コード例 #1
0
        static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
        {
            if (xsFilePath == null)
            {
                xsFilePath = XSStyles.findAssetPath("");
            }
            foreach (string str in importedAssets)
            {
                if (str.StartsWith(xsFilePath + "/Main/CGIncludes"))
                {
                    Debug.Log("XS CGInclude updated: " + str.Replace(xsFilePath + "/Main/CGIncludes/", ""));
                    string[] files = Directory.GetFiles(xsFilePath + "/Main/Shaders", "*.shader");
                    foreach (string file in files)
                    {
                        AssetDatabase.ImportAsset(file, ImportAssetOptions.ForceUpdate);
                    }
                }

                if (str.StartsWith(xsFilePath + "/Main/Patreon/CGIncludes"))
                {
                    Debug.Log("XS CGInclude updated: " + str.Replace(xsFilePath + "/Main/Patreon/CGIncludes/", ""));
                    string[] files = Directory.GetFiles(xsFilePath + "/Main/Patreon/Shaders", "*.shader");
                    foreach (string file in files)
                    {
                        AssetDatabase.ImportAsset(file, ImportAssetOptions.ForceUpdate);
                    }
                }
            }
        }
コード例 #2
0
        void drawMGInputOutput()
        {
            GUILayout.BeginHorizontal();
            XSMultiGradient old_xsmg = xsmg;

            xsmg = (XSMultiGradient)EditorGUILayout.ObjectField("MultiGradient Preset", xsmg, typeof(XSMultiGradient), false, null);
            if (xsmg != old_xsmg)
            {
                if (xsmg != null)
                {
                    this.gradients       = xsmg.gradients;
                    this.gradients_index = xsmg.order;
                    makeReorderedList();
                }
                else
                {
                    List <Gradient> new_Grads = new List <Gradient>();
                    for (int i = 0; i < this.gradients.Count; i++)
                    {
                        new_Grads.Add(reflessGradient(this.gradients[i]));
                    }
                    this.gradients       = new_Grads;
                    this.gradients_index = reflessIndexes(this.gradients_index);
                    makeReorderedList();
                }
                changed = true;
            }

            if (GUILayout.Button("Save New", EditorStyles.miniButton, GUILayout.ExpandWidth(false)))
            {
                finalFilePath = XSStyles.findAssetPath(finalFilePath);
                string path = EditorUtility.SaveFilePanel("Save MultiGradient", (finalFilePath + "/Textures/Shadow Ramps/MGPresets"), "MultiGradient", "asset");
                if (path.Length != 0)
                {
                    path = path.Substring(Application.dataPath.Length - "Assets".Length);
                    XSMultiGradient _xsmg = ScriptableObject.CreateInstance <XSMultiGradient>();
                    _xsmg.uniqueName = Path.GetFileNameWithoutExtension(path);
                    foreach (Gradient grad in gradients)
                    {
                        _xsmg.gradients.Add(reflessGradient(grad));
                    }
                    _xsmg.order.AddRange(gradients_index.ToArray());
                    xsmg = _xsmg;
                    AssetDatabase.CreateAsset(_xsmg, path);
                    this.gradients       = xsmg.gradients;
                    this.gradients_index = xsmg.order;
                    makeReorderedList();
                    AssetDatabase.SaveAssets();
                }
            }
            GUILayout.EndHorizontal();
        }
コード例 #3
0
        public void OnGUI()
        {
            scrollPos = EditorGUILayout.BeginScrollView(scrollPos);

            GUILayout.BeginHorizontal();
            GUILayout.Space(105);
            XSStyles.doLabel("1");
            GUILayout.Space(105);
            XSStyles.doLabel("2");
            GUILayout.Space(105);
            XSStyles.doLabel("3");
            GUILayout.Space(105);
            XSStyles.doLabel("4");
            GUILayout.EndHorizontal();

            XSStyles.SeparatorThin();
            GUILayout.BeginHorizontal();
            for (int i = 0; i < 4; i++)
            {
                EditorGUIUtility.labelWidth = 0.01f;
                textures[i] = (Texture2D)EditorGUILayout.ObjectField(new GUIContent("", ""), textures[i], typeof(Texture2D), true);
            }
            GUILayout.EndHorizontal();

            float oldLabelWidth = EditorGUIUtility.labelWidth;

            EditorGUIUtility.labelWidth = 40;
            GUIStyle headerStyle = EditorStyles.boldLabel;

            headerStyle.alignment    = TextAnchor.UpperLeft;
            headerStyle.fontStyle    = FontStyle.Bold;
            headerStyle.stretchWidth = true;

            XSStyles.SeparatorThin();
            EditorGUILayout.BeginHorizontal();
            GUILayout.Label("Output Channel:", headerStyle);

            GUILayout.Label("R", headerStyle);
            GUILayout.Label("G", headerStyle);
            GUILayout.Label("B", headerStyle);
            GUILayout.Label("A", headerStyle);
            EditorGUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Src Texture:");
            GUILayout.Space(20);
            for (int i = 0; i < 4; i++)
            {
                pickTexture[i] = (ETextures)EditorGUILayout.EnumPopup("", pickTexture[i]);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Src Channel:");
            GUILayout.Space(17);
            for (int i = 0; i < 4; i++)
            {
                texChannels[i] = (EChannels)EditorGUILayout.EnumPopup("", texChannels[i]);
            }
            GUILayout.EndHorizontal();
            GUILayout.BeginHorizontal();
            GUILayout.Label("Invert Channel:");
            for (int i = 0; i < 4; i++)
            {
                invertChannel[i] = EditorGUILayout.Toggle("", invertChannel[i]);
            }
            GUILayout.EndHorizontal();

            GUILayout.Space(20);
            EditorGUILayout.EndScrollView();

            //Button and Resolution
            GUILayout.BeginVertical();
            XSStyles.doLabel("Resolution");

            GUILayout.BeginHorizontal();
            GUILayout.Space(175);
            res = (resolutions)EditorGUILayout.EnumPopup("", res);
            GUILayout.Space(175);
            GUILayout.EndHorizontal();

            if (GUILayout.Button("Merge Channels"))
            {
                if (progress < 2)
                {
                    EditorUtility.DisplayProgressBar("XSToon Texture Merger", "Merging and compressing new texture...", (float)(progress / 2));
                }

                //Set target textures to be ReadWriteable

                for (int i = 0; i < textures.Length; i++)
                {
                    if (textures[i] == null)
                    {
                        break;
                    }

                    string          texturePath = AssetDatabase.GetAssetPath(textures[i]);
                    TextureImporter texture     = (TextureImporter)TextureImporter.GetAtPath(texturePath);
                    if (texture != null)
                    {
                        texture.isReadable = true;
                        texture.SaveAndReimport();
                    }
                }

                switch (res)
                {
                case resolutions.Tiny_256x256:
                    resolution = 256;
                    break;

                case resolutions.Small_512x512:
                    resolution = 512;
                    break;

                case resolutions.Medium_1024x1024:
                    resolution = 1024;
                    break;

                case resolutions.Large_2048x2048:
                    resolution = 2048;
                    break;

                case resolutions.VeryLarge_4096x4096:
                    resolution = 4096;
                    break;

                case resolutions.Why_8192x8192:
                    resolution = 8192;
                    break;
                }

                XSStyles.findAssetPath(finalFilePath);
                finalFilePath = EditorUtility.SaveFilePanel("Save Merged Texture", finalFilePath + "/Textures/", "mergedTex.png", "png");


                Texture2D newTexture = new Texture2D(resolution, resolution, TextureFormat.RGBA32, false);

                //Get Colors textures and write them to the proper channel

                for (int y = 0; y < resolution; y++)
                {
                    for (int x = 0; x < resolution; x++)
                    {
                        float u = x / (float)resolution;
                        float v = y / (float)resolution;

                        // Grab out the texture values into an array for later lookup. Could probably just be done at the moment the texture color is needed.
                        for (int i = 0; i < textures.Length; i++)
                        {
                            if (textures[i] != null)
                            {
                                texColors[i] = textures[i].GetPixelBilinear(u, v);
                            }
                            else
                            {
                                texColors[i] = new Color(0, 0, 0, 1);
                            }
                        }

                        Color outputColor = new Color(0, 0, 0, 1);

                        // Iterate the output RGBA channels
                        for (int i = 0; i < 4; i++)
                        {
                            // Convert the enums to indices we can use. 'None' will turn into -1 which will be discarded as invalid.
                            int srcTexIdx     = ((int)pickTexture[i]) - 1;
                            int srcChannelIdx = ((int)texChannels[i]) - 1;

                            // Go through each channel in the output color and assign it
                            if (srcTexIdx >= 0 && srcChannelIdx >= 0)
                            {
                                outputColor[i] = texColors[srcTexIdx][srcChannelIdx];

                                //Allow you to invert specific channels.
                                if (invertChannel[i])
                                {
                                    outputColor[i] = 1f - outputColor[i];
                                }
                            }
                        }

                        newTexture.SetPixel(x, y, outputColor);
                    }
                }
                progress += 1;
                newTexture.Apply();
                ExportTexture(newTexture);
            }

            GUILayout.Space(10);
            GUILayout.EndVertical();



            EditorGUIUtility.labelWidth = oldLabelWidth;
        }
コード例 #4
0
        public void OnGUI()
        {
            changed = false;
            if (focusedMat != null)
            {
                XSStyles.ShurikenHeader("Current Material: " + focusedMat.name);
            }
            else
            {
                XSStyles.ShurikenHeader("Current Material: None");
            }

            if (preButton == null)
            {
                iconToolbarPlus  = EditorGUIUtility.IconContent("Toolbar Plus", "Add Gradient");
                iconToolbarMinus = EditorGUIUtility.IconContent("Toolbar Minus", "Remove Gradient");
                preButton        = new GUIStyle("RL FooterButton");
                buttonBackground = new GUIStyle("RL Header");
            }

            if (gradients.Count == 0)
            {
                gradients.Add(new Gradient());
                gradients.Add(new Gradient());
                gradients.Add(new Gradient());
                gradients.Add(new Gradient());
                gradients.Add(new Gradient());
            }

            if (grad_index_reorderable == null)
            {
                makeReorderedList();
            }

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            Rect  r         = EditorGUILayout.GetControlRect();
            float rightEdge = r.xMax;
            float leftEdge  = rightEdge - 48f;

            r = new Rect(leftEdge, r.y, rightEdge - leftEdge, r.height);
            if (Event.current.type == EventType.Repaint)
            {
                buttonBackground.Draw(r, false, false, false, false);
            }
            leftEdge += 18f;
            EditorGUI.BeginDisabledGroup(gradients_index.Count == 5);
            bool addE = GUI.Button(new Rect(leftEdge + 4, r.y, 25, 13), iconToolbarPlus, preButton);

            EditorGUI.EndDisabledGroup();
            EditorGUI.BeginDisabledGroup(gradients_index.Count == 1);
            bool removeE = GUI.Button(new Rect(leftEdge - 19, r.y, 25, 13), iconToolbarMinus, preButton);

            EditorGUI.EndDisabledGroup();

            if (addE)
            {
                grad_index_reorderable.index++;
                int wat = 0;
                for (int i = 0; i < 5; i++)
                {
                    if (!gradients_index.Contains(i))
                    {
                        wat = i;
                        break;
                    }
                }
                gradients_index.Add(wat);
                changed = true;
            }
            if (removeE)
            {
                gradients_index.Remove(gradients_index[gradients_index.Count - 1]);
                grad_index_reorderable.index--;
                changed = true;
            }

            GUIStyle button = new GUIStyle(EditorStyles.miniButton);

            button.normal = !reorder ? EditorStyles.miniButton.normal : EditorStyles.miniButton.onNormal;
            if (GUILayout.Button(new GUIContent("Reorder", "Don't use Reorder if you want to undo a gradient change"), button, GUILayout.ExpandWidth(false)))
            {
                reorder = !reorder;
            }
            GUILayout.EndHorizontal();

            SerializedObject serializedObject = new SerializedObject(this);

            if (reorder)
            {
                grad_index_reorderable.DoLayoutList();
            }
            else
            {
                SerializedProperty colorGradients = serializedObject.FindProperty("gradients");
                if (colorGradients.arraySize == 5)
                {
                    for (int i = 0; i < gradients_index.Count; i++)
                    {
                        Rect _r = EditorGUILayout.GetControlRect();
                        _r.x      += 16f;
                        _r.width  -= 2f + 16f;
                        _r.height += 5f;
                        _r.y      += 2f + (3f * i);
                        EditorGUI.PropertyField(_r, colorGradients.GetArrayElementAtIndex(gradients_index[i]), new GUIContent(""));
                    }
                    GUILayout.Space(Mathf.Lerp(9f, 24f, gradients_index.Count / 5f));
                }
            }
            if (serializedObject.ApplyModifiedProperties())
            {
                changed = true;
            }

            if (oldFocusedMat != focusedMat)
            {
                changed = true;
                if (this.oldTexture != null)
                {
                    if (this.oldTexture == EditorGUIUtility.whiteTexture)
                    {
                        this.oldTexture = null;
                    }
                    oldFocusedMat.SetTexture(rampProperty, this.oldTexture);
                    this.oldTexture = null;
                }
                oldFocusedMat = focusedMat;
            }

            Resolutions oldRes = res;

            res = (Resolutions)EditorGUILayout.EnumPopup("Resolution: ", res);
            if (oldRes != res)
            {
                changed = true;
            }

            int width  = (int)res;
            int height = 30;

            if (gradients_index.Count == 1)
            {
                height = 8;
            }
            else
            {
                height = 150;
            }
            if (tex == null)
            {
                tex = new Texture2D(width, height, TextureFormat.RGBA32, false);
            }

            bool old_isLinear = isLinear;

            drawAdvancedOptions();
            if (old_isLinear != isLinear)
            {
                changed = true;
            }

            if (manualMaterial)
            {
                focusedMat = (Material)EditorGUILayout.ObjectField(new GUIContent("", ""), focusedMat, typeof(Material), true);
            }

            if (focusedMat != null)
            {
                if (focusedMat.HasProperty("_Ramp"))
                {
                    rampProperty = "_Ramp";
                }
                else
                {
                    rampProperty = EditorGUILayout.TextField("Ramp Property Name", rampProperty);
                    if (!focusedMat.HasProperty(rampProperty))
                    {
                        GUILayout.Label("Property not found!");
                    }
                }
            }

            if (changed)
            {
                updateTexture(width, height);
                if (focusedMat != null)
                {
                    if (focusedMat.HasProperty(rampProperty))
                    {
                        if (this.oldTexture == null)
                        {
                            if (focusedMat.GetTexture(rampProperty) == null)
                            {
                                this.oldTexture = EditorGUIUtility.whiteTexture;
                            }
                            else
                            {
                                this.oldTexture = focusedMat.GetTexture(rampProperty);
                            }
                        }
                        tex.wrapMode = TextureWrapMode.Clamp;
                        tex.Apply(false, false);
                        focusedMat.SetTexture(rampProperty, tex);
                    }
                }
            }

            XSStyles.Separator();
            drawMGInputOutput();


            if (GUILayout.Button("Save Ramp"))
            {
                finalFilePath = XSStyles.findAssetPath(finalFilePath);
                string path = EditorUtility.SaveFilePanel("Save Ramp as PNG", finalFilePath + "/Textures/Shadow Ramps/Generated", "gradient", "png");
                if (path.Length != 0)
                {
                    updateTexture(width, height);
                    bool success = GenTexture(tex, path);
                    if (success)
                    {
                        if (focusedMat != null)
                        {
                            string  s    = path.Substring(path.IndexOf("Assets"));
                            Texture ramp = AssetDatabase.LoadAssetAtPath <Texture>(s);
                            if (ramp != null)
                            {
                                focusedMat.SetTexture(rampProperty, ramp);
                                this.oldTexture = null;
                            }
                        }
                    }
                }
            }
            drawHelpText();
        }