コード例 #1
0
        public void Draw(SpriteBatch spriteBatch, Camera camera)
        {
            Rectangle destinationRect = new Rectangle(0, 0, Engine.TileWidth, Engine.TileHeight);
            Tile tempTile;

            foreach (MapLayer layer in this.mapLayers)
            {
                for (int y = 0; y < layer.Height; y++)
                {
                    // Offset destination rectangle.
                    destinationRect.Y = (y * Engine.TileHeight) - (int)camera.Position.Y;

                    for (int x = 0; x < layer.Width; x++)
                    {
                        tempTile = layer.GetTile(x, y);

                        if (tempTile.TileIndex >= 0 && tempTile.Tileset >= 0)
                        {
                            // Offset destination rectangle.
                            destinationRect.X = (x * Engine.TileWidth) - (int)camera.Position.X;

                            spriteBatch.Draw(
                                this.tilesets[tempTile.Tileset].Texture,
                                destinationRect,
                                this.tilesets[tempTile.Tileset].SourceRectangle[tempTile.TileIndex],
                                Color.White);
                        }
                    }
                }
            }
        }
コード例 #2
0
 public Player(Game game)
 {
     this.gameRef = (Game1)game;
     this.camera = new Camera(this.gameRef.ScreenRectangle);
 }