BinaryReader reader) { GuildRelaxGameList.RowData rowData = new GuildRelaxGameList.RowData(); base.Read <string>(reader, ref rowData.GameBg, CVSReader.stringParse); this.columnno = 0; base.Read <string>(reader, ref rowData.GameTitle, CVSReader.stringParse); this.columnno = 1; base.Read <string>(reader, ref rowData.GameName, CVSReader.stringParse); this.columnno = 2; base.Read <int>(reader, ref rowData.ModuleID, CVSReader.intParse); this.columnno = 3; this.AddRowModuleID(rowData.ModuleID, rowData, 0, this.Table.Count - 1); this.columnno = -1; }
protected override bool OnLine(string[] Fields) { GuildRelaxGameList.RowData rowData = new GuildRelaxGameList.RowData(); if (!base.Parse(Fields[this.ColMap[0]], ref rowData.GameBg)) { return(false); } if (!base.Parse(Fields[this.ColMap[1]], ref rowData.GameTitle)) { return(false); } if (!base.Parse(Fields[this.ColMap[2]], ref rowData.GameName)) { return(false); } if (!base.Parse(Fields[this.ColMap[3]], ref rowData.ModuleID)) { return(false); } this.AddRowModuleID(rowData.ModuleID, rowData, 0, this.Table.Count - 1); return(true); }
private void AddRowModuleID(int key, GuildRelaxGameList.RowData row, int min, int max) { if (this.Table.Count == 0) { this.Table.Add(row); return; } GuildRelaxGameList.RowData rowData = this.Table[min]; if (rowData.ModuleID.CompareTo(key) > 0) { this.Table.Insert(min, row); return; } if (rowData.ModuleID == key) { XSingleton <XDebug> .singleton.AddErrorLog2("Table: GuildRelaxGameList duplicate id:{0} lineno: {1}", new object[] { key, this.lineno }); return; } GuildRelaxGameList.RowData rowData2 = this.Table[max]; if (rowData2.ModuleID.CompareTo(key) < 0) { this.Table.Insert(max + 1, row); return; } if (rowData2.ModuleID == key) { XSingleton <XDebug> .singleton.AddErrorLog2("Table: GuildRelaxGameList duplicate id:{0} lineno: {1}", new object[] { key, this.lineno }); return; } if (max - min <= 1) { this.Table.Insert(min + 1, row); return; } int num = min + (max - min) / 2; GuildRelaxGameList.RowData rowData3 = this.Table[num]; if (rowData3.ModuleID.CompareTo(key) > 0) { this.AddRowModuleID(key, row, min, num); return; } if (rowData3.ModuleID.CompareTo(key) < 0) { this.AddRowModuleID(key, row, num, max); return; } XSingleton <XDebug> .singleton.AddErrorLog2("Table: GuildRelaxGameList duplicate id:{0} lineno: {1}", new object[] { key, this.lineno }); }