コード例 #1
0
        private GuildRelaxGameList.RowData BinarySearchModuleID(int key, int min, int max)
        {
            GuildRelaxGameList.RowData rowData = this.Table[min];
            if (rowData.ModuleID == key)
            {
                return(rowData);
            }
            GuildRelaxGameList.RowData rowData2 = this.Table[max];
            if (rowData2.ModuleID == key)
            {
                return(rowData2);
            }
            if (max - min <= 1)
            {
                return(null);
            }
            int num = min + (max - min) / 2;

            GuildRelaxGameList.RowData rowData3 = this.Table[num];
            if (rowData3.ModuleID.CompareTo(key) > 0)
            {
                return(this.BinarySearchModuleID(key, min, num));
            }
            if (rowData3.ModuleID.CompareTo(key) < 0)
            {
                return(this.BinarySearchModuleID(key, num, max));
            }
            return(rowData3);
        }
コード例 #2
0
 protected override void ReadLine(BinaryReader reader)
 {
     GuildRelaxGameList.RowData rowData = new GuildRelaxGameList.RowData();
     base.Read <string>(reader, ref rowData.GameBg, CVSReader.stringParse);
     this.columnno = 0;
     base.Read <string>(reader, ref rowData.GameTitle, CVSReader.stringParse);
     this.columnno = 1;
     base.Read <string>(reader, ref rowData.GameName, CVSReader.stringParse);
     this.columnno = 2;
     base.Read <int>(reader, ref rowData.ModuleID, CVSReader.intParse);
     this.columnno = 3;
     this.AddRowModuleID(rowData.ModuleID, rowData, 0, this.Table.Count - 1);
     this.columnno = -1;
 }
コード例 #3
0
 protected override bool OnLine(string[] Fields)
 {
     GuildRelaxGameList.RowData rowData = new GuildRelaxGameList.RowData();
     if (!base.Parse(Fields[this.ColMap[0]], ref rowData.GameBg))
     {
         return(false);
     }
     if (!base.Parse(Fields[this.ColMap[1]], ref rowData.GameTitle))
     {
         return(false);
     }
     if (!base.Parse(Fields[this.ColMap[2]], ref rowData.GameName))
     {
         return(false);
     }
     if (!base.Parse(Fields[this.ColMap[3]], ref rowData.ModuleID))
     {
         return(false);
     }
     this.AddRowModuleID(rowData.ModuleID, rowData, 0, this.Table.Count - 1);
     return(true);
 }
コード例 #4
0
        private void AddRowModuleID(int key, GuildRelaxGameList.RowData row, int min, int max)
        {
            if (this.Table.Count == 0)
            {
                this.Table.Add(row);
                return;
            }
            GuildRelaxGameList.RowData rowData = this.Table[min];
            if (rowData.ModuleID.CompareTo(key) > 0)
            {
                this.Table.Insert(min, row);
                return;
            }
            if (rowData.ModuleID == key)
            {
                XSingleton <XDebug> .singleton.AddErrorLog2("Table: GuildRelaxGameList duplicate id:{0}  lineno: {1}", new object[]
                {
                    key,
                    this.lineno
                });

                return;
            }
            GuildRelaxGameList.RowData rowData2 = this.Table[max];
            if (rowData2.ModuleID.CompareTo(key) < 0)
            {
                this.Table.Insert(max + 1, row);
                return;
            }
            if (rowData2.ModuleID == key)
            {
                XSingleton <XDebug> .singleton.AddErrorLog2("Table: GuildRelaxGameList duplicate id:{0}  lineno: {1}", new object[]
                {
                    key,
                    this.lineno
                });

                return;
            }
            if (max - min <= 1)
            {
                this.Table.Insert(min + 1, row);
                return;
            }
            int num = min + (max - min) / 2;

            GuildRelaxGameList.RowData rowData3 = this.Table[num];
            if (rowData3.ModuleID.CompareTo(key) > 0)
            {
                this.AddRowModuleID(key, row, min, num);
                return;
            }
            if (rowData3.ModuleID.CompareTo(key) < 0)
            {
                this.AddRowModuleID(key, row, num, max);
                return;
            }
            XSingleton <XDebug> .singleton.AddErrorLog2("Table: GuildRelaxGameList duplicate id:{0}  lineno: {1}", new object[]
            {
                key,
                this.lineno
            });
        }