コード例 #1
0
ファイル: Chest.cs プロジェクト: AlanWills/Mythology
        public override object Clone()
        {
            ChestData data = new ChestData();
            data.Name = chestData.Name;
            data.DifficultyLevel = chestData.DifficultyLevel;
            data.IsLocked = chestData.IsLocked;
            data.IsTrapped = chestData.IsTrapped;
            data.TrapName = chestData.TrapName;
            data.KeyName = chestData.KeyName;
            data.KeyType = chestData.KeyType;
            data.KeysRequired = chestData.KeysRequired;
            data.MinGold = chestData.MinGold;
            data.MaxGold = chestData.MaxGold;

            foreach (KeyValuePair<string, string> item in chestData.ItemCollection)
                data.ItemCollection.Add(item.Key, item.Value);

            Chest chest = new Chest(data);
            return chest;
        }
コード例 #2
0
        private void CreateWorld()
        {
            Texture2D tilesetTexture = Game.Content.Load<Texture2D>(@"Tilesets\tileset1");
            Tileset tileset1 = new Tileset(tilesetTexture, 8, 8, 32, 32);

            tilesetTexture = Game.Content.Load<Texture2D>(@"Tilesets\tileset2");
            Tileset tileset2 = new Tileset(tilesetTexture, 8, 8, 32, 32);

            List<Tileset> tilesets = new List<Tileset>();
            tilesets.Add(tileset1);
            tilesets.Add(tileset2);

            MapLayer layer = new MapLayer(100, 100);

            for (int y = 0; y < layer.Height; y++)
            {
                for (int x = 0; x < layer.Width; x++)
                {
                    XRpgLibrary.TileEngine.Tile tile = new XRpgLibrary.TileEngine.Tile(0, 0);

                    layer.SetTile(x, y, tile);
                }
            }

            MapLayer splatter = new MapLayer(100, 100);

            Random random = new Random();

            for (int i = 0; i < 80; i++)
            {
                int x = random.Next(0, 100);
                int y = random.Next(0, 100);
                int index = random.Next(2, 14);

                XRpgLibrary.TileEngine.Tile tile = new XRpgLibrary.TileEngine.Tile(index, 0);
                splatter.SetTile(x, y, tile);
            }

            splatter.SetTile(1, 0, new XRpgLibrary.TileEngine.Tile(0, 1));
            splatter.SetTile(2, 0, new XRpgLibrary.TileEngine.Tile(2, 1));
            splatter.SetTile(3, 0, new XRpgLibrary.TileEngine.Tile(0, 1));

            List<MapLayer> mapLayers = new List<MapLayer>();
            mapLayers.Add(layer);
            mapLayers.Add(splatter);

            TileMap map = new TileMap(tilesets, mapLayers);
            Level level = new Level(map);

            ChestData chestData = Game.Content.Load<ChestData>(@"Game\Chests\Plain Chest");

            Chest chest = new Chest(chestData);

            BaseSprite chestSprite = new BaseSprite(
                containers,
                new Rectangle(0, 0, 32, 32),
                new Point(10, 10));

            ItemSprite itemSprite = new ItemSprite(
                chest,
                chestSprite);
            level.Chests.Add(itemSprite);

            World world = new World(GameRef, GameRef.ScreenRectangle);
            world.Levels.Add(level);
            world.CurrentLevel = 0;

            GamePlayScreen.World = world;
        }