コード例 #1
0
        public void Update(GameTime gameTime)
        {
            if (base.Count == 0)
            {
                return;
            }

            foreach (Control control in this)
            {
                if (control.Enabled)
                {
                    control.Update(gameTime);
                }

                if (control.HasFocus)
                {
                    control.HandleInput();
                }


                if (control is ItemHolder)
                {
                    ItemHolder holder = control as ItemHolder;

                    holder.UpdateMouse();

                    /*
                     * if (holder.isMouseInside())
                     * {
                     *  holder.HasFocus = true;
                     * }
                     * else
                     * {
                     *  holder.HasFocus = false;
                     * }
                     */
                }
            }

            if (InputHandler.LeftButtonPressed())
            {
                if (ClickItem != null)
                {
                    ClickItem(this, null);
                }
            }
        }
コード例 #2
0
ファイル: Inventory.cs プロジェクト: tomazassss/Zombocalypse
        public void OnSizeChange(Vector2 position, Vector2 size)
        {
            Vector2 holderPosition = position;
            Vector2 holderSize     = new Vector2(size.X / COLUMNS, size.Y / ROWS);

            for (int y = 0; y < ROWS; y++)
            {
                holderPosition.X = position.X;
                for (int x = 0; x < COLUMNS; x++)
                {
                    ItemHolder itemHolder = itemSlots[x, y];
                    itemHolder.Position = holderPosition;
                    itemHolder.Size     = holderSize;
                    holderPosition.X   += holderSize.X;
                }
                holderPosition.Y += holderSize.Y;
            }
        }
コード例 #3
0
ファイル: Inventory.cs プロジェクト: tomazassss/Zombocalypse
        private void InitializeInventory(Vector2 position, Vector2 size, InventoryManager inventoryManager, ItemManager itemManager)
        {
            Vector2 holderPosition = position;
            Vector2 holderSize     = new Vector2(size.X / COLUMNS, size.Y / ROWS);

            for (int y = 0; y < ROWS; y++)
            {
                holderPosition.X = position.X;
                for (int x = 0; x < COLUMNS; x++)
                {
                    ItemHolder itemHolder = new ItemHolder(holderPosition, holderSize, itemManager);
                    itemHolder.AcceptedItems.Add(ItemKind.ANY);
                    itemHolder.Enabled = false;
                    inventoryManager.Add(itemHolder);
                    inventoryManager.ClickItem       += itemHolder.OnClickItem;
                    inventoryManager.RightClick      += itemHolder.OnRightClick;
                    inventoryManager.RightClickEquip += itemHolder.OnRightClickEquip;
                    itemHolder.Changed += inventoryManager.OnChangedItemHolder;
                    itemSlots[x, y]     = itemHolder;
                    holderPosition.X   += holderSize.X;
                }
                holderPosition.Y += holderSize.Y;
            }
        }
コード例 #4
0
        public void Update(GameTime gameTime)
        {
            if (enabled)
            {
                if (base.Count == 0)
                {
                    return;
                }

                foreach (Control control in this)
                {
                    if (control.Enabled)
                    {
                        control.Update(gameTime);
                    }

                    if (control.HasFocus)
                    {
                        control.HandleInput();
                    }


                    if (control is ItemHolder)
                    {
                        ItemHolder holder = control as ItemHolder;

                        holder.UpdateMouse();

                        /*
                         * if (holder.isMouseInside())
                         * {
                         *  holder.HasFocus = true;
                         * }
                         * else
                         * {
                         *  holder.HasFocus = false;
                         * }
                         */
                    }
                }

                if (InputHandler.LeftButtonPressed())
                {
                    if (ClickItem != null)
                    {
                        changedHolders = 0;
                        ClickItem(this, null);
                        //If no ItemHolder was modified, fire an event
                        //that checks whether draggedItem should be dropped/disposed of
                        if ((changedHolders == 0) &&
                            (DisposeItem != null))
                        {
                            DisposeItem(this, null);
                        }
                    }
                }

                if (InputHandler.RightButtonPressed())
                {
                    if (draggedItem != null)
                    {
                        if (draggedItemLastSpot != null &&
                            RightClick != null)
                        {
                            RightClick(this, null);
                        }
                        else if (RightClickNull != null)
                        {
                            RightClickNull(this, null);
                        }
                    }
                    else
                    {
                        if (RightClickEquip != null)
                        {
                            RightClickEquip(this, null);
                        }
                    }
                }

                if (draggedItem != null)
                {
                    draggedItem.Update(gameTime);
                    if (draggedItem.IsBeingDragged)
                    {
                        Vector2 newPosition = new Vector2(InputHandler.MouseState.X - draggedItem.Size.X / 2,
                                                          InputHandler.MouseState.Y - draggedItem.Size.Y / 2);
                        draggedItem.SetPosition(newPosition);
                    }
                }
            }
        }