/// <summary> Make a simple port field. </summary> public static void PortField(Vector2 position, XNode.NodePort port) { if (port == null) { return; } Rect rect = new Rect(position, new Vector2(16, 16)); Color backgroundColor = new Color32(90, 97, 105, 255); Color tint; if (NodeEditorWindow.nodeTint.TryGetValue(port.node.GetType(), out tint)) { backgroundColor *= tint; } Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType); DrawPortHandle(rect, backgroundColor, col, Node.PortStyle.Default); // Register the handle position Vector2 portPos = rect.center; if (NodeEditor.portPositions.ContainsKey(port)) { NodeEditor.portPositions[port] = portPos; } else { NodeEditor.portPositions.Add(port, portPos); } }
/// <summary> Make a simple port field. </summary> public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) { if (port == null) { return; } if (options == null) { options = new GUILayoutOption[] { GUILayout.MinWidth(30) } } ; Vector2 position = Vector3.zero; GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName)); // If property is an input, display a regular property field and put a port handle on the left side if (port.direction == XNode.NodePort.IO.Input) { // Display a label EditorGUILayout.LabelField(content, options); Rect rect = GUILayoutUtility.GetLastRect(); position = rect.position - new Vector2(16, 0); } // If property is an output, display a text label and put a port handle on the right side else if (port.direction == XNode.NodePort.IO.Output) { // Display a label EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options); Rect rect = GUILayoutUtility.GetLastRect(); position = rect.position + new Vector2(rect.width, 0); } PortField(position, port); }
/// <summary> Draws an input and an output port on the same line </summary> public static void PortPair(XNode.NodePort input, XNode.NodePort output) { GUILayout.BeginHorizontal(); NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0)); NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0)); GUILayout.EndHorizontal(); }
public override object GetValue(XNode.NodePort port) { vector.x = GetInputValue <float>("x", this.x); vector.y = GetInputValue <float>("y", this.y); vector.z = GetInputValue <float>("z", this.z); return(vector); }
/// <summary> Duplicate selected nodes and select the duplicates </summary> public void DuplicateSelectedNodes() { UnityEngine.Object[] newNodes = new UnityEngine.Object[Selection.objects.Length]; Dictionary <XNode.Node, XNode.Node> substitutes = new Dictionary <XNode.Node, XNode.Node>(); for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node srcNode = Selection.objects[i] as XNode.Node; if (srcNode.graph != graph) { continue; // ignore nodes selected in another graph } XNode.Node newNode = graphEditor.CopyNode(srcNode); substitutes.Add(srcNode, newNode); newNode.position = srcNode.position + new Vector2(30, 30); newNodes[i] = newNode; } } // Walk through the selected nodes again, recreate connections, using the new nodes for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node srcNode = Selection.objects[i] as XNode.Node; if (srcNode.graph != graph) { continue; // ignore nodes selected in another graph } foreach (XNode.NodePort port in srcNode.Ports) { for (int c = 0; c < port.ConnectionCount; c++) { XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c); XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c); XNode.Node newNodeIn, newNodeOut; if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) { newNodeIn.UpdateStaticPorts(); newNodeOut.UpdateStaticPorts(); inputPort = newNodeIn.GetInputPort(inputPort.fieldName); outputPort = newNodeOut.GetOutputPort(outputPort.fieldName); } if (!inputPort.IsConnectedTo(outputPort)) { inputPort.Connect(outputPort); } } } } } Selection.objects = newNodes; }
public override object GetValue(XNode.NodePort port) { Module m = GetModule(); if (m != null) { return(new ModuleWrapper(m)); } return(null); }
/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary> public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) { if (property == null) { throw new NullReferenceException(); } XNode.Node node = property.serializedObject.targetObject as XNode.Node; XNode.NodePort port = node.GetPort(property.name); PropertyField(property, label, port, includeChildren); }
/// <summary> Show right-click context menu for hovered port </summary> void ShowPortContextMenu(XNode.NodePort hoveredPort) { GenericMenu contextMenu = new GenericMenu(); contextMenu.AddItem(new GUIContent("Clear Connections"), false, () => hoveredPort.ClearConnections()); contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } }
public override object GetValue(XNode.NodePort port) { // Get new a and b values from input connections. Fallback to field values if input is not connected if (port.fieldName != "output") { return(null); } //preview = Utils.GeneratePreview(noise, 128, 128); return(new ModuleWrapper(GetModule())); }
private void OnCreateReorderableList(ReorderableList list) { list.drawHeaderCallback = (Rect rect) => { SerializedProperty expandedProperty = serializedObject.FindProperty("expanded"); string title = "Actions"; if (Application.isPlaying) { title = "Actions (" + node.repeatCount + "/" + node.repeats + " repeats)"; } EditorGUI.BeginChangeCheck(); expandedProperty.boolValue = EditorGUI.Foldout(rect, expandedProperty.boolValue, title, DelftStyles.foldoutNoHighlight); if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); serializedObject.SetIsDifferentCacheDirty(); serializedObject.Update(); } }; list.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { SerializedProperty expandedProperty = serializedObject.FindProperty("expanded"); if (!expandedProperty.boolValue) { return; } XNode.NodePort port = node.GetPort("actions " + index); SerializedProperty itemData = serializedObject.FindProperty("actions").GetArrayElementAtIndex(index); if (node.currentAction == index) { EditorGUI.DrawRect(rect, Color.gray); } EditorGUI.PropertyField(rect, itemData); Vector2 pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0)); serializedObject.ApplyModifiedProperties(); serializedObject.Update(); NodeEditorGUILayout.PortField(pos, port); }; list.elementHeightCallback = (int index) => { SerializedProperty expandedProperty = serializedObject.FindProperty("expanded"); if (!expandedProperty.boolValue) { return(0f); } SerializedProperty itemData = serializedObject.FindProperty("actions").GetArrayElementAtIndex(index); return(EditorGUI.GetPropertyHeight(itemData)); }; }
/// <summary> Make a simple port field. </summary> public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) { if (port == null) { return; } if (label == null) { EditorGUILayout.LabelField(ObjectNames.NicifyVariableName(port.fieldName), options); } else { EditorGUILayout.LabelField(label, options); } Rect rect = GUILayoutUtility.GetLastRect(); if (port.direction == XNode.NodePort.IO.Input) { rect.position = rect.position - new Vector2(16, 0); } else if (port.direction == XNode.NodePort.IO.Output) { rect.position = rect.position + new Vector2(rect.width, 0); } rect.size = new Vector2(16, 16); Color backgroundColor = new Color32(90, 97, 105, 255); if (NodeEditorWindow.nodeTint.ContainsKey(port.node.GetType())) { backgroundColor *= NodeEditorWindow.nodeTint[port.node.GetType()]; } Color col = NodeGraphEditor.GetEditor(port.node.graph).GetTypeColor(port.ValueType); DrawPortHandle(rect, backgroundColor, col); // Register the handle position Vector2 portPos = rect.center; if (NodeEditor.portPositions.ContainsKey(port)) { NodeEditor.portPositions[port] = portPos; } else { NodeEditor.portPositions.Add(port, portPos); } }
/// <summary> /// 简单渲染 /// </summary> /// <param name="list"></param> public void SimpleDrawList(ReorderableList list) { if (chatNode == null) { chatNode = target as ChatNode; } // Debug.Log("简单渲染中"); //获取序列化后的chatslist数据 SerializedProperty arrayData = serializedObject.FindProperty(fieldName); bool hasArrayData = arrayData != null && arrayData.isArray; list.drawHeaderCallback = (Rect rect) => { string title = "对话列表"; GUI.Label(rect, title); }; list.drawElementCallback = (Rect rect, int index, bool selected, bool focused) => { #region 自定义渲染动态节点 XNode.Node node = serializedObject.targetObject as XNode.Node; XNode.NodePort port = node.GetPort(fieldName + " " + index); EditorGUI.LabelField(rect, ""); if (port != null && chatNode.chatslist[index].chatType == ChatType.option || chatNode.chatslist[index].chatType == ChatType.jump) { Vector2 pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0)); NodeEditorGUILayout.PortField(pos, port); } #endregion }; list.elementHeightCallback = (int index) => { if (chatNode.chatslist[index].chatType == ChatType.option || chatNode.chatslist[index].chatType == ChatType.jump) { SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index); return(EditorGUI.GetPropertyHeight(itemData)); } else { return(0); } }; }
/// <summary> /// Shows all the property fields from the node /// </summary> protected virtual void ShowBodyFields() { string[] excludes = { "m_Script", "graph", "position", "ports" }; // Iterate through serialized properties and draw them like the Inspector (But with ports) SerializedProperty iterator = serializedObject.GetIterator(); bool enterChildren = true; EditorGUIUtility.labelWidth = LabelWidth; GUILayout.Space(m_PortRect.height * 0.5f); while (iterator.NextVisible(enterChildren)) { enterChildren = false; if (excludes.Contains(iterator.name)) { continue; } XNode.Node node = iterator.serializedObject.targetObject as XNode.Node; XNode.NodePort port = node.GetPort(iterator.name); // Don't allow to draw ports (// TO DO, add ports to the list now?) if (port != null) { continue; } // Save original editorStyle Color originalContentColor = GUI.contentColor; Color originalColor = EditorStyles.label.normal.textColor; Font originalFont = EditorStyles.label.font; int origianlFontSize = EditorStyles.label.fontSize; // Replace skin for entire editorStyle with custom EditorStyles.label.normal.textColor = Color.white; EditorStyles.label.font = m_NodeSkin.label.font; EditorStyles.label.fontSize = 13; // Draw property NodeEditorGUILayout.PropertyField(iterator, (NodePort)null, true); // Place original skin back to not mess other nodes EditorStyles.label.normal.textColor = originalColor; EditorStyles.label.font = originalFont; EditorStyles.label.fontSize = origianlFontSize; } }
/// <summary> Show right-click context menu for hovered port </summary> void ShowPortContextMenu(XNode.NodePort hoveredPort) { GenericMenu contextMenu = new GenericMenu(); foreach (var port in hoveredPort.GetConnections()) { var name = port.node.name; var index = hoveredPort.GetConnectionIndex(port); contextMenu.AddItem(new GUIContent($"Disconnect({name})"), false, () => hoveredPort.Disconnect(index)); } contextMenu.AddItem(new GUIContent("Clear Connections"), false, () => hoveredPort.ClearConnections()); contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } }
/// <summary> Add a port field to previous layout element. </summary> public static void AddPortField(XNode.NodePort port) { if (port == null) { return; } Rect rect = new Rect(); // If property is an input, display a regular property field and put a port handle on the left side if (port.direction == XNode.NodePort.IO.Input) { rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position - new Vector2(16, 0); // If property is an output, display a text label and put a port handle on the right side } else if (port.direction == XNode.NodePort.IO.Output) { rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position + new Vector2(rect.width, 0); } rect.size = new Vector2(16, 16); Color backgroundColor = new Color32(90, 97, 105, 255); Color tint; if (NodeEditorWindow.nodeTint.TryGetValue(port.node.GetType(), out tint)) { backgroundColor *= tint; } Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType); DrawPortHandle(rect, backgroundColor, col, Node.PortStyle.Default); // Register the handle position Vector2 portPos = rect.center; if (NodeEditor.portPositions.ContainsKey(port)) { NodeEditor.portPositions[port] = portPos; } else { NodeEditor.portPositions.Add(port, portPos); } }
/// <summary> Is this port part of an InstancePortList? </summary> public static bool IsInstancePortListPort(XNode.NodePort port) { string[] parts = port.fieldName.Split(' '); if (parts.Length != 2) { return(false); } Dictionary <string, ReorderableList> cache; if (reorderableListCache.TryGetValue(port.node, out cache)) { ReorderableList list; if (cache.TryGetValue(parts[0], out list)) { return(true); } } return(false); }
/// <summary> Draws all connections </summary> public void DrawConnections() { foreach (XNode.Node node in graph.nodes) { //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset. if (node == null) { continue; } foreach (XNode.NodePort output in node.Outputs) { //Needs cleanup. Null checks are ugly if (!portConnectionPoints.ContainsKey(output)) { continue; } Vector2 from = _portConnectionPoints[output].center; for (int k = 0; k < output.ConnectionCount; k++) { XNode.NodePort input = output.GetConnection(k); if (input == null) { continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return. } if (!input.IsConnectedTo(output)) { input.Connect(output); } if (!_portConnectionPoints.ContainsKey(input)) { continue; } Vector2 to = _portConnectionPoints[input].center; Color connectionColor = currentGraphEditor.GetTypeColor(output.ValueType); DrawConnection(from, to, connectionColor); } } } }
// GetValue should be overridden to return a value for any specified output port public override object GetValue(XNode.NodePort port) { // Get new a and b values from input connections. Fallback to field values if input is not connected float a = GetInputValue <float>("a", this.a); float b = GetInputValue <float>("b", this.b); // After you've gotten your input values, you can perform your calculations and return a value result = 0f; if (port.fieldName == "result") { switch (mathType) { case MathType.Add: default: result = a + b; break; case MathType.Subtract: result = a - b; break; case MathType.Multiply: result = a * b; break; case MathType.Divide: result = a / b; break; } } return(result); }
public static Vector2 GetPortPosition(XNode.NodePort port) { Vector2 position = Vector3.zero; if (port == null) { return(position); } // If property is an input, display a regular property field and put a port handle on the left side if (port.direction == XNode.NodePort.IO.Input) { Rect rect = GUILayoutUtility.GetLastRect(); position = rect.position - new Vector2(15, -65); } // If property is an output, display a text label and put a port handle on the right side else if (port.direction == XNode.NodePort.IO.Output) { Rect rect = GUILayoutUtility.GetLastRect(); position = rect.position + new Vector2(rect.width, 0); } return(position); }
/// <summary> Make a simple port field. </summary> public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) { PortField(null, port, options); }
public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) { this.port = port; this.connectionIndex = connectionIndex; this.pointIndex = pointIndex; }
/// <summary> Draws all connections </summary> public void DrawConnections() { Vector2 mousePos = Event.current.mousePosition; List <RerouteReference> selection = preBoxSelectionReroute != null ? new List <RerouteReference>(preBoxSelectionReroute) : new List <RerouteReference>(); hoveredReroute = new RerouteReference(); List <Vector2> gridPoints = new List <Vector2>(2); Color col = GUI.color; foreach (XNode.Node node in graph.nodes) { //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset. if (node == null) { continue; } // Draw full connections and output > reroute foreach (XNode.NodePort output in node.Outputs) { //Needs cleanup. Null checks are ugly Rect fromRect; if (!portConnectionPoints.TryGetValue(output, out fromRect)) { continue; } Color portColor = graphEditor.GetPortColor(output); for (int k = 0; k < output.ConnectionCount; k++) { XNode.NodePort input = output.GetConnection(k); Gradient noodleGradient = graphEditor.GetNoodleGradient(output, input); float noodleThickness = graphEditor.GetNoodleThickness(output, input); NoodlePath noodlePath = graphEditor.GetNoodlePath(output, input); NoodleStroke noodleStroke = graphEditor.GetNoodleStroke(output, input); // Error handling if (input == null) { continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return. } if (!input.IsConnectedTo(output)) { input.Connect(output); } Rect toRect; if (!portConnectionPoints.TryGetValue(input, out toRect)) { continue; } List <Vector2> reroutePoints = output.GetReroutePoints(k); gridPoints.Clear(); gridPoints.Add(fromRect.center); gridPoints.AddRange(reroutePoints); gridPoints.Add(toRect.center); DrawNoodle(noodleGradient, noodlePath, noodleStroke, noodleThickness, gridPoints); // Loop through reroute points again and draw the points for (int i = 0; i < reroutePoints.Count; i++) { RerouteReference rerouteRef = new RerouteReference(output, k, i); // Draw reroute point at position Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12)); rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6); rect = GridToWindowRect(rect); // Draw selected reroute points with an outline if (selectedReroutes.Contains(rerouteRef)) { GUI.color = NodeEditorPreferences.GetSettings().highlightColor; GUI.DrawTexture(rect, NodeEditorResources.dotOuter); } GUI.color = portColor; GUI.DrawTexture(rect, NodeEditorResources.dot); if (rect.Overlaps(selectionBox)) { selection.Add(rerouteRef); } if (rect.Contains(mousePos)) { hoveredReroute = rerouteRef; } } } } } GUI.color = col; if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) { selectedReroutes = selection; } }
// GetValue should be overridden to return a value for any specified output port public override object GetValue(XNode.NodePort port) { return(this); }
/// <summary> Make a field for a serialized property. Manual node port override. </summary> public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) { if (property == null) { throw new NullReferenceException(); } // If property is not a port, display a regular property field if (port == null) { EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); } else { Rect rect = new Rect(); // If property is an input, display a regular property field and put a port handle on the left side if (port.direction == XNode.NodePort.IO.Input) { // Get data from [Input] attribute XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected; XNode.Node.InputAttribute inputAttribute; if (NodeEditorUtilities.GetAttrib(port.node.GetType(), property.name, out inputAttribute)) { showBacking = inputAttribute.backingValue; } switch (showBacking) { case XNode.Node.ShowBackingValue.Unconnected: // Display a label if port is connected if (port.IsConnected) { EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName)); } // Display an editable property field if port is not connected else { EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); } break; case XNode.Node.ShowBackingValue.Never: // Display a label EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName)); break; case XNode.Node.ShowBackingValue.Always: // Display an editable property field EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); break; } rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position - new Vector2(16, 0); // If property is an output, display a text label and put a port handle on the right side } else if (port.direction == XNode.NodePort.IO.Output) { // Get data from [Output] attribute XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected; XNode.Node.OutputAttribute outputAttribute; if (NodeEditorUtilities.GetAttrib(port.node.GetType(), property.name, out outputAttribute)) { showBacking = outputAttribute.backingValue; } switch (showBacking) { case XNode.Node.ShowBackingValue.Unconnected: // Display a label if port is connected if (port.IsConnected) { EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.styles.outputPort, GUILayout.MinWidth(30)); } // Display an editable property field if port is not connected else { EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); } break; case XNode.Node.ShowBackingValue.Never: // Display a label EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.styles.outputPort, GUILayout.MinWidth(30)); break; case XNode.Node.ShowBackingValue.Always: // Display an editable property field EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); break; } rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position + new Vector2(rect.width, 0); } rect.size = new Vector2(16, 16); Color backgroundColor = new Color32(90, 97, 105, 255); if (NodeEditorWindow.nodeTint.ContainsKey(port.node.GetType())) { backgroundColor *= NodeEditorWindow.nodeTint[port.node.GetType()]; } Color col = NodeGraphEditor.GetEditor(port.node.graph).GetTypeColor(port.ValueType); DrawPortHandle(rect, backgroundColor, col); // Register the handle position Vector2 portPos = rect.center; if (NodeEditor.portPositions.ContainsKey(port)) { NodeEditor.portPositions[port] = portPos; } else { NodeEditor.portPositions.Add(port, portPos); } } }
/// <summary> Make a field for a serialized property. Manual node port override. </summary> public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) { PropertyField(property, null, port, includeChildren, options); }
public void DrawList(ReorderableList list) { IList l = list.list; if (chatNode == null) { chatNode = target as ChatNode; } if (dialogueGraph == null) { dialogueGraph = window.graph as DialogueGraph; } tAsset = dialogueGraph.GetAsset(); if (tAsset != null) { foreach (var person in tAsset.persons) { //Debug.Log("角色名" + person.Name); chatNode.tPersonNameList.Add(person.Name); } } //获取序列化后的chatslist数据 SerializedProperty arrayData = serializedObject.FindProperty(fieldName); bool hasArrayData = arrayData != null && arrayData.isArray; list.drawHeaderCallback = (Rect rect) => { // Debug.Log("AAAAAAAAAAAAAAAAA"); string title = "对话列表"; GUI.Label(rect, title); }; list.drawElementCallback = (Rect rect, int index, bool selected, bool focused) => { //if (MilliSeconds() < lastBodyGUITime + 100) //{ // return; //} //lastBodyGUITime = MilliSeconds(); #region 自定义渲染动态节点 XNode.Node node = serializedObject.targetObject as XNode.Node; XNode.NodePort port = node.GetPort(fieldName + " " + index); EditorGUI.LabelField(rect, ""); if (port != null && chatNode.chatslist[index].chatType == ChatType.option || chatNode.chatslist[index].chatType == ChatType.jump) { Vector2 pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0)); NodeEditorGUILayout.PortField(pos, port); } #endregion #region 详细定义每个元素的位置 // 设置属性名宽度 //EditorGUIUtility.labelWidth = 1; Rect position = rect; position.height = EditorGUIUtility.singleLineHeight; //单个singlechatclass数据 SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index); if (chatNode.chatslist[index].chatType == ChatType.cEvent || chatNode.chatslist[index].chatType == ChatType.pause) { //这里用原本的对话内容代替停止的时间 Rect typeRect = new Rect(position) { width = 130, y = position.y + 5, height = 20 }; Rect methodNameRect = new Rect(typeRect) { width = position.width - 140, x = position.x + 140, height = 20 }; SerializedProperty content_Timeproperty = itemData.FindPropertyRelative("content"); SerializedProperty typeproperty = itemData.FindPropertyRelative("chatType"); content_Timeproperty.stringValue = EditorGUI.TextArea(methodNameRect, content_Timeproperty.stringValue); SingleChatClass temp = chatNode.chatslist[index]; ChatType ty = new ChatType(); ty = (ChatType)EditorGUI.EnumPopup(typeRect, temp.chatType); typeproperty.enumValueIndex = (int)ty; } else { Rect iconRect = new Rect(position) { width = 50, height = 50 }; Rect nameTypeRect = new Rect(position) { width = position.width - 270, x = position.x + 60 }; Rect typeRect = new Rect(nameTypeRect) { width = position.width - 270, y = nameTypeRect.y + EditorGUIUtility.singleLineHeight + 7, height = 20 }; Rect contentRect = new Rect(position) { width = position.width - 140, height = 50, x = position.x + 140 }; iconProperty = itemData.FindPropertyRelative("emoji"); SerializedProperty nameProperty = itemData.FindPropertyRelative("name"); SerializedProperty contentproperty = itemData.FindPropertyRelative("content"); SerializedProperty typeproperty = itemData.FindPropertyRelative("chatType"); iconProperty.objectReferenceValue = EditorGUI.ObjectField(iconRect, iconProperty.objectReferenceValue, typeof(Sprite), false); SingleChatClass temp = chatNode.chatslist[index]; nameProperty.intValue = EditorGUI.Popup(nameTypeRect, temp.name, chatNode.tPersonNameList.ToArray()); ChatType ty = new ChatType(); ty = (ChatType)EditorGUI.EnumPopup(typeRect, temp.chatType); typeproperty.enumValueIndex = (int)ty; contentproperty.stringValue = EditorGUI.TextArea(contentRect, contentproperty.stringValue); } #endregion }; list.elementHeightCallback = (int index) => { //Debug.Log("CCCCCCCCCCCCCCCCC"); if (hasArrayData) { if (arrayData.arraySize <= index) { return(EditorGUIUtility.singleLineHeight); } SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index); if (chatNode.chatslist[index].chatType == ChatType.cEvent || chatNode.chatslist[index].chatType == ChatType.pause) { return(EditorGUI.GetPropertyHeight(itemData) + 12); } return(EditorGUI.GetPropertyHeight(itemData) + 36); } else { return(EditorGUIUtility.singleLineHeight); } }; }
public override object GetValue(XNode.NodePort port) { return(GetInputValue <object>("input")); }
public void Controls() { wantsMouseMove = true; Event e = Event.current; switch (e.type) { case EventType.MouseMove: break; case EventType.ScrollWheel: float oldZoom = zoom; if (e.delta.y > 0) { zoom += 0.1f * zoom; } else { zoom -= 0.1f * zoom; } if (NodeEditorPreferences.GetSettings().zoomToMouse) { panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset); } break; case EventType.MouseDrag: if (e.button == 0) { if (IsDraggingPort) { if (IsHoveringPort && hoveredPort.IsInput && draggedOutput.CanConnectTo(hoveredPort)) { if (!draggedOutput.IsConnectedTo(hoveredPort)) { draggedOutputTarget = hoveredPort; } } else { draggedOutputTarget = null; } Repaint(); } else if (currentActivity == NodeActivity.HoldNode) { RecalculateDragOffsets(e); currentActivity = NodeActivity.DragNode; Repaint(); } if (currentActivity == NodeActivity.DragNode) { // Holding ctrl inverts grid snap bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap; if (e.control) { gridSnap = !gridSnap; } Vector2 mousePos = WindowToGridPosition(e.mousePosition); // Move selected nodes with offset for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node node = Selection.objects[i] as XNode.Node; Vector2 initial = node.position; node.position = mousePos + dragOffset[i]; if (gridSnap) { node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8; node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8; } // Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame. Vector2 offset = node.position - initial; if (offset.sqrMagnitude > 0) { foreach (XNode.NodePort output in node.Outputs) { Rect rect; if (portConnectionPoints.TryGetValue(output, out rect)) { rect.position += offset; portConnectionPoints[output] = rect; } } foreach (XNode.NodePort input in node.Inputs) { Rect rect; if (portConnectionPoints.TryGetValue(input, out rect)) { rect.position += offset; portConnectionPoints[input] = rect; } } } } } // Move selected reroutes with offset for (int i = 0; i < selectedReroutes.Count; i++) { Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i]; if (gridSnap) { pos.x = (Mathf.Round(pos.x / 16) * 16); pos.y = (Mathf.Round(pos.y / 16) * 16); } selectedReroutes[i].SetPoint(pos); } Repaint(); } else if (currentActivity == NodeActivity.HoldGrid) { currentActivity = NodeActivity.DragGrid; preBoxSelection = Selection.objects; preBoxSelectionReroute = selectedReroutes.ToArray(); dragBoxStart = WindowToGridPosition(e.mousePosition); Repaint(); } else if (currentActivity == NodeActivity.DragGrid) { Vector2 boxStartPos = GridToWindowPosition(dragBoxStart); Vector2 boxSize = e.mousePosition - boxStartPos; if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); } if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); } selectionBox = new Rect(boxStartPos, boxSize); Repaint(); } } else if (e.button == 1 || e.button == 2) { panOffset += e.delta * zoom; isPanning = true; } break; case EventType.MouseDown: Repaint(); if (e.button == 0) { draggedOutputReroutes.Clear(); if (IsHoveringPort) { if (hoveredPort.IsOutput) { draggedOutput = hoveredPort; } else { hoveredPort.VerifyConnections(); if (hoveredPort.IsConnected) { XNode.Node node = hoveredPort.node; XNode.NodePort output = hoveredPort.Connection; int outputConnectionIndex = output.GetConnectionIndex(hoveredPort); draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex); hoveredPort.Disconnect(output); draggedOutput = output; draggedOutputTarget = hoveredPort; if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } } } } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { // If mousedown on node header, select or deselect if (!Selection.Contains(hoveredNode)) { SelectNode(hoveredNode, e.control || e.shift); if (!e.control && !e.shift) { selectedReroutes.Clear(); } } else if (e.control || e.shift) { DeselectNode(hoveredNode); } // Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown. isDoubleClick = (e.clickCount == 2); e.Use(); currentActivity = NodeActivity.HoldNode; } else if (IsHoveringReroute) { // If reroute isn't selected if (!selectedReroutes.Contains(hoveredReroute)) { // Add it if (e.control || e.shift) { selectedReroutes.Add(hoveredReroute); } // Select it else { selectedReroutes = new List <RerouteReference>() { hoveredReroute }; Selection.activeObject = null; } } // Deselect else if (e.control || e.shift) { selectedReroutes.Remove(hoveredReroute); } e.Use(); currentActivity = NodeActivity.HoldNode; } // If mousedown on grid background, deselect all else if (!IsHoveringNode) { currentActivity = NodeActivity.HoldGrid; if (!e.control && !e.shift) { selectedReroutes.Clear(); Selection.activeObject = null; } } } break; case EventType.MouseUp: if (e.button == 0) { //Port drag release if (IsDraggingPort) { //If connection is valid, save it if (draggedOutputTarget != null) { XNode.Node node = draggedOutputTarget.node; if (graph.nodes.Count != 0) { draggedOutput.Connect(draggedOutputTarget); } // ConnectionIndex can be -1 if the connection is removed instantly after creation int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget); if (connectionIndex != -1) { draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes); if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } EditorUtility.SetDirty(graph); } } //Release dragged connection draggedOutput = null; draggedOutputTarget = null; EditorUtility.SetDirty(graph); if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } else if (currentActivity == NodeActivity.DragNode) { IEnumerable <XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node); foreach (XNode.Node node in nodes) { EditorUtility.SetDirty(node); } if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } else if (!IsHoveringNode) { // If click outside node, release field focus if (!isPanning) { EditorGUI.FocusTextInControl(null); EditorGUIUtility.editingTextField = false; } if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } // If click node header, select it. if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) { selectedReroutes.Clear(); SelectNode(hoveredNode, false); // Double click to center node if (isDoubleClick) { Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero; panOffset = -hoveredNode.position - nodeDimension; } } // If click reroute, select it. if (IsHoveringReroute && !(e.control || e.shift)) { selectedReroutes = new List <RerouteReference>() { hoveredReroute }; Selection.activeObject = null; } Repaint(); currentActivity = NodeActivity.Idle; } else if (e.button == 1 || e.button == 2) { if (!isPanning) { if (IsDraggingPort) { draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition)); } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) { selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint()); selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1); } else if (IsHoveringReroute) { ShowRerouteContextMenu(hoveredReroute); } else if (IsHoveringPort) { ShowPortContextMenu(hoveredPort); } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { if (!Selection.Contains(hoveredNode)) { SelectNode(hoveredNode, false); } GenericMenu menu = new GenericMenu(); NodeEditor.GetEditor(hoveredNode).AddContextMenuItems(menu); menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places. } else if (!IsHoveringNode) { GenericMenu menu = new GenericMenu(); graphEditor.AddContextMenuItems(menu); menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); } } isPanning = false; } // Reset DoubleClick isDoubleClick = false; break; case EventType.KeyDown: if (EditorGUIUtility.editingTextField) { break; } else if (e.keyCode == KeyCode.F) { Home(); } if (IsMac()) { if (e.keyCode == KeyCode.Return) { RenameSelectedNode(); } } else { if (e.keyCode == KeyCode.F2) { RenameSelectedNode(); } } break; case EventType.ValidateCommand: case EventType.ExecuteCommand: if (e.commandName == "SoftDelete") { if (e.type == EventType.ExecuteCommand) { RemoveSelectedNodes(); } e.Use(); } else if (IsMac() && e.commandName == "Delete") { if (e.type == EventType.ExecuteCommand) { RemoveSelectedNodes(); } e.Use(); } else if (e.commandName == "Duplicate") { if (e.type == EventType.ExecuteCommand) { DuplicateSelectedNodes(); } e.Use(); } Repaint(); break; case EventType.Ignore: // If release mouse outside window if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) { Repaint(); currentActivity = NodeActivity.Idle; } break; } }
public override object GetValue(XNode.NodePort port) { return(new ModuleWrapper(GetModule())); }
public virtual Color GetPortColor(XNode.NodePort port) { return(GetTypeColor(port.ValueType)); }